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[Sinicization] The Improving Minecraft module and configuration file Chinese [IPMC] Minecraft Game

2024-12-10 17:50:18|Myriagame |source:minecraft skins

This tutorial is set by the author's setting without permission.

This article is about the Chineseization of Minecraftmod-Improving Minecraft.

The Sinicization is suitable for versions of 1.7.10 and 1.12.2.

Foreword

The improved world MOD has added a lot of new features to Minecraft, but the module is not Chinese.This module is a very configurable module, and any function in the module can switch or adjust it.Therefore, it is suitable for everyone, and everyone can adjust the configuration file, find their favorite functions, and close their unaccustomed functions.

So I have Chineseized the module and spent a lot of time translating the configuration file of the module to facilitate players to adjust the configuration.

During the Chineseization process, I pondered the translation of each new item and block added, and used a lot of time to analyze the role of each configuration file, but in the end, I decided to share these results with everyone,Hope to help you.

Related link

Sinicization original post: https://www.bilibili.com/read/cv23934743

More 1.7.10 modules refine the Chinese, you can view the collection of essays: module fine Chinese collection

Module Sinicization Preview

This version is 1.7.10, please view and download other versions in the original post.

 item.item_obsidian_sword.name = obsidian sword

tile.block_mob_spawner.name = Brush the Monster Cage

item.item_adamantium_ingot.name = Edman alloy ingot

item.item_adamantium_sword.name = Edman alloy sword

item.item_adamantium_axe.name = Edman alloy ax

item.item_adamantium_pickaxe.name = Edman alloy pick

item.item_adamantium_shovel.name = Edman alloy shovel

item.item_adamantium_hoe.name = Edman alloy 锹

item.item_adamantium_helmet.name = Edman alloy helmet

item.item_adamantium_chestplate.name = Edman alloy breastplate

item.item_adamantium_legings.name = Edman alloy leg protection

item.item_adamantium_boots.name = Edman alloy boots

item.item_poisned_arrow.name = poisoned arrow

item.item_raw_mutton.name raw lamb

item.item_cooked_mutton.name = cooked mutton

item.item_raw_horse.name = raw horse meat

item.item_cooked_horse.name = cooked horse meat

item.item_raw_squid.name = raw squid meat

item.item_cooked_squid.name = squid circle

item.item_wither_skeleton_spawner.name = generate a withering skull

item.item_machete_wood.name = wood machete

item.item_machete_gold.name = gold machete

item.item_machete_stone.name = stone machete

item.item_machete_iron.name = iron machete

item.item_machete_diamond.name = diamond machete

item.item_machete_adamantium.name = Edman alloy machete

item.ITEM_PRESENT.NAME = Gift

item.ITEM_TIME_SCEPTER.NAME = Time Seasonat

item.item_hunting_knife.name = hunting knife

item.item_colored_flower_pot_0.Name = Black stain flower pot

item.item_cologd_flower_pot_1.name = red dyed flower pot

item.item_colored_flower_pot_2.Name = green stain flower pot

item.ITEM_COLORORED_FLOWER_POT_3.NAME = Brown chromaton flower pot item.item_colored_flower_pot_4.name = blue chromaton pot

