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1.16+ forge version, ". TOML" format configuration file roughly introduces transmitting stone monument/finger.

2024-12-10 17:50:50|Myriagame |source:minecraft skins

This tutorial is set by the author to use the CC by-NC protocol.

#Based on 1.18.2, forge version.Reproduced, follow the CC: by-NC protocol.The reading order is, first comment, then the modified configuration.

#"#" Is a note, and Chinese is directly translated by me based on the original text. Please point out inaccurate."/" Is different translations in the same sentence, which is easy to understand."=" Is a modified value.

[XPCOST] [Experience Consumption]

#Set to true if experience, the most of the more extensive, is be used to enCourage Other MetHort-Distance Avel.

#If you want to consume the experience, please set it to "true", which means that the closer the distance, the more experience consumption.This will be used to encourage other short -distance travel methods.

Inversexpcost = FALSE

#The amount of blocks per xp level requirement. If set to 500, The Base XP Cost for Travelling 1000 Blocks Will Be 2 Levels.

#Range:> -2147483648

#The distance (number) of each level of experience can be transmitted/the number of blocks required for each level of experience/.If it is set to "500", then the 1,000 square meter will consume two levels of experience

#:> -2147483648

blocksperxplevel = 1000

#The Minimum Base XP Cost (May Be Subceeded By Multipliers Defined Below)

#Range: -1.7976931348623157e308 ~ 1.7976931348623157e308

#(Will be the following definition of multiplication)

#Range: -1.7976931348623157e308 ~ 1.7976931348623157e308

minimumbasexpcost = 0.0

#The Maximum Base XP Cost (May Be Exceeeded by Multipliers Defined Below), Set to 0 to Disable All Distance-Based XP Costs

#Range: -1.7976931348623157e308 ~ 1.7976931348623157e308

#The biggest basic experience consumption (will be the following definition of multiplication). When set to "0", there will be no longer experience consumption based on distance/no longer consumption experience according to distance/

maximumbasexpcost = 3.0

#How Much XP is Needed Per Leashed Animal to Travel with You

#Range:> -2147483648

#Each tied animal transmits the experience value you need with you

#:> -2147483648

XPCOSTPERLASHED = 1

#The Base XP Level Cost When Travelling Between Dimensions. IGNORES Block Distance.

#Range:> -2147483648

#Basic experience value consumed during different dimensions.Ignore the distance between the square.

#:> -2147483648

DimensionalWARPXPCOST = 3

#The Multiplier Applied to the Base XP Cost When Teleporting to A Global WayStone Through Any Method.

#Range: -1.7976931348623157e308 ~ 1.7976931348623157e308#

#: -1.7976931348623157e308 ~ 1.7976931348623157e308

GlobalwayStoneXPCOSTMULTIPLIER = 1.0

#The Multiplier Applied to the Base XP Cost When Teleporting USIP STONE Item (NOT The Waystone Block, Konstantin)

#Range: -1.7976931348623157e308 ~ 1.7976931348623157e308

#When transmitting using the transmitted stone, the multiplication of the basic experience consumed (non -referring to the roadstone, Constantine // don’t understand what it is)

#: -1.7976931348623157e308 ~ 1.7976931348623157e308

WarpstoneXPCOSTMultIPlier = 0.0

#The Multiplier Applied to the Base XP Cost When Teleporting From One Waystone to Another.

#Range: -1.7976931348623157e308 ~ 1.7976931348623157e308

#From one pointing to the road stone to another, the multiplication of the basic experience value consumed

#: -1.7976931348623157e308 ~ 1.7976931348623157e308

WayStoneXPCOSTMultIPlier = 1.0

#The Multiplier Applied to the Base XP Cost When Teleporting From One Sharestone to Another.

#Range: -1.7976931348623157e308 ~ 1.7976931348623157e308

#When it is transmitted from a finger to the same family to the other, the multiplication of the basic experience value consumed

#: -1.7976931348623157e308 ~ 1.7976931348623157e308

SharestoneXPCostMultiplier = 1.0

#The Multiplier Applied to the Base XP Cost When Teleporting From A Portstone.

#Range: -1.7976931348623157e308 ~ 1.7976931348623157e308

#When transmitting from the stones, the multiplication of the basic experience consumed

PortstoneXPCOSTMultIPlier = 0.0

#The Multiplier Applied to the Base XP Cost When Teleporting From One Warp Plate to Another.

#Range: -1.7976931348623157e308 ~ 1.7976931348623157e308

#When transmitted from one transmitted stone plate to another, the multiplication of the basic experience value consumed

WarpplatexpcostMultiplier = 0.0

#The Multiplier Applied to the Base XP Cost When Teleporting Via The Inventory Button.

