2024-12-10 17:50:34|Myriagame |source:minecraft skins
File location: Config Uturemc Uturemc.cfg
Because of the particularity of the configuration file, there may be wrong places, you can give me through comments.(Many, a lot, you want to explode) (So messy, messy, going crazy)
general {#Whether the module is displayed in a separate creative pattern label or sorting them into the original label.
B: "Use Vanilla Creative Tabs" = false
"Update aquative" {
#Whether to enable Blue Ice.
B: "Blue Ice" = TRUE
#Whether to enable an nautilus shell.
B: "Nautilus shell" = true
#If the Oceanic Expanse module with an equivalent feature is loaded, the marine function is banned in Future MC.
B: "Oceanic Expanse Compatability" = True
#Whether to enable Trident.
B: Trident = TRUE
############################################## This############################################## This######
##鱼
#---------------------------------------------------------------------------------------------------#
#鱼
############################################## This############################################## This######
Fish {{
#In the effective biological group of fish, the missing biological group is recorded on the console.It is recommended to test the configuration option for testing.B: "Invalid Biome Messages" = False
############################################## This############################################## This######
#Cod
#---------------------------------------------------------------------------------------------------#
#Options
############################################## This############################################## This######
Cod {
#Whether to use this function.
B: enabled = true
#This fish can generate a biological group.
#Format is: modid: biomeid: weight: minimumgroupcount: maximumgroupCount
S: "Valid Biomes" <
Minecraft: frozen_ocean: 15: 3: 6 mincraft: Ocean: 10: 3: 6
Minecraft: Deep_ocean: 10: 3: 6
"
}
############################################## This############################################## This######
#
#---------------------------------------------------------------------------------------------------#
#
############################################## This############################################## This######
Puffer fish {
#Whether to use this function.
B: enabled = true
#This fish can generate a biological group.#Format is: modid: biomeid: weight: minimumgroupcount: maximumgroupCount
S: "Valid Biomes" <
Minecraft: Deep_ocean: 5: 1: 3
"
}
############################################## This############################################## This######
#Salmon
#---------------------------------------------------------------------------------------------------#
#The option of salmon
############################################## This############################################## This######
Salmon {
#Whether to use this function.
B: enabled = true#This fish can generate the biological group system.
#Format is: modid: biomeid: weight: minimumgroupcount: maximumgroupCount
S: "Valid Biomes" <
Minecraft: frozen_ocean: 15: 1: 5
Minecraft: Deep_ocean: 15: 1: 5
Minecraft: River: 5: 1: 5
Minecraft: frozen_river: 5: 1: 5
"
}
############################################## This############################################## This######
#热#热 热
#---------------------------------------------------------------------------------------------------#
#The option of tropical fish
############################################## This############################################## This######
Tropical fish {
#Whether to use this function.
B: enabled = true
#This fish can generate a biological group.
#Format is: modid: biomeid: weight: minimumgroupcount: maximumgroupCount
S: "Valid Biomes" <
Minecraft: Deep_ocean: 25: 8: 8
"
}
}
############################################## This############################################## This######
#去 去###
#--------------------------------------------------------------------------------------------------##peeling the option of the original wood
############################################## This############################################## This######
"Peel the original wood" {{
#Whether to use this function.
B: Acacia = TRUE
#Whether to use this function.
B: Birch = TRUE
#Whether to use this function.
B: "dark oak" = true
#Whether to use this function.
B: jungle = true
#Whether to use this function.
B: OAK = TRUE
#Whether to right -click to use the ax to peel the wood.
B: "Right Click to Strip" = True
#Whether to use this function.
B: spruce = true
} ############################################# This############################################## This########
##木
#---------------------------------------------------------------------------------------------------#
#The option of wood cubes
############################################## This############################################## This######
Wood {{
#Whether to use this function.
B: Acacia = TRUE
#Whether to use this function.
B: Birch = TRUE
#Whether to use this function.
B: "dark oak" = true
#Whether to use this function.
B: jungle = true
#Whether to use this function.
B: OAK = TRUE
#Whether to use this function.
B: SPRUCE = TRUE#Whether this function enables this function.
B: "Stripped Acacia" = TRUE
#Whether to use this function.
B: "Stripped Birch" = TRUE
#Whether to use this function.
B: "Stripped Dark Oak" = TRUE
#Whether to use this function.
B: "Stripped jungle" = true
#Whether to use this function.
B: "Stripped Oak" = TRUE
#Whether to use this function.
B: "Stripped Sprure" = TRUE
}
}
"Village & Pillage" {
#Can the barrel?Intersection
B: barrel = true
#Whether to enable the clock.
B: Bell = TRUE
#Whether to enable a blast furnace.B: "Blast Furnace" = TRUE
#Whether to enable compost barrels.
