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BIOP Terrestrial Mineral Generation Rules

2024-12-10 17:48:16|Myriagame |source:minecraft skins

Partially sorted out from ftbwiki

guide:

View the terrain in the F3 interface or the MOD of similar auxiliary information

When the configuration file is default, the minerals are generated in accordance with the following rules:

- Emerald generation in forest and alpine terrain

—Comorite generation in desert and tropical terrain

—— olive olive is generated in the grassland terrain

—— Huang Yu generated in the rain forest and tropical terrain

- Tanzanite is generated in the cold belt terrain

—The malachite generates in swamp terrain

—A sapphire generate in the terrain with rich water resources

The ore in various modules can also be generated in the terrain of the BOP;

For example, nickel minerals are generated in the original alpine terrain, and now it will also be generated on the high mountain terrain, and the chance of generating is unchanged.

The following is the generating terrain of emerald and BOP ore

Emerald:

Birch Forest (White Birch Forest)

BOREAL FOREST (northern forest zone)

Cherry Blossom GROVE (Cherry Forest)

Coniferous Forest (coniferous forest)

Deciduous forest (fallen leaf forest)

Extreme Hills (Takayama)

Forest (forest)

GROVE (small wood)

Highland (plateau)

Jade Cliffs (Forest Valley)

Maple woods (maple leaf forest)

Moor (Wilderness)

Mountain (valley)

Redwood Forest (mahogany forest)

Seasonal Forest (Ji Xianglin)

Seasonal Spruce Forest (Yunshan Ji Xianglin)

Spruce woods (Yunshan Forest)

Tempeite Rainforest (temperate rain forest)

Thinned Timber (sparse forest field)

Timber (forest field)

Woodland (forest land)

Ruby:

Badlands (northern desert)

Canyon (Canyon)

Canyon Ravine (gully)

Desert (desert)

Dunes (dune)

Lush desert (rich desert)

MESA (Pingdingshan)

Outback (Mainland Desert)

Savanna (rare tree grassland)

Savanna Plateau (Rare Tree Plateau)

Scrubland (bush jumping land)

Prairie (northern grassland)

Stepppe (dry grassland)

Peridot:

Chaparral (shrub)

Field (field)

ForeSted ​​Field

Garden (Bai Garden)

Grassland (grassland)

Heathland (the wilderness in the south of Eu Shi)

Meadow (meadowa)

Meadow Forest

Orchard (Guolin)

Pasture (pastoral grassland)

Pasture Meadow (weed ranch)

Plains (grassland)

Prairie (northern prairie)

Shrubland (shrub belt)

Thick shrubland (dense shrubs)

Thinned Pasture

Huang Yu (Topaz):

Bamboo Forest (bamboo forest)

Jungle (rain forest)

Oasis (Desert Oasis)

Rainforest (temperate rain forest)

Tropical Rainforest (tropical rain forest)

Tanzanite:

Alps (Alps)

Alps Forest (Alps)

Alps MountainSide (Alps)

ARCTIC (Arctic Circle)

Frost Forest (Cold Belt Forest)

Glacier (ice field)

Icy Hills (iceberg)

Polar (Polar)

Snowy Coniferous Forest

Snowy Dead Forest (cold band dead forest)

Taiga

TUNDRA

Malachite ore:

Bayou (Little Bay)

BOG (Cunlas)

Dead swamp (dead tree swamp)

Fen (swamp)

Lush swamp (weed swamp)

Quagmire (quagmire swamp)

SludGepit (sludge depression)

Swampland (swamp)

Wetland (Wetland)

Sapphire ore:

CORAL Reef (Coral Reef)

Crag (cliff)

Hot Springs (open -air hot spring) Kelp Forest (kelp forest)

MangRove (mangrove)

Marsh (wetland)

SACRED Springs (Holy Hot Spring Valley)