2024-12-10 17:50:01|Myriagame |source:minecraft skins
Foreword
The FTB Team Islands module allows players to customize empty islands and birthplaces, and support the use of instructions to choose a customized island for survival. This tutorial will translate the official Wiki and add annotations to help you learn to use this module.
text
Pre -problem
This MOD depends to a large extent on the FTB team, and you must install the FTB team.The FTB team is used as the core of the island-> FTB team system.The working principle of the island map is to use the UUID of the FTB team as its key and use the island object as its value.This enables us to access the island quickly and easily. At the same time, by allowing the FTB team to change their FTB team UUID, it provides a very simple and labor -saving way to transfer players from one island to another.
instruction
/ftbteamislands create
Create an island for your team, which requires you to be part of the team.If you have established islands in your team, you cannot use this command, and you need to leave your team to create a new island.(To re -translate the whole sentence)
/ftbteamislands list
List all islands (including islands that are not active ("inactivated" to be translated), and there is a clicked (purple) chat information that will automatically fill /ftbteamislands Island
You can use this command only when your authority level is 2 or above.
/ftbteamislands lobby
If so, it will take you back to the birth point of the world.
/ftbteamislands myisland
Will take you back to your island birth point.Don't delete the block below the island, otherwise you will fall miserable (original)!This command can be disabled in the configuration.
/ftbteamislands islands
Users who lead the administrator or authority level to level 2 or more will enter a team island.Team ID can be quickly obtained from the List command or automatic completion of the command.
/ftbteamislands delete
warn!This will delete area files!
This command will delete unused/unprepared islands.When the last user leaves a team and the team is deleted, an island is labeled as unused/unattended.The configuration contains the value of a distance generated between an island.This command will use the radius (default 3) to delete each regional file within the maximum distance between the island and the other island.For example: If the radius is set to 3 areas, it will delete the area size of the 3x3 area around the team island (512*9).Hope to delete all traces of the island.
Regional files are deleted when the game restarts (client) or server restarts.If you accidentally use this command, please go to your world region file to back up all of them, restart the server, stop the server, and put the backup area file back to the original place.
/ftbteamislands relaxed-islands-json
This command will reload the config/ftbteamislands/Islands.json file in real time, allowing you to make modification without having to restart/reload the game/map.
FTB Chunks linkage
We also support FTB Chunks. You can use general configuration to enable players to automatically receive the radius of how many pieces of objects can be received when creating islands.Just use -1 to disable FTB Chunks integration.
Preset island
"Preset" is a simple concept, that is, the preset islands can be added to the MOD through data packets, Kubejs (such as MOD) and original files.
When the MOD starts for the first time, a FTBTEAMISLANDS folder will be created in the configuration directory of your game or server.There you will find a structural directory and an empty Islands.json file.You can use the Islands.json file (as follows) to create a list of pre -built islands. Users can choose through the GUI in the game.You can provide pictures, descriptions, authors, and a structural file that allows our MOD to automatically load.We may usually make mistakes (original), so we must pay attention to the log when loading the world.
[{{
"Name": "main islands",
"Author": "FTB Team",
"Desc": "The Team Behind All the Packs?",
"Islands": [[
{{
"Name": "Hay look, an island",
"Desc": "This is an island",
"Structure": "Island-One.nbt",
"Image": "FTBTEAMISLANDS: Textures/Screens/Foldericon.png"
},
{{
"Name": "And another!", "
"Desc": "Another island. Woooooooo",, "
"Structure": "Island-TWO.NBT",
"Image": "FTBTEAMISLANDS: Textures/Screens/Default-bng.png",
"Yoffset": -2
}
]
}
]
From the above JSON file, we can see that we support multiple groups of "Prebuilts" (that is, preset), and you can set custom names, descriptions and images for all "Prebuilts".Structural files must be in the structural folder.The image is a fully quantitative resource position, so you can use any common method to add an image for our MOD.
You can use Yoffset to control the production position of the island on the Y axis.
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