item.item_colored_flower_pot_5.name = Purple chromaton flower pot

item.item_cologd_flower_pot_6.Name = cyan chromaton flower pot

item.item_colored_flower_pot_7.Name = light gray chromaton flower pot

item.item_cologd_flower_pot_8.Name = gray chromaton flower pot

item.item_colored_flower_pot_9.Name = Pink chromaton flower pot

item.item_cologd_flower_pot_10.name = yellow -green stain flower pot

item.item_cologd_flower_pot_11.name = yellow stain flower pot

item.item_cologd_flower_pot_12.name = light blue chromaton flower pot

item.item_cologd_flower_pot_13.name = Pin red stain flower pot

item.item_colored_flower_pot_14.name = orange stain flower pot

item.item_cologd_flower_pot_15.name = white chromaton pot

item.item_nether_brick_sword.name = Hell brick sword

item.item_nether_brick_axe.name = hell brick ax

item.item_nether_brick_pickaxe.name = Hell tile pick

item.item_nether_brick_shovel.name = Hell brick shovel

item.item_nether_brick_hoe.name = hell brick 锹

item.item_machete_nether_brick.name = Hell tile machete

item.item_chainmail_link.name = chain

item.item_flint_pick.name = 燧 i i

item.item_flint_spade.name = 燧 i

item.item_flint_hatchet.name = 燧 斧

item.item_wooden_bucket.name = wooden barrel

item.ITEM_WOODEN_BUCKET_WATER.NAME = Sheng Shui Wood Barrel

item.item_wooden_bucket_milk.name = milk barrel

item.item_elder_guardian_spawner.name = generates ancient guardians

item.item_black_bone.name = black bone

Tile.block_smooth_stone_stairs.name = Smooth Stairs

Tile.block_hardened_clay_stairs_0.name = White stains of clay staircase

Tile.block_hardened_clay_stairs_1.name = Orange stain clay staircase

Tile.block_hardened_clay_stairs_2.Name = Pin red stain clay staircase

Tile.block_hardened_clay_stairs_3.Name = light blue stain clay staircase

Tile.block_hardened_clay_stairs_4.Name = yellow stain clay staircase

tile.block_hardned_clay_stairs_5.name = yellow -green stain clay staircase

Tile.block_hardned_Clay_stairs_6.Name = Pink stain clay staircase

tile.block_hardned_clay_stairs_7.name = gray stain clay staircase

Tile.block_hardned_Clay_Stairs_8.Name = Light -gray stain clay staircase

Tile.block_hardened_clay_stairs_9.Name = Blue stain -staining clay staircase

Tile.block_hardned_Clay_stairs_10.Name = Purple staining clay staircase

Tile.block_hardened_clay_stairs_11.name = Blue stain -staining clay staircase tile.block_hardened_clay_stairs_12.Name = Brown stain clay staircase staircase stairs

Tile.block_hardned_Clay_stairs_13.Name = Green stain clay staircase

Tile.block_hardened_clay_stairs_14.Name = Red stain clay staircase

Tile.block_hardened_clay_stairs_15.Name = Black dyed clay staircase

Tile.block_hardned_Clay_stairs_16.Name = hardening clay staircase

tile.block_mining_tnt.name = Mine for TNT

tile.block_adamantium_ore.name = Edman alloy ore

tile.block_adamantium_block.name = Edman alloy block

Tile.block_prendsnt.name = Gift

tile.block_microsoft_carpet.name = Microsoft carpet

Tile.block_hardned_Clay_SLAB_0.NAME = White stain clay steps

Tile.block_hardned_Clay_SLAB_1.Name = Orange stain -staining clay steps

Tile.block_hardned_Clay_SLAB_2.NAME = Pin red dyed clay steps

Tile.block_hardned_Clay_SLAB_3.NAME = Light blue stain clay steps

Tile.block_hardned_Clay_SLAB_4.Name = yellow stain clay steps

Tile.block_hardned_Clay_SLAB_5.NAME = yellow -green stain clay steps

Tile.block_hardned_Clay_SLAB_6.NAME = Pink dyed clay steps

Tile.block_hardned_Clay_SLAB_7.NAME = Gray stains clay steps

Tile.block_hardned_Clay_SLAB_8.NAME = Light -gray dyeing clay steps

Tile.block_hardned_Clay_SLAB_9.NAME = cyan -chrome clay step step

Tile.block_hardned_Clay_SLAB_10.Name = Purple chromaton clay steps

Tile.block_hardned_Clay_SLAB_11.Name = Blue dyed clay step step

Tile.block_hardned_Clay_SLAB_12.NAME = Brown dyeing clay step steps

Tile.block_hardned_Clay_SLAB_13.NAME = green stain clay steps

Tile.block_hardned_Clay_SLAB_14.Name = Red dyed clay step step

Tile.block_hardned_Clay_SLAB_15.Name = Black staining clay steps

tile.block_hardned_clay_slab_16.name = hardening clay steps

tile.block_hay_stairs.name = Dry grass stairs

tile.block_hay_slab.name = Dry grass steps

tile.block_red_sandstone.default.name = red sandstone

tile.block_red_sandstone.chiseled.name = 錾 錾 red sandstone

tile.block_red_sandstone.smooth.name = smooth red sandstone

tile.block_red_sandstone_slab.name = red sandstone steps

tile.block_red_sandstone_stairs.name = red sandstone stairs

enchantment.imc_enchantment_speed = speed

enchantment.imc_enchantment_Autosmelting = Automatic smelting

enchantment.imc_enchantment_health_draining = increased life limit

enchantment.imc_enchantment_health_bonus = health consumption enchantment.imc_enchantment_water king = Walking on water

