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Girls Frontline MOD MOD Tutorial β.23.2 version [GF] Girls' Frontline / ド ー ル ズフロ ン ト ラ イ ン / HMGDOLLSFRINE) Minecr

2024-12-10 17:52:08|Myriagame |source:minecraft skins

1. MOD import

The introduction steps are as follows:

ForgeForge-1.12.2-14.23.4.2705.

Edition 1.12.2 of the front MOD GVClib.

Two compressed packs HMGDOLLLONTLINE 1.12.2.23.2.zip, gvclib__1.12.2_5.4.2.zip directly in the MOD folder without unblocking.

The introduction of the game to the title is successful.

1.1 Special attention

Girls' front -line MOD is a second transformation of the guerrilla VS Command MOD (GVC MOD) to write the completed MOD. Therefore, some basic operations and underlying design of this MOD will be limited to the GVC MOD.The authors of the girl frontline MOD and GVCMOD are the same.

Second, the basic content of the girl frontline MOD gameplay

The gameplay of this mod contains the following:

1. Small enemy bases that are generated according to the biological group

2. Large enemy bases containing BOSS based on the biological group

3. Two unique biological groups -collapsed and severe collapse areas, which correspond to the red and black areas in the original mobile game

4. Add three types of enemies, including expanded iron and blood forces, rebels, E.L.I.D (patients with a wide range of low -radiation infection) forces

5. Simulate the collection and development process of humanoid in the front line of girls

6. GVCMOD -based firearms experience

7.

8. Based on GVCMOD base occupation

Update the edge of the world (restore the world of love and hope in Yuzhong)

Third, operating tutorial

When the player is born, looking around, you will find a white -columnar material nearby. This is the "material airdrop" in the MOD. After breaking the ring, you can get basic materials to help players better play Ben Mod.

Material airdrop corresponding to the furniture airdrop box in the original mobile game (the update of the original game is no longer visible).When creating a map, it is initially generated around the player, and it will also generate more than 3 squares of the terrain or under the ground.Its shape layer will be displayed at the top of the game layer so that players can easily find it.Blocks cover the airdrop time and spaced, which will display yellow (lemon yellow). If it is lower than the terrain and is "surrounded" by the block, it is displayed as a grass gray.

Furniture airdrop box in Girls Frontline Games.The animation of the furniture extraction animation, with the update of the game, the animation has been replaced.It was replaced with the leaves of Grinna ~~~

Obtained after breaking the ring air drop box (not follow -up in order): bread X4, command operating system X1, random pistol core X1, pistol X1 corresponding to pistol human shape, bandage X5, bullets corresponding to pistol X32, command fairy X1, grenade X3, grenade X3, grenade X3,Simple front -line base generation tool X1.

3.1 Simple front line base

After placing a simple front -line base to generate tools (hereinafter referred to as generating tool blocks) in a suitable location, this square will help generate a front -line base for players to start in the early stage.

After the player places the line base to generate tools, a thin line will be identified as the building location.Note that the generating block will always be located in the northeast corner of the building, that is, the building always appears in the south of the map.

Right -click to generate tool squares, generate prompts, and generate front line bases after about 20 seconds.Generate tool blocks disappear.

Please note that in the natural environment, the generation of the front line base will delete all the squares in the identifier line, and then regenerate the building.If there is a suspended part at the bottom of the building, it will be filled by stones.

The front line base includes the following six parts, humanoid dormitory, commander dormitory, manufacturing room (exterior imitation of the whiteboard dormitory in the game), stacked ration stacking area, ammunition box stacking area, and carton stacking area.

The following is the internal picture of the building

Inside the humanoid dormitory contains five beds.(Corresponding to one echelon in the original mobile game)

The commander's dormitory, including a bed, a workbench, two melter -furnaces, and two cartons.Among them, the carton is a complete decorative block, which is not used anywhere.(Corresponding to the initial furniture carton in the original mobile game)

The carton in the mobile game and related descriptions.

The manufacturing room side chamber is stacked with some ammunition boxes and grain bags, as well as a three -vertical gun rack.Manufacturing outdoor room, a carton, a humanoid manufacturing machine, and several decorative square blocks, including computers, radio stations, a single horizontal gun rack, and a double horizontal gun rack.

Manufacturing indoor room, a carton stacked, a large box, which contains random resources in large boxes.

