2024-12-10 17:49:05|Myriagame |source:minecraft skins
In this tutorial, I will introduce the usage of all router modules in a little bit easy to understand.
Destruction module
As the name implies, it can be used to destroy. It is necessary to match the sending module (see P1) to enter the box that will be destroyed. It needs to be configured and can only destroy the previous square block.
Application: Brush Machine
Drop module & thrower module
As the name implies, the throw module is the same as ordinary throwers, but it can be configured; the throw module is more advanced. Not only can the configuration surface but also configure parameters such as throwing angle, and need to be extracted with the extraction module to extract the required throw items.
Destruction module
As the name suggests, with the extraction module, etc., it can be used as a trash can.
Execute module
This module has many functions and has strong developmentability.
It has three modes that stimulate blocks, use buffer items, use buffer items right -click the recent entity, and have a sneak mode.
We can use it to make a monster tower, just put right -click attack weapons such as artisan soul darts in the buffer, and select the right -click the nearby physical mode.
Bridge module
There are two types of bridge modules: ordinary and MK2.
i. Bridge module
Configure the direction in the UI of the configuration module and give a redstone signal to place the square from the buffer.
Turn off the redstone signal to recover. Like the damage module, it will be affected by time and accurate collection.
II. Bridge module mk2
This module function is even more powerful, and no items are needed for buffer, but in the configuration of UI, the bidding block is configured.
It will release some simulation blocks, which are exactly the same as the blocks marked, and will not be limited to precise collection.
After equipment expansion, you can simulate the attributes of the tagged block.Of course, this is not used for square blocks, because the release of the block will not drop once it is destroyed.
Placed module
As the name suggests, place the buffer block to a comprehensive surface, and use the extraction module.
Detection module
The items to be tested in the white list, such as the square, emitted the redstone signal when there are objects in the buffer in the buffer area. This signal can be configured.
Allocating module
This module can be understood as a higher -level sending module. It can be used to send buffer items to multiple containers. It can perform circulating and other actions, which is more intelligent.
Void module
It can be understood as the void box. Pick up the drops from the surroundings. It can be used with the execution module to brush the monster tower and send the module.
Player module
This is a high -level extraction and sending module. It changes the "container" of these two modules to the player's backpack and sends it to the backpack or draws out of the backpack.
The above is all modules.
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