2024-12-10 17:48:07|Myriagame |source:minecraft skins
Before learning about crops, it is best to prepare a crop analyzer.
crop
Basic concept
Most of the content of IC2C focuses on machinery and industry.Why not apply industry to other things, such as agriculture?Crops are plants that can be planted on the crop rack (for clearing: This article refers to the actual plant as "crop", "crop" blocks as "crop racks"). Once it is completely planted, the crop can spread to adjacent crops to adjacent crops.shelf.If an empty crop rack has two or more crops around it, these crops can "hybridize" to create potential completely different plants.Most crops need to be miscellaneous to obtain.For more information, see the spread/hybridization.
Basic attribute
All crops have three attributes: growth, harvest status and resistance.
The growth state will reduce the time required for the maturity of crops.It also increases the speed of the transmission and hybridization of the crop, which may cause the adjacent crops to grow out of weeds.
Increase the number of items produced when harvesting crops.
The state of resistance will slightly reduce the growth rate of crops, but it will reduce the possibility of being infringed by weeds, and also improves the ability to survive without fertilizer or water.
With the spread of crops, they copy their previous attributes; but when crop hybridization, the crops that are hybrid will be better (or worse) than their parents.
The shelf has Tilentities, which itself has a set of attributes.
"Storage Nutrition" is increased by applying fertilizers to the shelf.
"Water storage" is increased by applying water units to the shelf.
"Storing herbicides" is added by applying herbicides to the shelf.It can effectively reduce the speed of weeds, but excessive use will randomly reduce the number of attribute points of the crops grown on the crop.
Crop growth tick
The statistics of crops and its "level" determine the amount of nutrition and water consumed.Once a crop growth Tick occurs every 256tick (12.8 seconds), which also means that as long as there are sufficient water and nutrition, they have a relatively stable growth.However, if the presidential data of the crop is too high, the cultivation and hybridization may become very difficult, and the crops with high resource demand may die if the crop grows without nutrition or water.
Crop farmland
The shelf can be placed above the crop farmland.
List and different effects of crop farmland:
arable land:
+2 humidity
soil:
+1 Nutrition, (Sand -4 Nutrition)
sponge:
-2 nutrition
+4 humidity (if it is wet sponge)
Soul Sand:
-3 humidity
+5 Nutrition
Communication/hybrid
Ordinary shelves do not allow crops to spread or hybridization. The crop rack must be placed on the shelf to generate a hybrid shelf.
logic
1. One -third of a hybrid crop rack has a chance to try hybridization in each crop Tick (256tick).If successful, check 4 adjacent crops and judge whether they will add hybridization.By default, the other two crops can participate in breeding, and each mature adjacent crop has 20% of the opportunity to join (unbelievable crops cannot be reproduced).
If only one crop is added to the hybridization, it will be judged as communication and copy the previous attributes.
If two or more crops are added, start the second step.
2. Determine which crops can appear through this hybrid.It will be determined in these steps:
(1) Check the hybrid crops in a list.
(2) Then, it compares all possible crops (except weeds) and hybrid crops, and adds points.
Calculate this:
If the crops in the hybrid crops match the crops in the list, get 500 points.No further calculation.
Otherwise, it will start to compare crops.
First compare the statistics of crops (Chemistry, Consumable, Defensive, Colorful, WEED).If it is equal, get 2 points; if there are 1 point, get 1 point; if there are 2 points, the difference is ignored; if there are any greater differences to -1 points.
After that, compare the yield of 2 crops.Get 1 point at the same.
Then compare the level of the crop.If the level of the crop is small, it will lose twice the points of the difference between the level.
If the level difference is greater than or equal to 3, it will lose the same points as the level.
Will not get crops below 0.
Example: Compare pumpkin crops and rose crops
The first is statistics:
-Chemistry: 1 point
-Consumable: 2 points
-DEFENSIVE: 2 points
-COLORFUL: 0 points
-Oeed: 2 points
7 o'clock.
The next is output:
No match, 0 points.
Still 7 o'clock.
Last comparison level:
There is no difference, no point.
End at 7 o'clock.
When the points are calculated, enter the third step.
3. Run a random digital selector,
Select a number between 0 and total points (from right to left).
Then check all crops and check whether they are greater than 0 points.
• If this is the case, you will check whether there is a larger number on the left.• If this is the case, the system will plant it.
• If this is not the case, it will delete the point of the crop and skip it from the remaining points.
This is the operation of hybrid logic.It is a bit random, but the result is not random and can be easily predicted.
