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Mysterious relic module configuration file modification tutorial mysterious relics (Enigmatic Legacy) Minecraft Game

2024-12-10 17:51:58|Myriagame |source:minecraft skins

The configuration options of this module can change the attributes of certain items through the modification of different entries or choose whether they are enabled.

Look at a paragraph first

#Whether or not unholy grail should be enabled.

unholygrailenabled = true

This section of the text is to enable the Dark Holy Grail If True, it will use the Dark Holy Grail. If it is false, it will not be enabled whether the item is enabled.Can't be synthesized

Whether the entries under this text are enabled for certain items

#ENable or Disable Certain Features. Disabled items will not be craftable and will not generate in dungeons

["Accessibility Config"]

The next text is the modification of the attributes of certain items

#Damage Multiplier Against Undead ENEMIES for Emblem of Monster Slayer. DEFINED As Percentage.

#Range: 0 ~ 1000

MonsterCharmundeaddamage = 25

This text is the damage attribute of the monster of the object monster. The default attribute of the item is+25%of the damage to the undead.

#Whether or not emblem of the monster snooer shopping provide double experience drop from monsters.

MonsterCharmbonusxp = True Whether to open the double experience of monster killer coat

#Whether or not emblem of the monster Slayer Should Provideo +1 Looting Level.

MonsterCharmbonusLooting = TRUE whether to open the monster killer coat pattern +1 grade grade

#Damage Multiplier Against Agressive Creatures for Emblem of Monster Slayer. DEFINED As Percentage.

#Range: 0 ~ 1000

MonsterCharmagressivedamage = 10 Monster killer pattern damage to hostile creatures defaults to 10 %

#Default CHANCE to BeHead An Enemy with Axe of Executioner. Defined as percentage.

#Range: 0 ~ 100

ForbidDenaxeBeheadingbase = 10 This text is the basic probability of the beheading of the executioner of 10 %

#Bonus Percantage to Beheading CHANCE from Each Looting Level Applied to Axe of Executioner.

#Range: 0 ~ 100

ForbiddenbeheadingBonus = 5 This text is an additional beheading given by a snatch enchantment performed by the ax of the executioner.

#The Radius in Which Magnetic Ring Will Attract items.

#Range: 1 ~ 32

MagnetRingRange = 8 This text is the attraction radius of the magnetic ring default to 8 grid

#Range in which scroll of Ageless Wisdom Collects Experience ORBS When Active.

#Range: 1.0 ~ 128.0

XPSCROLLLLECTIONRANGE = 16.0 Experience of Eternal Smart Scrolls

#Cooldown of etherium "Broadsword Ability. Measured in ticks.

#Range: 0 ~ 32768

EtheriumswordCooldown = 40 This text is the cold back jump of the Taotong sword, but 40ticks is 2 seconds

#The depth of etherium pickaxe aoe mining.

#Range: 1 ~ 99

EtheriumPickaxedepth = 1 depth defaults to excavation of the range of the Paopo Holy range 1

#The radius of etherium pickaxe aoe mining. Set to -1 to disable the feature.

#Range: -1 ~ 99

EtheriumPickaxradius = 3 The range of excavation of the scope of Paao-1 is the disable function

#The Volume etherium waraxe aoe chopping. Set to -1 to disable the feature.

#Range: -1 ~ 99

EtheriumaxevoluMe = 3 The range of excavation of the range of the ax-1 is the disable function

#Mining Speed ​​Boost Granted by Charm of Treasure Hunter. DEFINED As Percentage.

#Range: 0 ~ 1000

miningchambreakboost = 30 Treasure Hunter's mining speed bonus attribute is a percentage bonus default.

#Whether or not charging,

MiningCharmbonusLuck = True Treasure Hunter's accessories offer 1 Lucky Decision Provide

#The Volume Ethenem Scythe Aoe Harvesting. Set to -1 to disable the feature.

#Range: -1 ~ 99

EtheriumScythevolume = 3 harvested by the scope of the throat-1 as a disable

#The radius of etherium show aoe digging. Set to -1 to disable the feature.

