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Wizardry Tales Minecraft Game after death in Wizardry Tales module

2024-12-10 17:49:23|Myriagame |source:minecraft skins

This tutorial is set by the author's setting without permission.

Then ask the question first: unable to jump after death

The direct cause of the problem: obtained the debuff named Magic Exhaust and the module BUG cannot be removed naturally due to the module bug

The indirect cause of the problem: this auxiliary module adds an additional magic value system, so that the cast consumes the magic value of the player itself, and the magic value of the player will be removed after death.In the case, the magic value of the low player will generate the above debuff, and because the module BUG will be full, it will not be cleared

Due to the problem of the module itself, the cast after the degrading ring is consumed by the magic value of the player itself, and the magic value of the staff will not be consumed at all, and the changes of the related configuration options are completely invalid.

The solution given: 1. Delete this imperfect subsidiary module; 2. Change the configuration option "Are You Get Debuff When Mana Isa is Low" to False to completely solve the above Debuff problem.

Other questions: Configure the player's magic while consuming the magic of the item, which cannot take effect, that is, as long as you make a cast ring, you can put almost unlimited magic

Recommended scheme: If you are a multiplayer game, you do n’t have to worry about consumption of magic crystals, so you can modify the parameter such as Casting Ring Multiper by default, and modify it.Or Casting Ring Cooldown is modified from 20 (1 second CD) to higher, and changing the initial magic value Mana Pool InitialRestore Mana Pool Regneration in seconds, and finally the MANA POOL Regneitive and Mana POOL Progression Multiplier to modify the upper limit of the magic increase of the player's successful magic power each time.

What I want to say: After turning off the low magic to produce debuff to solve the "unspoken bug", the cast can be said to be almost no negative effect. It is not a bad thing in infinitely without consumption. But if you are a oneServing or integrated package authors, you don’t want to let the player use a thing to use the game or the cost is higher, so I think the content of the above recommendation plan is wise.