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1.12.2 Future MC configuration file Chinese [FMC] Future MC (FUTURE MC) Minecraft Game

2024-12-10 17:50:34|Myriagame |source:minecraft skins

File location: Config Uturemc Uturemc.cfg

Because of the particularity of the configuration file, there may be wrong places, you can give me through comments.(Many, a lot, you want to explode) (So messy, messy, going crazy)

 general {

#Whether the module is displayed in a separate creative pattern label or sorting them into the original label.

B: "Use Vanilla Creative Tabs" = false

"Update aquative" {

#Whether to enable Blue Ice.

B: "Blue Ice" = TRUE

#Whether to enable an nautilus shell.

B: "Nautilus shell" = true

#If the Oceanic Expanse module with an equivalent feature is loaded, the marine function is banned in Future MC.

B: "Oceanic Expanse Compatability" = True

#Whether to enable Trident.

B: Trident = TRUE

############################################## This############################################## This######

##鱼

#---------------------------------------------------------------------------------------------------#

#鱼

############################################## This############################################## This######

Fish {{

#In the effective biological group of fish, the missing biological group is recorded on the console.It is recommended to test the configuration option for testing.B: "Invalid Biome Messages" = False

############################################## This############################################## This######

#Cod

#---------------------------------------------------------------------------------------------------#

#Options

############################################## This############################################## This######

Cod {

#Whether to use this function.

B: enabled = true

#This fish can generate a biological group.

#Format is: modid: biomeid: weight: minimumgroupcount: maximumgroupCount

S: "Valid Biomes" <

Minecraft: frozen_ocean: 15: 3: 6 mincraft: Ocean: 10: 3: 6

Minecraft: Deep_ocean: 10: 3: 6

"

}

############################################## This############################################## This######

#

#---------------------------------------------------------------------------------------------------#

#

############################################## This############################################## This######

Puffer fish {

#Whether to use this function.

B: enabled = true

#This fish can generate a biological group.#Format is: modid: biomeid: weight: minimumgroupcount: maximumgroupCount

S: "Valid Biomes" <

Minecraft: Deep_ocean: 5: 1: 3

"

}

############################################## This############################################## This######

#Salmon

#---------------------------------------------------------------------------------------------------#

#The option of salmon

############################################## This############################################## This######

Salmon {

#Whether to use this function.

B: enabled = true#This fish can generate the biological group system.

#Format is: modid: biomeid: weight: minimumgroupcount: maximumgroupCount

S: "Valid Biomes" <

Minecraft: frozen_ocean: 15: 1: 5

Minecraft: Deep_ocean: 15: 1: 5

Minecraft: River: 5: 1: 5

Minecraft: frozen_river: 5: 1: 5

"

}

############################################## This############################################## This######

#热#热 热

#---------------------------------------------------------------------------------------------------#

#The option of tropical fish

############################################## This############################################## This######

Tropical fish {

#Whether to use this function.

B: enabled = true

#This fish can generate a biological group.

#Format is: modid: biomeid: weight: minimumgroupcount: maximumgroupCount

S: "Valid Biomes" <

Minecraft: Deep_ocean: 25: 8: 8

"

}

}

############################################## This############################################## This######

#去 去###

#--------------------------------------------------------------------------------------------------##peeling the option of the original wood

############################################## This############################################## This######

"Peel the original wood" {{

#Whether to use this function.

B: Acacia = TRUE

#Whether to use this function.

B: Birch = TRUE

#Whether to use this function.

B: "dark oak" = true

#Whether to use this function.

B: jungle = true

#Whether to use this function.

B: OAK = TRUE

#Whether to right -click to use the ax to peel the wood.

B: "Right Click to Strip" = True

#Whether to use this function.

B: spruce = true

} ############################################# This############################################## This########

##木

#---------------------------------------------------------------------------------------------------#

#The option of wood cubes

############################################## This############################################## This######

Wood {{

#Whether to use this function.

B: Acacia = TRUE

#Whether to use this function.

B: Birch = TRUE

#Whether to use this function.

B: "dark oak" = true

#Whether to use this function.

B: jungle = true

#Whether to use this function.

B: OAK = TRUE

#Whether to use this function.

B: SPRUCE = TRUE#Whether this function enables this function.

B: "Stripped Acacia" = TRUE

#Whether to use this function.

B: "Stripped Birch" = TRUE

#Whether to use this function.

B: "Stripped Dark Oak" = TRUE

#Whether to use this function.

B: "Stripped jungle" = true

#Whether to use this function.

B: "Stripped Oak" = TRUE

#Whether to use this function.

B: "Stripped Sprure" = TRUE

}

}

"Village & Pillage" {

#Can the barrel?Intersection

B: barrel = true

#Whether to enable the clock.

