2024-12-10 17:48:13|Myriagame |source:minecraft skins
This tutorial is set by the author's setting without permission.
introduction
Updated, yes, in a lifetime update (dog head)
Re -downloading is still in the past: first configuration and then playing games, and then found a little bit of discovery in comparison of the tutorial here.
So send another tutorial directly, Tong (MA) Vulgar (FAN) and easy (wu) to understand (liao)
Configuration file
The following configuration files omit all original annotations, enhanced readability, I just don’t want to read this pile of English.
Version inspection
[Version_check]
SendupDateMessage = TRUE
Open the version update inspection by default. If there is a new version, inform the player in the game, and it will not be notified if it is changed to FALSE
Sour rain
[Acid_rain]
The injury interval of acid rain is in seconds, the range is between 1-1000
RainTickRate = 3
Open the damage of the sour rain by default, you can set it as false to close the damage of the acid rain
Enableraindamage = TRUE
The probability of changing ordinary rain to acid rain, 0.33 default, between 0.0 and 1.0
Acidrainchance = 0.33
The damage value caused by the sour rain to players, the range of 1-10,000 points of rain can finally kill people
Raindamage = 1
Difficulty
[Difficulty]
When the player is in the following specified dimension, the difficulty growth will accelerate the longer the longer.Format: ["Minecraft/Module Name: Corresponding dimension name", (separated using English commas)]
DimensionPenaltyList = ["Minecraft: The_nether", "Minecraft: The_end"]
When multiple people play the module, the difficulty of the game of the players who develop together is shot to death by Xiaobai as soon as they come in today.
Turn off by default, modify it to true as the opening
AverageGroupDifficulty = FALSE
The increase in world difficulties will be understood according to the formula of the configuration file.
Open the default and modify it to false closed
MultiplayerDifficultyscaling = TRUE
The difficulty upgrade speed bonus brought by each additional player. If the single person is 100%, it is 150%to add a person, and two people are 200%.
Difficalmultiplayerratemult = 0.5
The speed bonus brought by a player when entering the specified dimension, the range is 0.0-1000.0
DimensionPenalty = 0.5
When some players skip through the night or during thunderstorms, the world increases the additional difficulty, the default 2.0, the range is 1.0 to 1000.0
Sleeppenalty = 2.0
Difficulty blacklist
The following values, when the difficulty reaches a certain value, the main world will naturally refresh the corresponding creatures (the format of the above dimensions of the above dimension will change the corresponding dimension name to the biological name)
[Difficulty.MobDifficulties]
4 = "Apocalypse: Fearwolf"
Full moon
[Full_moon]
The additional difficulty bonus brought by the full moon, the value is between 0.1 and 100,000 (100,000)
Difficaluntilnextincrease = 40.0
During the full moon, if you stop the monster refresh, start modifying the false by default to turn off the shake M joy
Despawnmobsondeath = true
The largest monster refresh
[Full_moon.max_spawn_count]
The following monsters refresh the range of 0-100 arbitrarily.