Entity.imc.Wildcow.name = Bull

Entity.imc.Wildpig.name = Wild Pig

Entity.imc.Wildsheep.name = Wild Yang

Entity.imc.WildChicken.name = pheasant

Entity.pigman.Name = Pig

Entity.HellHound.name = Hell Hound

Preview of Chinese configuration files

#Configuration file

#(Default disable)

"additional options" {

#个

B: all_crops_need_only_one_bonemeal = false

#When sneak, players will not fall down the square boundary (such as falling on the cliff)

B: Cannot_sneak_off_Ledges = TRUE

#(This action can even let players get angry)

B: dangerous_fire = false

#Disable the synthetic table of wooden tools

B: Disable_wooden_tools_recipes = false

#Cannot pick up the square

B: Endermen_dont_pickup_blocks = false

#

B: Hard_recipe_for_horse_armors = TRUE

#Synthetic table

B: Hard_recipe_FOR_NAMETAGS = TRUE

#

B: Hard_recipe_FOR_SADDLS = FALSE

#Can't cut the logs with bare hands

B: LOGS_CANT_BE_HARVESTED_WITH_BARE_HANDS = TRUE

#Only the accurate collection of golden pick can collect the brush box (not the iron pick, the diamond pick)

B: SILK_TOUCH_HARVESTS_MOB_SPAWNERS_FEATUR

#Will not spread

B: vines_dont_spread = false

}

#、, Repair, brewing

"Enchanting, Repairing, Brewing" {

#The automatic melting enchantment on the tool, automatically melted each harvested item (not compatible with accurate collection, can customize scarcity and minimum level)

I: AutoSmelting_enchantment_min_Leveel = 16

B: AutoSMelting_enchantment_ON_TOOLS = FALSE I: AutoSMelting_enchantment_Weighted_Frequency = 2

#On the chest armor, level 1 to 3, add as many hearts as possible to the life bar (customized scarcity and minimum level)

I: Health_bonus_enchantment_min_Leveel = 10

B: health_bonus_enchantment_on_chestplates = true

I: Health_bonus_enchantment_weight_frequency = 3

#The life on the sword is absorbing enchantment, 1 to 2, and the attacker absorbs as many as possible from the target of the hit (custom scarcity and minimum level)

I: Health_draying_enchantment_min_Leveel = 10

B: Health_draying_enchantment_ON_SWords = TRUE

I: Health_draying_enchantment_weight_Frequency = 6

#When you synthesize 2 tools (or weapons/armor) in the workpan, if they are exactly the same on 2 projects, they will retain the enchantment

B: Items_combining_preserves_enchantments = TRUE

#Is as powerful as the speed I potion (can be customized scarcity and minimum level)

I: Speed_enchantment_min_Level = 10

B: Speed_enchantment_ON_BOOTS = false

I: Speed_enchantment_weight_frequency = 6

#The water walking enchantment on the boots allows players to walk on the water (customized scarcity and minimum level) default FALSE, because the original version has Frost Walker

I: Water_walking_enchantment_min_Leveel = 16

B: Water_walking_enchantment_ON_BOOTS = FALSE

I: Water_walking_enchantment_weight_Frequency = 4

}

#Planting and breeding:

"faring and breeding" {

#Animal genetic evolution

B: Animals_genetic_evolution = TRUE

#The average number of generations from wild animals to farm livestock

I: average_number_of_GENERATIONS_FROM_WILD_TO_FARM_ANIMALS = 4

#B b B: BoneMeal_clones_lilyPads = True

#Is effective for the cactus

B: boneMeal_Works_ON_CACTUS = TRUE

#Is effective for sugar cane

B: boneMeal_Works_ON_SUGAR_CANE = TRUE

#The rarity of chicken feathers

I: Chicken_feather_rarity = 9000

#Will leave feathers

B: Chickens_Leave_feathers = TRUE

#, Magma paste or flame powder, cooked having warts to grow

B: GunPowder_magma_cream_or_blaze_powder_Make_Nether_WART_GROW = TRUE

#

B: One_bonemeal_per_sapling = false

#There are more breeding projects

B: pigs_have_more_breeding_items = true

}

#Other improvements

"Miscellaneous Improvements" {{{

#All music discs can be found in the dungeon box

B: all_discs_in_dungeons = true

#All creatures have their corresponding brushing eggs

B: all_mobs_spawn_eggs = false

#All brush boxes can be used in the creative mode

B: all_spawners_in_creative = false

#The arrow inserted on it when the block is destroyed will fall off, and it can be picked up