The number of resources in the box is completely random, generally including a small number of resources, human resources (corresponding to human resources in the original game), parts (corresponding to parts in the original game), ammunition (corresponding ammunition resources in the original game), ration rations(Corresponding to the ration resources in the original game), and several human forms, various contracts, circuits, decorative dolls.

In addition, the wall of the manufacturing room corresponds to the initial wallpaper in the original game.

The ration stacked area, the ammunition box stacked area, and the ration bags and ammunition boxes of the same side room as the manufacturing room are stacked.

The carton stacking area is stacked with decorative square cartons, and there are some lines on the ground to obtain.

3.2 Four basic resources

The four most important resources in this MOD are human, ammunition, rations, and parts.They correspond to the four resources of the same name in the original mobile game.

As in the original game, they are widely used in humanoid manufacturing and cultivation in this MOD, and the synthesis and decomposition of items.In this MOD, there are four main ways to obtain these four resources: they are synthesis, killing drops, obtaining the base treasure chest, NPC exchange.

Players can synthesize these four resources through the four formulas above.Among them, ration resources can accept four different raw materials formulas of bread, beet root, sugar, and apple.In addition to the rations of 4 units at a time, the other three formulas can synthesize 8 units at a time.

Players can also obtain these four resources by killing the enemy.The new iron -blooded units and rebels in the MOD will have the probability of obtaining these four resources and some additional resources.Generally speaking, the higher the killing unit, the richer the resources.

In this MOD, there will be boxes in large and small enemies. Among them, some materials will be random, including these four resources and some additional resources.

In addition, in this MOD, players can also summon the NPC in the original game for transactions, and purchase the four resources required by emerald.The details of the NPC will be repeatedly described in the NPC. Here we only introduce how to obtain four resources.

Right -click Green NPC and open the GUI.After putting enough emerald in the buy column, you can exchange resources and some other supplies.

Destroy some decorative squares, and also get some resources, such as ammunition boxes and grain bags.Specific content will be introduced in decorative blocks.

It is often ignored that in addition to being used as synthetic items, rations and parts are also useful.

The ration itself can be used as a food. Right -click, the effect is equivalent to carrion.

If you hold the manipulatory part, right -click the vehicle (both inside and outside the vehicle), you can restore the health of the vehicle.

3.3 Humanoid core

The core of the human form is the only way for players to obtain the human form. After the player gets the core of the human form, the core is right -click on the ground to get the tactical human form corresponding to the core.

3.3.1 Made in the core of humanoid

Now we return to the outdoor room, where the green block of the army is a humanoid manufacturing machine.

Right -click to click the square to open the GUI of the manufacturer, and then invest in the required resources, we can create the core of the humanoid.The functions of the GUI are shown in the figure below:

Invest in the corresponding resources in the corresponding area, you can get human form.In the middle is a manufacturing contract and a rapid manufacturing contract (corresponding to the manufacturing contract and rapid manufacturing contract in the game).On the right is the resource template of 7 guns. If you click SET, you will automatically place resources.

In addition to four resources, the manufacture of humanoids requires two additional resources. They are humanoid manufacturing contracts and rapid manufacturing contracts.The humanoid manufacturing contract allows players to build a humanoid; rapid manufacturing contracts make players skip the construction time.

Players can synthesize the contract by themselves to create a contract. The synthesis method is as follows: Please note that the rapid manufacturing contract cannot be synthesized through the workbench.

For different types of humanoid acquisition, in actual experience, it is generally recommended to strictly invest in resources in accordance with the template set by the author to get the type of desired.The following is the original author:

α version み み み み み

Create は humanoid ダムですが ラ ン ダムですが, invest in の の の によってある によってある によってある えることができます.

レシピは やす い レシピは レシピは の も です です です です です です です の 一

ア フ ル ト ラ イ ト ル

Manpower 10, 弾薬 10, distribution to 10, パ ー ツ 10

サブマシ ン 系 ン system

Manpower 10, 弾薬 10, distribution to 10, パ ー ツ 1

ハ ン 系 ン system

Manpower 1, 弾薬 1, distribution to 1, パ ー ツ 1

ラ イ 系 ル

Manpower 10, 弾薬 10, distribution to 10, パ ー ツ 22

マシ ン 系 ン system

Manpower 41,, 51, distribution to 1, パ ー ツ 1

系 ッ ト ガ ン

Manpower 41,, 31, distribution to 1, パ ー ツ 1

チャ ー ラ ラ ン ド ー ド

Manpower 41,, 51, distribution to 1, パ ー ツ 64

ドガ ではハ が ン が ン ではハ が に に に に に されます されます されます されます されます されます

After the translation is:

Randomly manufacture human forms, but according to the amount of resources invested, it can be aimed to a certain extent.

