2024-12-10 17:50:18|Myriagame |source:minecraft skins
This tutorial is set by the author's setting without permission.
This article is about the Chineseization of Minecraftmod-Improving Minecraft.
The Sinicization is suitable for versions of 1.7.10 and 1.12.2.
Foreword
The improved world MOD has added a lot of new features to Minecraft, but the module is not Chinese.This module is a very configurable module, and any function in the module can switch or adjust it.Therefore, it is suitable for everyone, and everyone can adjust the configuration file, find their favorite functions, and close their unaccustomed functions.
So I have Chineseized the module and spent a lot of time translating the configuration file of the module to facilitate players to adjust the configuration.
During the Chineseization process, I pondered the translation of each new item and block added, and used a lot of time to analyze the role of each configuration file, but in the end, I decided to share these results with everyone,Hope to help you.
Related link
Sinicization original post: https://www.bilibili.com/read/cv23934743
More 1.7.10 modules refine the Chinese, you can view the collection of essays: module fine Chinese collection
Module Sinicization Preview
This version is 1.7.10, please view and download other versions in the original post.
item.item_obsidian_sword.name = obsidian swordtile.block_mob_spawner.name = Brush the Monster Cage
item.item_adamantium_ingot.name = Edman alloy ingot
item.item_adamantium_sword.name = Edman alloy sword
item.item_adamantium_axe.name = Edman alloy ax
item.item_adamantium_pickaxe.name = Edman alloy pick
item.item_adamantium_shovel.name = Edman alloy shovel
item.item_adamantium_hoe.name = Edman alloy 锹
item.item_adamantium_helmet.name = Edman alloy helmet
item.item_adamantium_chestplate.name = Edman alloy breastplate
item.item_adamantium_legings.name = Edman alloy leg protection
item.item_adamantium_boots.name = Edman alloy boots
item.item_poisned_arrow.name = poisoned arrow
item.item_raw_mutton.name raw lamb
item.item_cooked_mutton.name = cooked mutton
item.item_raw_horse.name = raw horse meat
item.item_cooked_horse.name = cooked horse meat
item.item_raw_squid.name = raw squid meat
item.item_cooked_squid.name = squid circle
item.item_wither_skeleton_spawner.name = generate a withering skull
item.item_machete_wood.name = wood machete
item.item_machete_gold.name = gold machete
item.item_machete_stone.name = stone machete
item.item_machete_iron.name = iron machete
item.item_machete_diamond.name = diamond machete
item.item_machete_adamantium.name = Edman alloy machete
item.ITEM_PRESENT.NAME = Gift
item.ITEM_TIME_SCEPTER.NAME = Time Seasonat
item.item_hunting_knife.name = hunting knife
item.item_colored_flower_pot_0.Name = Black stain flower pot
item.item_cologd_flower_pot_1.name = red dyed flower pot
item.item_colored_flower_pot_2.Name = green stain flower pot
item.ITEM_COLORORED_FLOWER_POT_3.NAME = Brown chromaton flower pot item.item_colored_flower_pot_4.name = blue chromaton pot
item.item_colored_flower_pot_5.name = Purple chromaton flower pot
item.item_cologd_flower_pot_6.Name = cyan chromaton flower pot
item.item_colored_flower_pot_7.Name = light gray chromaton flower pot
item.item_cologd_flower_pot_8.Name = gray chromaton flower pot
item.item_colored_flower_pot_9.Name = Pink chromaton flower pot
item.item_cologd_flower_pot_10.name = yellow -green stain flower pot
item.item_cologd_flower_pot_11.name = yellow stain flower pot
item.item_cologd_flower_pot_12.name = light blue chromaton flower pot
item.item_cologd_flower_pot_13.name = Pin red stain flower pot
item.item_colored_flower_pot_14.name = orange stain flower pot
item.item_cologd_flower_pot_15.name = white chromaton pot
