2024-12-10 17:49:50|Myriagame |source:minecraft skins
This tutorial is set by the author's setting without permission.
Preface
"I always encounter a troublesome collapse when combined with MOD?"
"Or choose some mods from some integration and play without knowing why it collapses?"
This tutorial will list some more common causes of collapse, allowing you to solve most problems yourself.
The information provided by the log
To check the reason for the error, it is best to learn to read the log, at least understand the information provided by the Modloader for us, rather than blindly investigating them one by one.
If you are using forge, the MOD list in the error message is marked with an error MOD:
(Only demo, not a real log)
(Only demo, not a real log)
The significance of the description status identifier above the MOD list:
"Status: 'u' = not loaded 'l' = has been loaded 'c' = has been built 'h' = pre -initialization 'i' = initialization 'j' = after initialization 'a' = enable 'd' = disable 'e e e e e'= Error "
"States: 'U' = unloaded 'l' l '= loaded' c '= constructor ABLE 'D' = Disabled 'E'= ERRORED "
Obviously, the error reported in the figure above is inputFix.
If it is Fabric, then Fabric will directly point out the Modid of the error Mod:
(Only demo, not a real log)
(Only demo, not a real log)
Although it is not like FORGE, sometimes you can directly give specific error files, but search for the Modid can basically find which mod is to report an error.], It is best to search directly on CurseForge or Modrint).
The error here is MINCERAFT.
In addition, you can also see the stack information after reporting errors:
(Only demo, not a real log)
(Only demo, not a real log)
The above figure pointed out that the error was caused by the 44th line 44 in the postinit method in the Minceraft class in Ojang.minceraft.main bags, and we saw its package name "jang.minceraft.main", so we still drawn it.Error reporting is caused by MINCERAFT.
Cause
MOD dependency error/MOD linkage error
Under normal circumstances, MOD's dependency items will be clearly written in mcmod.info or Mod.toml (Fabric).
If it is missing, then a screen will pop up a screen directly telling you "lack of XXX MOD or XXX version that needs XXX MOD".
This is the best problem. You can solve the MOD on the installation error screen.
But some developers are lazy and did not say, which caused Modloader to directly tell you any mods. Instead, you can directly throw you NoclassDeffoun Derror, ClassNotFoundexception or InvoCaveTargeTePTion. "Method" and "Field"For that, you need to see where the specific error is reported.
Two methods have been described above, so I won't go into details.
If you have installed the latest version of MOD, but you still report an error, then try to refuel the version.
MOD writing errors caused by mistakes
Some MODs that are not standardized or incorrectly written may directly cause the game to collapse or cause many problems.
Try to update them first, maybe the problem will be solved in the updated version.
This kind of problem usually occurs when a block entity/entity in TICK, some versions of the forge solution tools, only the configuration files (examples :minecraft/config/forge.cfg or .minecraft/
Take the 1.7.10 version as an example, set these two items to TRUE:
This can solve most of these error problems, but if you still collapse, the forge you use does not include this feature or you use Fabric, please remove the error MOD directly.Of course, don't forget to submit issues in feedback such as Github and GITEE of MOD, so that the MOD developers can try to solve the problem (after all, the environment may cause problems).
However, it should be noted that a MOD may destroy other mods, so even if an error in the log in the log is not necessarily caused by the MOD itself, it is best to propose the error Mod first to test the test.
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