The easiest formula for aiming is as follows.

Assault rifle

Manpower 10, ammunition 10, rations 10, parts 10

Submachine gun

Manpower 10, ammunition 10, ration 10, part 1

pistol

Manpower 1, ammunition 1, ration 1, part 1

rifle

Manpower 10, ammunition 10, ration 10, parts 22

machine gun

Manpower 41, ammunition 51, ration 1, part 1

Shotgun

Manpower 41, ammunition 31, ration 1. parts 1

Reinstalled troops

Manpower 41, ammunition 51, ration 1, parts 64

In addition to this formula, pistols are mainly obtained.

Corresponding to the humanoid manufacturing of the ship C Like mode in the original game.

For the humanoid manufacturer block, in addition to the front line base, players can also find the figure of this block in some enemy bases.

Of course, players can also synthesize the humanoid manufacturing machine by themselves as needed.

3.3.2 Demolition and restoration of the core of humanoid

After players playing MOD for a while, they will often get a large number of human forms. At this time, players can choose to disassemble the core of the human form to obtain the required resources.In this regard, the author provides two blocks similar to humanoid manufacturing machines. The pale yellow blocks are humanoid recychers, and lilac blocks are humanoid recovery machines.

Right -click the core of the hand -held human shape in front of the humanoid recycling machine, the core of the humanoid will be disassembled into human, ammunition, rations, and replace the core of the core. Be careful not to drop parts.

Corresponding to the disassembly function in the original mobile game.

When the player wants to restore the core of a humanoid, he needs to use the human form recovery machine.Right -click on the humanoid recovery machine, you can open the GUI.

After putting the gun corresponding to the human shape, and the required alternative core.Click "RESTRING" to restore the core of the human form.

Corresponding to the map recovery function in the game.

The synthesis formula of these two blocks is as follows:

3.4 humanoid

When the player obtains the core of the humanoid, right -click the core to the ground to get the tactical human form corresponding to the core.

In addition, for some special human forms, after using the core call of the human form, multiple human forms will appear.

They belong to the same unit on the command system.The detailed description of the reinstalled troops is introduced in detail in the << Reinforcement Force>.

This design corresponds to the reinstalled troops in the original game.

Players can disassemble the humanoid through the humanoid disassembly package.

The humanoid disassembly package is obtained through formula synthesis.

3.4.1 Action mode of humanoid form

Right -click the player with any item to change the humanoid action mode.The upward triangle icon above the corresponding humanoid will also change, and different colors correspond to different action modes.

Blue is standing in place.At this time, the humanoid will not move, but it will automatically attack the enemy near.

Green is to follow the player.At this time, the humanoid will follow the player and automatically attack the enemy near the player.

Red is freedom.At this time, the humanoid will approach and pursue the enemy by themselves, and automatically attack the enemy.When there is no enemy within the scope of the enemy, it will stay in place and will not walk randomly.

When the player right -click on the human shape and make the human figure enter the place to stand up to the place, the special effect will be touched.Of course, this action has no additional effect.

When the player is right -clicking the feathers, the humanoid will hide the gun.Right -click the feather and right -click to return to normal.

In this state, when there are no enemies near the humanoid, the three behaviors of humanoids will not display weapons.In addition, the state of standby will be displayed as a sitting position.

When an enemy appears, the humanoid will take out weapons to shoot.At this time, the three action modes are the same as the action mode when the gun was not hidden before.

When the player holds a paper and right -clicks the human form, it will hide the state of the target human form.At this time, the skill icon and status icon will not be displayed.Right -click on hand -held paper and return to normal.

Instead, when the humanoid discovery the enemy, the exclamation mark above the head will be more obvious.

For the reinforcement of multiple units, the above functions only take effect on the master shape (the weapon holding the weapon as the icon of the item), and it is invalid for the affiliated human form.