B: Bell = TRUE

#Whether to enable a blast furnace.B: "Blast Furnace" = TRUE

#Whether to enable compost barrels.

B: composer = true

#Whether to use new dyes.

B: dyes = true

#Whether to enable an arrow table.

B: "Fletching Table" = TRUE

#Whether to enable the lantern.

B: lantern = true

#Whether to replace the 1.12 villagers' interface with FutureMC's 1.14 villager interface.

B: "New Villager GUI Screen" = True

#Whether to enable pandas.

B: panda = true

#Whether to enable scaffolding cubes.

B: Scaffolding = TRUE

#Whether to enable the smoke furnace.

B: Smoker = TRUE

#Whether to enable grinding quartz.

B: "Smooth Quartz" = TRUE

#Whether to use smooth stones.

B: "Smooth Stone" = TRUE

B: "Suspicious Stew" = TRUE

############################################## This############################################## This#######

#---------------------------------------------------------------------------------------------------#

#'S option

############################################## This############################################## This######

Bamboo {

#Whether to use this function.

B: enabled = true

#Whether to adjust the collision box.

B: "Tight Bounding Box" = FALSE

}

############################################## This############################################## This######

###

#---------------------------------------------------------------------------------------------------#

#The option of a bonfire

############################################## This############################################## This######

Bonfire {

#Ar whether to step on the bonfire will be injured.B: "DOES DAMAGE" = TRUE

#Whether to use this function.

B: enabled = true

#Whether the bonfire can cook food.

B: Functionality = TRUE

}

############################################## This############################################## This######

#制 制 制

#---------------------------------------------------------------------------------------------------#

#The option of the drawing table

############################################## This############################################## This######

"Cartography Table" {{

#Whether to use this function.

B: enabled = true

#Whether you can use FutureMC's GUI.

B: Functionality = TRUE

}

############################################## This############################################## This########

#---------------------------------------------------------------------------------------------------#

#'S option

############################################## This############################################## This######

Ya Che Chrysanthemum {

#Whether to use this flower.

B: enabled = true

#The lower value means that there are less flowers.Set to 0 to disable the generation.

#Minimum value: 0.0

#Maximum value: 1.0

D: "spawn rate" = 0.5

}

############################################## This############################################## This######

#

#---------------------------------------------------------------------------------------------------#

#The option of the sand wheel

############################################## This############################################## This###### sand wheel {

#Whether to use this function.

B: enabled = true

#Whether the sand wheel can be used to repair/relieve the enchantment.

B: Functionality = TRUE

}

############################################## This############################################## This######

#

#---------------------------------------------------------------------------------------------------#

#

############################################## This############################################## This######

"Lily of the value" {{

#Whether to use this flower.

B: enabled = true

#The lower value means that there are less flowers.Set to 0 to disable the generation.

#Minimum value: 0.0

#Maximum value: 1.0 d: "spawn rate" = 0.5

}

############################################## This############################################## This######

#Weaving machine

#---------------------------------------------------------------------------------------------------#

#The option of the weaving machine

############################################## This############################################## This######

Weaving machine {

#Whether to use this function.

B: enabled = true

#Whether the weaving machine can be used to make flags.

B: Functionality = TRUE

}

############################################## This############################################## This######

#新#新

#---------------------------------------------------------------------------------------------------#

#/Disable any new living door from 1.14 ################################################################################## This###################

"New Trapdoors" {

#Whether to use this function.

B: Acacia = TRUE

#Whether to use this function.

B: Birch = TRUE

#Whether to use this function.

B: "dark oak" = true

#Whether to use this function.

B: jungle = true

#Whether to use this function.

B: spruce = true

}

############################################## This############################################## This######

#新 新 新 新 新

#---------------------------------------------------------------------------------------------------#

#/Disable any new announcement from 1.14

############################################## This############################################## This###### "New Signs" {

#Whether to use this function.

B: Acacia = TRUE

#Whether to use this function.

B: Birch = TRUE

#Whether to use this function.

B: "dark oak" = true

#Whether to use this function.

B: jungle = true

#Whether to use this function.

B: spruce = true

}

############################################## This############################################## This######

#新 新

#---------------------------------------------------------------------------------------------------#

#/Disable any new wall from 1.14

############################################## This############################################## This###### "New Walls" {{

#Whether to use this function.

B: Andesite = TRUE

#Whether to use this function.

B: Brick = TRUE

#Whether to use this function.

B: Diorite = TRUE

#Whether to use this function.

B: granite = true

#Whether to use this function.

B: "Mossy Stone" = TRUE

#Whether to use this function.

B: "Nether Brick" = TRUE

#Whether to use this function.

B: "Red Nether Brick" = TRUE

#Whether to use this function.

B: "Red Sandstone" = TRUE

#Whether to use this function.B: Sandstone = TRUE

#Whether to use this function.

