your current location:首页 > news>[Official Document] About crops [IC2C] Industrial Age 2 classic version (IC2 Classic) Minecraft Game

[Official Document] About crops [IC2C] Industrial Age 2 classic version (IC2 Classic) Minecraft Game

2024-12-10 17:48:07|Myriagame |source:minecraft skins

Before learning about crops, it is best to prepare a crop analyzer.

crop

Basic concept

Most of the content of IC2C focuses on machinery and industry.Why not apply industry to other things, such as agriculture?Crops are plants that can be planted on the crop rack (for clearing: This article refers to the actual plant as "crop", "crop" blocks as "crop racks"). Once it is completely planted, the crop can spread to adjacent crops to adjacent crops.shelf.If an empty crop rack has two or more crops around it, these crops can "hybridize" to create potential completely different plants.Most crops need to be miscellaneous to obtain.For more information, see the spread/hybridization.

Basic attribute

All crops have three attributes: growth, harvest status and resistance.

The growth state will reduce the time required for the maturity of crops.It also increases the speed of the transmission and hybridization of the crop, which may cause the adjacent crops to grow out of weeds.

Increase the number of items produced when harvesting crops.

The state of resistance will slightly reduce the growth rate of crops, but it will reduce the possibility of being infringed by weeds, and also improves the ability to survive without fertilizer or water.

With the spread of crops, they copy their previous attributes; but when crop hybridization, the crops that are hybrid will be better (or worse) than their parents.

The shelf has Tilentities, which itself has a set of attributes.

"Storage Nutrition" is increased by applying fertilizers to the shelf.

"Water storage" is increased by applying water units to the shelf.

"Storing herbicides" is added by applying herbicides to the shelf.It can effectively reduce the speed of weeds, but excessive use will randomly reduce the number of attribute points of the crops grown on the crop.

Crop growth tick

The statistics of crops and its "level" determine the amount of nutrition and water consumed.Once a crop growth Tick occurs every 256tick (12.8 seconds), which also means that as long as there are sufficient water and nutrition, they have a relatively stable growth.However, if the presidential data of the crop is too high, the cultivation and hybridization may become very difficult, and the crops with high resource demand may die if the crop grows without nutrition or water.

Crop farmland

The shelf can be placed above the crop farmland.

List and different effects of crop farmland:

arable land:

+2 humidity

soil:

+1 Nutrition, (Sand -4 Nutrition)

sponge:

-2 nutrition

+4 humidity (if it is wet sponge)

Soul Sand:

-3 humidity

+5 Nutrition

Communication/hybrid

Ordinary shelves do not allow crops to spread or hybridization. The crop rack must be placed on the shelf to generate a hybrid shelf.

logic

1. One -third of a hybrid crop rack has a chance to try hybridization in each crop Tick (256tick).If successful, check 4 adjacent crops and judge whether they will add hybridization.By default, the other two crops can participate in breeding, and each mature adjacent crop has 20% of the opportunity to join (unbelievable crops cannot be reproduced).

If only one crop is added to the hybridization, it will be judged as communication and copy the previous attributes.

If two or more crops are added, start the second step.

2. Determine which crops can appear through this hybrid.It will be determined in these steps:

(1) Check the hybrid crops in a list.

(2) Then, it compares all possible crops (except weeds) and hybrid crops, and adds points.

Calculate this:

If the crops in the hybrid crops match the crops in the list, get 500 points.No further calculation.

Otherwise, it will start to compare crops.

First compare the statistics of crops (Chemistry, Consumable, Defensive, Colorful, WEED).If it is equal, get 2 points; if there are 1 point, get 1 point; if there are 2 points, the difference is ignored; if there are any greater differences to -1 points.

After that, compare the yield of 2 crops.Get 1 point at the same.

Then compare the level of the crop.If the level of the crop is small, it will lose twice the points of the difference between the level.

If the level difference is greater than or equal to 3, it will lose the same points as the level.

Will not get crops below 0.

Example: Compare pumpkin crops and rose crops

The first is statistics:

-Chemistry: 1 point

-Consumable: 2 points

-DEFENSIVE: 2 points

-COLORFUL: 0 points

-Oeed: 2 points

7 o'clock.

The next is output:

No match, 0 points.

Still 7 o'clock.

Last comparison level:

There is no difference, no point.

End at 7 o'clock.

When the points are calculated, enter the third step.

3. Run a random digital selector,

Select a number between 0 and total points (from right to left).

Then check all crops and check whether they are greater than 0 points.

• If this is the case, you will check whether there is a larger number on the left.• If this is the case, the system will plant it.