B: composer = true
#Whether to use new dyes.
B: dyes = true
#Whether to enable an arrow table.
B: "Fletching Table" = TRUE
#Whether to enable the lantern.
B: lantern = true
#Whether to replace the 1.12 villagers' interface with FutureMC's 1.14 villager interface.
B: "New Villager GUI Screen" = True
#Whether to enable pandas.
B: panda = true
#Whether to enable scaffolding cubes.
B: Scaffolding = TRUE
#Whether to enable the smoke furnace.
B: Smoker = TRUE
#Whether to enable grinding quartz.
B: "Smooth Quartz" = TRUE
#Whether to use smooth stones.
B: "Smooth Stone" = TRUE
B: "Suspicious Stew" = TRUE
############################################## This############################################## This#######
#---------------------------------------------------------------------------------------------------#
#'S option
############################################## This############################################## This######
Bamboo {
#Whether to use this function.
B: enabled = true
#Whether to adjust the collision box.
B: "Tight Bounding Box" = FALSE
}
############################################## This############################################## This######
###
#---------------------------------------------------------------------------------------------------#
#The option of a bonfire
############################################## This############################################## This######
Bonfire {
#Ar whether to step on the bonfire will be injured.B: "DOES DAMAGE" = TRUE
#Whether to use this function.
B: enabled = true
#Whether the bonfire can cook food.
B: Functionality = TRUE
}
############################################## This############################################## This######
#制 制 制
#---------------------------------------------------------------------------------------------------#
#The option of the drawing table
############################################## This############################################## This######
"Cartography Table" {{
#Whether to use this function.
B: enabled = true
#Whether you can use FutureMC's GUI.
B: Functionality = TRUE
}
############################################## This############################################## This########
#---------------------------------------------------------------------------------------------------#
#'S option
############################################## This############################################## This######
Ya Che Chrysanthemum {
#Whether to use this flower.
B: enabled = true
#The lower value means that there are less flowers.Set to 0 to disable the generation.
#Minimum value: 0.0
#Maximum value: 1.0
D: "spawn rate" = 0.5
}
############################################## This############################################## This######
#
#---------------------------------------------------------------------------------------------------#
#The option of the sand wheel
############################################## This############################################## This###### sand wheel {
#Whether to use this function.
B: enabled = true
#Whether the sand wheel can be used to repair/relieve the enchantment.
B: Functionality = TRUE
}
############################################## This############################################## This######
#
#---------------------------------------------------------------------------------------------------#
#
############################################## This############################################## This######
"Lily of the value" {{
#Whether to use this flower.
B: enabled = true
#The lower value means that there are less flowers.Set to 0 to disable the generation.
#Minimum value: 0.0
#Maximum value: 1.0 d: "spawn rate" = 0.5
}
############################################## This############################################## This######
#Weaving machine
#---------------------------------------------------------------------------------------------------#
#The option of the weaving machine
############################################## This############################################## This######
Weaving machine {
#Whether to use this function.
B: enabled = true
#Whether the weaving machine can be used to make flags.
B: Functionality = TRUE
}
############################################## This############################################## This######
#新#新
#---------------------------------------------------------------------------------------------------#
#/Disable any new living door from 1.14 ################################################################################## This###################
"New Trapdoors" {
#Whether to use this function.
B: Acacia = TRUE
#Whether to use this function.
B: Birch = TRUE
#Whether to use this function.
B: "dark oak" = true
#Whether to use this function.
B: jungle = true
#Whether to use this function.
B: spruce = true
}
############################################## This############################################## This######
#新 新 新 新 新
#---------------------------------------------------------------------------------------------------#
#/Disable any new announcement from 1.14
############################################## This############################################## This###### "New Signs" {
#Whether to use this function.
B: Acacia = TRUE
#Whether to use this function.
B: Birch = TRUE
#Whether to use this function.
B: "dark oak" = true
#Whether to use this function.
B: jungle = true
#Whether to use this function.
B: spruce = true
}
############################################## This############################################## This######
#新 新
#---------------------------------------------------------------------------------------------------#
#/Disable any new wall from 1.14
############################################## This############################################## This###### "New Walls" {{
#Whether to use this function.
B: Andesite = TRUE
#Whether to use this function.
B: Brick = TRUE
#Whether to use this function.
B: Diorite = TRUE
#Whether to use this function.
B: granite = true
#Whether to use this function.
B: "Mossy Stone" = TRUE
#Whether to use this function.
B: "Nether Brick" = TRUE
#Whether to use this function.
B: "Red Nether Brick" = TRUE
#Whether to use this function.
B: "Red Sandstone" = TRUE
#Whether to use this function.B: Sandstone = TRUE
#Whether to use this function.
