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After the Simulation City 1.9

2024-12-10 17:49:02|Myriagame |source:minecraft skins

Compared with the previous version, the 1.9 revision is still very large. It is completely remaked from the bottom, and the code of the client and the server is stripped to support multi -person online functions.

It also uses a multi -thread mechanism to distribute NPC work to reduce computer pressure. It was a single thread before, and the NPC was severely delayed in the middle and late period.

Okay, take a look at this update content:

1. Starting method

The old version of the launch method is that the player will automatically pop up this game selection mode after entering the world.

Simulation City Game Setting-1st Picture

The 1.9 version has modified this pop -up method, because when many players feedback said that if you want to change the mode, you ca n’t change it, or you can only reopen the file if you choose not to run.1.9 is the first time to enter the game. There is a starting scroll of an analog city in the item bar. Right -click in your hand to start the simulation urban module.Of course, the most humane place is that the module mode can now be changed. Using command/Simmode will pop up the same screen as the startup scroll.

2. Block usage

Building box: Set in a open space, place the box on the left and right sides at will, and use the prompts to the right of the building box according to the prompts. You can hire NPC for some building/land planning operations.Compared with the old version, the building preview function is added here. Although it is rough, the eggs can let you know the position and size of your building; more detailed display the name, description, author, size, specifications, and expenses required for the building in detail;; In the demand, the specific materials needed for construction to change the building.

Farmer: Cancellation of the old version 1.9 must be used to use the marked rod mode. Right -click on the farm directly to select the farm type, specification size, direction, and general positions.Compared with the old version 1.9, the farm type also added a lot

Farm types: wheat, carrots, potatoes, watermelon, pumpkin, carrots, beets, sugar cane, cactus, cocoa beans, etc.

Mining box: It is still under development, and it is temporarily unknown.

Light box: It is a decorative item. The four torches are synthesized, but it is brighter than the torch.

Path box: Still development, unknown changes for the time being.

Marking stick: Remove the tedious mark function before the old version 1.9, and only retains the function of copying the blueprint of the building.

Carpet: It is only used for the position block when NPC returns home at night.

Windmill: Still under development, unknown changes for the time being.

Ore: You can imagine two types of ore, tin and copper mines from 1.8.9, can be used to synthesize tools, weapons, etc., which seems to be similar to that of diamond equipment, even surpassing.A little higher.

Food: The degree of full food actually reached 6, which is incredible.

3. Building introduction:

House: Not much use, but many buildings have been added!

Business: At present, only meat shops, bakery shops, and food stores are updated. After testing, the NPC of the meat shop will automatically remove meat farms and sell meat. This is the function that the old version does not have before., Sweet beet root, apple, pumpkin, watermelon and other farms collect items and return to sale. The most worthy of celebration is the bakery. In addition to bread, cookies, cookies, pumpkin cakes, cakes.Wow, but there are many things to be supported by the bakery, wheat farm, pumpkin farm, sugarcane farm, cocoa bean farm, sugar factory, egg farm.Anyway, the materials made from various farms are just.

Industry: Conventional meat farms (rabbits, cattle, pigs, sheep, chicken, eggs, eggs, wool, milk) fishing grounds, barracks, sugar plants, logging fields;It has been improved a lot, and these buildings will not collapse as before, using multi -threaded.

Others: Some test buildings are good for decorative decoration

Decoration: There are really decorative buildings, which should be classified by the author. In the later period, there should be more, mostly classified from other types of previous types.

Special: Only churches, guessing it is related to the characteristics of NPC.