#Range: -1 ~ 99

Etheriumshovelradius = 3 excavation of the range of the elements-1 as a disable

#The depth of etherium shovel aoe digging.

#Range: 1 ~ 99

EtheriumShoveldepth = 1 depth of the range of Ether shovel

#Radius in Which Exptrapolated Megaspong Absorbs Water. Default 4 Equals to Vanilla Sponge

#Range: 0 ~ 128

Megaspongradius = 4 super absorbent sponge absorption radius defaults to 4

#The Radius in Will Dislocation Ring Will Collect items.

#Range: 1 ~ 128

SuperMagnetRingRange = 16 super magnetic ring absorption radius defaults to 16 grid

#Multiplier for Experience consumption by gift of the heaven.

#Range: 0.0 ~ 1000.0

HEAVENSCROLLLXPCOSTMODIFier = 1.0 Paradise Gifts of Gifts of Paradise Consumption

Next is the configuration file of roshi

#HOW MUCH FIRE-BASED DAMAGE Instantly Receives Any Creature that Attacks Bearer of the Blazing Core.

#Range: 0.0 ~ 512.0

BlazingCoredamageFeedback = 4.0 The holder of the attack of the lava heart how much flame damage will be defaults to 4 o'clock

#HOW How Many Seconds Any Creature that Attacks Bearer of the Blazing Core Will Be Set on Fire.#Range: 0 ~ 512

BlazingCoreignitionFeedback = 4 people who attack the lava heart how many seconds will be burned in 4 seconds

#ACTIVE ABILITY COOLDOWN for Heart of Creation. Measured in Ticks. 20 Ticks Equal to 1 Second.

#Range: 0 ~ 32768

EnigmaticItemcooldown = 3 The active skills of the creation of the heart of the creation heart are tick default 3tick, which is 0.15 seconds

#The Amount of Armor Toughness PROVIDED BY Heart of the Golem When's Bearer Has No Armor Equipped.

#Range: 0.0 ~ 256.0

GolemheartSuPerarmortoughness = 4.0 Players with the toughness provided by the armor provided by the heart of the player's heart 4

#Modifier for Magic Damage Vulnerability Applied by Heart of the Golem. DEFAULT VALUE 2.0 Means That Player Will Receive Twice As Magic.

#Range: 1.0 ~ 256.0

GolemheartvulnerabilityModifier = 2.0 傀 The additional magic damage 2.0 means that players will suffer twice the magic damage

#The Amount of Armor Points PROVIDD by Heart of the Golem WHEN It's Bearer Hasor Equipped.

#Range: 0.0 ~ 256.0

GolemheartSuPerarmor = 16.0 When the player is in the state of nursing nursing, the armor value given by the heart of the puppet defaults to 16 points

#Resistance to explosion damage provided by heart of the Golem. Defined as percentage.

#Range: 0 ~ 100

GolemheartexplosionResistance = 40 傀 g g g g g g g 40 %

#Resistance to Melee Attacks Provided by Heart of the Golem. DEFINED As Percentage.

#Range: 0 ~ 100

GolemheartMeleErersistance = 25 傀 傀 g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g g 25 %

#Default amount of Armor POINTS PROVIDED by Heart of the Golem.

#Range: 0.0 ~ 256.0

GolemheartDefaultarmor = 4.0 傀 The default armor provided by the heart

#Resistance to Knockback Provided by Heart of the Golem. Defined as percentage.

#Range: 0 ~ 100

GolemheartknockBackResistance = 100 傀 傀 g g g g g g g g g g g g g g g g g

#Base Damage Dealt by Darkness Every Half a Second, when it devours a creature in process of the Pearl.

#Range: 0.0 ~ 1000.0

Voidpearlbasedarknessdamage = 4.0 Void Pearl's Monster beside the player and the damage of the monster in the dark. This damage trigger 4 points of damage every time. Ing lethal amout of damage. Defined asPercentage.

#Range: 0 ~ 100

VoidpearlundeadChaance = 15 Void Pearl's probability of resisting fatal damage Facing 15

#Range in which pearl of the void will force darkness to devour living creatures.

