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Savior Savings Savior -Auto Create Minecraft Game based on the redstone system and adjustable chain transmission boxes

2024-12-10 17:49:40|Myriagame |source:minecraft skins

This tutorial is set by the author's setting without permission.

Since the emergence of mechanical power, adjusting the speed is a very tortured person, especially for unstable stress sources. When the speed is low, the efficiency is low; as soon as the speed is high, it will overload from time to time.

Can we really only obediently roll the mouse and roll the wheel manually?

Definitely not!I will present you: pure mechanical power adaptive gearbox 1.0 version.The speed of 1 ~ 256 RPM, the gear of 40 gear, the shortest 1s, and a maximum speed of 16s.You deserve it!

The emergence of this machine means that the manual speed adjustment will become history. The era of automatic speed adjustment of machines is coming!

In fact, the basic principle of this machine is very simple, that is, to detect the stress table with redstone comparators, and control the speed of adjustable chain transmission boxes through redstone signals.Once the stress network is found, the speed is raised to the maximum (256 RPM), and then the speed is reduced step by step. Once the stress network is no longer overloaded, keep this speed.

Talk about the output of the redstone comparator detection of the force table:

Unbeatable: Class 0 redstone signal;

There is stress, not overload: output redstone signal according to the percentage of the consumption stress;

Overload: Level 15 Redstone signal.

The biggest difficulty of this machine is to reduce the speed level by level, which forced me to design hexadecimal (the output of the redstone comparator, the adjustable chain transmission box requires all the hexadecimal simulation signals)element.I used to use the binary of one and one level

There are very few machines that have increased or lower -level or lower -level or reduced, but I still found a funnel clock.

The picture above is my most commonly used funnel clock.But it is clear that this structure cannot meet our needs.

And there is another question: How many funnel clock do we need in total?

Considering the precision, I have a funnel clock with each adjustable chain transmission box.After calculation, if you want to reduce 256rpm to 1RPM, it takes 8 to reduce the speed.In other words, 8 funnel clocks are needed.

Another problem of this structure is exposed: unable to stack single -piece stacking, not only occupying the area, it is not good.

After I upgraded again and again, Timer 5.0 shone!

This is the fifth -generation funnel timer, which has completed the single -piece transformation, which is more in line with my needs.

Briefly introduce its operating logic:

When initialized, give a pulse No. 2 wireless red stone, push the red stone to the left, and empty the funnel on the right.

When running, give a pulse No. 1, push the red stone to the right. At this time, the funnel on the right is locked, and the items in the left funnel (I use a stone sword, fast but slightly lower accuracy, 2S 2s, 2S 2s, 2S 2s, 2S 2s, 2SThe leak is finished.

Using the 4th wireless redstone to connect this level -by -level signal to the adjustable chain transmission box, it can achieve the speed of speed.

When the stress system is no longer overloaded, the 3rd wireless red stone immediately opened, locked the left funnel on the left, and stopped the signal.To detect the funnel with redstone comparators, the redstone signal sent at this time can just reduce the speed to the critical value of overload.

Because we have a total of 8 adjustable chain transmission boxes, we need to open step by step, then we need a main timer, and then start 8 sub -timers with the main timer.

The main structure of the main chronograph and the sub -timer is similar.The biggest difference is to replace the stone sword inside the funnel of 80 snowballs.

Snowball is 16 groups.80 snowballs are placed in the funnel, and the eight -level redstone signal is exported with redstone comparators.

What's more, the drum transmission speed is 2.5 items/s, which corresponds to this machine. As soon as you count, the enhancement speed of the redstone signal is exactly 2S1!

The pile of extra bunch of above is its startup part.

Different from the childcare device, the main timer cannot be started casually, and whether the side will cause the subcumers to run chaotic.I used a door here.Only when all three conditions are met, the main chronograph can be turned on:

1. Received the boot signal; (No. 1 wireless redstone)

2. The main timer has been returned to zero; (No. 2 wireless redstone)

3. All subdue device has been zero.(Wireless redstone No. 3)

It must be explained here. I use the signal of the redstone comparator output of the stress table using the detector to detect the stress table to issue a boot instruction.It is often inexplicably turned on during operation.

To solve this problem, I used a small characteristic: the irreversibleness of the block 36, the spoken piston arm could not be pushed by the piston arm.

As long as I let the piston stretch all the time, no matter how much boot signal is issued, as long as the piston can't push, it will not be able to turn on!

So I got on a lock memory. When the boot signal was issued, the locks kept on and the run was over to let the locks close.Perfectly solves the problem of inexplicable booting.

Finally, the output signal is connected to the bottom row of wireless redstone, and the subcumers are turned on in turn.

I write the flowchart:

The stress system changes => All timers are zero, and the speed is classified as 256rpm => The main timer is turned on => Rely on the main timer to start 8 sub -timers in turn, and the speed decreases.The timer stops and the speed stops.Well, this machine is easy to do.

What, do you say you can't understand?

Okay, archive here, take it by yourself:

Link: https://pan.baidu.com/s/1esyyndprp74uz-4yrkikikbq

Extract code: EIOV