B: "Stone Brick" = TRUE

}

############################################## This############################################## This######

#Forging platform

#---------------------------------------------------------------------------------------------------#

#Forging desk options

############################################## This############################################## This######

"Smithing table" {

#Whether to use this function.

B: enabled = true

#Whether you can use FutureMC's GUI.

B: Functionality = TRUE

}

############################################## This############################################## This######

#

#--------------------------------------------------------------------------------------------------##The option of cutting stone machine

############################################## This############################################## This######

Stone cutter {

#Whether to use the stone cutting machine.

B: enabled = true

#The stone machine can be used to cut the square.

B: Functionality = TRUE

#When Jei is installed and this option is True, a formula button will be added to the GUI of FutureMC.

B: "Recipe Button" = TRUE

}

############################################## This############################################## This######

#

#---------------------------------------------------------------------------------------------------#

#The options of the sweetness fruit

############################################## This############################################## This######

"Berry Bush" {#Whether to enable sweet jelly fruit shrubs.Disable this function will also disable sweet jurisdiction.

B: enabled = true

#The lower value means that there are fewer sweet jelly fruit shrubs.Set to 0 to disable the generation.

#Minimum value: 0.0

#Maximum value: 1.0

D: "spawn rate" = 0.5

#The sweet jelly fruit shrubs in the world have sweet jelly.

B: "Spawn with Berries" = false

}

############################################## This############################################## This######

#

#---------------------------------------------------------------------------------------------------#

#The option of withering rose

############################################## This############################################## This######

"Wither Rose" {

#Whether to use withered roses.

B: ENABLED = TRUE#lower value means that less flowers are generated.Set to 0 to disable the generation.

#Minimum value: 0.0

#Maximum value: 1.0

D: "spawn rate" = 0.5

}

}

"Iron Golem" {

#The "cracks" will appear when the health is reduced.

B: Crack = TRUE

#The iron puppet can be repaired and treated with iron ingots.

B: "Healing with Iron Ingots" = TRUE

}

}

"Nether Update" {

#Whether to enable decorative chain cubes.

B: Chain = TRUE

#Whether to enable the ability to switch the game mode by pressing F3+F4.

B: "Game Mode Switcher" = TRUE

#Whether to use ancient wreckage and ancient wreckage equipment.

B: Netherite = TRUE

#Whether to add (only creative mode) Pigstep music record.

B: pigstep = true

#Whether to use scissors to remove the pumpkin from the snowman.

B: "Snow Golem Shearing" = TRUE

#Whether to enable (only creative mode) soul torch.

B: "Soul Fire Lantern" = TRUE

#Whether to enable (only creative mode) soul torch.

B: "SOUL FIRE TORECH" = TRUE#Whether to enable (only creation) soul soil.

B: "soul soil" = true

############################################## This############################################## This######

#Ancient wreckage

#---------------------------------------------------------------------------------------------------#

#An option generated by ancient wreckage

############################################## This############################################## This######

"Ancient Debris" {

############################################## This############################################## This######

#1 (ordinary)

#---------------------------------------------------------------------------------------------------#

#Ex of the ancient wreckage veins in hell

############################################## This############################################## This######

"Vein 1 (normal)" {{

#Whether to use this function.

B: enabled = true

#This ore can generate the maximum Y coordinate.

I: "Maximum Y Level" = 128#The minimum Y coordinate that can be generated by this ore.

I: "minimum y level" = 16

#The maximum number of ore in each vein.

I: size = 2

#The number of veins to be generated in each block.

I: "vein count" = 1

}

############################################## This############################################## This######

#2 (laparus stone style)

#---------------------------------------------------------------------------------------------------#

#The option of the ancient wreckage veins in Hell in hell

############################################## This############################################## This######

"Vein 2 (Lapis-Style)" {

#Ore can generate average Y coordinate.

I: Baseline = 16

#Whether to use this function.B: enabled = true

#The maximum number of ore in each vein.

I: size = 3

#Ore can generate the positive and negative diffusion value of the benchmark Y coordinate.

I: spread = 8

#The number of veins to be generated in each block.

I: "vein count" = 1

}

}

############################################## This############################################## This######

###黑

#---------------------------------------------------------------------------------------------------#

#Blackstone and Blackstone for Options

############################################## This############################################## This######

Blackstone {

#Whether to use this function.

B: enabled = true

############################################## This############################################## This######

##

#--------------------------------------------------------------------------------------------------##----

############################################## This############################################## This######

Generation {{

#Whether to use this function.

B: enabled = true

#This ore can generate the maximum Y coordinate.

I: "maximum y level" = 128

#This ore can generate minimum Y coordinates.

I: "minimum y level" = 16

#The maximum number of ore in each vein.

I: size = 2

#The number of veins to be generated in each block.

I: "vein count" = 1

}

}

}