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FOODFUNK's Config Sinicization and partial configuration Food Funk Minecraft Game

2024-12-10 17:48:37|Myriagame |source:minecraft skins

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The tutorial of food rotten time and rotten item tutorial

# Configuration file

General {

# Configured items rot over time.

#Rot

B: "Enable Rot" = TRUE

# TICKS Between Evality for Rot and Preservice. Increase to Reduce CPU Expense, In Exchange for Longer Delays Seeing Rot and Preservice.

#Between evaluating rot and preservation.Increase the CPU consumption in exchange for longer delays to see rot and preservation.

# Min: 1

# Max: 2147483647

I: "Ticks Between Evaluation" = 90

############################################## This############################################## This######

# Rotting

#---------------------------------------------------------------------------------------------------#

# Set rot days and id for items.

############################################## This############################################## This######

Rotting {{

# Allows Stacking of itEms Created Around Same Time. Higher Values ​​Will Increase Stacking at Cost of Strange Initial Rot Percentage.

#Allow food stacked in some rotten levels, but there will be strange rotten value

# Min: 0

# MAX: 100

I: "Chunking Percentage" = 1

# When a plantted rottable group, rot is reset

#When the planting rot grows to a stage, rot will be reset

B: "Planted Rottables Refresh on Growth" = True

# Allows non-item melons, pumpkins, portatos, and carrots to rot by replired them with customom versions.

#By replacing non -items watermelon, pumpkin, potatoes and carrots with a custom version to make them rot.

B: "Replace Special Vanilla Things" = True # Allows Merging Rottable Items With Different Rot Times

#Allows foods of different rotten degrees to exchange for lower rotten foods similar to the combination of bow and bow

B: "Rottable Merge Recipe" = True

############################################## This############################################## This######

# Day to rot

#---------------------------------------------------------------------------------------------------#

# -1 disables rotting on this item.

#-1 Make the food without rotten

############################################## This############################################## This######

"Day to rot" {

#Format is i: "Food ID" = Any food that does not allocate rotten days will be rotten by 7 days

#I: "Minecraft: Apple" = 1

#Is to make Apple's rotting time for 1 day

I: "FOODFUNK: BIDEGRADABLE_ITEM" =-1

I: "FOODFUNK: Rottable" = 7

I: "FOODFUNK: Rotted_item" =-1

I: "FOODFUNK: Rotten_food" =-1

I: Listallmelons = 14

I: ListallSeedfoods = 10

I: "Minecraft: Beef" = 7

I: "Minecraft: Cake" = 10

I: "Minecraft: Carrot" = 10

I: "Minecraft: Chicken" = 7

I: "Minecraft: Cooked_Beef" = 7 i: "Minecraft: Cooked_chicken" = 7

I: "Minecraft: COOKED_FISH" = 7

I: "Minecraft: Cooked_portchop" = 7

I: "Minecraft: Fermented_spider_eye" = 10

I: "Minecraft: Fish" = 7

I: "Minecraft: Food" = 7

I: "Minecraft: Golden_apple" = 28

I: "Minecraft: Melon_block" = 14

I: "MILK_BUCKET" = 7

I: "Minecraft: PorkChop" = 7

I: "Minecraft: Potato" = 10

I: "Minecraft: pumpkin" = 14

I: "Minecraft: Rotten_fless" =-1

I: "Minecraft: Speckled_melon" = 28

I: "Minecraft: Spider_eye" = 5

}

############################################## This############################################## This######

# Rotten id

#---------------------------------------------------------------------------------------------------#

# ROTS Into this it it. Set Blank to Rot Into Nothing

#Here, and disappear if you do not fill in after the number

############################################## This############################################## This###### "Rotten ID" {

#The format here is s: "Food D" = Any food that does not configure the item after rotten items will become air after rot

#For example: s: "minecraft: apple" = minecraft: spider_eye

#Just turn into spider eye after the apple rot

S: "FOODFUNK: BIDEGRADABLE_ITEM" =

S: "FOODFUNK: Rottable" = Foodfunk: Rotten_food

S: "FOODFUNK: Rotted_item" =

S: "FOODFUNK: Rotten_food" =

S: listallmelons = Foodfunk: Rotten_food

S: listallSeedfoods = Foodfunk: Rotten_food

S: "Minecraft: Beef" = Minecraft: Rotten_flesh

S: "Minecraft: Cake" = Foodfunk: Rotten_food

S: "Minecraft: Carrot" = Foodfunk: Rotten_food

S: "Minecraft: Chicken" = Minecraft: Rotten_flesh

S: "Minecraft: Cooked_Beef" = Minecraft: Rotten_flesh

S: "Minecraft: Cooked_chicken" = MINECRAFT: Rotten_flesh

S: "Minecraft: Cooked_fish" = MINECRAFT: Rotten_flesh

S: "Minecraft: Cooked_portchop" = Minecraft: Rotten_flesh

S: "Minecraft: FERMENTD_SPIDER_EYE" = MINECRAFT: Rotten_flesh

S: "Minecraft: FISH" = Minecraft: Rotten_flesh S: "Minecraft: Food" = Foodfunk: Rotten_food