3.4.2 The attributes of humanoid form

When the player is right -clicking the humanoid at the same time, you can open the human shape GUI panel.

From top to bottom, in order:

Name, equipment bar, life value, experience value.

Corresponding to the equipment bar in the original work, it is slightly different.

The number of remaining ammunition, skill switch, and the number of remaining grains.At present, there are three skills: grenades, smoke bombs, and grenades. The humanoids with skills will have icon display on the top of the head.

The reason why the two resources of mouth rations and ammunition are limited to restore the original game game, player units will also be limited by ammunition and ration when fighting.

The values ​​of humanoids are: they are:

Damage (STR) is equivalent to the damage of the gun corresponding to the humanoid.

Fire speed (RPM) is equivalent to the firing of the gun corresponding to the humanoid.

Avoiding (DEX), equivalent to reduce the damage to the hits.

Bullet spread (ACC), the default spread when the human shape occurs in bullets, which can be equivalent to the hits.

Author's original text:

・ Humanoid タ ス ー 形 ス に avoidance rate (DEX), 弾 弾 rate (ACC), 発 発 発 (RPM), ダメ ー ジ (STR)

・ Avoidance 値が ほど い ほど ほど で で ダメを ダメを し し し ます.プで ル ア ッ rise.

・ Ji は铳弾 弾 弾 の 弾 弾 です です です.Humanoid (によって) 定 fixed です.

・ 度 度 値が 値が 値が 値が ほど い ほど し し て し 撃を い い い ますプで ル ア ッ rise.

・ 形 ー ジは human shape (ダメ) によって fixed.

The translation is as follows:

・ Additional avoidance rate (DEX), ejector (ACC), launch speed (RPM), damage (STR) in the state of dolls

The higher the avoidance rate, the greater the probability, not invalid.Instead, it increases with the increase.

The ammunition rate is the bullet set rate of bullets.Decided by humanoid (body gun).

The higher the launch speed value, the attack on continuously.As the level increases.

The damage is fixed through the human form (the body gun).

The above four attributes correspond to the basic numerical attributes of the human form in the original work.In addition, for the human shape of the ammunition gun, they also contain armor attributes alone.

3.4.3 Equipment of humanoid

There are four equipment columns of humanoids, namely a sight field, ammunition field, equipment field, chip field.At present, the equipment can only be found by killing the iron unit or in the box in the building generated by the MOD.The chip can only be obtained through synthesis.

When the player holds the emerald and right -click on the human figure, you can remove the installed humanoid equipment.

When the earliest version of the equipment appeared, the original text was as follows:

ア 、 タ ッ ト ン ト and humanoid equipment を を added

・ 弾 イ ト, はプレ はプレ イ ヤ の 铳にも 铳にも けられます けられます

・ Humanoid を ア チメ ッ 形 ン ト, Human shape equipment を った った った ク ク リ ッ ク リ すると ます ます ます ます

・ Now mechanical soldiers (01,02) の みからドロ ッ プ し ます

Translation into:

Adding attachment, puppet equipment

The bullet system can also be attached to the player's gun

Attachment of humanoid, right -click to click on the state of humanoid equipment to equipment.

Now it is only dropped from the robotic soldier (01,02), which refers to the cruise, the scout

3.4.3.1 Equipment

This mod can be equipped with humanoid sight::

After the humanoid equipment sight, the humanoid value has not changed significantly, but it will slightly change the bullet spread and rate of fire when the humanoid uses weapons, which is equivalent to increasing the speed of hitting. At the same timeEssence

The bullets of the RO635 human -shaped shooting large -scale Slim are scattered.

3.4.3.2 ammunition equipment

The ammunition equipment of this MOD is: armor -piercing AP, high -speed bomb HV, empty bomb HP, single -headed swarm Slag, deer hunter BUCK, and MOD authors' own grenade FRAG. Note that the explosion of the scattered grenade will destroy unpacking items.

After equipped with ammunition, the bullets of the firearm firing will be calculated according to the type of ammunition. The damage of each warhead is derived from the power of fireDamege and the power of ammunition. Please check the specific damage formula in the <> part.

