2024-12-10 17:51:23|Myriagame |source:minecraft skins
This tutorial is set by the author's setting without permission.
You can reprint, please do not use it for commercial purposes. Reprinted, please bring this tutorial link to = v = ~
Those who can't find the tutorial on the Internet, coupled with the strong mechanism of pulling the sword itself, basically use it to play with that strength, it is difficult to say that the concept of "balance" can be proposed.Fox fox likes to pull the knife very much, but it is a pity to see the integration package added by the sword to pull the sword. I dig it on myself and do a tutorial = v =, take 1.12.2 as an example = v =
Configuration file path path: config/flashpfeil.slashblade.cfg
Let's look at a paragraph of the original configuration file:
disableulty {
# #
I: DAMAGE AP LIMIT = -1
#Damage AP limit
I: Damage AP Multiplier = 100
#Damage AP multiple
I: Damage Limit = -1
#Damage limit
I: Damage Multiplier = 100
#伤 伤 伤 伤 伤
I: Rankpoint Range = 100
#(Each) Raidering levels need to be rising
I: Rankpoint Up Rate = 100
#Acquisition rate
I: Rankpoint Up Rate Taunt = 150
#得
I: Whiffs Rank Down Rate = 10
#
Among them: the damage AP multiplier and the damage AP limit is directly related to the damage caused by the sword. The other damage limit and the damage multiplier are not known why there are no intuitive feelings after multiple testing. I will test and supplement it in the future.At the end of the fox foxes, and some of the fox foxes' personal guess.
==============================================
This is part of the configuration file that can be modified. Here, those who have ideas can already be changed by themselves.
But if you are not enough to know the sword, or if you want to refer to the Fox Fox's ideas, you can continue to read!
==============================================
Fox fox weakening/flat -tone ideas:
First of all, we need to know where the sword is strong = v =
Mainly divided into two dimensions: output, functionality
The output is derived from the excellent stacking mechanism of the sword and the unlimited training mechanism, so that players who can play swords can often be pulled from the early second to late.
The functionality comes from the reset and fall height of the sword, AOE output, AOE control, mobility, auxiliary SE skills, etc.
Almighty, powerful, with both the existence of multiple bits such as scanning, running maps, and single BOSS output control.Make the sword player often raise a sword from the early to late period without experiencing other weapons or tools, which should be quite a headache for some integrated packages = v =
Secondly, we must weaken the individual dimensions according to the environment to reduce its omnidirectional, so that other weapons or tools also have employment space.
Raise a chestnut:
Take the integrated package I are currently doing as an example (there is still no publicity in independent production, I want to play, my comment area send a group number to experience and play 233333)
In this integrated package, there are also firearms, TTRA tools, etc. as good output weapons, which is also suitable for BOSS, but the single -class weapon sweeping the group monsters are not unsatisfactory.
Then at this time we weaken the sword pulling sword::
Weaken the perfusion performance of BOSS during war, create employment space for the cultivation of other weapons, and retain map guns, AOE scannings, etc. with the characteristics of swords and swords.
Speaking:
Weaken output dimensions and retain functional characteristics.
OK, then look at the solution of the fox fox directly:
disableulty {
I: Damageaplimit = 40
#40 points I: damageapmultiplier = 50
#Damage multiplier (%): 50
I: damagelimit = -1
I: Damagemultiplier = 100
I: Rankpointrange = 100
I: Rankpointuction = 200
#Efficiency increases to 200%
I: Rankpointupratetaunt = 150
I: whiffsrankdownRate = 20
#
}
The flat method of fox foxes is: weaken the damage multiplier, set the upper limit of a single -segment damage.As compensation, the combo acquisition has been accelerated.
Weaken damage multiplier:
The cultivation of the sword can make the damage of the sword unlimitedly superimposed, but in fact, the sword pulling the sword has an explosive output ability from the beginning of the game.The value of investment resources and time cultivation!
Set up a single -segment damage upper limit:
As mentioned in the same weakening damage multiplier, the sword -pulling cultivation can make the sword pull -out damage unlimited superposition, and make the sword pulling the sword with extremely outrageous upper limit.After the damage is superimposed to a certain degree, the qualitative changes caused by the amount of quantitative change will inevitably lead to a phenomenon: "The sword pulling the sword is strong and the functionality is crushed. Why not play the sword?",", This will cause a player to do my best to cultivate a knife, boring and boring white thermalization process.