#Range: -1.7976931348623157e308 ~ 1.7976931348623157e308

#When transmitted by the transmission button in the backpack

InventorybuttonxpcostMultiplier = 0.0

[RESTRICTIONS] [Restrictions]

#IF ENABLED, Only Creative Players Can Place, Edit or Break WayStones. This DOES Not Disable the Crafting. Road stone.This will not ban the synthetic formula.

restrictoCreative = false

#IF Enabled, only the owner of a waystone (The One Who Placed It) can rename it.

#If you open (set as "True"), only the owner of the Lu Shi (the place where the road stone is the place) can rename this finger stone.

restrictrenametooowner = false

#IF Enabled, WayStones Generated in WorldGen Are University.

#If you open (set as "True"), the finger stone generated naturally in the world will not be destroyed.

GeneratedWayStonesunBreakable = FALSE

#IF Enabled, Leashed Mobs Will Be Teleported with You

#If you open it (set as "True"), the creatures bundled with a rope will be transmitted with you.

TransportLeshed = TRUE

#Whether to take leashed mobs with you when teleporting ball

#If you open (set as "True"), the creatures bundled with a tie rope will be transmitted across the latitude with you.

TransportLesheddimensional = TRUE

#List of Leashed Mobs that cannot be taken with you when teleporting

#Do not be biological list sent by you with tie rope (input biological ID in the quotation marks)

leasheddenylist = ["Minecraft: Wither"]

#Set to 'Allow' to Allow Dimensional Warp in General. Set to 'Global_only' to Restrict Dimensional WARP GLOBAL WAYSTONES. Dimensional warps.

#Allowed value: Allow, global_only, deNy

#When set to "Allow", it is usually allowed to transmit any cross -latitude.When set to "Global_ONLY", transmitted transmission is limited to the finger stone that is transmitted to the world.When set to "Deny", any cross -latitude transmission will not be allowed.

DimensionalWARP = "Allow"

#List of dimensions that players are allowed to warp cross-dimension from and to. If left empty, all dimensions except those in dimensionalWarpDenyList are allowed.

#The dimension of the dimension that transmits cross -latitude ("[]" input dimension name, such as The_nether).If the list is empty, all dimensions except "cannot be transmitted by cross -latitude transmission" can be transmitted across latitude.

DimensionalWarPallowlist = []

#List of Dimensions that Players are not allowed to warp cross-dimension from and to. Only used if dimensionalWALLOWLIST IS Empty.

#跨 You can use the dimension list of cross -latitude transmission.It can only be used when the "Settlement List that can be transmitted by cross -latitude transmission" can be used.

DimensionalWarpdenylist = [] #Set to true if players should be able to teleport betting.

#When set to "True", players can use the right -click to see the finger stone and transmit it in the road stone

AllowwaystonetowStoneteleport = TRUE

#SET to False to Allow Non-Creative Players to Make WayStones Globally Activated for All Players.

#When set to "FALSE", non -creative players can make Lu Shi light up for all players/that is, after a player touches to activate Lu Shi, other players can use this finger stone without touching it again.

GlobalwayStoneSetupRequireScreativeMode = TRUE

[COOLDOWNS] [Cooling time]

#The Multiplier Applied to the Cooldown When Teleporting to A Global WayStone Via Inventory Button Orp Stone.

#Range: -1.7976931348623157e308 ~ 1.7976931348623157e308

#When the transmission button is transmitted in the backpack or the number of cooling time is transmitted, the cooling time is multiplied

#: -1.7976931348623157e308 ~ 1.7976931348623157e308

GlobalwayStoneCoolDownMultiplier = 1.0

#THE COOLDOWN BETWEEN usages of the warp Stone in Seconds. This is bound to the player, not the item, so multiple warp stones share the same continuousown.

#Range:> -2147483648

#The telephone transmission time, in seconds as a unit.Cooling time is bound to players, not props, so multiple transmission stones share the same cooling time.

#:> -2147483648

WarpstoneCooldown = 300

#The time in ticks that it takes to use a warp stone. This is the charge-up time when it is rating right-click.

#Range:> -2147483648

#The time required for transmission of stone transmission, in the number of ticks.This is the time when you press and right -click.

#:> -2147483648

WarpstoneUSetime = 32

#The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for.

#Range:> -2147483648

#The time required for transmission of stone plate transmission, in the number of Tick.This is the time required for players to stand on the stone plate.

#:> -2147483648

warpplatingUSetime = 20

#The time in ticks it takes to use a scroll. This is the charge-up time when it is right-click.

#Range:> -2147483648

#Scrolls (including return scrolls, binding scrolls, and transmitting scrolls) are required to be transmitted, and the number of ticks is based on the number of ticks.This is the time when you press and right -click.

#:> -2147483648

scrollusetime = 32

#THE COOLDOWN BETWEEN usages of the inventory button in Seconds.