Ammunition

Equipment humanoid category

power

White / Blue / Green

Turn the number of warheads

Armor -piercing coefficient

Low -level equipment damage correction

White / Blue / Green

Explosion coefficient

White / Blue / Green

Armor -piercing AP

Rifle, machine gun

0.5 / 0.75 / 1

1

5

0/0/0

1/1/1

High -speed HV

Rifle, assault rifle

1.25 / 1.5 / 2

1

1

0.5 / 0 /0

1/1/1

Empty bomb hp

Pistol, submachine gun

1.25/1.5/1.75 (pistol)

1.2/1.4/1.6 (submachine gun)

1

1

0/0/0

1/1/1

Single -headed slag

Shotgun

12/14/18

1

1

0/0/0

1/1/1

Deer hunter buck

Shotgun

2 / 2.5 / 3

8

1

0/0/0

1/1/1

San Grenade FRAG

Shotgun

1.5 / 1.8 / 2

1

1

0.5 / 0.4 / 0

1.25 / 1.9 / 2.5

The above table reflects the parameters of the ammunition equipment. After the equipment, each bullet fired on the humanoid will have the corresponding value of the ammunition. Each ammunition can be upgraded with 9 ammunition equipment through synthesis.

Upgrade with ammunition synthesis.

In the original game of the game, the original standing paintings of these ammunition are original, which is the author of the author of the MOD.

The original forced to death is that in the recent AA-12 exclusive equipment FRAG12 high-explosion, it has a close effect.

3.4.3.4 Humanoid Equipment

This MOD can be equipped with humanoid forms: After being equipped with humanoid equipment, the humanoid will obtain data bonus, which will reflect on the humanoid panel.

When the player is right -clicking on the human figure at the same time, you can open the human figure GUI panel and view the data bonus.

Types of equipment

Armor ARMOR bonus

Avoid DEX bonus

Bullet spreads ACC range coefficient

Applicable human form

Camouflage cloak

0/0/0

0/0/0

* 0.5 / * 0.35 / * 0.15

All humanoids except the human shape

Exoscope

0/0/0

+ 5 / + 10 / + 20

* 1 / * 1 / * 1

All humanoids except the human shape

Bulletproof

+ 3 / + 5 / + 8

0/0/0

* 1 / * 1 / * 1

Human shape

Corresponding humanoid equipment in the original game.

3.4.3.5 auxiliary chip

This MOD chip is:

There are assault chips, medical chips, support chips, reconnaissance chips, and observing chips, which provide extra capabilities for humanoids.

Regarding the role of various chips, the original text is as follows:

・ ア ト ス ト ッ シ シ シ

・ Humanoid を ア チ ス ト チ ッ プ った った った で ク ク ク リ ッ ク リ すると ます ます ます

・ ア ト ス ト シ ッ シ

ア くに鉄 ル ト: Nearly Blood Blood Simple Manufacturing Machine があると Broken し し ます

给 くに ッ ク: Kochi : : い い な い 人 が ると い ると の の の を を け け えます えます えます えます えます

って ー ト: Koji い な い サポ が い ると の の 弾薬を け け け け えます えます えます

ス タ: ゲ ー ッ ト し て い る る モブに発 モブに発 ポ ポ ポ ン を し し し ます

リ ー リ ン: Dark い で弾薬を で弾薬を し し て て て し し ます

Translation into:

· Additional auxiliary chip

Right -click on the human form when there is a auxiliary chip.

· Each auxiliary chip

Assault chip: Directly destroy the nearby iron and simple manufacturing machine.

Medical chip: It will automatically divide your rations to the human shape without rations nearby.

Support chip: It will automatically divide your own ammunition to human figures without ammunition nearby.

Scout chip: Set a luminous mark for the enemy of the target.

Observe the chip: consume ammunition in the dark to place the torch.

3.4.4 Cultivation of human shape

The cultivation of humanoid has a human -shaped blood volume and level.

When the humanoid kills the enemy, it will obtain some experience value. After the level is improved, the humanoid will increase a certain amount of blood.Of course, players can also use combat reports to improve humanoid experience.Corresponding to the combat report in the original mobile game.

Right -click the use of human form. Each book increases the experience value of 20 humanoids. With the level of humanoid, the value and blood volume of the panel will also increase.

Of course, in addition to killing the enemy, players will have a probability to drop the combat report, and they can also choose a formula for formulating a lot to get it.

