2024-12-10 17:48:37|Myriagame |source:minecraft skins
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The tutorial of food rotten time and rotten item tutorial
# Configuration file
General {
# Configured items rot over time.
#Rot
B: "Enable Rot" = TRUE
# TICKS Between Evality for Rot and Preservice. Increase to Reduce CPU Expense, In Exchange for Longer Delays Seeing Rot and Preservice.
#Between evaluating rot and preservation.Increase the CPU consumption in exchange for longer delays to see rot and preservation.
# Min: 1
# Max: 2147483647
I: "Ticks Between Evaluation" = 90
############################################## This############################################## This######
# Rotting
#---------------------------------------------------------------------------------------------------#
# Set rot days and id for items.
############################################## This############################################## This######
Rotting {{
# Allows Stacking of itEms Created Around Same Time. Higher Values Will Increase Stacking at Cost of Strange Initial Rot Percentage.
#Allow food stacked in some rotten levels, but there will be strange rotten value
# Min: 0
# MAX: 100
I: "Chunking Percentage" = 1
# When a plantted rottable group, rot is reset
#When the planting rot grows to a stage, rot will be reset
B: "Planted Rottables Refresh on Growth" = True
# Allows non-item melons, pumpkins, portatos, and carrots to rot by replired them with customom versions.
#By replacing non -items watermelon, pumpkin, potatoes and carrots with a custom version to make them rot.
B: "Replace Special Vanilla Things" = True # Allows Merging Rottable Items With Different Rot Times
#Allows foods of different rotten degrees to exchange for lower rotten foods similar to the combination of bow and bow
B: "Rottable Merge Recipe" = True
############################################## This############################################## This######
# Day to rot
#---------------------------------------------------------------------------------------------------#
# -1 disables rotting on this item.
#-1 Make the food without rotten
############################################## This############################################## This######
"Day to rot" {
#Format is i: "Food ID" = Any food that does not allocate rotten days will be rotten by 7 days
#I: "Minecraft: Apple" = 1
#Is to make Apple's rotting time for 1 day
I: "FOODFUNK: BIDEGRADABLE_ITEM" =-1
I: "FOODFUNK: Rottable" = 7
I: "FOODFUNK: Rotted_item" =-1
I: "FOODFUNK: Rotten_food" =-1
I: Listallmelons = 14
I: ListallSeedfoods = 10
I: "Minecraft: Beef" = 7
I: "Minecraft: Cake" = 10
I: "Minecraft: Carrot" = 10
I: "Minecraft: Chicken" = 7
I: "Minecraft: Cooked_Beef" = 7 i: "Minecraft: Cooked_chicken" = 7
I: "Minecraft: COOKED_FISH" = 7
I: "Minecraft: Cooked_portchop" = 7
I: "Minecraft: Fermented_spider_eye" = 10
I: "Minecraft: Fish" = 7
I: "Minecraft: Food" = 7
I: "Minecraft: Golden_apple" = 28
I: "Minecraft: Melon_block" = 14
I: "MILK_BUCKET" = 7
I: "Minecraft: PorkChop" = 7
I: "Minecraft: Potato" = 10
I: "Minecraft: pumpkin" = 14
I: "Minecraft: Rotten_fless" =-1
I: "Minecraft: Speckled_melon" = 28
I: "Minecraft: Spider_eye" = 5
}
############################################## This############################################## This######
# Rotten id
#---------------------------------------------------------------------------------------------------#
# ROTS Into this it it. Set Blank to Rot Into Nothing
#Here, and disappear if you do not fill in after the number
############################################## This############################################## This###### "Rotten ID" {
#The format here is s: "Food D" = Any food that does not configure the item after rotten items will become air after rot
#For example: s: "minecraft: apple" = minecraft: spider_eye
#Just turn into spider eye after the apple rot
S: "FOODFUNK: BIDEGRADABLE_ITEM" =
S: "FOODFUNK: Rottable" = Foodfunk: Rotten_food
S: "FOODFUNK: Rotted_item" =
S: "FOODFUNK: Rotten_food" =
S: listallmelons = Foodfunk: Rotten_food
S: listallSeedfoods = Foodfunk: Rotten_food
S: "Minecraft: Beef" = Minecraft: Rotten_flesh
S: "Minecraft: Cake" = Foodfunk: Rotten_food
S: "Minecraft: Carrot" = Foodfunk: Rotten_food
S: "Minecraft: Chicken" = Minecraft: Rotten_flesh
S: "Minecraft: Cooked_Beef" = Minecraft: Rotten_flesh
S: "Minecraft: Cooked_chicken" = MINECRAFT: Rotten_flesh
S: "Minecraft: Cooked_fish" = MINECRAFT: Rotten_flesh
S: "Minecraft: Cooked_portchop" = Minecraft: Rotten_flesh
S: "Minecraft: FERMENTD_SPIDER_EYE" = MINECRAFT: Rotten_flesh
S: "Minecraft: FISH" = Minecraft: Rotten_flesh S: "Minecraft: Food" = Foodfunk: Rotten_food
S: "Minecraft: Golden_apple" = Foodfunk: Rotten_food
S: "Minecraft: Melon_block" = Foodfunk: Rotten_food
S: "MILK_BUCKET" = FOODFUNK: spoiled_milk
S: "Minecraft: PorkChop" = MINECRAFT: Rotten_flesh
S: "Minecraft: POTATO" = FOODFUNK: Rotten_food
S: "Minecraft: pumpkin" = Foodfunk: Rotten_food
S: "Minecraft: Rotten_flesh" =
S: "Minecraft: Speckled_melon" = FOODFUNK: Rotten_food
S: "Minecraft: Spider_eye" = Minecraft: Fermented_spider_eye
}
}
############################################## This############################################## This######
# MODIFIERS
#---------------------------------------------------------------------------------------------------#