#Range:> -2147483648#The transmission button in the backpack is transferred after the cooling time

InventoryButtoncooldown = 300

[InventoryButton] [Packing button in the backpack]

#Set to 'None' for inventory Button. Set to 'Nearest' for An Inventory Button that Teleports to the Next WayStone. he waystone select menu. Set to a waystone name for anInventory Button that Teleports to a Specifically Named Waystone.

#When set to "None", there is no transmission button in the backpack.Set as "Nearest", a transmission button appears in the backpack, which can only be transmitted to the nearest finger stone.Set as "ANY", the transmission button appears in the backpack. After clicking the button, you will appear to choose a road stone selection interface.When setting a name of a finger stone, a transmission button appears in the backpack, which can only be transmitted to the finger stone named the name of the name.

Inventorybutton = "" "" "" "

#The x position of the warp button in the inventory.

#Range:> -2147483648

#Backpack transmission button position horizontal coordinates

#:> -2147483648

Warpbuttonx = 58

#The y poseting of the warp button in the inventory.

#Range:> -2147483648

#Backpack transmission button position vertical coordinates

#:> -2147483648

Warpbuttony = 60

#The y poseting of the warp button in the creeive menu.

#Range:> -2147483648

#GUI transmission button position horizontal coordinates

#:> -2147483648

Creativewarpbuttonx = 88

#The y poseting of the warp button in the creeive menu.

#Range:> -2147483648

#GUI transmission button position vertical coordinates

#:> -2147483648

Creativewarpbuttony = 33

[Worldgen] [World Generation]

#Set to 'Default' to only genderly the normal texting windStones. Set to 'Mossy' or 'Sandy' to Generate All as that variant. le depend on the biome it is generated in.

#Allowed value: default, mossy, sandy, biome

#When set to "default", only the normally texture of the roadstone is generated.When setting as "mossy" or "Sandy", other variants will be generated randomly.Set as "biome", the texture of the finger stone depends on the group system of the finger stone.

#Allow value: Default, Mossy, Sandy, Biome

worldgenStyle = "Biome"

#Approximate Chunk Distance Between WayStones Generated Freely in World Generation. Set to 0 to disable generation.

#Range:> -2147483648#The block distance between the finger stone generated randomly in the world.When setting to "0", it will be disabled.

Frequency = 25

#List of Dimensions that waystones are allowed to spawn in the through world geen. If left empty, all dimensions except through the worldGendeneylist Are used.

#Allow the list of the dimensions of the finger stone.If it is empty, all dimensions can generate finger stone except for the dimension on the dimension of "the dimension list of finger stones".

Dimensionallowlist = ["Minecraft: Overworld", "Minecraft: The_Nether", "Minecraft: THE_END"]

#List of Dimensions that waystones are not allowed to spawn in the through world geen. Only userd iF WorldGendiMentAlist is empty.

#The dimension list of the roadstone.It can be used only when "allowing the dimension of the roadstone to the roadstone" is available.

DimensionDenylist = []

#Set to 'Preset_firs' to First Use Names From The Custom Names List. Set to 'Preset_only' to use knowledge. Stones use cusom names, and other random names.

#Allowed value: preset_first, random_only, preset_only, mixed

#When set to "preset_first", the first time the name of the roadstone is generated from the "usual name list".When set to "Preset_ONLY", it will only use the usual name.When set to "mixed", partially used the name, and partially used the random name

#Allow value: Preset_first, RANDOM_ONLY, Preset_only, Mixed

namegenlantMode = "Preset_first"

#These names will be used for the preset name Generation mode. See the namegenlantMode option for more info.

#This names will be used for the PRESET name generation mode.Check the "Name Generation Mode" option to get more information.

CUSTOMWAYSTNAMES = []

#SET to True If WayStones Should be added to the Generation of Villages. Some Villages may Still spawn with a Waystone.

#When set to "True", it means that Lu Shi may be generated in the village.Some villages may still not generate finger stones

spawninvillages = true

#EnSures That Prety Much Every Village Will Have a Waystone, by Spawning It as Early as Posses. In Addition, this Means WayStones Willly Be Located in the Cen Ter of the village.

#By generating as early as possible, ensure that all villages will generate finger stones.In addition, this means that the roadstone will generally be generated in the center of the village.

Forcespawninvillages = false

[Client] [Client]

#IF ENABLED, The Text Overlay on WayStones Will No Longer Alway At Full Brightness.

#(Set as "true"), refers to the text above the roadstone no longer displayed in a high bright way

disabletextglow = false

#IF ENABLED, Activated WayStones Will Not Emit PARTICLES.

#(Set as "true"), refers to the effect of the roadstone no more particle effect

disablePartICles = false

[compatability] [MOD linkage]

#IF Enabled, JourneyMap Waypoints Will Be Created for Each Activity WayStone.

#(Set to "true"), the travel map will display the path point of all the road stones on the travel map.

DisplayStonesonJourneyMap = TRUE