Crop list
This is a list that counts most crop related data.
wheat
Crop level: 1
Growth stage: 7
Increase every stage: 200 points
Best harvest stage: 7
Step after harvest: 2
Category: yellow, food, wheat
Seed: 1x wheat seeds
Harbor: 1x wheat
Can be transformed into seed bags
Seed drop: 1x wheat seeds
Statistics:
Chemistry: 0
Consumable: 4
Defensive: 0
Colorful: 0
WEED: 2
Special requirements:
Brightness is 9 and higher
pumpkin
Crop level: 1
Growth stage: 4
Increase every stage: stage 1-2: 200 points, stage 3: 600 points
The best harvest stage: 4
Step after harvest: 3
Category: orange, decoration, stem
Seed: 1x Pumpkin Seeds
Harbor: 1x pumpkin
Statistics:
Chemistry: 0
Consumable: 1
Defensive: 0
Colorful: 3
WEED: 1
watermelon
Crop level: 2
Growth stage: 4
Increase every stage: stage 1-2: 250 points, stage 3: 700 points
The best harvest stage: 4
Step after harvest: 3
Category: green, food, stem
Seed: 1x Watermelon Seed
Harvest materials: 1x watermelon (33% chance), 2-5 watermelon slices (66% chance)
Statistics:
Chemistry: 0
Consumable: 4
Defensive: 0
Colorful: 2
WEED: 0
Dandelion
Crop level: 2
Growth stage: 4
Increase every stage: stage 1-2: 400 points, stage 3: 600 points
The best harvest stage: 4
Step after harvest: 3
Category: yellow, flower
Seed: 4x Dandelion
Harvest material: 1x yellow dye
Statistics:
Chemistry: 1
Consumable: 1
Defensive: 0
Colorful: 5
WEED: 1
Special requirements:
Brightness is 12 and higher
Rose
Crop level: 2
Growth stage: 4
Increase every stage: stage 1-2: 400 points, stage 3: 600 points
The best harvest stage: 4
Step after harvest: 3
Category: red, flowers, roses
Seed: 4x Rose
Harvest: 1x red dye
Statistics:
Chemistry: 1
Consumable: 1
Defensive: 0
Colorful: 5
WEED: 1
Special requirements:
Brightness is 12 and higher
Black Thorn Lee
Crop level: 2
Growth stage: 4
Increase every stage: stage 1-2: 400 points, stage 3: 600 points
The best harvest stage: 4
Step after harvest: 3
Category: black, flowers, roses
Harvest material: 1x ink sac
Statistics:
Chemistry: 1
Consumable: 1
Defensive: 0
Colorful: 5
WEED: 1
Special requirements:
Brightness is 12 and higher
tulip
Crop level: 2
Growth stage: 4
Increase every stage: stage 1-2: 400 points, stage 3: 600 points
The best harvest stage: 4
Step after harvest: 3
Category: purple, flowers, tulips
Harvest material: 1x purple dye
Statistics:
Chemistry: 1
Consumable: 1
Defensive: 0
Colorful: 5
WEED: 1
Special requirements:
Brightness is 12 and higher
Colorful
Crop level: 2
Growth stage: 4
Increase every stage: stage 1-2: 400 points, stage 3: 600 points
The best harvest stage: 4
Step after harvest: 3
Category: blue, flower
Harvest material: 1x colorful flower dye
Statistics:
Chemistry: 1
Consumable: 1
Defensive: 0
Colorful: 5WEED: 1
Special requirements:
Brightness is 12 and higher
Fantastic
Crop level: 3
Growth stage: 6
Increase every stage: stage 1-2 400 points, stage 3-5: 600 points
Best harvest stage: 5
Step after harvest: 3
Category: purple, flowers, tulips, poison
Harvest: Phase 5: 1x Grin Powder, stage 1-4 & 6: 1x purple dye
Statistics:
Chemistry: 3
Consumable: 1
Defensive: 3
Colorful: 3
WEED: 3
Special requirements:
At 5 o'clock in the stage, the brightness is 12 and higher
sugar cane
Crop level: 2
Growth stage: 3
Increase every stage: 200 points
The best harvest stage: 4
Step after harvest: 1
Category: sugarcane
Seed: 1x sugarcane
Harvest material: 1x sugarcane
Statistics:
Chemistry: 0
Consumable: 0
Defensive: 1
Colorful: 0
WEED: 2
Adhesive sugarcane
Crop level: 4
Growth stage: 4
Increase every stage: stage 1-2: 200 points, stage 3: 400 points
The best harvest stage: 4
Step after harvest: stage 4: randomly 1-3, stage 1-3: 1
Category: sugar cane, resin
