your current location:首页 > news>Artisan Automation Wiki Full Text (Personal Translation and Moisturizing) Artisan Automation Minecraft Game

Artisan Automation Wiki Full Text (Personal Translation and Moisturizing) Artisan Automation Minecraft Game

2024-12-10 17:50:52|Myriagame |source:minecraft skins

This tutorial is set by the author's setting without permission.

Post a wiki address: https://artisan- automation.readthedocs.io/en/latest/

Since the front of this module is a craftsman, it is recommended to take a look at the full text of the tutorial of the craftsmanship before reading this tutorial :) https://www.mcmod.cn/post/2169.html

Mechanical craftsman

Right -click the mechanical craftsman platform to open its GUI to open the door to the new world.

Since it is all mechanical, it is inevitable that energy supply is inevitable, so you need to put it on the top of the energy converter of this module to continuously provide electricity to make it work normally.(Note: This machine only accepts RF. It is recommended not only processing industry 2. Many technology modules can be switched automatically, such as Mek)

If you want to do it, you have to give it input and output.Unlike the artisan workbench, energy converter items are the interface for entering mechanical craftsmen.In addition, if you feel that there are too few input interfaces, or if you want to meet your aesthetic needs, you can stack the energy converter and place it (a pillar of the sky!)

Tip: This module is not too Chinese, but fortunately, there are not many things, just go to the language file to change it (how to change the language file)


GUI

System panel

1. Workbenter placing slot

You can put in any AW artisan table (must be put, you can’t let it go)

2. Energy strip

Display the power of the machine. If the power is too low, it is natural to work.

The capacity can increase with the addition of upgrade

3. progress bar

There is nothing to say, just like a microwave oven, "Ding! Formula is completed!"

You can add an upgrade plug -in to improve the synthetic speed

4. Upgrade plug -in slot

You can add the upgrade plug -in to these slots (the upgrade plug -in of this module may be different from other modules.

Blueprint panel

1. Formula blueprint slot

The blueprint I said in the previous AW tutorial can be used here


Put the designed blueprint in, the machine knows what you want to synthesize

2. Output slot

The finished items will be exported here, and each slot only receives the synthetic items above the blueprint above.

Any side of the energy converter can output the items inside the groove. Compared with the settings that cannot be released in AW, it can only be said: "It is indeed a technology guy! It is easy to do what we can't do!"

3. Mode button

Click it to switch mode to determine the function of the output slot

The following are several modes:

1. Reserve mode (Keep)

This mode can make the items in the output groove are not extracted by pipelines, and can only be manually picked up.

2. Picking mode (manual)

This model makes items be extracted by pipes/funnels (translated into "manual mode" always feels ambiguous. It is different from the output mode. It requires pipelines to extract the ability, such as thermal server, and the output mode is not required for pipes/funnels.Automatic output to nearby container)

3. Inventory

This mode will put the items into the item container that comes with the machine

4. Export mode (Export)

For the premise you have to automatically output upgrade

In this mode, items will be output directly to containers adjacent to energy converters (boxes and the like)

4. Storage panel

I have talked about a "storage mode" in the button mode above

The machine itself can store items, with a maximum of 26 groups

5. Lock the storage tank

Click this button to lock the storage slot, and the button becomes red after locking, so that each slot can remember the items you put to store the specified items.

After unlocking (unlocking display green), you can re -receive any items

Ctrl+left -click to eliminate the record of the lock slot

Fluid panel

1. Putting slot

As long as the empty bucket or fluid barrel is placed in the filling groove, you can fill or input fluids (this is just a way to input fluid, you can still use the fluid pipe to enter)

2. Follow the/input buttons where the arrow faces the arrow, where the fluid is poured

3. Locking fluid grooves

Like locking storage tanks, red locked, green unlock

After locking, the fluid can be remembered in the fluid, so that only the remembered fluid can be entered

Lock directly, that is, if there is no fluid in the lock, you can prohibit any fluid input

Shift+left button to clear the fluid record

4. Fluid groove

Display the various information of the fluid


Tool panel

1. Tool slot

Each mechanical craftsman can put up to 12 tools, and the premise of being able to put the tools in is that your formula is used by the tool.

2. Mechanical toolbox placing slot

The tutorial on the craftsman's work said that the characteristics of the mechanical toolbox are not described here (after all, if you do n’t look at the craftsman's tutorial first, can you understand it?)