item.item_nether_brick_sword.name = Hell brick sword
item.item_nether_brick_axe.name = hell brick ax
item.item_nether_brick_pickaxe.name = Hell tile pick
item.item_nether_brick_shovel.name = Hell brick shovel
item.item_nether_brick_hoe.name = hell brick 锹
item.item_machete_nether_brick.name = Hell tile machete
item.item_chainmail_link.name = chain
item.item_flint_pick.name = 燧 i i
item.item_flint_spade.name = 燧 i
item.item_flint_hatchet.name = 燧 斧
item.item_wooden_bucket.name = wooden barrel
item.ITEM_WOODEN_BUCKET_WATER.NAME = Sheng Shui Wood Barrel
item.item_wooden_bucket_milk.name = milk barrel
item.item_elder_guardian_spawner.name = generates ancient guardians
item.item_black_bone.name = black bone
Tile.block_smooth_stone_stairs.name = Smooth Stairs
Tile.block_hardened_clay_stairs_0.name = White stains of clay staircase
Tile.block_hardened_clay_stairs_1.name = Orange stain clay staircase
Tile.block_hardened_clay_stairs_2.Name = Pin red stain clay staircase
Tile.block_hardened_clay_stairs_3.Name = light blue stain clay staircase
Tile.block_hardened_clay_stairs_4.Name = yellow stain clay staircase
tile.block_hardned_clay_stairs_5.name = yellow -green stain clay staircase
Tile.block_hardned_Clay_stairs_6.Name = Pink stain clay staircase
tile.block_hardned_clay_stairs_7.name = gray stain clay staircase
Tile.block_hardned_Clay_Stairs_8.Name = Light -gray stain clay staircase
Tile.block_hardened_clay_stairs_9.Name = Blue stain -staining clay staircase
Tile.block_hardned_Clay_stairs_10.Name = Purple staining clay staircase
Tile.block_hardened_clay_stairs_11.name = Blue stain -staining clay staircase tile.block_hardened_clay_stairs_12.Name = Brown stain clay staircase staircase stairs
Tile.block_hardned_Clay_stairs_13.Name = Green stain clay staircase
Tile.block_hardened_clay_stairs_14.Name = Red stain clay staircase
Tile.block_hardened_clay_stairs_15.Name = Black dyed clay staircase
Tile.block_hardned_Clay_stairs_16.Name = hardening clay staircase
tile.block_mining_tnt.name = Mine for TNT
tile.block_adamantium_ore.name = Edman alloy ore
tile.block_adamantium_block.name = Edman alloy block
Tile.block_prendsnt.name = Gift
tile.block_microsoft_carpet.name = Microsoft carpet
Tile.block_hardned_Clay_SLAB_0.NAME = White stain clay steps
Tile.block_hardned_Clay_SLAB_1.Name = Orange stain -staining clay steps
Tile.block_hardned_Clay_SLAB_2.NAME = Pin red dyed clay steps
Tile.block_hardned_Clay_SLAB_3.NAME = Light blue stain clay steps
Tile.block_hardned_Clay_SLAB_4.Name = yellow stain clay steps
Tile.block_hardned_Clay_SLAB_5.NAME = yellow -green stain clay steps
Tile.block_hardned_Clay_SLAB_6.NAME = Pink dyed clay steps
Tile.block_hardned_Clay_SLAB_7.NAME = Gray stains clay steps
Tile.block_hardned_Clay_SLAB_8.NAME = Light -gray dyeing clay steps
Tile.block_hardned_Clay_SLAB_9.NAME = cyan -chrome clay step step
Tile.block_hardned_Clay_SLAB_10.Name = Purple chromaton clay steps
Tile.block_hardned_Clay_SLAB_11.Name = Blue dyed clay step step
Tile.block_hardned_Clay_SLAB_12.NAME = Brown dyeing clay step steps
Tile.block_hardned_Clay_SLAB_13.NAME = green stain clay steps
Tile.block_hardned_Clay_SLAB_14.Name = Red dyed clay step step
Tile.block_hardned_Clay_SLAB_15.Name = Black staining clay steps
tile.block_hardned_clay_slab_16.name = hardening clay steps
tile.block_hay_stairs.name = Dry grass stairs
tile.block_hay_slab.name = Dry grass steps
tile.block_red_sandstone.default.name = red sandstone
tile.block_red_sandstone.chiseled.name = 錾 錾 red sandstone
tile.block_red_sandstone.smooth.name = smooth red sandstone
tile.block_red_sandstone_slab.name = red sandstone steps
tile.block_red_sandstone_stairs.name = red sandstone stairs
enchantment.imc_enchantment_speed = speed
