2024-12-10 17:48:22|Myriagame |source:minecraft skins
This tutorial is set by the author to use the CC by-NC protocol.
Foreword
A large number of formulas that are linked to the original in mechanical power are one of the highlights of the many modules. These formulas make it difficult to achieve automated production in some originals that can be completed through mechanical power, including brewing.Because brewing has the characteristics of complex raw materials and staged stages, implementing automation in the original version is a task that only the red stone boss can complete.Through the automatic brewing series formula in mechanical power, it is easier and more fun to realize automated brewing.Compared to the raw electric gangsters, in the case of many players successfully achieved this goal, this article will propose a more beautiful and easy -to -learn design solution, and explain some design details. I hope to help you players help all players.Essence
This article is written in the 2022.2.25 mechanical power module version V0.4D Minecraft version 1.18.1
Production process
Breeding is one of the very important game content in the original game, and most players are very familiar.The brewed process in the original version is to process the water bottle 2-3 times to use the brewing table. Each time it is entered a brewing raw material, and the flame flour is required during the brewing process.Similarly, the production process brewed in mechanical power is also divided into 2-3 stages, but the processing equipment is a power mixer, a working basin, and a flame man.During processing, the fluid and brewing raw materials need to be input to the working basin, while providing fuel for the flames.Each recipe of the power mixer can process a brewing raw material and 1000MB liquid raw material to 1000MB of finished products (can be canned for 4 bottles of medicinal water, and the same original version is 3 bottles).It can be clearly seen that in addition to the original version, the brewing of mechanical power has the advantage of not consuming flame powder and greater yield.
Considering the characteristics of up to three stages of brewing, the use of three sets of processing systems to complete three stages in turn is a good solution.
Processing unit design
In order to complete a stage of potion brewing, you need to design a set of devices, including the equipment required for automatic brewing and the device that provides raw materials and removes the finished product.
As a block for storage raw materials and finished products, the acceptable input can include conveyor belts, fluid pipes, and power arms.The flames are more special, and they can only accept the input of robotics and power arm.Therefore, it is a better choice to use a power arm to provide items for the burning room of the working basin and the flame man at the same time.However, due to the use of power arm to operate fuel and brewing raw materials at the same time, filtering is needed to prevent fuel from entering the working basin.
Use the brass funnel and set the output of the power arm to the brass funnel to filter. The best way is to set the attribute filter to "fuel" and "blacklist".
Processing unit item part
After the input of the raw material is completed, it is necessary to consider how the fluid is processed, especially how the finished product is output.Since the finished fluid and raw material fluids after the machining of the power mixer will be stored in the working basin at the same time, and the use of pipeline extraction will cause the raw material fluid to be pulled out.This can be filtered with intelligent fluid pipelines, but for the huge intermediate product types in the brewing, it is difficult to set up universal filters. This leads to re -setting the filter when processing different products, and the filter needs to hold the finished medicinal water.The finished potion needs to be obtained through the original brewing -obviously too troublesome.
At this time, it is necessary to use a very practical feature of the working basin, that is, the "opening" function, when placing a block that can accept the output of the working basin under the inclined of the working basin -for itemsWhat is not known is that the liquid pool can also receive the fluid output of the working basin -the workpan will automatically output the product directly into the block, that is, the separation of the product and the raw materials.The remaining jobs can be given to the power pump and fluid pipe.(Doing this can also prevent the product from being unable to discharge in time and block production, which improves processing efficiency.)
Machining unit fluid part
Overall design
After determining the basic structure of the three processing units, you need to consider how to connect them and provide appropriate raw materials and power input.
The water required for brewing can be obtained directly by the fluid pipeline directly to the water source cubes in the world.
Because the first stage of brewing is fixed, it can be added with a fluid storage tank as a cache after the first working basin, which can improve a little processing efficiency.Obviously, NOTCH was a half -hanging piece of brewing that year, and two basic potions and two types were useless.
Each stage requires a brewing raw material. For this, you can set up three boxes+Anshan Rock Leak Domination+Settings to provide items for the power arm.The fuel input can use the box+Anshan rock funnel+conveyor belt to provide fuel for three power arm through one box.
In order to easily improve the speed, facilitate control of the working speed of all aspects, and save stress, the three speed controllers are used to provide power for all power pumps, power mixers, and power arm.Because the third stage of brewing is an optional stage, a valve system is added to manually switch.However, after testing, the take -off method shown in red will cause the bug that the fluids cannot discharge. Pay attention to the pipeline convergence point and the relative position of the power pump.Open and turn off the orange and blue valves to switch the fluid through the third working basin.
Valve switching system
Design results
Based on the above design ideas, the final automatic brewing design is as follows:
All links are integrated together in a more clear and beautiful way, and some small improvement functions are added, such as closing the third stage of the power arm and power mixer alone to save stress and fuel.
The above design can automatically complete the brewing work of the potion. Just put the corresponding raw materials in each link, and the system will automatically process the potion in order.The final output is added with a simple bottle, which can be convenient to use the potion bottle.Of course, mechanical power can save the potion by leaking the pipeline to spray your own face
The blueprint link has been attached to VLNN. Because the blueprint contains more decorations, it is not recommended to print it directly. It can be created manually before creating a mode of learning.(Regarding how to use the blueprint, please see the blueprint system -mechanic instructions)
Conclusion
Recently, some tutorials on mechanical power automation have been added. I hope that this tutorial can provide more ideas. If you also have related design ideas, you are welcome to discuss in the comment area.
If you think this tutorial is helpful, you can click the recommendation in the lower left corner.
I wish you a happy game.
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