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On advanced control: the status, new application and prospects of the redstone system

2024-12-10 17:50:47|Myriagame |source:minecraft skins

This tutorial is set by the author's setting without permission.

The status quo of the redstone system

Redstone system, as the original MC "most intelligent" and the best control system with MOD compatibility, its role in automation cannot be ignored

However, I recently entered the pit GTNH. When looking for nuclear power swing, I accidentally found a problem

That is, there are very few automation design using the redstone system as the control core

Some people will say: "Ah redstone system occupies so much, there are sfm and OC small chassis!"

At this time, it is the land of the MOD of PR: not only a large number of simplified doors, but even the "real integrated circuit" such as IC Gate to greatly reduce the space cost of red stone control

However, people controlled by redstone are still rare. I have almost unheard of people who use IC doors, all of which are OCSFM.

There are fewer GTNH -related tutorials on Encyclopedia. Here

It involves the tutorial of mid -to -high -end automation, and I have already exposed to SFM or OC

The only one who involves PR is the characteristics of borrowing redstone alloy wires that will not be destroyed by the high temperature reactor

There are very few other MODs using PR to make red stones, not to mention that most of the integrated packages do not look at PR at all, and do not add the MOD list at all

The summary is that automated players (or even the integration package authors) often do not take PR in their eyes, and even the alternative plan will not be considered. They prefer SFM and OC

So, what is the reason?

After a simple study, I found out where the possible reason is

The first is the characteristics of the two control system itself

Both SFM and OC have a commonality. They both adopt a "programming" form to automate control

But this is not the point, the point is the special convenience brought by this form

"Programming", or I am more accustomed to call it "process"

These control methods have turned the entire production control process into a series of control operations, making the control stable and easy to understand

The simplest example is the strong cold power control of IC2. The timing of the fuel stick and the cooling unit is always difficult to regulate, and the process control is perfectly cope.

In contrast

As a logical processing, a simple and simple redstone line cannot achieve even a little more complicated information processing, and the redstone treatment itself has a strong instantability, that is, almost all control behaviors are based on the input.Changing and changing, it is not easy to have different reactions like OC and SFM when receiving the same input.

Although there is an analog signal system, it can still be inferior to the OC that can complete all controlled OCs in a case. Moreover, the OC code can be copied, and the redstone logic system is not a built by everyone.

Secondly, the popularity of different control systems

Compared with the simple and easy -to -understand SFM graphics interface, the redstone system is often considered "difficult to understand" and "toy of smart people"

This often causes players to reject the core of controlling red stone, and the more advanced systems, the more exclusive

Therefore, in the MOD package formed by everyone, it is not easy to see PR, let alone use PR to make the core control system of redstone core

Over time, using the redstone system to control this choice gradually withdrew from the mainstream automation control, and instead becomes a hard requirement for some automated challenges (such as a bunch of challenges of BOT)

From this we can understand the reason why the redstone system is unbelievable, and therefore, we also came to a seemingly correct conclusion: Redstone is not suitable for advanced control

New hope of process control

However, is the disadvantage of the redstone system really not broken?

The RS memory brings hope to the advanced control of the redstone system

The ability to store information itself will become the core of control

Maybe some people will say, "There are only two states of the RS memory, can you only control two steps?"

Yes, but I can use multiple RS memory

Let me show you a picture first

This is the design of the use of the redstone system to use the redstone system to control the strong cold reactor control. The implementation effect in the IC door is as follows

It is definitely meaningless to look at the overall overall. After all, the details cannot be seen clearly. Let us come to the most basic minimum component. I call it a "process unit"

This is the most basic control component

A RS door, and a matching single pulse outputer (a pulse of the redstone signal from low to high from low to high) (the one in the output port below is matched with the next RS door)

I am used to treating the output output of the RS door as a machine control port. When this mouth has a signal output, some machines start working

Obviously, the need for entering this mode is to have a signal output of the down output of the previous RS door (I generally understand this state as the corresponding process of the door has been completed)

The role of a single pulse output is to prevent the continuous signal of the previous RS door.

The input port on the right is the reset signal input port. If there is a high signal, it means that the process has been completed and can be transferred to the next step.If necessary, you can also install a single pulse outputer at this time to return to the picture above

The core of this system suddenly became clear at once

3 RS doors are connected in series, of which only one RS door is in the activation state, and the corresponding unit activation

After the process was completed, the RS door received a closed signal to stop activating the crew, and at the same time sent the activation signal to the next RS door for the next stage.

Isn't this programmatic?

Process control advantages and disadvantages comparison

Compared with this method, compared with OC, although the operation is slightly cumbersome, everyone can customize according to their own needs

The OC programming requires a certain LUA foundation, and the threshold is relatively high

Compared with SFM, I think it should be victorious, because the writing of SFM itself is not convenient, and if there is a control system with the same demand, it must be repeatedly written. On the contrary

As a result, the status of the redstone system is almost flat with OC and SFM

Future Outlook

Various difficulty automation (such as one IC pile two kinds of fuel rods and even more originals that need to be replaced, even durable reflective boards, such as the disappearance of disappearing)

It is generally considered to be done with OC, CC, SFM, etc.

However, the emergence of redstone flow control has made things turn around

The process of its itself makes us no longer have to face a lot of code or modules, and the function of the IC workbench makes the design inspection more convenient and convenient.

I believe that in the future, the redstone system will have a wider application application

Remark:

This tutorial is only used as the development record and core principles of the system

As for the specific application that has been developed, it will be placed in the tutorials of each MOD