enchantment.imc_enchantment_Autosmelting = Automatic smelting
enchantment.imc_enchantment_health_draining = increased life limit
enchantment.imc_enchantment_health_bonus = health consumption enchantment.imc_enchantment_water king = Walking on water
Entity.imc.Wildcow.name = Bull
Entity.imc.Wildpig.name = Wild Pig
Entity.imc.Wildsheep.name = Wild Yang
Entity.imc.WildChicken.name = pheasant
Entity.pigman.Name = Pig
Entity.HellHound.name = Hell Hound
Preview of Chinese configuration files
#Configuration file#(Default disable)
"additional options" {
#个
B: all_crops_need_only_one_bonemeal = false
#When sneak, players will not fall down the square boundary (such as falling on the cliff)
B: Cannot_sneak_off_Ledges = TRUE
#(This action can even let players get angry)
B: dangerous_fire = false
#Disable the synthetic table of wooden tools
B: Disable_wooden_tools_recipes = false
#Cannot pick up the square
B: Endermen_dont_pickup_blocks = false
#
B: Hard_recipe_for_horse_armors = TRUE
#Synthetic table
B: Hard_recipe_FOR_NAMETAGS = TRUE
#
B: Hard_recipe_FOR_SADDLS = FALSE
#Can't cut the logs with bare hands
B: LOGS_CANT_BE_HARVESTED_WITH_BARE_HANDS = TRUE
#Only the accurate collection of golden pick can collect the brush box (not the iron pick, the diamond pick)
B: SILK_TOUCH_HARVESTS_MOB_SPAWNERS_FEATUR
#Will not spread
B: vines_dont_spread = false
}
#、, Repair, brewing
"Enchanting, Repairing, Brewing" {
#The automatic melting enchantment on the tool, automatically melted each harvested item (not compatible with accurate collection, can customize scarcity and minimum level)
I: AutoSmelting_enchantment_min_Leveel = 16
B: AutoSMelting_enchantment_ON_TOOLS = FALSE I: AutoSMelting_enchantment_Weighted_Frequency = 2
#On the chest armor, level 1 to 3, add as many hearts as possible to the life bar (customized scarcity and minimum level)
I: Health_bonus_enchantment_min_Leveel = 10
B: health_bonus_enchantment_on_chestplates = true
I: Health_bonus_enchantment_weight_frequency = 3
#The life on the sword is absorbing enchantment, 1 to 2, and the attacker absorbs as many as possible from the target of the hit (custom scarcity and minimum level)
I: Health_draying_enchantment_min_Leveel = 10
B: Health_draying_enchantment_ON_SWords = TRUE
I: Health_draying_enchantment_weight_Frequency = 6
#When you synthesize 2 tools (or weapons/armor) in the workpan, if they are exactly the same on 2 projects, they will retain the enchantment
B: Items_combining_preserves_enchantments = TRUE
#Is as powerful as the speed I potion (can be customized scarcity and minimum level)
I: Speed_enchantment_min_Level = 10
B: Speed_enchantment_ON_BOOTS = false
I: Speed_enchantment_weight_frequency = 6
#The water walking enchantment on the boots allows players to walk on the water (customized scarcity and minimum level) default FALSE, because the original version has Frost Walker
I: Water_walking_enchantment_min_Leveel = 16
B: Water_walking_enchantment_ON_BOOTS = FALSE
I: Water_walking_enchantment_weight_Frequency = 4
}
#Planting and breeding:
"faring and breeding" {
#Animal genetic evolution
B: Animals_genetic_evolution = TRUE
#The average number of generations from wild animals to farm livestock
I: average_number_of_GENERATIONS_FROM_WILD_TO_FARM_ANIMALS = 4
#B b B: BoneMeal_clones_lilyPads = True
#Is effective for the cactus
B: boneMeal_Works_ON_CACTUS = TRUE
#Is effective for sugar cane
B: boneMeal_Works_ON_SUGAR_CANE = TRUE
#The rarity of chicken feathers
I: Chicken_feather_rarity = 9000
#Will leave feathers
B: Chickens_Leave_feathers = TRUE
#, Magma paste or flame powder, cooked having warts to grow
B: GunPowder_magma_cream_or_blaze_powder_Make_Nether_WART_GROW = TRUE
#
B: One_bonemeal_per_sapling = false