Harvest: stage 1-3: 1x sugar cane, stage 4: 1x sticky resin
Statistics:
Chemistry: 2
Consumable: 0
Defensive: 1
Colorful: 0
WEED: 1
Cocoa beans
Crop level: 3
Growth stage: 4
Increase every stage: stage 1-2: 400 points, stage 3: 900 points
The best harvest stage: 4
Step after harvest: 3
Category: brown, food, stem
Seed: 1x cocoa beans
Harvest material: 1x cocoa beans
Statistics:
Chemistry: 1
Consumable: 3
Defensive: 0
Colorful: 4
WEED: 0
Special requirements:
Nutrition value is 3 and above
Iron leaf
Crop level: 6
Growth stage: 4
Increase every stage: stage 1-2: 800, stage 3: 2000
The best harvest stage: 4
Step after harvest: 2
Category: gray, leaves, metal
Harvest material: 1x iron powder
Special drop: 50% drop rate of drop
Statistics:
Chemistry: 2
Consumable: 0
Defensive: 0
Colorful: 1
WEED: 0
Special requirements:
At 3 o'clock on the soil, there are iron ore or iron blocks under the soil
Golden leaf
Crop level: 8
Growth stage: 4
Increase every stage: stage 1-2: 1000 points, stage 3: 2200 points
The best harvest stage: 4
Step after harvest: 2
Category: Gold, Leaf, Metal
Harbor: 1x gold powder
Statistics:
Chemistry: 2
Consumable: 0
Defensive: 0
Colorful: 2
WEED: 0
Special requirements:
At 3 o'clock on the soil, there are gold ore or gold blocks under the soil
Red wheat
Crop level: 6
Growth stage: 7
Increase every stage: 600 points
Best harvest stage: 7
Step after harvest: 2
Category: red, red stone, wheat
Harvest material: 50% chance 1x red stone, 50% chance 1x wheat
Special drop: 50% drop rate of drop
Special abilities: emit light and redstone signal when they grow up completely
Can be transformed into seed bags
Seed drop: 1x wheat seeds
Statistics:
Chemistry: 3
Consumable: 0
Defensive: 0
Colorful: 2
WEED: 0
Special requirements:
The brightness is between 5-10
Lower world wart
Crop level: 5
Growth stage: 3
Increase every stage: 1000 points
The best harvest stage: 3
Step after harvest: 2
Category: red, lower boundary, ingredients, soul sand
Harvest material: 1x Lotal Warts
Special drop: 200% drop rate of drop
Special abilities: The snow under the soil becomes earth warts; growing on the soul sand accelerates 200%
Statistics:
Chemistry: 4
Consumable: 2
Defensive: 0
Colorful: 2
WEED: 1
Earth wart
Crop level: 5
Growth stage: 3
Increase every stage: 1000 points
The best harvest stage: 3
Step after harvest: 2
Category: blue, heaven, consumables, snow
Harvest material: 1x warts
Special drop: 80% drop rate of drop
Special abilities: The soul sand under the soil becomes the lower world wart; the growth on the snow accelerates 200%
Statistics:
Chemistry: 2
Consumable: 4
Defensive: 0
Colorful: 3
WEED: 0
Coffee
Crop level: 7
Growth stage: 5
Increase every stage: stage 1-2 1400 points, stage 3: 700 points, stage 4: 2100 points
Best harvest stage: 5
Step after harvest: 3
Category: leaves, ingredients, beans
Harvest material: 1x coffee beans
Statistics:
Chemistry: 1
Consumable: 4
Defensive: 1
Colorful: 2
WEED: 0
beer
Crop level: 5
Growth stage: 7
Increase every stage: 600 points
Best harvest stage: 7
Step after harvest: 3
Category: green, ingredients, wheat
Harvest: 1x beer
Statistics:
Chemistry: 2
Consumable: 2
Defensive: 0
Colorful: 1
WEED: 1
Special requirements:
Brightness is 9 and higher
carrot
Crop level: 2
Growth stage: 3
Increase every stage: 400 points
The best harvest stage: 3
Step after harvest: 1
Category: carrots, food, orange
Harvest material: 1x carrot
Basic seeds: 1x carrot
Statistics:
Chemistry: 0
Consumable: 4
Defensive: 0
Colorful: 0
WEED: 2
potato
Crop level: 2
Growth stage: 3
Increase every stage: 400 points
The best harvest stage: 3
Step after harvest: 1
Category: potato, food, yellow
Harvest material: 98% chance 1x or 2% chance 1x poison potato