When the level of human form exceeds 50 levels, the vow can be used to conduct an oath with a vow. After the oath, the humanoid will obtain some characteristics.The relevant description of the oath is as follows:

・ During the oath, the effect of ポ ー ショ ン 效 效 を変 を変 を変

All :: Ryo -absorb hg ::: Move speed, jumping power

SMG :: Random absorption, move speed

AR ::: attack 生, regeneration

RF ::: Attack, transparent

Sg :::

Mg ::: Attacking, absorbing

Gl :::

・ 弾 の の 铳 の 変 変

Basic を 基 基 upward

Translation into:

・ Make -up effect when changing the oath

All:: impact absorption

Hg ::: Move speed, jumping power

SMG:: impact absorption, movement speed

AR :: attack, regeneration

RF :: Attack, transparent

SG ::: armored

G :: attack, impact absorption

Gl :: attack, flame resistance

・ Change the speed of the body gun

Improve the initial firing of body firearms

When the player is incorporated into the human form that has been vowed, the above effect will be harvested.When the player holds red stones and right -click on the human shape, you can close the effect of the vow.

There are two ways to obtain the vowing certificate. One is to be obtained from the NPC Gelina, and you can also choose to use the formula for synthesis.

After the oath, the humanoid GUI will have a vow display.

Corresponding to the oath system in the original mobile game.

3.4.5 Face -shaped combat command

When the player holds the human shape, the right -click can supplement the ammunition to the human shape. When the human form is shooting, the shooting consumes one ammunition once.Of course, the human shape can also automatically pick up the corresponding ammunition that drops nearby.Only when the humanoid contains ammunition can the human form shoot the enemy.

When the player holds the grain, right -click to replenish the rations to the human form. When the human shape is injured, it consumes rations to restore the blood volume.Of course, the humanoid can also automatically pick up the rations dropped nearby.Only when the humanoid contains rations, can the human form be restored to blood volume.

When the player holds the command terminal, the detailed information of the human figure is displayed.When the player summons the humanoid, the current humanoid is automatically incorporated into the first echelon.

Within a certain distance of the command terminal (within 55m), the handheld command terminal + squat + right button can summon all humanoids in the echelon to the player position.

The upper left corner will show the human form that the player can command.Outside of the command of the command terminal, humanoid information will not be displayed in the upper left corner.

The command terminal can be synthesized by formula or killing enemy units.Hand -held command terminal + squat + left button, you can switch the echelon to be commanded.There can be 4 echelons in total.

At this time, the following operations are performed: Hand -holding the terminal + squat + right -click, you can add the human figure to the echelon.

Press at this time ←, → two buttons, you can direct a certain human form alone.

The relevant information of the selected human form will be amplified. When the echelon icon is selected, all the human forms in the echelon will be directed.

At this time, press the ↑ button, you can switch the humanoid action mode, the humanoid action mode, and refer to the "humanoid action mode >> part.

At this time, press the ↓ button to switch the human shape to the attack mode. The humanoid will move to the position of the cursor. When the humanoid reaches the target position, it will enter the place to stand in place.

It is worth noting that when the player puts on the Griffin uniform hat, he can see the human figure in the current formation, but you cannot command, and all need to command the terminal.

3.5 firearms

There are two ways for players to get firearms:

The player holds the iron ax and right -click on the humanoid to get the firearm corresponding to the human figure.Consume a iron ax at the same time.The consumption of iron ax ignores durability.

The player holds the disassembly toolkit and right -click on the human form, which will make the human form into a serious injury state. After clicking again, you will get the firearm corresponding to the human figure.At the same time, the humanoid disappears.

The squat key is aimed at the machine, right -click the firearm shooting, each time the shooting consumes a bullet, the details of the bullet will be displayed in the lower right corner, and the number of bullets will be displayed in the durability of the gun.

The R key is changed, and the bomb will empty the remaining bullets in the magazine.Change the cancer warning.

Press the X key and enter the gunmaker GUI. You can put it in the sleeve, laser, sight, hanging, bullet, a total of five equipment.If the firearms have accessible accessories that cannot be equipped, it will be displayed in X.

3.5.1 sleeve

In this MOD, the sleeve bar can be equipped with the following equipment:

Calculator: After the equipment, change the shot sound to make the sound of the gun smaller.