# Set value that model rot speed for present containers and dimensions.
#Set the value of the rotation speed to retain the container and size.
############################################## This############################################## This######
Modifiers {
############################################## This############################################## This#######Preserving Ratio
#---------------------------------------------------------------------------------------------------#
# When in listd container, Contents Will Rot Normally at 0, Half Speed at 50, and NEVER AT 100
#In the listed container, the item can be plugged, and it is set to 0 to normal rot. If it is set to 50, the rotting speed is halved, and it is set to 100
############################################## This############################################## This######
"Preserving Ratio" {
#The format is i: "Block name" = The container that is not added with rotting speed is rotten and rotten.
#I: "Minecraft: Chest" = 50
#The rotting speed of items in the box is halved
I: "CFM: ESky" = 50
I: "CFM: Freezer" = 100
I: "composter: compost_bin" = -5000
I: "CookingForblockheads: FRIDGE" = 50
I: "cookingForBlockheads: Ice_unit" = 100
I: "FOODFUNK: ESky" = 50
I: "FOODFUNK: Freezer" = 100
I: "FOODFUNK: Icebox" = 100
I: "FOODFUNK: Larder" = 50
I: "Minecraft: CFMESky" = 50
I: "Minecraft: CFMFREEZER" = 100
I: "Minecraft: CFMFRIDGE" = 100
}
############################################## This############################################## This######
# Dimension ratio
#---------------------------------------------------------------------------------------------------#
# When in Listed Dimension, Contents Will Rot Double Speed AT 200, Normally at 100, NEVER AT 0, and Half Speed at -100
#When in the following dimension, the rotten of food will be linked to the rotting speed of the dimension.
############################################## This############################################## This######
"Dimension Ratio" {
I: -1 = 200
I: 0 = 100
I: 1 = 0
}
}
############################################## This############################################## This######
# Rotten
#---------------------------------------------------------------------------------------------------#
# Set Values About Rotten Items.
#Set the value of rotten food
############################################## This############################################## This######
Rotten {
# FOOOD Heal Amound for the Foodfunk: Rotten_food item.
#The hunger value of rotten food
# Min: 0
# Max: 2147483647
I: "Food Heal Amount" = 1
#Mob Effect Aka Potion Effect for Eating Rotten itm. #
S: "FOOD MOB Effect" = Minecraft: Hunger
# Duration of mobile aka poting effect for each ear.
#The duration of the effect of the potion after eating rotten food
# Min: 0
# Max: 2147483647
I: "Food Mob Effect Duration" = 600
# Probility of mob effect being Applied when rotten item ear.
#The probability of getting the effect of the potion after eating rotten food
# Min: 0.0
# MAX: 1.0
D: "Food Mob Effect Probability" = 0.6
# FOOD Saturation for the Foodfunk: Rotten_food item.
#The saturation of rotten food
# Min: 0.0
# MAX: 1.7976931348623157E308
D: "Food Saturation amount" = 0.1
}
############################################## This############################################## This######
# Debugging
#---------------------------------------------------------------------------------------------------#
# Debugging options
############################################## This############################################## This######
Debugging {
# ENABLE Debug Features on this menu, display extra debug info.
#Debug mode, display additional information
B: "Debug Mode" = false
# Speed or Slow all rot. <1 faster,> 1 Slower.
#Ah global rotting time, less than 1 block, greater than 1 and slow
D: "Rot Time Multiplier" = 1.0}
}
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