You can put the mechanical toolbox into this slot to play its role

At the same time, it will unlock the repair upgrade slot on the left side

3. Tool repair plug -in slot

The premise of opening it is to put the mechanical toolbox on the right. The tool repair and upgrade can automatically repair the durability of the tool in the tool tank.

In order to avoid artificial intellectual disabilities without brain repair tools, there is personal sexual characteristics, that is, after the tools are durable and consumed to a specific durability value, they will be repaired. This is to avoid consuming unnecessary materials.

Energy converter

The energy converter can be described as the basis of the mechanical craftsmanship. All automation needs to be input and output through it. According to the needs of the player, this stuff can be superimposed.

Upgrade plug -in

You don't have to limit your vision to the upgrade plug -in of this module. As long as any item has the correct NBT data, you can put it in the upgrade slot

NBT data of all upgraded plugins is nested in Artisanworktables

Machine upgrade


There are several modules here to design a good style. Why is it "style" instead of "upgrade plug -in"?Because they are just empty, they do n’t use it if they do n’t edit it.

So you have to add the correct NBT to them to be used as an upgrade plug -in.

This is not edited (no NBT)

This is edited

All machine upgrades are norm in UPGrade

Speed ​​upgrade

Speed ​​can improve the operating speed of the machine

Value range: [0, -)

Don't forget that this is the form of percentage (100%, 0.25 is 25%))

 . Withtag ({

Artisanworktables: {// Artisanworktables nested mentioned earlier

Upgrade: {// UPGrade nested mentioned earlier


Speed: 0.25, // percentage percentage, not less than zero

Energyusage: -0.25 // Energy consumption


}

}

})


Electricity consumption upgrade

(Electricity consumption is generally complemented by speed, repair and upgrade, so you will find that it is obviously called Energyusage, but sprite items are SPEED)

Value range: [-1, -)

Energyusage can increase or reduce energy use

 . Withtag ({

Artisanworktables: {upgrade: {

Speed: 0.25,

Energyusage: -0.25 // Energy consumption percentage, not less than -1, that is, 100%

}

}

})

Fluid capacity upgrade

Value range: [-1, -)

FLUIDCAPACITY can increase or reduce the capacity of the fluid slot

  .withtag ({

Artisanworktables: {

Upgrade: {

FluidCapAcity: 0.25

}

}

})

Electricity upgrade

Value range: [-1, -)

EnergyCapAcity can increase or reduce the power capacity of the machine

 . Withtag ({

Artisanworktables: {

Upgrade: {

EnergyCapacity: 0.25

}

}

})

Automatic output upgrade

Boolean value: true or false

Autoexportitems can switch the output slot mode to automatic output

  .withtag ({{

Artisanworktables: {

Upgrade: {

Autoexportitems: true

}}

})

Automatic input upgrade

Boolean value: true or false

AutoMPortitems can command the energy converter to automatically draw items from the adjacent container

  .withtag ({{

Artisanworktables: {

Upgrade: {

AutoMPortITEMS: TRUE

}

}

})

You can also combine the input and output

Artisanworktables: {

Upgrade: {

Autoimportitems: true,

Autoexportitems: true

}

}

})

Automatic fluid input

Boolean value: true or false

AutoMPortfluids Tag can command the energy converter to automatically extract fluids from the adjacent fluid container

  .withtag ({{

Artisanworktables: {

Upgrade: {

Autoimportfluids: true

}

}

})

Tool repair upgrade

Like the previous upgrades, you have to add NBT to use it, and you can also combine freely.

DurabilityRePaired Tag can set the tool to consume until it is durable and consumes a few % before using a material to repair it.

Value range: [0, 1]

  .withtag ({ArtisanWorktables: {

TOOLUPGRADE: {

DurabilityRepaired: 0.5,

Energyusage: 0.5

}

}

})

You should also notice that there is an ENERGYUSAGE below DurabilityRepaired, which means that the energy consumption of the repair tool is consumed and the energy is consumed.

Give an example

 Import Mods.artisanworktables.builder.RcipeBuilder;

Recipebuilder.get ("Basic")

.setShapeless (])

.addoutput (. Withtag ({{

Artisanworktables: {

Upgrade: {

Speed: 0.25,

Energyusage: -0.25

}

}

})

Cure

.Create ();

This formula will upgrade the output configuration speed to upgrade the plug -in