Basic Seed: 1x Blip
Statistics:
Chemistry: 0
Consumable: 4
Defensive: 0
Colorful: 0
WEED: 2
Red mushroom
Crop level: 2
Growth stage: 3
Increase every stage: 400 points
The best harvest stage: 3
Step after harvest: 1
Category: red, food, mushroom
Harvest material: 1x red mushroom
Basic seeds: 4x red mushroom
Statistics:
Chemistry: 0
Consumable: 4
Defensive: 0
Colorful: 0
WEED: 4
Special requirements:
Need at least 1 humidity
Brown mushroom
Crop level: 2
Growth stage: 3
Increase every stage: 400 points
The best harvest stage: 3
Step after harvest: 1
Category: brown, food, mushrooms
Harvest material: 1x brown mushroom
Basic seeds: 4x brown mushroom
Statistics:
Chemistry: 0
Consumable: 4
Defensive: 0
Colorful: 0
WEED: 4
Special requirements:
Need at least 1 humidity
cactus
Crop level: 2
Growth stage: 4
Increase every stage: 300 points
The best harvest stage: 4
Step after harvest: 1
Category: green, cactus, thorns
Harvest material: 33% chance of 3X cactus, 66% chance of 1x cactus
Basic seeds: 1x cactus
Special abilities: entity with close damage
Statistics:
Chemistry: 0
Consumable: 0
Defensive: 4
Colorful: 4
WEED: 0
Tea
Crop level: 5
Growth stage: 5
Increase every stage: 300 points
Best harvest stage: 5
Step after harvest: 2
Category: leaves, ingredients, green, tea
Harvest material: 1x tea
Statistics:
Chemistry: 1
Consumable: 3
Defensive: 1
Colorful: 2
WEED: 0
Special requirements: brightness at 7 and higher
Beet root
Crop level: 2
Growth stage: 3
Increase every stage: 400 points
The best harvest stage: 3
Step after harvest: 1
Category: beet root, food, purple
Harvest: 1x beetroot
Basic seeds: 1X beetroot seeds
Can be transformed into seed bags
Seeds drop: 1x beetroot seeds
Statistics:
Chemistry: 0
Consumable: 4
Defensive: 0
Colorful: 0
WEED: 2
Oak tree seedlings
Crop level: 3
Growth stage: 5
Increase every stage: stage 1-3: 600 points, stage 4: 150 points
Best harvest stage: 5
Step after harvest: 4
Category: leaves, saplings, green
Harvest material: 1x oak log tree
Basic seeds: 1x oak tree seedlings
Can be transformed into seed bags
Seed drop: 1x oak tree seedlings
Statistics:
Chemistry: 1
Consumable: 0
Defensive: 4
Colorful: 4
WEED: 0
Special requirements:
Brightness is 9 and higher
Birch saplings
Crop level: 3
Growth stage: 5
Increase every stage: stage 1-3: 600 points, stage 4: 150 points
Best harvest stage: 5
Step after harvest: 4
Category: leaves, saplings, green
Harvest material: 1x birch log
Basic seeds: 1x white birch seedlings
Can be transformed into seed bags
Seed drop: 1x birch saplings
Statistics:
Chemistry: 1
Consumable: 0
Defensive: 4
Colorful: 4
WEED: 0
Special requirements:
Brightness is 9 and higher
Spruce
Crop level: 3
Growth stage: 5
Increase every stage: stage 1-3: 600 points, stage 4: 150 points
Best harvest stage: 5
Step after harvest: 4
Category: leaves, saplings, green
Harvest material: 1x 木 收 收 收
Basic seeds: 1x spruce tree seedlings
Can be transformed into seed bags
Seeds drop: 1x spruce tree seedlings
Statistics:
Chemistry: 1
Consumable: 0
Defensive: 4
Colorful: 4
WEED: 0
Special requirements:
Brightness is 9 and higher
Jungle sapling
Crop level: 3
Growth stage: 5
Increase every stage: stage 1-3: 600 points, stage 4: 150 points
Best harvest stage: 5
Step after harvest: 4
Category: leaves, saplings, green
Harvest material: 1x jungle log
Basic seeds: 1x jungle saplings
Can be transformed into seed bags
Seed drop: 1x jungle saplings
Statistics:
Chemistry: 1
Consumable: 0
Defensive: 4
Colorful: 4
WEED: 0
Special requirements:
Brightness is 9 and higher
Jinhehuan sapling
Crop level: 3
Growth stage: 5
Increase every stage: stage 1-3: 600 points, stage 4: 150 points
Best harvest stage: 5
