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Unruly Wild 1.18 and above Version Configuration Files Detailed UNTAMED WILDS Minecraft Game

2024-12-10 17:48:15|Myriagame |source:minecraft skins

This tutorial is set by the author to use the CC By-NC-SA protocol.

Introduction

This tutorial is mainly based on the translation and role interpretation of unruly wild configuration files. In fact, it can be understood by using ChatGPT or Google translation.

1.18 and above configuration files have not changed the contents. In theory, there have been great changes in the 1.16 version (there may be some important simple mouth bands). This tutorial should be able to summarize the settings in the configuration file of the full version.

Just look at the tutorial on the rest, right?

MOD compatibility

It can make creatures breeding in specific seasons according to the changes in the quiet seasons.Before the configuration file was not turned over, I really don’t know that this MOD is actually a quiet four seasons.

1.16 also optimize the cave of Caves and CLIFFS and YUNG. However, these two mods did not live to 1.18 (Ojang). You can find it in the [Modcompat] column of the configuration file.

MOD control

This option is used to control whether the creature is automatically born (if it is closed, you will not see a cute Sneak on a cute hole).

Actually, I didn't think about what T A T is.

Even the English annotation can only be seen. It is roughly meaning that when a new creature is born in the cave, trying a creature in the cave (?);;?)

The larger the speculative value, the slower the speed of the accumulation of creatures outside the cave (probably, if there are tests, please add it).

The value here may refer to the block (to be verified).

If you close it, you will not generate unruly wild creatures.

Although this word is many, it is well understood. If the creatures cannot be generated on the ground for some strange reasons, it will detect the squares placed on the ground to find a suitable position to generate;

It is not recommended to be too high.

Here it should be the system of filling the biological group;

Format: ["modid: biological group ID", "modid: biological group ID"].

Other configuration

How much is the reed.(Set to 0 will not generate reeds, the same reason below)

The frequency of plants generated in unruly wildness (preferably to high -profile, more plants generated by blocks may be slightly more).

If you close it, there will be no variety of anemia in the ocean.

If you close it, the world will not generate unruly wild plants.

If you close it, the world will not generate reeds.

There will be an introduction in the top predator handbook here. Basically, all types of large cats will be regarded as top predators.

Small animals, literally (young animals).

(This is a kind of aquatic grass) It is warm and wet.

The English description here is also quite wonderful, not too understanding;

The speculation may be to increase ornamental (?)

The fixed marine life here does not understand too much (

Speculation may refer to anemone

Freshwater creature also explains in the manual, mostly refers to freshwater fish.

The [] inner format here is the same as above.

Literal meaning.

Refers to the frequency of algae biology (the abstract value is really abstract, I don't want to understand).

Do not generate algae in the following biological groups.

The higher the value, the higher the possibility of blocks with underground creatures (the higher the value, the more underground creatures, and the underground creatures are written in any manual)

In the same way, the higher the value, the more densely the marine life.

If it is enabled, young animals will be reduced to the nest of the animal. If the disabled, young animals will be generated directly in the world.

This option is useless.

You don’t want to see a whale in the twilight of the twilight forest, right?

Game rules

Literal meaning.

Will control of creatures breed yourself? It is recommended to turn off if it is a server, and you don't want to be full of wild creatures).

This involves an unruly wild settings (using telescope to observe that creatures can see their information, such as types, dangerous degrees, etc.).

Literally dripping into the village, no guns.

It is not recommended to open, it is really recommended to open, and you don't want to see the hippocampus in the ice and snow (the screenshot is wrong, "monster" should be "creature").

Literal meal: Ha?Essence

Fortunately, there is no unruly affairs, otherwise it is not clear how much food these eggs can make.

The resource package defines the biological skin manual (or finds a time to find a tutorial) wow!Golden legend wow!Essence

Swift reproduction, eggs produce eggs.Very in line with realistic original creatures is really hermaphrophoplasia.However, this also means that unruly wild creatures are more difficult than breeding original creatures.

The scientific name (right is the Latin oblique body, the name+species and words) shows that it may be better (?);

At least you can understand it (you can understand it (

Some young creatures may be inexplicable because of other creatures or players closer.

Literally, but it is best to let your animal friends die to resurrection!I drop my love!(Rebellion).

Literally, after closing, you can let your animal friends die a few times.

It is best not to open it, otherwise there are several "Creeper" in your world.

Understanding is how long it takes to give birth to a baby after pregnancy, the default day.

A simple understanding is the probability of rare skin on biology (the percentage here).This is the switch of unruly wild creature, which is actually closed by default.

As follows, this is the switch of the information display information of the telescope.

It refers to whether creatures will sleep.

If you close it, hunting creatures will try to resist predators (better viewing effects).

Conclusion

Then, the unruly wild 1.18 and above versions are explained by the 48 options in the document. If there is any omissions or fallacy, please add