B: Arrows_drop_when_block_broken = True

#Will never break on the lilies

B: boats_never_break_on_lilyPads = false

#The bookshelf drops yourself instead of a book (you can still get the bookshelf into the workbench to retrieve the book)

B: BOOKSHELES_DROP_THEMSLES = TRUE

#

B: Burning_arrows_Set_fire = False

#采 采 掌 will hurt and lose blood

B: Cacti_HURT_HANDS = TRUE

#There is infinite water

B: cauldrons_have_infinite_water = false

#Command block can be found in the redstone tab of the creative mode

B: Command_block_in_creative_tab = false

#Falling the wooden stick

B: DEAD_BUSHES_DROP_STICKS = FALSE

#You can use scissors to remove the TNT that is ready to explode

B: defuse_tnt_with_shears = true

#The transmitter can put the record into the recorder

B: Dispensers_put_records_in_jukeboxes = TRUE

#Open and close at the same time (this function is not compatible with more mods, if the MOD is detected, it will be automatically disabled)

B: DOUBLE_DORS_OPEN_TOGETHER = TRUE

#Can be filled with a refiner with a bucket

B: Fill_up_bucket_from_caultron = TRUE

#Diamond and gold can be found in the box of the dungeon

B: GOLD_AND_DIMONDS_IN_DUNGEONS = TRUE

#Gold tools and weapons cause more damage (as much as diamonds)

B: increased_gold_damage = false

#Sometimes the wooden stick is dropped

B: Leaves_drop_sticks = TRUE

#

I: Leaves_drop_sticks_Chaance = 5

#Watermelon will generate in more group systems

B: Melon_in_more_biomes = false

#, Boat, mine car and bed can be stacked 16

B: More_stackable_items = false

#Can be accurately collected to harvest the brush box (the biological type has been saved)

B: Silk_touch_harves_mob_SPAWSERS = TRUE

}

#:

"Mobs and DROPS" {

#Little zombie burning during the day

B: baby_zombies_burn = true

#The damage caused by small zombies is lower

B: baby_zombies_deal_less_damage = true

#Bat drop of leather

B: BATS_DROP_LEATHER = FALSE

#Can be generated naturally (the probability that can be customized)

B: Creepers_can_spawn_charged = TRUE I: CHARGED_CREEPER_SPAWN_CHANCE = 5

#Farer can drop TNT (the probability of customable)

B: Creepers_can_drop_tnt = false

I: Creeper_drop_tnt_Chaance = 6

#Zombie pig can be cured like zombie villagers and become pig people.

#They are passive creatures, but they will fight back if they are attacked.You can trade with them, and they sometimes buy armor from you to equip it.And they will drop pork chops after they die.

B: Cure_ZOMBIE_PIGMEN = FALSE

#The tools, swords and armor of creatures are less damaged

B: Dropped_items_less_damaged = TRUE

#Will always drop at least one last shadow pearl

B: Endermen_alway_DROP = FALSE

#Flame damage and explosion can ignite hard work

B: Fire_AND_EXPLOSIONS_CAN_IGNITE_CREEPERS = TRUE

I: Fire_AND_EXPLOSIONS_IGNITE_CREEPER_CHANCE = 5

#Animals killed by the flames will drop cooked meat

B: Fireballs_cook_drops = TRUE

#

B: hell_hounds_breeding = true

#Hell hound generate in hell

B: hell_hounds_spawn_in_Nether = TRUE

I: Hello_hounds_weight_SPAWN_FREQUENCY = 70

#(If more food MOD is installed, this function will be automatically disabled)

B: Mutton_horse_and_Squid_meat = TRUE

#The chance and quantity of horse meat drop

I: horse_meat_drop_chance = 100

I: horse_meat_drop_max = 3

I: horse_meat_drop_min = 1

#The rate and quantity of the drop of squid meat

I: squid_meat_drop_Chaance = 100

I: squid_meat_drop_max = 2

I: squid_meat_drop_min = 1

#Some arrows for killing creatures can be recovered (customized probability)