Ghost = 0
Seeker = 0
Destroyer = 0
Grump = 0
The number of additional monsters affected by the full moon difficulty
[Full_moon.adDitional_SPAWN_COUNT]
The general meaning is that as the difficulty increases, the number of monsters refreshed at full moon will increase, and the range is between 0.0 and 100.0
Breecher = 0.0
Ghost = 0.0
Seeker = 0.0
Destroyer = 0.0
Grump = 0.0
Formation of the minimum monster
[Full_moon.min_spawn_count]
The principle is consistent with the refreshment of the maximum monster, with a range range of 0 to 100
Breecher = 0
Ghost = 0
Seeker = 0
Destroyer = 0
Grump = 0
Monster difficulty restriction
[Full_moon.spawn_start_difficulties]
It will be refreshed when the difficulty is greater than the difficulty of the setting, and the range is 0 to 100,000 (100,000)
Breecher = 10000
Ghost = 10000
Seeker = 10000
Destroyer = 10000
Grump = 10000
property
[Attributes]
Only hostile creatures can enjoy the bonus of me and add the villagers' guards, and a good counterattack self -defense team has become a white brigade.Can be modified to false so that other creatures can also enjoy the difficulty bonus
Cumulator bonus: depends on the number of players in the current world. The more players, the more bonuses, and vice versa
Fixed bonus: not affected by external conditions, a fixed bonus is given over time over time
Mobsonly = false
Repel
[Attributes.knockback_resistance]
Each 40 days of the biological application/enhanced anti -rebound bonus, the range is between 0.1 and 10000.0
KnockbackRestimespan = 40.0
The additional fixed fixation resistance obtained from the full moon, the range of 0.2 (20%) between 0.2 (20%) is between 0.0 and 10000.0
KnockBackreslunarflatbonus = 0.2
The following list saves the blacklist (that is, do not enjoy the anti -repellent resistance bonus) [Format as follows]
KnockbackResistanceBlacklist = ["Minecraft: Enderman", "Minecraft: Creeper"]
The percentage of a fixed -repellent resistance bonus each time, the range is between 0.0 and 10000.0 (0%to 100%) KnockBackresflatbonus = 0.05
Modify the maximum fixed fixed-repellent resistance bonus that can be possessed, between -1.0 and 10000.0
KnockBackresflatbonusmax = 0.3
Biological damage
[Attributes.damage]
The maximum accumulator damage bonus (can be understood as the damage bonus after the difficulty increases), the range is between -1.0 and 10000.0
DAMAGEMULTBONUSMAX = 5.0 (5.0 represents 500%damage bonus)
Every 10 days of application of damage bonus, the range is between 0.1 and 10000.0
Damagetimespan = 40.0
Biological damage bonus blacklist, the format is the same as above
DamageBlacklist = []
The fixed damage bonus of the full moon, the range between 0.0 and 10000.0
Damagelunarflatbonus = 1.0
The specific value of each application fixed damage bonus, between 0.0 and 10000.0
DamageFlatbonus = 1.0
The maximum value of fixed damage bonus is between -1.0 and 10000.0
DamageFlatbonusmax = -1.0
The damage bonus of the accumulator of the full moon, between 0.0 and 10000.0
Damagelunarmultbonus = 0.2
The specific value of each additional accumulator damage bonus
Damagemultbonus = 0.3
Health value
[Attributes.health]
The health value bonus is applied every 40 days, and the range is between 0.1 and 10000.0
Healthtimespan = 40.0
Each application fixed life value bonus value, range between 0.0 and 10000.0
Healthflatbonus = 1.0
The value of the health value bonus of the accumulator at full moon is between 0.0 and 10000.0
Healthlunarmultbonus = 0.5
The maximum bonus value of the fixed life value bonus is between -1.0 and 10000.0
Healthflatbonusmax = -1.0
The value of a fixed health value bonus at full moon is between 0.0 and 10000.0
Healthlunarflatbonus = 10.0
The maximum bonus value of the life value bonus of the accumulator is between -1.0 and 10000.0
Healthmultbonusmax = -1.0
The health bonus blacklist, the format is the same as HealthblackList = []
The life value bonus value of the accumulator of each application is between 0.0 and 10000.0
Healthmultbonus = 0.8
Movement speed
[Attributes.movement_speed]
The mobility bonus of the largest accumulator of the creature, the range between -1.0 and 10000.0
Damagemultbonusmax = 0.2
The movement speed bonus is applied every 40 days, and the range is between 0.1 and 10000.0
Speedtimespan = 40.0
At full moon, the value of the accumulator's movement speed bonus is between 0.0 and 10000.0
Speedlunarmultbonus = 0.1
Move speed bonus blacklist, the format is the same as above
SpeedBlackList = ["Minecraft: Creeper", "Minecraft: Spider"]
Each application accumulator moving speed bonus value, range between 0.0 and 10000.0
Damagemultbonus = 0.05
equipment
[Equipment]
The default is closed. After the opening, the weapon of the recent unlocking formula will be given to the creature. Otherwise, it will be randomly selected from all unlocked weapon levels to TRUE to enable me. I just synthesized the next alloy sword?