Step after harvest: 4
Category: leaves, saplings, green
Harvest material: 1x Jinhehuan Yuanmu
Basic seeds: 1x Jinhehuan saplings
Can be transformed into seed bags
Seed drop: 1x Jinhehuan tree seedlings
Statistics:
Chemistry: 1
Consumable: 0
Defensive: 4
Colorful: 4
WEED: 0
Special requirements:
Brightness is 9 and higher
Dark oak tree seedlings
Crop level: 3
Growth stage: 5
Increase every stage: stage 1-3: 600 points, stage 4: 150 points
Best harvest stage: 5
Step after harvest: 4
Category: leaves, saplings, green
Harvest material: 1x dark oak logs
Basic seeds: 1x dark oak tree seedlings
Can be transformed into seed bags
Seeds drop: 1x dark oak tree seedlings
Statistics:
Chemistry: 1
Consumable: 0
Defensive: 4
Colorful: 4
WEED: 0
Special requirements:
Brightness is 9 and higher
malachite
Crop level: 6
Growth stage: 4
Increase every stage: stage 1-2: 800, stage 3: 2000
The best harvest stage: 4
Step after harvest: 2
Category: orange, leaves, metal
Harvest material: 1x copper powder
Special drop: 50% drop rate of drop
Statistics:
Chemistry: 2Consumable: 0
Defensive: 0
Colorful: 1
WEED: 0
Special requirements:
At 3 o'clock on the soil, there are copper ore or copper blocks under the soil
Tin leaf
Crop level: 6
Growth stage: 4
Increase every stage: stage 1-2: 800, stage 3: 2000
The best harvest stage: 4
Step after harvest: 2
Category: white, leaves, metal
Harvest material: 1x tin powder
Special drop: 50% drop rate of drop
Statistics:
Chemistry: 2
Consumable: 0
Defensive: 0
Colorful: 1
WEED: 0
Special requirements:
At 3 o'clock on the soil, there are tin ore or tin blocks under the soil
Silver leaf
Crop level: 6
Growth stage: 4
Increase every stage: stage 1-2: 800, stage 3: 2000
The best harvest stage: 4
Step after harvest: 2
Category: silver, leaves, metal
Harvest material: 1x silver powder
Special drop: 50% drop rate of drop
Statistics:
Chemistry: 2
Consumable: 0
Defensive: 0
Colorful: 1
WEED: 0
Special requirements:
At 3 o'clock on the soil, there are silver ore or silver blocks under the soil
Fluorescence
Crop level: 6
Growth stage: 4
Increase every stage: stage 1-2: 800, stage 3: 50
The best harvest stage: 4
Step after harvest: 3
Category: yellow, leaves, flowers, flowers
Harvest material: 1x oak leaves
Special drop: 200% drop rate of drop
Ability: Light with a brightness of 15
Statistics:
Chemistry: 3
Consumable: 0
Defensive: 0
Colorful: 1
WEED: 0
Special requirements:
Brightness is 2 or lower
Blue wheat
Crop level: 6
Growth stage: 7
Increase every stage: 600 points
Best harvest stage: 7
Step after harvest: 2
Category: blue, lapis, wheat
Harbor: 1 lapis
Special drop: 50% drop rate of drop
Can be transformed into seed bags
Seed drop: 1x wheat seeds
Statistics:
Chemistry: 3
Consumable: 0
Defensive: 0
Colorful: 2
WEED: 0
Special requirements:
The humidity level of the shelf is 8 or higher
Glossy mushroom
Crop level: 5
Growth stage: 3
Increase every stage: 1000 points
The best harvest stage: 3
Step after harvest: 2
Category: yellow, lower boundary, light, soul sand
Harvest material: 1x Yingshi powder
Special drop: 80% drop rate of drop
Statistics:
Chemistry: 2
Consumable: 4
Defensive: 0
Colorful: 3
WEED: 0
Special requirements:
Top (or underneath) need to have a shinstone to mature
marijuana
Crop level: 1
Growth stage: 6
Increase every stage: STEP 1-3: 600 points, STEP 4-6: 100 points
The best harvest stage: 6
Step after harvest: 4
Category: leaves, ingredients, green
Seed: 1x marijuana seeds
Harbor: 1x HEMP
Can be transformed into seed bags
Seed drop: 1x marijuana seeds
Statistics:
Chemistry: 2
Consumable: 2
Defensive: 0
Colorful: 2
WEED: 0
Special requirements:
Brightness is 7 or higher
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