S: "Minecraft: Golden_apple" = Foodfunk: Rotten_food

S: "Minecraft: Melon_block" = Foodfunk: Rotten_food

S: "MILK_BUCKET" = FOODFUNK: spoiled_milk

S: "Minecraft: PorkChop" = MINECRAFT: Rotten_flesh

S: "Minecraft: POTATO" = FOODFUNK: Rotten_food

S: "Minecraft: pumpkin" = Foodfunk: Rotten_food

S: "Minecraft: Rotten_flesh" =

S: "Minecraft: Speckled_melon" = FOODFUNK: Rotten_food

S: "Minecraft: Spider_eye" = Minecraft: Fermented_spider_eye

}

}

############################################## This############################################## This######

# MODIFIERS

#---------------------------------------------------------------------------------------------------#

# Set value that model rot speed for present containers and dimensions.

#Set the value of the rotation speed to retain the container and size.

############################################## This############################################## This######

Modifiers {

############################################## This############################################## This#######Preserving Ratio

#---------------------------------------------------------------------------------------------------#

# When in listd container, Contents Will Rot Normally at 0, Half Speed ​​at 50, and NEVER AT 100

#In the listed container, the item can be plugged, and it is set to 0 to normal rot. If it is set to 50, the rotting speed is halved, and it is set to 100

############################################## This############################################## This######

"Preserving Ratio" {

#The format is i: "Block name" = The container that is not added with rotting speed is rotten and rotten.

#I: "Minecraft: Chest" = 50

#The rotting speed of items in the box is halved

I: "CFM: ESky" = 50

I: "CFM: Freezer" = 100

I: "composter: compost_bin" = -5000

I: "CookingForblockheads: FRIDGE" = 50

I: "cookingForBlockheads: Ice_unit" = 100

I: "FOODFUNK: ESky" = 50

I: "FOODFUNK: Freezer" = 100

I: "FOODFUNK: Icebox" = 100

I: "FOODFUNK: Larder" = 50

I: "Minecraft: CFMESky" = 50

I: "Minecraft: CFMFREEZER" = 100

I: "Minecraft: CFMFRIDGE" = 100

}

############################################## This############################################## This######

# Dimension ratio

#---------------------------------------------------------------------------------------------------#

# When in Listed Dimension, Contents Will Rot Double Speed ​​AT 200, Normally at 100, NEVER AT 0, and Half Speed ​​at -100

#When in the following dimension, the rotten of food will be linked to the rotting speed of the dimension.

############################################## This############################################## This######

"Dimension Ratio" {

I: -1 = 200

I: 0 = 100

I: 1 = 0

}

}

############################################## This############################################## This######

# Rotten

#---------------------------------------------------------------------------------------------------#

# Set Values ​​About Rotten Items.

#Set the value of rotten food

############################################## This############################################## This######

Rotten {

# FOOOD Heal Amound for the Foodfunk: Rotten_food item.

#The hunger value of rotten food

# Min: 0

# Max: 2147483647

I: "Food Heal Amount" = 1

#Mob Effect Aka Potion Effect for Eating Rotten itm. #

S: "FOOD MOB Effect" = Minecraft: Hunger

# Duration of mobile aka poting effect for each ear.

#The duration of the effect of the potion after eating rotten food

# Min: 0

# Max: 2147483647

I: "Food Mob Effect Duration" = 600

# Probility of mob effect being Applied when rotten item ear.

#The probability of getting the effect of the potion after eating rotten food

# Min: 0.0

# MAX: 1.0

D: "Food Mob Effect Probability" = 0.6

# FOOD Saturation for the Foodfunk: Rotten_food item.

#The saturation of rotten food

# Min: 0.0

# MAX: 1.7976931348623157E308

D: "Food Saturation amount" = 0.1

}

############################################## This############################################## This######

# Debugging

#---------------------------------------------------------------------------------------------------#

# Debugging options

############################################## This############################################## This######

Debugging {

# ENABLE Debug Features on this menu, display extra debug info.

#Debug mode, display additional information

B: "Debug Mode" = false

# Speed ​​or Slow all rot. <1 faster,> 1 Slower.

#Ah global rotting time, less than 1 block, greater than 1 and slow

D: "Rot Time Multiplier" = 1.0}

}