Usecurrentweapontieronly = false
The largest probability of the body when the creature is generated, between 0.0 and 1.0
ARMORMAXCHANCE = 0.95
Increase the probability of wearing a armor every 30 days, the range is between 0.0 and 10000.0
Armortimespan = 30.0
Get the probability of an extra body in the full moon, the range is between 0.0 and 1.0
Armorlunarchance = 0.0
The maximum probability of carrying weapons during creatures, the range between 0.0 and 1.0
WeaponsMaxChance = 0.95
Close by default, after opening, the armor of the creature will be unlocked recently, otherwise it will be randomly selected from all unlocked armor levels to TRUE to enable
UsecurrenTarMortieronly = false
Increase the probability of carrying weapons during the generation of creatures every 30 days, the range is between 0.0 and 10000.0
Weaponstimespan = 30.0
Carrying weapons bonus list, the format is the same as above
CanhaveWeapons = ["Minecraft: Zombie", "Minecraft: Zombie_villager", "Minecraft: Drowned", "Minecraft: Husk", "Minecraft: Wither_skeleton", "Minecr AFT: Piglin "," Minecraft: Zombified_piglin "," Minecraft: Piglin_brute ""Minecraft: vindicator"]]
The value of the probability of carrying the weapon at a time, the range is between 0.0 and 1.0, weaponsChaance = 0.05
The value of the probability of wearing the armor is increased, the range is between 0.0 and 1.0
Armorchance = 0.05
Wearing a armor bonus list, the format is the same as above
Canhavearmor = ["Minecraft: Zombie", "Minecraft: Zombie_villager", "Minecraft: SKELETON", "MineCraft: DropNed", "Minecraft: Husk", "Minecraft: Stray "," Minecraft: Wither_skeleton "," Minecraft: Piglin ", "Minecraft: Zombified_piglin", "Minecraft: Piglin_BRUTE"]]
Get an additional weapon probability in the full moon, the range is between 0.0 and 1.0
Weaponslunarchance = 0.0
Armor level list
[EQUIPMENT.ARMORLIST]
The difficulty of the world will determine the current world level, so as to distribute the weight of the selection of biological armor, and act as a basis on the white list of armor
I deleted XD because the chain armor did not have EMC
150 = ["Minecraft: Diamond_BOOTS", "Minecraft: Diamond_legings", "Minecraft: Diamond_cheStplate", "Minecraft: Diamond_helmet"]
80 = ["Minecraft: Iron_Boots", "Minecraft: Iron_legings", "Minecraft: Iron_Chestplate", "Minecraft: Iron_helmet"]
50 = ["minecraft:golden_boots", "minecraft:golden_leggings", "minecraft:golden_chestplate", "minecraft:golden_helmet", "minecraft:turtle_helmet"]
200 = ["Minecraft: Netherite_Boots", "Minecraft: Netherite_leggings", "Minecraft: Netherite_chestplate", "Minecraft: Netherite_helmet"]]
20 = ["minecraft:leather_boots", "minecraft:leather_leggings", "minecraft:leather_chestplate", "minecraft:leather_helmet", "minecraft:carved_pumpkin"]
Weapon level list [Equipment.weaponLists]
The difficulty of the world will determine the current world level, so as to distribute the weight of the selection of biological weapons.