The upper limit of the damage is set, so that the training of sword pulling swords is no longer a "bottomless hole", but a process that has a meaningful process, although there is an end, he will not lose you because of the endless limit, and you can also get you "Settle!And on this basis, you will be able to disperse resources to cultivate other knives or other weapons, so that you can feel the difference between different knives and different weapons.The good -looking knife that likes you can pick up and raise it, instead of thinking that from scratch how to catch up with a long time and energy cultivation, you can abandon or nourish halfway and so on.Each knife has its own characteristics!
At the same time, the damage limit is very good to limit the output ability of the sword to pull out the sword in the BOSS battle, provide the conditions for debut for other weapons. Under the same configuration, the twilight of the 1200 blood finally Goblin (laughs), the adjustment of the sword -pull sword hitThe length of killing costs has been extended more than four times.This makes the sword uncomfortable!In the past, for example, the output of firearms was not even as good as a sword. Now, the output of firearms is really used!He can kill the BOSS faster than the sword, so that the player's choice is no longer limited to the sword drawn!
It is worth mentioning that in actual play, the impact of the upper limit of damage on the upper limit of the sword is actually not great. The upper limit of the sword has always been high, and the damage limit is high. After training, it is easy to cause brainless?(laugh)
Increased efficiency of combo acquisition:
This involves the output process of the sword pulling sword. As we all know, the output of the sword is mainly concentrated in the high -consulted scoring. Before that, the low -injury sword stacked the continuous strike at the low score."Starting time", this will intuitively affect the wound speed of the sword.The functionality and characteristics of the sword are scanning the picture. Then the shorter the startup time, the better the scanning experience.Fast, more refreshing!
And there is a delicate detail with the upper limit of the damage. The sword map cannon cannon (full -durable thousands of killing monster swords long press the special action to release the dimension) is often used for large -scale monsters.The number of monsters hit by map guns will also be superimposed. The higher the combo, the higher the damage of the map cannon, the more effective the effect is.The improvement of the continuous hitting rate means that the map cannon no longer needs to have so many goals in the range to play a 40 -point damage upper limit, and these 40 points of damage just allows the sword map map to sweep the ground island and most of the ducts.Therefore, these flat tunes did not cut the scrapped sword map cannon. On the contrary, the threshold was reduced, and it even enhanced the ability to sweep the map, which was more comfortable!
Popular attack combo efficiency improvement:
It is also related to the startup efficiency, but the improvement of the common effect on the general attack combo efficiency is more reflected in an extremely unpopular knife system in the sword: no sheath knife!Under such changes, you will be able to play a combos with a sheathless knife!IntersectionIntersectionThe sheathless knife is no longer useless, but it can be used as a weapon!You can know the specific effect by yourself.=============
The above is the main content of this tutorial. Regarding the configuration document of the sword, there are also adjustments to the functionality of the sword, but the proportion is very small.EssenceAnd the drop rate of the rust knife, but it is not the core content. If necessary, you can leave a message. If the demand is large, the fox fox will supplement it = v =
==============================================
Surprise about the damage limit and damage multiplier rate in the sword configuration file of the previous article:
I guess that the damage such as the phantom sword, SE, and sword qi is a AP injury. It is affected by the configuration file of the AP damage and the upper limit of the AP damage; the direct hit part is affected by the two other damage limit and the damage multiplier.
But the actual measurement is ineffective, which may be caused by BUG.If it is not BUG, it means that the other two lines configuration files have other use or bugs that have not enhanced. At present, all the damage caused by the sword of the sword is affected by the two configuration files of the AP damage and the upper limit of the AP damage == = =
Fox fox will step up test, and will always pay attention to this post!Welcome to leave a message!
Because of the display problem, the screenshot has always been too big.
Fox Fox Trends likes to pull swords very much. This is the first tutorial released by Fox Fox in encyclopedia. I hope that this tutorial will bring you the joy of pulling the sword again!
Thank you for your patience!
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