B: hunters_retrieve_arrows = TRUE#Some arrows for killing creatures can be recovered (customized probability) [The original version hit the creature and cannot be recovered]

I: Retrieve_arrow_Chance = 25

#Will drop 1 or 2 iron blocks (except for their normal drops)

B: Iron_golems_drop_ioron_blocks = false

#Monster can drop their skulls (the probability of customized)

B: MOBS_DROP_SKULLS = FALSE

I: mob_drop_skull_Chance = 10

#Monster refresh ignoring light level

B: mob_spawesters_ignore_light_level = false

#Sometimes the leather is dropped (the probability that can be customized)

I: pig_drop_leather_Chaance = 30

B: pigs_can_drop_leather = true

#Player can turn around (can customize probability)

I: Player_drop_head_Chaance = 10

B: Players_drop_heads = true

#When the monster is generated, it produces a random potion effect (the probability of customized)

I: POTION_EFFECT_ON_MOB_CHANCE = 10

B: POTION_EFFECTS_ON_MOBS = TRUE

#Spider can drop the spider web (can be customized)

I: spider_drop_cobweb_chance = 6

B: Spiders_can_drop_cobweb = TRUE

#Witch drops more types of potions, more frequent

B: Witches_drop_potions = TRUE

#Skeleton drops black bones

I: Wither_skeleton_drop_black_bone_Chance = 30

B: Wither_skeletons_drop_black_bones = TRUE

#

B: Wolves_drop_leather = TRUE

#Zombie pig man dropped cooked pork chop instead of carrion

B: zombie_pigmen_drop_cooked_portchops = false

}

#New item and crafts:

"New items and crafts" {

#Whether to open Edman alloy B: adamantium = true

I: adamantium_ore_frequency = 2

#

B: colord_flower_pots = true

#Can be disassembled into a stick

B: Craft_back_fences_to_Sticks = TRUE

#附 can be made with enchanting items and books

B: Craft_enchant_Books_from_items = TRUE

#Synthesize the complete block with steps

B: Craft_full_blocks_from_slabs = TRUE

#Make ice with water and snow

B: craft_ice_from_water_and_snow = true

#Make ice with ice

B: CRAFT_PACKED_ICE_FROM_ICE = TRUE

#

B: CRAFT_PAPER_FROM_WOOD = TRUE

#Wool can be disassembled into a thread

B: craft_string_from_wool = true

#Wool can be disassembled into a few lines

I: Strings_crafted_from_1_Wool = 4

#

B: craft_water_from_cactus = true

#的

B: craftable_chainmail_armor = true

#, Line can synthesize the spider web

B: craftable_cobweb_blocks = true

#Can synthesize horse armor

B: Craftable_horse_armors = TRUE

#Can synthesize the famous brand

B: craftable_nametags = true

##可以 可以 可以 可以

B: craftable_saddles = true

#Hardrobial clay stairs and steps

B: Hardnet_clay_stairs_and_slabs = TRUE

#Stairs and steps

B: hay_stairs_and_slabs = true

#

B: hunting_knife = true#machete

B: Machetes = TRUE

#Microsoft carpet

B: Microsoft_carpet = TRUE

#T TNT

B: mining_tnt = true

#Hell tile tool

B: Nether_brick_tools = TRUE

#黑 黑 黑

B: obsidian_sword = true

#The chance of falling off the obsidian sword

I: Wither_skeleton_drop_obsidian_sword_Chance = 8

#

B: Poishned_arrows = TRUE

I: PoisoneD_ARROWS_EFFECT_DURATION = 6

#Gift

B: Presents = TRUE

###红

B: Red_sandStone = TRUE

#Reduced vermiculite damage

B: Reduced_flint_damage = TRUE

#Reverse clay block synthesis

B: Reversible_clay_block_craft = TRUE

#Reverse quartz block synthesis

B: Reversible_quartz_block_craft = TRUE

#Reverse snow block synthesis

B: Reversible_snow_block_craft = TRUE

#

B: Small_flint_tools = TRUE

#Melted the armor into a ingot

B: SMELT_ARMOR_BACK_TO_INGOTS = TRUE

#Moisturizing the metal block back ingots

B: SMELT_METAL_BLOCKS_BACK_TO_INGOTS = TRUE

#平 平

B: Smooth_stone_stairs = TRUE

#时间 时间

B: Time_scepter = TRUE

###木

B: wooden_bucket = true