100 = ["Minecraft: Diamond_Shovel", "Minecraft: Diamond_axe", "Minecraft: Diamond_pickaxe", "Minecraft: Diamond_sword", "Minecraft: Trident"]
60 = ["Minecraft: Iron_shovel", "Minecraft: Iron_axe", "Minecraft: IRON_PICKAXE", "Minecraft: Iron_sword"]
40 = ["Minecraft: Golden_Shovel", "Minecraft: Golden_axe", "Minecraft: Golden_pickaxe", "MineCraft: Golden_sword"]
150 = ["Minecraft: Netherite_shovel", "Minecraft: Netherite_axe", "Minecraft: Netherite_pickaxe", "Minecraft: Netherite_sword"]
20 = ["Minecraft: Stone_shovel", "Minecraft: Stone_axe", "Minecraft: Stone_pickaxe", "Minecraft: Stone_sword"]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]] minecraft: stone_sword "]]]]]]]]]]]]]]]]]]]]] minecraft: stone_sword"]]]]]]]]]]]]]]]]]] minecraft: stone_sword "]]]]]]]]]]]]]]]]]]]] minecraft: stone_sword"]]]]]]]]]]]]]]]]]] minecraft: stone_sword "]]]]]]]]]]]]]]]]]] minecraft: stone_sword"]]]]]]]]]]]]]]]]]]]] minecraft: stone_sword "]]]]]]]]]]]]]]] minecraft: stone_sword".
10 = ["minecraft:wooden_shovel", "minecraft:wooden_axe", "minecraft:wooden_pickaxe", "minecraft:wooden_sword"]
Potion effect
[POTION_EFFECTS]
The probability of applying a potion in the application of a potion every 35 days is the probability of bringing their own potion when the creature is generated. The range is between 0.0 and 10000.0.
PodyFFECTTIMESPAN = 35.0
The value of the probability bonus of the use of potion is performed at a time
PotionEffectchance = 0.01
The value of the additional application of potion probability bonus during the full moon
PodyFFECTLUNARCHANCE = 0.01
The maximum value of the probability bonus of the potion
PotionEffectMaxChaance = 0.5
Pottery bonus blacklist
[POTION_EFFECTS.POTIONEFFECTList]
"Minecraft: Resistance 100" = ["Apocalypse: Ghost"]
"Minecraft: Fire_resistance 5" = ["Minecraft: Magma_cube", "Minecraft: Zombified_piglin", "Minecraft: Blaze", "Minecraft: GHAST", "MINECRAFT: Strider "]" Minecraft: Regneitive 30 "= [" Minecraft: Wither"," Minecraft: Ender_dragon "]]
"Minecraft: Streangth 60" = ["Apocalypse: Ghost"]
Other configuration
[Misc]
Destroyer's fireball damage is between 1-10
Destroyerexplosionpower = 1
Searchist SEEKER's fireball damage, range between 1-10
SeekeRexplosionPower = 1
The default is closed. After the opening, the destroyer will try to explode the player's rebirth point out of the house. However, this behavior does not affect the superiority of the birth point at the world ’s birth point and modify it to True.
DestroyrtargetRetrespawnpos = FALSE
The blacklist obsidian of the destroyer destroy the block is I added, and the absolute defense format is the same as above.
DestroyerProofblocks = ["Minecraft: Barrier", "Minecraft: Bedrolk", "Minecraft: Obsidian"]
When generating the GRUMP of the gunpowder barrel, there is a probability that is equipped with a iron bucket helmet, which will greatly reduce the player's bow and arrow damage, the range between 0.0 and 1.0
GrumpbuckethelmetChance = 0.05
The damagers cause additional damage value to the target of armor, and the range is greater than or equal to 0
DestroyrequipmentDamage = 50
The pause time (the original translation is as follows: If you want the player to skip the full moon by disconnecting the connection, this is very useful)
PauseDaylightcycle = TRUE
protocol
[Compat]
The difficulty setting of the module is only acting on the opening of the experimental gameplay. Please confirm whether to open the gameplay experimental gameplay settings before modifying
RequireEXTENDEDPROBE = TRUE
Conclusion
No conclusion, this is written to me
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