2024-12-10 17:50:38|Myriagame |source:minecraft skins
Brief description of content
This is an explanation of each setting option in the configuration file of "Life Season: Apple Edition" in version 1.18.2.Only played 1.18.2, but other versions should not be changed.
Configuration file of this module
Here will introduce the number of configuration files and the precautions when editing.
Configuration file location
There are two configuration files of this module,
One is [SOLAPPLEPIE-CLIENT] in [Config].
One in the archive world folder [ServerConfig] in [Save], the name is [SolapplePie-Server].
Configuration Note
The configuration file you edit may fail and lose.
(1) The binding version in [Config] will generate the default [soLapplePie-Client] every time you create a new version.
Therefore, you need to copy the [SOLAPPLEPIE-CLIENT] file that you have set, and the content you set will take effect.
(2) The configuration files in [SAVE] will follow the archive. Each time the archive is created, the [SoLapplePie-Server] is also the default
Therefore, you need to copy the [SOLAPPLEPIE-Server] file that you have set, and the content you set will take effect.
(3) In order to ensure that the configuration of your own settings will not disappear suddenly, it is recommended to frequently backup into a fixed folder, especially [Solapplepie-Server].
Configuration option description
Next, each setting item of the file is briefly explained.
The first is the two options of the [Solapplepie-Client] file in Config.
[Miscellaneous]
isfoodtooltipenabled = true
If the option is true, [Food Item] will show in the tool prompt: the last time they are eaten, and their current contribution to diversity scores.
ShouldshowInactiveBeneFits = TRUE
If this option is true, in addition to the gain attributes and BUFF you have obtained, [Food Book] also lists the gain attributes and BUFF you haven't obtained.
The second is to simply explain the [Solapplepie-Client] file specified in the Save file
[Benefits]
Level score list
Thresholds = [2.0, 5.0, 7.0, 10.0, 15.0, 20.0, 25.0, 30.0, 35.0, 40.0, 45.0, 50.0, 60.0, 70.0, 80.0, 100.0]
【Gain】
#Food diversity score, level score list, arranged in the elevation sequence.When the player’s food diversity score reaches a specific level score,
#They will get the corresponding gain with the level score.
Example
If the level score is like this: Thresholds = [2.0, 5.0, 7.0, 10.0, 15.0, 20.0, 25.0, 30.0, 35.0, 45.0, 50.0, 60.0, 70.0, 80.0, 100.0]
In the game, you eat all kinds of food, and the diversity scores have reached 22.0 points, then the six levels corresponding to the six levels of 2.0, 5.0, 7.0, 10.0, 15.0, 20.0 will take effect, and it will be on the player.
Level gain list
Benefitsunparset = ["Effect, Speed, 0", "Attribute, GENERIC.MAX_Health, 1", "Attribute, GENERIC.MAX_HEALTH, 1; Effect, Haste, 0", "Attribute, Gen, Gen Eric.max_health, 1; Effect, Streingth,0 "]
This is a list of gain effects corresponding to each level score, which corresponds to the settings of the THRESHOLDS item above.
The gain setting format of each level is "Effect, 1"
Or "effect, 1; effect, 2" or "effect, 1; effect, 2; effect, 3"
At the same time, each level gain setting format is separated by comma.
Example
The above BenefitsunParsed item has set up the gain effect of 4 levels, which is combined with the above Thresholds item.
When the level score reaches 2.0, the level 1 gain effect is given.
When the level score reaches 5.0, the maximum health is 1 point.At the same time, the effect of all score levels before 5.0.
When the level score reaches 7.0, the maximum health is 1 point, and the effect of urgent potion is given level 1.At the same time, the effect of all score levels before 7.0.
When the level score reaches ..........
Example of gain effect type:
The current configuration limit is relatively large
It can only be set up, the percentage growth can not be set, and how many times the multiplication can be set.
Attribute effect:
Maximum health: generic.max_health
Player default: 20
Player maximum life value range: 1 ~ 1024
Rejection resistance: GENERIC.KNOCKBACK_RESISTANCE
Removal resistance range: 0 ~ 1, the next alloy in the game gives 1 clicks to refund resistance, converted into 0.1 here.
In other words, the next alloy set will be given up to 0.4, that is, 40%of the repeat resistance.
Movement speed: geneic.movement_speed
Player default: 0.7
Scope of value: 0 ~ 1024
Estimation of effect: If the value is set to 0.02, the effect is the same as the 1 -level speed potion.Set up to 0.02, the effect is the same as the 2 -level speed potion.In fact, it should be set to 0.2 to the same speed as the 1st speed. It is estimated that the configuration file is bug.
Attack speed: generic.attack_speed
The number of times you can attack every second
Player default: 4
Take ordinary items and attack 4 times per second.
Take a diamond sword, attack 1.6 full attacks per second, and take the ax of the wooden ax 0.9 times per second.Diamond sword attack speed 1.6
Effect analysis: If the current attribute gain of the player is -2.4 attack speed, the attack speed of the item is only equivalent to the diamond sword.And the sword and the ax cannot be cooled, and they cannot fight with the sword, ax and other attacks!
Lucky value: generic.luck
Player default: 0
Scope of value: -1024 ~ 1024
Attack power: GENERIC.ATTAMAGE
Player default: 1
Scope of value: 0 ~ 2048
Armor: GENERIC.ARMOR
Player default: 0
Scope of value: 0 ~ 30
Need the attribute repair module to break the limit
Armor toughness: generic.armor_toughness
Player default: 0
Scope of value: 0 ~ 20
When the player's injury is relatively large, the armor's ability to resist the damage will be reduced.
The toughness of the armor helps armor, causing the armor to work on high damage.
I will write here for the time being, and the effect of the potion effect, and the role and effect of other configuration options are not finished .... I have time to write.
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