#There are more breeding projects
B: pigs_have_more_breeding_items = true
}
#Other improvements
"Miscellaneous Improvements" {{{
#All music discs can be found in the dungeon box
B: all_discs_in_dungeons = true
#All creatures have their corresponding brushing eggs
B: all_mobs_spawn_eggs = false
#All brush boxes can be used in the creative mode
B: all_spawners_in_creative = false
#The arrow inserted on it when the block is destroyed will fall off, and it can be picked up
B: Arrows_drop_when_block_broken = True
#Will never break on the lilies
B: boats_never_break_on_lilyPads = false
#The bookshelf drops yourself instead of a book (you can still get the bookshelf into the workbench to retrieve the book)
B: BOOKSHELES_DROP_THEMSLES = TRUE
#
B: Burning_arrows_Set_fire = False
#采 采 掌 will hurt and lose blood
B: Cacti_HURT_HANDS = TRUE
#There is infinite water
B: cauldrons_have_infinite_water = false
#Command block can be found in the redstone tab of the creative mode
B: Command_block_in_creative_tab = false
#Falling the wooden stick
B: DEAD_BUSHES_DROP_STICKS = FALSE
#You can use scissors to remove the TNT that is ready to explode
B: defuse_tnt_with_shears = true
#The transmitter can put the record into the recorder
B: Dispensers_put_records_in_jukeboxes = TRUE
#Open and close at the same time (this function is not compatible with more mods, if the MOD is detected, it will be automatically disabled)
B: DOUBLE_DORS_OPEN_TOGETHER = TRUE
#Can be filled with a refiner with a bucket
B: Fill_up_bucket_from_caultron = TRUE
#Diamond and gold can be found in the box of the dungeon
B: GOLD_AND_DIMONDS_IN_DUNGEONS = TRUE
#Gold tools and weapons cause more damage (as much as diamonds)
B: increased_gold_damage = false
#Sometimes the wooden stick is dropped
B: Leaves_drop_sticks = TRUE
#
I: Leaves_drop_sticks_Chaance = 5
#Watermelon will generate in more group systems
B: Melon_in_more_biomes = false
#, Boat, mine car and bed can be stacked 16
B: More_stackable_items = false
#Can be accurately collected to harvest the brush box (the biological type has been saved)
B: Silk_touch_harves_mob_SPAWSERS = TRUE
}
#:
"Mobs and DROPS" {
#Little zombie burning during the day
B: baby_zombies_burn = true
#The damage caused by small zombies is lower
B: baby_zombies_deal_less_damage = true
#Bat drop of leather
B: BATS_DROP_LEATHER = FALSE
#Can be generated naturally (the probability that can be customized)
B: Creepers_can_spawn_charged = TRUE I: CHARGED_CREEPER_SPAWN_CHANCE = 5
#Farer can drop TNT (the probability of customable)
B: Creepers_can_drop_tnt = false
I: Creeper_drop_tnt_Chaance = 6
#Zombie pig can be cured like zombie villagers and become pig people.
#They are passive creatures, but they will fight back if they are attacked.You can trade with them, and they sometimes buy armor from you to equip it.And they will drop pork chops after they die.
B: Cure_ZOMBIE_PIGMEN = FALSE
#The tools, swords and armor of creatures are less damaged
B: Dropped_items_less_damaged = TRUE
#Will always drop at least one last shadow pearl
B: Endermen_alway_DROP = FALSE
#Flame damage and explosion can ignite hard work
B: Fire_AND_EXPLOSIONS_CAN_IGNITE_CREEPERS = TRUE
I: Fire_AND_EXPLOSIONS_IGNITE_CREEPER_CHANCE = 5
#Animals killed by the flames will drop cooked meat
B: Fireballs_cook_drops = TRUE
#
B: hell_hounds_breeding = true
#Hell hound generate in hell
B: hell_hounds_spawn_in_Nether = TRUE
I: Hello_hounds_weight_SPAWN_FREQUENCY = 70
#(If more food MOD is installed, this function will be automatically disabled)
B: Mutton_horse_and_Squid_meat = TRUE
#The chance and quantity of horse meat drop
I: horse_meat_drop_chance = 100
I: horse_meat_drop_max = 3
I: horse_meat_drop_min = 1
#The rate and quantity of the drop of squid meat