3.5.2 laser

In this MOD, the laser bar can be equipped with the following equipment:

Laser indicator: Press the C key after the equipment, and switch red laser and flashlight in turn.

HK special laser indicator: Press the C key after the equipment and turn on the green laser.Can only be equipped with firearms starting at HK.

HK23 special laser indicator: Press the C key after the equipment, turn on the red laser, turn on the flashlight, and can only be equipped on the mk23.

Press the C key after the equipment, switch laser and flashlight, two states.

The biggest effect of laser indicator is that when the shield is raised, the stars can also let players aim at the target.

3.5.3 sight

In this mod, the sights can be equipped with the following equipment:

After the equipment, when the player starts the opportunity, it will turn into the effect of the corresponding sight.The sight has only one attribute, magnifying multiple (zoom).3.5.4 hanging down

In this MOD, the lower hanging field can be equipped with the following equipment:

After the equipment, the recoil and spread of the firearm will be changed.

Grip

Sit back

Aim

spread

Aim

Vertical grip

0.8

0.8

0.8

0.8

Right -angle grip

0.5

1.0

0.5

1.0

Bipolar

1

0.1

1.3

0.5

Grip

0.8

0.2

0.9

0.6

In addition, there are three types of weapons that can be used as a lower hanging weapon. They are marked with UnderBarrel_weapon attributes in detail

After the equipment, click the left -button to get a hung weapon, right -click to fighten the main weapon, and use the main weapon sight to squat, but it will retain the ammunition equipment of the hanging weapon.

3.5.5 ammunition

In this mod, the bullet bar can be equipped with the following equipment:

The specific effect is the same as the human form equipment. The specific content can be viewed in the ammunition part of << Humanoid Equipment >>.

3.5.5 bullet

Firefare firing consumes ammunition, ammunition formula is as follows:

Different ammunition has different synthetic formulas.Firedling requires the corresponding ammunition.

All types of ammunition can be combined into ammunition boxes in a nine -in -one way, and ammunition boxes can be placed on the ground.

3.5.6 enemy firearms

In addition, when defeating the enemy unit, the enemy's weapons may be dropped. The enemy weapons can install the equipment, but the equipment in the equipment bar marked O is invalid.

3.5.7 Firers Entry

There are three enchantment for firearms.

Power: Add firearm damage.

Durability: Fitness has a probability that it does not consume bullets.

Unlimited: After the firearms with bullets are fired, they are not consumed.

3.5.8 Shield

This MOD also provides two shields that can be obtained by killing enemy units holding the weapon.Press the squat shield, and the quasi -star of the firearms disappears.It should be noted that if the player picks up the shield with durability 0, it is impossible to use the shield before supplementing the ammunition.

Shield of Guard: Defense 90%of the damage, and the field of vision is smaller.

Akis Armor Shield: All the damage of the defense, but without protecting the explosion damage, it will block the field of vision.

3.6 vehicle driving

There are 7 vehicles in the MOD.There are two ways to obtain the vehicle: the original forefront of the girl's frontline far -satellite vehicle has finally landed in the near future

The first is to trade at NPC.

The first is to synthesize through the formula.Right -click the handheld vehicle to summon the vehicle.

Right -click the vehicle to board the vehicle.WASD key moves.Shift decreases and the space rises.

Right -click to zoom in at the main weapon (if so).The vehicle and ammunition do not need to make it alone, but there will be loading time.

Press the V key and summon a nearby humanoid to enter the vehicle.The humanoid can operate the corresponding vehicle weapon.

Press the B key to exit the human shape on the vehicle.

Press the squat key to exit the vehicle, and the helicopter is the Z key.Some vehicles will appear maps in the upper left corner, which will display nearby enemy units, enemy strongholds, and our humanoids, and have occupied the stronghold.

The specific operation of all vehicles will be displayed on the right side of the screen.

Handheld vehicle changing tool, right -click to align the vehicle to change the vehicle weapon.

The vehicle change tool is obtained by synthesis.

The driving of the vehicle will destroy the wooden boards, trees, and iron railings.It will not destroy the wooden railings.Whether or not you are driving, you will hurt the creatures that coincide with the collision box.By driving the vehicle to the core of the base, it quickly kills the refreshing enemies, and it is also fast to create a dead boss.

