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How to adjust the rendering of the Mekanism pipe and multi -block structure to increase the number of game frames [MEK]

2024-12-10 17:50:36|Myriagame |source:minecraft skins

How to adjust the rendering of the Mekanism pipe and multi -block structure to increase the number of game frames

The MC version here is 1.20.1, the forge version is 47.3.0, and the MEKANISM version is 10.4.9

MEKANISM is usually a decline in frame number due to multi -party structure, rendering of pipelines. To solve this problem, you need to adjust it within the client and turn off the rendering.

First, close the cable, rendering of pipelines.

Cables, animation rendering of pipelines such as: flash green light of energy cables, transmission effects of items of items, fluids, mechanical pipeline transmission of different color fluids, liquid flash corresponding to color light, etc.

The step is to open the config folder in the MINECRAFT folder (light and shadow folder, the material bag folder, the Mode folder in it), and then open the Mekanism folder inside, and open the client.toml with a notepad.

Find this configuration:

# If true, do reader cables/ pipes/ tubes as transparent and do't render their content.Show)

OPAQUETRANSMITERS = FALSE

Change the following FALSE to True, and you can turn off the pipeline to render.

(No rendering cable and pipeline)

Second, adjust the distance of multi -block structure rendering.

Multi -party animation rendering such as: fission reactor, the water level in the thermal distillation tower, the steam effect of the thermal boiler and the steam turbine, the blade animation of the steam turbine, the entire wind power generator, etc.

The step is to open the config folder in the MINECRAFT folder (light and shadow folder, the material bag folder, the Mode folder in it), and then open the Mekanism folder inside, and open the client.toml with a notepad.

Find this configuration:

#Range at a which tile entity renderer's added by mekanism can render at, for exmple the contents of Multiblocks. Vanilla defaults the rendering range for 64 F 64 F 64 F 64 F OR MOST BLOCKS, But Users a Range of 256 for Beacons and End Gateways. (By defaultThe rendering range of TER is 64 for most blocks, but the use range of the beacon and the last road door is 256.

#Range: 1 ~ 1024

terrange = 256

Here, the following TERRANGE = 256 is changed to Terrange = 4, that is, the player must render the multi -block structure from the 4th grid of the multi -party fast structure center.

(This Terrange refers to the multi -block structure of the player's distance from the center of the multi -party fast structure. The default is 256 here, but the distance of the multi -party structure of MEK is 64, that is, the distance between the 64 grid of the multi -party fast structure center is just the distance.The multi -square structure of the MEK began to render MEK, which is also the root cause of "multi -square structures should be built far away from home, so as not to get stuck" in the community comment area.

(No rendering steam turbine picture)