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Geological Exploration: Chemistry's support for Crafttweaker [CRT] CRAFTTWEAKER MINECRAFT Game

2024-12-10 17:48:36|Myriagame |source:minecraft skins

// --------------------------------------------------------------------------------------------------------

// ----------- Seasoning frame -------------

// --------------------------------------------------------------------------------------------------------

// input = input item

// output = output item

// Add recipe

mods.Rockhounding_Chemistry.Seasoningrack.add (input, output);

mods.Rockhounding_Chemistry.Seasoningrack.add (, );

// Delete formula

mods.Rockhounding_Chemistry.Seasoningrack.remove (input);

mods.Rockhounding_Chemistry.Seasoningrack.remove ();

// --------------------------------------------------------------------------------------------------------

//----------grinder-----------

// --------------------------------------------------------------------------------------------------------

// input = input item

// output = output item

// Probability = probability of output items

// CommInUTION = level of crushing items

// Add the formula of random output items

mods.Rockhounding_chemistry.mineralsizer.add (input, [output1, output2, output3, output4, output5], [Probability1, Probability2, PROBABILI Ty3, Probability4, Probability5], FALSE);

mods.Rockhounding_Chemistry.mineralsizer.add (, [, , : Dye: 3>, ], [20, 20, 20, 20, 20], false);

// Add the formula of the level output item

mods.Rockhounding_Chemistry.mineralsizer.add (input, [output1, output2, output3, output4, output5], [Communication1, Communication2, Communication3, Tion4, Communication5], TRUE);

mods.Rockhounding_Chemistry.mineralsizer.add (, [, , : Dye: 3>, ], [20, 20, 20, 20, 20], true);

// Increase the formula of only output a single item

mods.Rockhounding_chemistry.mineralsizer.add (input, output);

mods.Rockhounding_Chemistry.mineralsizer.add (, );

// Delete formula

mods.Rockhounding_Chemistry.mineralsizer.Rmove (input); mods.Rockhoun Ding_CHEMISTRYSIZER.RMove 27>);

// --------------------------------------------------------------------------------------------------------

// ----------------------------

// --------------------------------------------------------------------------------------------------------

// input = input item

// output = output item

// Probability = probability of output items

// Gravity = The proportion of each element is multiplied by X100 (that is, 1.55 must be written as 155)

// Add the formula of the output random item

mods.Rockhounding_Chemistry.LeachingVat.add (input, [output1, output2, output3, output4, output5], [Probability1, Probability2, Probabilit Y3, Probability4, Probability5]);

mods.Rockhounding_Chemistry.LeachingVat.add (, [, , , , ], [20, 20, 20, 20, 20]);

// Increase the formula of output items by weight

mods.Rockhounding_chemistry.LeachingVat.add (input, [output1, output2, output3, output4, output5], [Gravity1, Gravity2, Gravity3, Gravity4, gravity5], true);

mods.Rockhounding_Chemistry.LeachingVat.add (, [, , , , ], [330, 218, 1400, 774, 158], true);

// Increase the formula of only output single items

mods.Rockhounding_chemistry.LeachingVat.add (input, output);

mods.Rockhounding_Chemistry.LeachingVat.add (, );

// Delete formula

mods.Rockhounding_Chemistry.LeachingVat.remove (input);

mods.Rockhounding_Chemistry.LeachingVat.remove ();

// --------------------------------------------------------------------------------------------------------

// ----------- Chemical Extrater ------------

// --------------------------------------------------------------------------------------------------------

// name = The alloy name that will appear in the machine selector

// ingredients = predetermined input to form a alloy.Up to 6 projects

// Quantities = the number of each item required.Up to 6 projects

// AlLoy = It is a item of the output (usually the ingot)

// scrap = means whether the formula produces waste gas, optional // Add waste output

mods.Rockhounding_Chemistry.metalalalloyer.add (name, [Ingredient1, Ingredient2, Ingredient3], [Quantity1, Quantity2, Quantity3], Output, Scrap);

mods.Rockhounding_Chemistry.metalalalloyer.add ("Netherite", ["dustzinc", "dusturanium", "dustchromium", "dustboron"], [6, 4, 2, 1], ROD>*9, );

// Add without output waste formula

mods.Rockhouseing_Chemistry.metalalalloyer.add (name, [Ingredient1, Ingredient2, Ingredient3, Ingredient4], [Quantity1, Quantity2, Quantity3, Quantity3 4], output);

mods.Rockhounding_Chemistry.metalalalloyer.add ("Netherite", ["dustzinc", "dusturanium", "dustchromium", "dustboron"], [6, 4, 2, 1], Rod>*9);

// Delete formula

mods.Rockhounding_Chemistry.metalallyer.remove (all);

mods.Rockhounding_Chemistry.metalalloyer.remove ();;); 10>);;);;); 10>);