#Range: 0.0 ~ 128.0

VoidpearlshadowRange = 16.0 The scope of damage to monsters in darkness with players -centered void pearl

#Modifier for Slowing Down Player's Regency When Bearing the Pearl. This Includes Nature Regeneration, As Well As Artificial Healing Effects That Work Over. The greater it is, the slower player will regenerate.

#Range: 0.0 ~ 1000.0

VoidpearlRegenerationModifier = 1.0 Void Pearl to slow down to player's life recovery. This slows down.

#AMOUT of Ticks for Which Bearer of the Pearl Will Apply Withering Effect to Entities they Attack. 20 Ticks Equals to 1 Second.

#Range: 0 ~ 32768

Voidpearlwitheringtime = 100 Void Pearl holder attacks the withering effect caused by other entities.

#Acceleration Modifier for Active Ability of Angel's Blessing. The Greater it is, the more momentum you will gain.

#Range: 0.0 ~ 256.0

AngelbleblebleElerationModifier = 1.0 Angel's blessing of the active skills of the active skill, the acceleration effect is defaulting to 1.0

#ACTIVE ABILITY COOLDOWN FOR ANGEL's Blessing. Measured in Ticks. 20 Ticks Equal to 1 Second.

#Range: 0 ~ 32768

AngelblebledCooldown = 40 Angel's blessing of active skills cooling time The default is 40tick, which is 2 seconds

#SePaTe Acceleration Modifier for Active Ability of Angel's Bless Player is Flying with Elytra.

#Range: 0.0 ~ 256.0

AngelblebleBESSINGACCEELEONMODIFIERELELA = 0.6 Angel's blessing to the acceleration of shooting items to players

#Range in Which Eye of the NEBULA Can Reach An Entity When using it's active activity.

#Range: 1.0 ~ 128.0

Eyeofnebulaphaserange = 32.0 Nebula's Eye Active Skills The Mochroma Deficiency 32 grid

#Range in Which Eye of the Nebula Searches for a Position to Teleport it's Bearer to When Dodging the Attack.#Range: 1.0 ~ 128.0

Eyeofnebuladodgerange = 16.0 Nebula's Eyes to Dodge the range when attacked

#ACTIVE ABILITY COOLDOWN for EYE of the Nebula. Measured in Ticks. 20 Ticks Equal to 1 Second.

#Range: 0 ~ 32768

EyeofneBulaCooldown = 60 Nebula's Eye Active Skills Cooling Time Facility 60tick is 3 seconds

#Magic Damage Resistance Provided by Eye of the NEBULA. DEFINED As Percentage.

#Range: 0 ~ 100

EyeofnebularagicResistance = 65 Nebula's Eye provides magic damage resistance and defaults to 65 %

#PROBABILITY for Eye of the Nebula to Teleport It's Bearer from Any Attack with Receiving Any Damage. Defined as percentage.

#Range: 0 ~ 100

EyeofnebuladodgeChaance = 15 The probability of avoiding the attack of the holder of the Eye of the Nebula to Dodge the attack is 15 % percentage

#Damage Resistance Against Underwater Creatures Provided by Will of the Ocean. DEFINED As Percentage.

#Range: 0 ~ 100

OceanStoneUnderWaterCreatusResistance = 40 Ocean's willingness to provide resistance to aquatic biological damage defaults to 40 percent percentage

#SWIMMING SPEED BOOST PROVIDD BY WILL of the Ocean. Defined as percentage.

#Range: 0 ~ 1000

OceanStoneswimboost = 200 % bonus bonus of the 200 % bonus of the swimming speed bonus provided by the 200 %

#ACTIVE ABILITY COOLDOWN for Will of the Ocean. Measured in Ticks. 20 Ticks Equal to 1 Second.

#Range: 0 ~ 32768

OceanstoneCoodown = 600 Ocean's active skill cooling time The default is 600tick, which is 30 seconds

#Multiplier for Experience Consumption by Active Ability of the Ocean.

#Range: 0.0 ~ 1000.0

OceanStoneXPCOSTMODIFIER = 1.0 Active skill consumption multiple of the ocean wish