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How to create a new second child (villager) custom villager profession

2024-12-10 17:49:14|Myriagame |source:minecraft skins

Preparation: First of all, the texture of a villagers must be the villagers displayed after creating the villagers.

Step 1: Create a customized villagers' professional documents.

1. Install the game after the customized villagers' professional modules. If it is running normally, it will generate the Custom Professions folder.

2. Enter the Custom Professions folder and right-click the new-text document and rename it. The text document .txt suffix name is changed to .json.(If the file cannot be opened, the double -click file selects the way to open as a notebook)

3. Open the json file and fill in:

{{

"ProfessionName": "Shalaoer",

"Blockpoikey": "Minecraft: Orange_wool"

}

4. Shalaoer is the name of the new villagers. Minecraft: Orange_wool is the working block of the new villagers (please open the game after opening the game by itself), please modify it by itself.Save after the modification.

Step 2: Create a professional resource package of custom villagers.

1. On the path .mineCraft/ResourcePacks folder, right -click to create a new folder and rename it as a custom villager resource package (can also be changed to something else, casual).

2. Enter the folder, right -click to create a new text document and rename the Pack.txt, and change the Pack.txt suffix name to .mcmeta and determine the saving (Pack.mcmeta).

3. Open Pack.mcmeta and fill in:

{{

"PACK": {

"PACK_FORMAT": 15,

"Description": {

"Translate": "sodium.Resource_pack.unofflicial",,

"Fallback": "Custom Villagers Resource Pack"

},

"Supported_formats": [15, 22]

}

}

Save after the modification.

3. Right -click the new folder inside the villager's resource package folder and name it assets. Open the ASSETS folder and right -click the new folder and rename it to the Space CatcustomProfessions, open the SpaceCatCustomProfessions folder Rename Lang and Textures,Continue to open the Textures folder right -click the new folder and rename it to Entity. Open the Entity folder and right -click the new folder and rename it to Villager. Open the Villager folder and right -click the new folder and rename it.

(ASSETS/SpaceCatCustomProfessions/Textures/Entity/Villager/Profession)

4. Put the texture of the villagers into the Profession folder and name the villagers named the first-3 villagers .PNG (Example Shalaoer.png).

5. Enter the Lang folder and right -click the new document text, rename the zh_cn.txt, and change the name of zh_cn.txt suffixes to. Json and determine it.

6. Open zh_cn.json and fill in:

{{

"Entity.mineCraft.villager.spacecatCatomProfessions.shalaoer": "Stupid second"

}

7. The name of the villagers named in the first step-3 in Shalaoer, the second child is changed to the Chinese name that your villagers need to display, and after the modification is completed, all new construction and modifications have been completed here.Finally: Enter the game, load the custom villager's resource package, and then open the creation mode to take the newly -built workmap and villagers to try the eggs.