I: squid_meat_drop_Chaance = 100
I: squid_meat_drop_max = 2
I: squid_meat_drop_min = 1
#Some arrows for killing creatures can be recovered (customized probability)
B: hunters_retrieve_arrows = TRUE#Some arrows for killing creatures can be recovered (customized probability) [The original version hit the creature and cannot be recovered]
I: Retrieve_arrow_Chance = 25
#Will drop 1 or 2 iron blocks (except for their normal drops)
B: Iron_golems_drop_ioron_blocks = false
#Monster can drop their skulls (the probability of customized)
B: MOBS_DROP_SKULLS = FALSE
I: mob_drop_skull_Chance = 10
#Monster refresh ignoring light level
B: mob_spawesters_ignore_light_level = false
#Sometimes the leather is dropped (the probability that can be customized)
I: pig_drop_leather_Chaance = 30
B: pigs_can_drop_leather = true
#Player can turn around (can customize probability)
I: Player_drop_head_Chaance = 10
B: Players_drop_heads = true
#When the monster is generated, it produces a random potion effect (the probability of customized)
I: POTION_EFFECT_ON_MOB_CHANCE = 10
B: POTION_EFFECTS_ON_MOBS = TRUE
#Spider can drop the spider web (can be customized)
I: spider_drop_cobweb_chance = 6
B: Spiders_can_drop_cobweb = TRUE
#Witch drops more types of potions, more frequent
B: Witches_drop_potions = TRUE
#Skeleton drops black bones
I: Wither_skeleton_drop_black_bone_Chance = 30
B: Wither_skeletons_drop_black_bones = TRUE
#
B: Wolves_drop_leather = TRUE
#Zombie pig man dropped cooked pork chop instead of carrion
B: zombie_pigmen_drop_cooked_portchops = false
}
#New item and crafts:
"New items and crafts" {
#Whether to open Edman alloy B: adamantium = true
I: adamantium_ore_frequency = 2
#
B: colord_flower_pots = true
#Can be disassembled into a stick
B: Craft_back_fences_to_Sticks = TRUE
#附 can be made with enchanting items and books
B: Craft_enchant_Books_from_items = TRUE
#Synthesize the complete block with steps
B: Craft_full_blocks_from_slabs = TRUE
#Make ice with water and snow
B: craft_ice_from_water_and_snow = true
#Make ice with ice
B: CRAFT_PACKED_ICE_FROM_ICE = TRUE
#
B: CRAFT_PAPER_FROM_WOOD = TRUE
#Wool can be disassembled into a thread
B: craft_string_from_wool = true
#Wool can be disassembled into a few lines
I: Strings_crafted_from_1_Wool = 4
#
B: craft_water_from_cactus = true
#的
B: craftable_chainmail_armor = true
#, Line can synthesize the spider web
B: craftable_cobweb_blocks = true
#Can synthesize horse armor
B: Craftable_horse_armors = TRUE
#Can synthesize the famous brand
B: craftable_nametags = true
##可以 可以 可以 可以
B: craftable_saddles = true
#Hardrobial clay stairs and steps
B: Hardnet_clay_stairs_and_slabs = TRUE
#Stairs and steps
B: hay_stairs_and_slabs = true
#
B: hunting_knife = true#machete
B: Machetes = TRUE
#Microsoft carpet
B: Microsoft_carpet = TRUE
#T TNT
B: mining_tnt = true
#Hell tile tool
B: Nether_brick_tools = TRUE
#黑 黑 黑
B: obsidian_sword = true
#The chance of falling off the obsidian sword
I: Wither_skeleton_drop_obsidian_sword_Chance = 8
#
B: Poishned_arrows = TRUE
I: PoisoneD_ARROWS_EFFECT_DURATION = 6
#Gift
B: Presents = TRUE
###红
B: Red_sandStone = TRUE
#Reduced vermiculite damage
B: Reduced_flint_damage = TRUE
#Reverse clay block synthesis
B: Reversible_clay_block_craft = TRUE
#Reverse quartz block synthesis
B: Reversible_quartz_block_craft = TRUE
#Reverse snow block synthesis
B: Reversible_snow_block_craft = TRUE
#
B: Small_flint_tools = TRUE
#Melted the armor into a ingot
B: SMELT_ARMOR_BACK_TO_INGOTS = TRUE
#Moisturizing the metal block back ingots
B: SMELT_METAL_BLOCKS_BACK_TO_INGOTS = TRUE
#平 平
B: Smooth_stone_stairs = TRUE
#时间 时间
B: Time_scepter = TRUE
###木
B: wooden_bucket = true
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