2024-12-10 17:50:05|Myriagame |source:minecraft skins
The configuration file of 1.20 is editenchanting-common.toml
1.12.2 The configuration file is EDITENCHNTING.CFG
# Configuration file
[General]
#魔 魔
Creative_mode = false
# Consumption price
#A optional value: None, item, experience
Power = "None"
#
#Level = level of enchantment books, count = number of enchanting books, refair = Ivillery punishment
#You can use the format as follows:
#Leveel
#(Level + Repair)
#(Level * 3)
#10
#((Level / 3) + 1)
#Count
#(Level + Count)
#Note Chinese and English brackets and spaces
Power_expression = "Level"
#
#Al use of the same format as expensive consumption
Report_expression = "Count"
#
#Such as "Minecraft: EMERALD" or "Minecraft: Diamond"
Cost = "Minecraft: EMERALD"
#Disenchant Type will only eliminate the magic, not to increase the enchantment
#: Default, display
Type = "DEFAULT"
#Whether to turn pages
Page_turn = true
#True Keep the enchantment incompatible (such as the infinite and experience of the bow, the sharpness and the undead/limb killer, the protection and explosion/flame/ejaculation protection)
Strict_mode = false
* The enchantment superposition is calculated according to the enchantment level, that is, sharp 1+sharpness 3 = sharp 4, protection 2+ protection 2 = protection 4.
When starting the experience consumption and the anti -avil campaign, each time the magic is fixed as the anti -anvil repair, the iron anvil punishment will be superimposed. The more the number of demand, the higher the level of experience, the higher the level.
When the item is consumed, a small grid will be available on the right side of the item bar. You can only put it in the specified items in the configuration, which is consumed when removing the magic.
In the creation mode, the mode that can cross part of the configuration, such as only the magic and the incompatibility mode.
When writing the consumption calculation formula, you must pay attention to Chinese and English symbols and spaces. One less space will cause the game to collapse.
For the time being, the consumption experience value can only be consumed, and the upper limit of the original enchanting level cannot be broken.
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