B: "Stone Brick" = TRUE
}
############################################## This############################################## This######
#Forging platform
#---------------------------------------------------------------------------------------------------#
#Forging desk options
############################################## This############################################## This######
"Smithing table" {
#Whether to use this function.
B: enabled = true
#Whether you can use FutureMC's GUI.
B: Functionality = TRUE
}
############################################## This############################################## This######
#
#--------------------------------------------------------------------------------------------------##The option of cutting stone machine
############################################## This############################################## This######
Stone cutter {
#Whether to use the stone cutting machine.
B: enabled = true
#The stone machine can be used to cut the square.
B: Functionality = TRUE
#When Jei is installed and this option is True, a formula button will be added to the GUI of FutureMC.
B: "Recipe Button" = TRUE
}
############################################## This############################################## This######
#
#---------------------------------------------------------------------------------------------------#
#The options of the sweetness fruit
############################################## This############################################## This######
"Berry Bush" {#Whether to enable sweet jelly fruit shrubs.Disable this function will also disable sweet jurisdiction.
B: enabled = true
#The lower value means that there are fewer sweet jelly fruit shrubs.Set to 0 to disable the generation.
#Minimum value: 0.0
#Maximum value: 1.0
D: "spawn rate" = 0.5
#The sweet jelly fruit shrubs in the world have sweet jelly.
B: "Spawn with Berries" = false
}
############################################## This############################################## This######
#
#---------------------------------------------------------------------------------------------------#
#The option of withering rose
############################################## This############################################## This######
"Wither Rose" {
#Whether to use withered roses.
B: ENABLED = TRUE#lower value means that less flowers are generated.Set to 0 to disable the generation.
#Minimum value: 0.0
#Maximum value: 1.0
D: "spawn rate" = 0.5
}
}
"Iron Golem" {
#The "cracks" will appear when the health is reduced.
B: Crack = TRUE
#The iron puppet can be repaired and treated with iron ingots.
B: "Healing with Iron Ingots" = TRUE
}
}
"Nether Update" {
#Whether to enable decorative chain cubes.
B: Chain = TRUE
#Whether to enable the ability to switch the game mode by pressing F3+F4.
B: "Game Mode Switcher" = TRUE
#Whether to use ancient wreckage and ancient wreckage equipment.
B: Netherite = TRUE
#Whether to add (only creative mode) Pigstep music record.
B: pigstep = true
#Whether to use scissors to remove the pumpkin from the snowman.
B: "Snow Golem Shearing" = TRUE
#Whether to enable (only creative mode) soul torch.
B: "Soul Fire Lantern" = TRUE
#Whether to enable (only creative mode) soul torch.
B: "SOUL FIRE TORECH" = TRUE#Whether to enable (only creation) soul soil.
B: "soul soil" = true
############################################## This############################################## This######
#Ancient wreckage
#---------------------------------------------------------------------------------------------------#
#An option generated by ancient wreckage
############################################## This############################################## This######
"Ancient Debris" {
############################################## This############################################## This######
#1 (ordinary)
#---------------------------------------------------------------------------------------------------#
#Ex of the ancient wreckage veins in hell
############################################## This############################################## This######
"Vein 1 (normal)" {{
#Whether to use this function.
B: enabled = true
#This ore can generate the maximum Y coordinate.
I: "Maximum Y Level" = 128#The minimum Y coordinate that can be generated by this ore.
I: "minimum y level" = 16
#The maximum number of ore in each vein.
I: size = 2
#The number of veins to be generated in each block.
I: "vein count" = 1
}
############################################## This############################################## This######
#2 (laparus stone style)
#---------------------------------------------------------------------------------------------------#
#The option of the ancient wreckage veins in Hell in hell
############################################## This############################################## This######
"Vein 2 (Lapis-Style)" {
#Ore can generate average Y coordinate.
I: Baseline = 16
#Whether to use this function.B: enabled = true
#The maximum number of ore in each vein.
I: size = 3
#Ore can generate the positive and negative diffusion value of the benchmark Y coordinate.
I: spread = 8
#The number of veins to be generated in each block.
I: "vein count" = 1
}
}
############################################## This############################################## This######
###黑
#---------------------------------------------------------------------------------------------------#
#Blackstone and Blackstone for Options
############################################## This############################################## This######
Blackstone {
#Whether to use this function.
B: enabled = true
############################################## This############################################## This######
##
#--------------------------------------------------------------------------------------------------##----
############################################## This############################################## This######
Generation {{
#Whether to use this function.
B: enabled = true
#This ore can generate the maximum Y coordinate.
I: "maximum y level" = 128
#This ore can generate minimum Y coordinates.
I: "minimum y level" = 16
#The maximum number of ore in each vein.
I: size = 2
#The number of veins to be generated in each block.
I: "vein count" = 1
}
}
}
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