• If this is not the case, it will delete the point of the crop and skip it from the remaining points.

This is the operation of hybrid logic.It is a bit random, but the result is not random and can be easily predicted.

Crop list

This is a list that counts most crop related data.

wheat

Crop level: 1

Growth stage: 7

Increase every stage: 200 points

Best harvest stage: 7

Step after harvest: 2

Category: yellow, food, wheat

Seed: 1x wheat seeds

Harbor: 1x wheat

Can be transformed into seed bags

Seed drop: 1x wheat seeds

Statistics:

Chemistry: 0

Consumable: 4

Defensive: 0

Colorful: 0

WEED: 2

Special requirements:

Brightness is 9 and higher

pumpkin

Crop level: 1

Growth stage: 4

Increase every stage: stage 1-2: 200 points, stage 3: 600 points

The best harvest stage: 4

Step after harvest: 3

Category: orange, decoration, stem

Seed: 1x Pumpkin Seeds

Harbor: 1x pumpkin

Statistics:

Chemistry: 0

Consumable: 1

Defensive: 0

Colorful: 3

WEED: 1

watermelon

Crop level: 2

Growth stage: 4

Increase every stage: stage 1-2: 250 points, stage 3: 700 points

The best harvest stage: 4

Step after harvest: 3

Category: green, food, stem

Seed: 1x Watermelon Seed

Harvest materials: 1x watermelon (33% chance), 2-5 watermelon slices (66% chance)

Statistics:

Chemistry: 0

Consumable: 4

Defensive: 0

Colorful: 2

WEED: 0

Dandelion

Crop level: 2

Growth stage: 4

Increase every stage: stage 1-2: 400 points, stage 3: 600 points

The best harvest stage: 4

Step after harvest: 3

Category: yellow, flower

Seed: 4x Dandelion

Harvest material: 1x yellow dye

Statistics:

Chemistry: 1

Consumable: 1

Defensive: 0

Colorful: 5

WEED: 1

Special requirements:

Brightness is 12 and higher

Rose

Crop level: 2

Growth stage: 4

Increase every stage: stage 1-2: 400 points, stage 3: 600 points

The best harvest stage: 4

Step after harvest: 3

Category: red, flowers, roses

Seed: 4x Rose

Harvest: 1x red dye

Statistics:

Chemistry: 1

Consumable: 1

Defensive: 0

Colorful: 5

WEED: 1

Special requirements:

Brightness is 12 and higher

Black Thorn Lee

Crop level: 2

Growth stage: 4

Increase every stage: stage 1-2: 400 points, stage 3: 600 points

The best harvest stage: 4

Step after harvest: 3

Category: black, flowers, roses

Harvest material: 1x ink sac

Statistics:

Chemistry: 1

Consumable: 1

Defensive: 0

Colorful: 5

WEED: 1

Special requirements:

Brightness is 12 and higher

tulip

Crop level: 2

Growth stage: 4

Increase every stage: stage 1-2: 400 points, stage 3: 600 points

The best harvest stage: 4

Step after harvest: 3

Category: purple, flowers, tulips

Harvest material: 1x purple dye

Statistics:

Chemistry: 1

Consumable: 1

Defensive: 0

Colorful: 5

WEED: 1

Special requirements:

Brightness is 12 and higher

Colorful

Crop level: 2

Growth stage: 4

Increase every stage: stage 1-2: 400 points, stage 3: 600 points

The best harvest stage: 4

Step after harvest: 3

Category: blue, flower

Harvest material: 1x colorful flower dye

Statistics:

Chemistry: 1

Consumable: 1

Defensive: 0

Colorful: 5WEED: 1

Special requirements:

Brightness is 12 and higher

Fantastic

Crop level: 3

Growth stage: 6

Increase every stage: stage 1-2 400 points, stage 3-5: 600 points

Best harvest stage: 5

Step after harvest: 3

Category: purple, flowers, tulips, poison

Harvest: Phase 5: 1x Grin Powder, stage 1-4 & 6: 1x purple dye

Statistics:

Chemistry: 3

Consumable: 1

Defensive: 3

Colorful: 3

WEED: 3

Special requirements:

At 5 o'clock in the stage, the brightness is 12 and higher

sugar cane

Crop level: 2

Growth stage: 3

Increase every stage: 200 points

The best harvest stage: 4

Step after harvest: 1

Category: sugarcane

Seed: 1x sugarcane

Harvest material: 1x sugarcane

Statistics:

Chemistry: 0

Consumable: 0

Defensive: 1

Colorful: 0

WEED: 2

Adhesive sugarcane

Crop level: 4

Growth stage: 4

Increase every stage: stage 1-2: 200 points, stage 3: 400 points

The best harvest stage: 4

Step after harvest: stage 4: randomly 1-3, stage 1-3: 1

Category: sugar cane, resin

Harvest: stage 1-3: 1x sugar cane, stage 4: 1x sticky resin

Statistics:

Chemistry: 2

Consumable: 0

Defensive: 1

Colorful: 0

WEED: 1

Cocoa beans

Crop level: 3

Growth stage: 4

Increase every stage: stage 1-2: 400 points, stage 3: 900 points

The best harvest stage: 4

Step after harvest: 3

Category: brown, food, stem

Seed: 1x cocoa beans

Harvest material: 1x cocoa beans

Statistics:

Chemistry: 1

Consumable: 3

Defensive: 0

Colorful: 4

WEED: 0

Special requirements:

Nutrition value is 3 and above

Iron leaf

Crop level: 6

Growth stage: 4

Increase every stage: stage 1-2: 800, stage 3: 2000

The best harvest stage: 4

Step after harvest: 2

Category: gray, leaves, metal

Harvest material: 1x iron powder

Special drop: 50% drop rate of drop

Statistics:

Chemistry: 2

Consumable: 0

Defensive: 0

Colorful: 1

WEED: 0

Special requirements:

At 3 o'clock on the soil, there are iron ore or iron blocks under the soil

Golden leaf

Crop level: 8

Growth stage: 4

Increase every stage: stage 1-2: 1000 points, stage 3: 2200 points

The best harvest stage: 4

Step after harvest: 2

Category: Gold, Leaf, Metal

Harbor: 1x gold powder

Statistics:

Chemistry: 2

Consumable: 0

Defensive: 0

Colorful: 2

WEED: 0

Special requirements:

At 3 o'clock on the soil, there are gold ore or gold blocks under the soil

Red wheat

Crop level: 6

Growth stage: 7

Increase every stage: 600 points

Best harvest stage: 7

Step after harvest: 2

Category: red, red stone, wheat

Harvest material: 50% chance 1x red stone, 50% chance 1x wheat

Special drop: 50% drop rate of drop

Special abilities: emit light and redstone signal when they grow up completely

Can be transformed into seed bags

Seed drop: 1x wheat seeds

Statistics:

Chemistry: 3

Consumable: 0

Defensive: 0

Colorful: 2

WEED: 0

Special requirements:

The brightness is between 5-10

Lower world wart

Crop level: 5

Growth stage: 3

Increase every stage: 1000 points

The best harvest stage: 3

Step after harvest: 2

Category: red, lower boundary, ingredients, soul sand

Harvest material: 1x Lotal Warts

Special drop: 200% drop rate of drop

Special abilities: The snow under the soil becomes earth warts; growing on the soul sand accelerates 200%

Statistics:

Chemistry: 4

Consumable: 2

Defensive: 0

Colorful: 2

WEED: 1

Earth wart

Crop level: 5

Growth stage: 3

Increase every stage: 1000 points

The best harvest stage: 3

Step after harvest: 2

Category: blue, heaven, consumables, snow

Harvest material: 1x warts

Special drop: 80% drop rate of drop

Special abilities: The soul sand under the soil becomes the lower world wart; the growth on the snow accelerates 200%

Statistics:

Chemistry: 2

Consumable: 4

Defensive: 0

Colorful: 3

WEED: 0

Coffee

Crop level: 7

Growth stage: 5

Increase every stage: stage 1-2 1400 points, stage 3: 700 points, stage 4: 2100 points

Best harvest stage: 5

Step after harvest: 3

Category: leaves, ingredients, beans

Harvest material: 1x coffee beans

Statistics:

Chemistry: 1

Consumable: 4

Defensive: 1

Colorful: 2

WEED: 0

beer

Crop level: 5

Growth stage: 7

Increase every stage: 600 points

Best harvest stage: 7

Step after harvest: 3

Category: green, ingredients, wheat

Harvest: 1x beer

Statistics:

Chemistry: 2

Consumable: 2

Defensive: 0

Colorful: 1

WEED: 1

Special requirements:

Brightness is 9 and higher

carrot

Crop level: 2

Growth stage: 3

Increase every stage: 400 points

The best harvest stage: 3

Step after harvest: 1

Category: carrots, food, orange

Harvest material: 1x carrot

Basic seeds: 1x carrot

Statistics:

Chemistry: 0

Consumable: 4

Defensive: 0

Colorful: 0

WEED: 2

potato

Crop level: 2

Growth stage: 3

Increase every stage: 400 points

The best harvest stage: 3

Step after harvest: 1

Category: potato, food, yellow

Harvest material: 98% chance 1x or 2% chance 1x poison potato

Basic Seed: 1x Blip

Statistics:

Chemistry: 0

Consumable: 4

Defensive: 0

Colorful: 0

WEED: 2

Red mushroom

Crop level: 2

Growth stage: 3

Increase every stage: 400 points

The best harvest stage: 3

Step after harvest: 1

Category: red, food, mushroom

Harvest material: 1x red mushroom

Basic seeds: 4x red mushroom

Statistics:

Chemistry: 0

Consumable: 4

Defensive: 0

Colorful: 0

WEED: 4

Special requirements:

Need at least 1 humidity

Brown mushroom

Crop level: 2

Growth stage: 3

Increase every stage: 400 points

The best harvest stage: 3

Step after harvest: 1

Category: brown, food, mushrooms

Harvest material: 1x brown mushroom

Basic seeds: 4x brown mushroom

Statistics:

Chemistry: 0

Consumable: 4

Defensive: 0

Colorful: 0

WEED: 4

Special requirements:

Need at least 1 humidity

cactus

Crop level: 2

Growth stage: 4

Increase every stage: 300 points

The best harvest stage: 4

Step after harvest: 1

Category: green, cactus, thorns

Harvest material: 33% chance of 3X cactus, 66% chance of 1x cactus

Basic seeds: 1x cactus

Special abilities: entity with close damage

Statistics:

Chemistry: 0

Consumable: 0

Defensive: 4

Colorful: 4

WEED: 0

Tea

Crop level: 5

Growth stage: 5

Increase every stage: 300 points

Best harvest stage: 5

Step after harvest: 2

Category: leaves, ingredients, green, tea

Harvest material: 1x tea

Statistics:

Chemistry: 1

Consumable: 3

Defensive: 1

Colorful: 2

WEED: 0

Special requirements: brightness at 7 and higher

Beet root

Crop level: 2

Growth stage: 3

Increase every stage: 400 points

The best harvest stage: 3

Step after harvest: 1

Category: beet root, food, purple

Harvest: 1x beetroot

Basic seeds: 1X beetroot seeds

Can be transformed into seed bags

Seeds drop: 1x beetroot seeds

Statistics:

Chemistry: 0

Consumable: 4

Defensive: 0

Colorful: 0

WEED: 2

Oak tree seedlings

Crop level: 3

Growth stage: 5

Increase every stage: stage 1-3: 600 points, stage 4: 150 points

Best harvest stage: 5

Step after harvest: 4

Category: leaves, saplings, green

Harvest material: 1x oak log tree

Basic seeds: 1x oak tree seedlings

Can be transformed into seed bags

Seed drop: 1x oak tree seedlings

Statistics:

Chemistry: 1

Consumable: 0

Defensive: 4

Colorful: 4

WEED: 0

Special requirements:

Brightness is 9 and higher

Birch saplings

Crop level: 3

Growth stage: 5

Increase every stage: stage 1-3: 600 points, stage 4: 150 points

Best harvest stage: 5

Step after harvest: 4

Category: leaves, saplings, green

Harvest material: 1x birch log

Basic seeds: 1x white birch seedlings

Can be transformed into seed bags

Seed drop: 1x birch saplings

Statistics:

Chemistry: 1

Consumable: 0

Defensive: 4

Colorful: 4

WEED: 0

Special requirements:

Brightness is 9 and higher

Spruce

Crop level: 3

Growth stage: 5

Increase every stage: stage 1-3: 600 points, stage 4: 150 points

Best harvest stage: 5

Step after harvest: 4

Category: leaves, saplings, green

Harvest material: 1x 木 收 收 收

Basic seeds: 1x spruce tree seedlings

Can be transformed into seed bags

Seeds drop: 1x spruce tree seedlings

Statistics:

Chemistry: 1

Consumable: 0

Defensive: 4

Colorful: 4

WEED: 0

Special requirements:

Brightness is 9 and higher

Jungle sapling

Crop level: 3

Growth stage: 5

Increase every stage: stage 1-3: 600 points, stage 4: 150 points

Best harvest stage: 5

Step after harvest: 4

Category: leaves, saplings, green

Harvest material: 1x jungle log

Basic seeds: 1x jungle saplings

Can be transformed into seed bags

Seed drop: 1x jungle saplings

Statistics:

Chemistry: 1

Consumable: 0

Defensive: 4

Colorful: 4

WEED: 0

Special requirements:

Brightness is 9 and higher

Jinhehuan sapling

Crop level: 3

Growth stage: 5

Increase every stage: stage 1-3: 600 points, stage 4: 150 points

Best harvest stage: 5

Step after harvest: 4

Category: leaves, saplings, green

Harvest material: 1x Jinhehuan Yuanmu

Basic seeds: 1x Jinhehuan saplings

Can be transformed into seed bags

Seed drop: 1x Jinhehuan tree seedlings

Statistics:

Chemistry: 1

Consumable: 0

Defensive: 4

Colorful: 4

WEED: 0

Special requirements:

Brightness is 9 and higher

Dark oak tree seedlings

Crop level: 3

Growth stage: 5

Increase every stage: stage 1-3: 600 points, stage 4: 150 points

Best harvest stage: 5

Step after harvest: 4

Category: leaves, saplings, green

Harvest material: 1x dark oak logs

Basic seeds: 1x dark oak tree seedlings

Can be transformed into seed bags

Seeds drop: 1x dark oak tree seedlings

Statistics:

Chemistry: 1

Consumable: 0

Defensive: 4

Colorful: 4

WEED: 0

Special requirements:

Brightness is 9 and higher

malachite

Crop level: 6

Growth stage: 4

Increase every stage: stage 1-2: 800, stage 3: 2000

The best harvest stage: 4

Step after harvest: 2

Category: orange, leaves, metal

Harvest material: 1x copper powder

Special drop: 50% drop rate of drop

Statistics:

Chemistry: 2Consumable: 0

Defensive: 0

Colorful: 1

WEED: 0

Special requirements:

At 3 o'clock on the soil, there are copper ore or copper blocks under the soil

Tin leaf

Crop level: 6

Growth stage: 4

Increase every stage: stage 1-2: 800, stage 3: 2000

The best harvest stage: 4

Step after harvest: 2

Category: white, leaves, metal

Harvest material: 1x tin powder

Special drop: 50% drop rate of drop

Statistics:

Chemistry: 2

Consumable: 0

Defensive: 0

Colorful: 1

WEED: 0

Special requirements:

At 3 o'clock on the soil, there are tin ore or tin blocks under the soil

Silver leaf

Crop level: 6

Growth stage: 4

Increase every stage: stage 1-2: 800, stage 3: 2000

The best harvest stage: 4

Step after harvest: 2

Category: silver, leaves, metal

Harvest material: 1x silver powder

Special drop: 50% drop rate of drop

Statistics:

Chemistry: 2

Consumable: 0

Defensive: 0

Colorful: 1

WEED: 0

Special requirements:

At 3 o'clock on the soil, there are silver ore or silver blocks under the soil

Fluorescence

Crop level: 6

Growth stage: 4

Increase every stage: stage 1-2: 800, stage 3: 50

The best harvest stage: 4

Step after harvest: 3

Category: yellow, leaves, flowers, flowers

Harvest material: 1x oak leaves

Special drop: 200% drop rate of drop

Ability: Light with a brightness of 15

Statistics:

Chemistry: 3

Consumable: 0

Defensive: 0

Colorful: 1

WEED: 0

Special requirements:

Brightness is 2 or lower

Blue wheat

Crop level: 6

Growth stage: 7

Increase every stage: 600 points

Best harvest stage: 7

Step after harvest: 2

Category: blue, lapis, wheat

Harbor: 1 lapis

Special drop: 50% drop rate of drop

Can be transformed into seed bags

Seed drop: 1x wheat seeds

Statistics:

Chemistry: 3

Consumable: 0

Defensive: 0

Colorful: 2

WEED: 0

Special requirements:

The humidity level of the shelf is 8 or higher

Glossy mushroom

Crop level: 5

Growth stage: 3

Increase every stage: 1000 points

The best harvest stage: 3

Step after harvest: 2

Category: yellow, lower boundary, light, soul sand

Harvest material: 1x Yingshi powder

Special drop: 80% drop rate of drop

Statistics:

Chemistry: 2

Consumable: 4

Defensive: 0

Colorful: 3

WEED: 0

Special requirements:

Top (or underneath) need to have a shinstone to mature

marijuana

Crop level: 1

Growth stage: 6

Increase every stage: STEP 1-3: 600 points, STEP 4-6: 100 points

The best harvest stage: 6

Step after harvest: 4

Category: leaves, ingredients, green

Seed: 1x marijuana seeds

Harbor: 1x HEMP

Can be transformed into seed bags

Seed drop: 1x marijuana seeds

Statistics:

Chemistry: 2

Consumable: 2

Defensive: 0

Colorful: 2

WEED: 0

Special requirements:

Brightness is 7 or higher