2024-12-10 17:48:36|Myriagame |source:minecraft skins
// --------------------------------------------------------------------------------------------------------
// ----------- Seasoning frame -------------
// --------------------------------------------------------------------------------------------------------
// input = input item
// output = output item
// Add recipe
mods.Rockhounding_Chemistry.Seasoningrack.add (input, output);
mods.Rockhounding_Chemistry.Seasoningrack.add (
// Delete formula
mods.Rockhounding_Chemistry.Seasoningrack.remove (input);
mods.Rockhounding_Chemistry.Seasoningrack.remove (
// --------------------------------------------------------------------------------------------------------
//----------grinder-----------
// --------------------------------------------------------------------------------------------------------
// input = input item
// output = output item
// Probability = probability of output items
// CommInUTION = level of crushing items
// Add the formula of random output items
mods.Rockhounding_chemistry.mineralsizer.add (input, [output1, output2, output3, output4, output5], [Probability1, Probability2, PROBABILI Ty3, Probability4, Probability5], FALSE);
mods.Rockhounding_Chemistry.mineralsizer.add (
// Add the formula of the level output item
mods.Rockhounding_Chemistry.mineralsizer.add (input, [output1, output2, output3, output4, output5], [Communication1, Communication2, Communication3, Tion4, Communication5], TRUE);
mods.Rockhounding_Chemistry.mineralsizer.add (
// Increase the formula of only output a single item
mods.Rockhounding_chemistry.mineralsizer.add (input, output);
mods.Rockhounding_Chemistry.mineralsizer.add (
// Delete formula
mods.Rockhounding_Chemistry.mineralsizer.Rmove (input); mods.Rockhoun Ding_CHEMISTRYSIZER.RMove 27>);
// --------------------------------------------------------------------------------------------------------
// ----------------------------
// --------------------------------------------------------------------------------------------------------
// input = input item
// output = output item
// Probability = probability of output items
// Gravity = The proportion of each element is multiplied by X100 (that is, 1.55 must be written as 155)
// Add the formula of the output random item
mods.Rockhounding_Chemistry.LeachingVat.add (input, [output1, output2, output3, output4, output5], [Probability1, Probability2, Probabilit Y3, Probability4, Probability5]);
mods.Rockhounding_Chemistry.LeachingVat.add (
// Increase the formula of output items by weight
mods.Rockhounding_chemistry.LeachingVat.add (input, [output1, output2, output3, output4, output5], [Gravity1, Gravity2, Gravity3, Gravity4, gravity5], true);
mods.Rockhounding_Chemistry.LeachingVat.add (
// Increase the formula of only output single items
mods.Rockhounding_chemistry.LeachingVat.add (input, output);
mods.Rockhounding_Chemistry.LeachingVat.add (
// Delete formula
mods.Rockhounding_Chemistry.LeachingVat.remove (input);
mods.Rockhounding_Chemistry.LeachingVat.remove (
// --------------------------------------------------------------------------------------------------------
// ----------- Chemical Extrater ------------
// --------------------------------------------------------------------------------------------------------
// name = The alloy name that will appear in the machine selector
// ingredients = predetermined input to form a alloy.Up to 6 projects
// Quantities = the number of each item required.Up to 6 projects
// AlLoy = It is a item of the output (usually the ingot)
// scrap = means whether the formula produces waste gas, optional // Add waste output
mods.Rockhounding_Chemistry.metalalalloyer.add (name, [Ingredient1, Ingredient2, Ingredient3], [Quantity1, Quantity2, Quantity3], Output, Scrap);
mods.Rockhounding_Chemistry.metalalalloyer.add ("Netherite", ["dustzinc", "dusturanium", "dustchromium", "dustboron"], [6, 4, 2, 1], ROD>*9,
// Add without output waste formula
mods.Rockhouseing_Chemistry.metalalalloyer.add (name, [Ingredient1, Ingredient2, Ingredient3, Ingredient4], [Quantity1, Quantity2, Quantity3, Quantity3 4], output);
mods.Rockhounding_Chemistry.metalalalloyer.add ("Netherite", ["dustzinc", "dusturanium", "dustchromium", "dustboron"], [6, 4, 2, 1], Rod>*9);
// Delete formula
mods.Rockhounding_Chemistry.metalallyer.remove (all);
mods.Rockhounding_Chemistry.metalalloyer.remove (
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