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Related settings of thirsty

2024-12-10 17:48:28|Myriagame |source:minecraft skins

The thirst setting and its HUD were added to the drinking water module, so that water and food became an indispensable resource.The water drop icon in the figure below shows the water contained in the player's body (thirst)

Players can obtain pure water sources by buying drinks, collecting rainwater, firing salted water, and filtering various salt water containers, drinking with thirst

Full water

The correlation setting of thirst is the same as hunger, and also includes the consumption of Saturation.Water fullness does not display related data in the game.

Before the thirst declines, it will drop water fullness; after drinking water, it will supplement the thirst and some full water at the same time.Essence

The total value of water full water is also 4. After 4 o'clock, the water is full of water, and the thirst will start to lose thirst.

The following are the actions performed by the player and the corresponding full water consumption:

Walk: 0.01 /m

Run: 0.1 /m

Swimming: 0.015 /m

Jump: 0.2 /time

Jump in running: 0.8/time

Destruction square: 0.025 /time

Attack the enemy: 0.3 /time

Damage: 0.3 /time

Except the above action, other actions will not consume full water; for example, climbing, rowing and mining cars in more actions will not consume full water

Thirst

Like hunger, the total value of the thirst is also 20 o'clock, and the entire water drop icon represents 2 points.After the full water is consumed, the thirst will be consumed.

The following are the actions performed by the player and the corresponding thirst consumption:

Walk: 0.01 /m

Run: 0.1 /m

Swimming: 0.015 /m

Jump: 0.2 /time

Jump in running: 0.8/time

Destruction square: 0.025 /time

Attack the enemy: 0.3 /time

Damage: 0.3 /time

No other actions will consume thirsty thirst

Poisoning

Players have the chance of drinking salted water to cause water poisoning, and the chance of drinking salted water poisoning in different terrain is also different; but if the player drinks pure water, it will not be poisoned at 100%, and the chance of poisoning of various beverages is not as good as the terrain.relation.

If the player's water source is poisoned, it will get the slow II effect of 34 seconds and the weak II effect of 34 seconds

The thirst of thirst in poisoning HUD

The following is the chance of drinking salted water in different terrain:

Ocean: 60%

Prairie: 30%

Desert: 10%

Alpine: 20%

Forest: 20%

Marsh: 80%

Cold Belt Ocean (Frozen): 10%

Cold Belt River (Ice): 10%

Xueyuan: 10%

Snow Mountain: 10%

River: 20%

Other terrain (such as hell): 30%

Note: If the MOD similar to more terrain is installed, the increased terrain will not be counted as "other terrain", but will have more detailed terrain settings to calculate;The probability is 80%

Lack of water

When the thirst drops to less than 3 or less than 3 o'clock, the player cannot run away

Dewater

If the thirst is continuously consumed and water is not replenished in real time, the player will dehydrate.

The thirst of thirst when dehydration HUD

If the player does not replenish water after dehydration, he will be damaged by half a heart every 8 seconds and 14 seconds of the nausea II effect until the death or until the player replenish the water

Last explanation: thirst will not affect the reply of life.