3.7 Reinstalled troops

There are two re -installed troops humanoid units in this mod:

It can be manufactured, the core of the two humanoid AGS-30 and AT4.

They correspond to the two human forms of the original.

The original text of the reinstalled troops is as follows. Green is the part where the actual measurement fails or has been canceled:

・ Repair forces 仮実 部 部 部

・ ド ー チャ ラ ン グレネ ー の レシピから レシピから ます ます ます

・ Use method 人 usually humanoid と じですが じですが じですが,

の 撃 み み み み み

Use で ア コ ク リ ッ ク リ ッ ク どが な どが どが どが どが どが

・ Sagittarius (one person) を right ク リ ッ ク リ ども ども ども ども ども じ じ し し ます

・ で な の 仮実 挙 挙 挙 は変 は変 する する があ があ があ があ があ

・ Repair forces 実 officially installed

Humanoid manufacturer グレネ ー ト ラ ン チャ ー 枠で manufacturing may です

The reinstalled troops の イ ン humanoid (hereinafter the メ イ ン humanoid) をコ をコ をコ をコ させた させた させた させた コ コ コ コ イ ン を を ク ク リ も も し くは も も も も を を を を ます ます ます

は イ ン humanoid 机 standby status で み み み 撃が 撃が 撃が えます えます えますび, Guardian and 手 はメ はメ イ ン 人 の の の の に に し し し ます

Installation は い 人 イ ン 手 の 装 を を を Short shrinking.Guardian ン イ ン humanoid はメ Guardian

Translation into:

・ The temporary installation of the reinstalled troops

Can be manufactured in the synthetic column of Minecraft

The use method is usually the same as dolls. It can only shoot at the standby. Right -click the core right -click to add ammunition players, etc.

Right -click the shooter (first person), ammunition player, etc. will also make the same action

Because it is temporary installation, the behavior may change in the future

・ Formally installed and reinstalled troops

You can make the grenade formula of the humanoid manufacturing machine

After the emergence of the master shape (hereinafter referred to as the master puppet) of the reinstalled troops, after the core appears, you can use the core right -click to click the master -shaped additional guardian or loader (the number of appearances is different depending on the human form)

The master shape can only shoot in the standby (WAIT) state.In addition, the escort and loaders must follow the master's instruction status

As long as there is a installation, you can shorten the main filling time.Guardian guards.

3.8 Tactical Fairy

There are five tactical fairy units in this MOD that are not really fairy. They are virtual projection of drone artificial intelligence

Players can synthesize fairy units through the formula. When the player takes out the fairy, it will randomly become one of the following five tactical fairy.

Their icons correspond to the skill icon of tactical fairy in the original mobile game.

Hold the fairy core, right -click to release the fairy.

Right -click the fairy, you can enter the inner of the fairy.At the same time, the player's stand -in.The surgeon and the player are unified. When the substitute is injured, the player will receive the same damage and forcibly withdraw from the humanoid.The space rises, the squat decreases, and the specific operation will be displayed on the right side.

The Z key exit the fairy.Disappear at the same time.Sometimes there will be bugs, and the substitute will not disappear normally.

Squat+right -click and aim at the release of the released fairy, which can make the fairy enter the storage state.

The left button can specify the humanoid to reach the designated place, and the G key can switch the humanoid action mode.X key releases skills to indicate the enemy, special fruit with reconnaissance chips.

Command fairy in the original work.

The X key releases the skill and summons the shell.

Fighting fairy in the original work.

The X key releases the skill so that the human form is empty to the designated place.

Original hollow demons.

X key releases skills and summons an air strike.

In the original work, air raid fairy.

X key releases skills and summons the target machine.

Mocile fairy in the original work.

Author's original text about fairy

Fairy

Original の も とは とは きく の り り り な り ます

Each fairy はダ ン から ン はダ から できます できます できます

Method of operation

ア イ ア Status の Fairy を ク ク リ ッ ク で Call.ス ー ク+right ク リ ッ ク で recycling できます

Right ク リ ッ ク が operation が may に な り ます

WSAD 动 ー: Mobile

Zuo ク リ ッ ク: Specific location of humanoid ッ Movement

Right ク リ ッ ク: ム ー

Z 作 ー: The operation is ending

X キ ー: ス キ ル

G キ ー: The team cut : : : : :

H キ ー: Instructions

Fairy p hp が な るか, ontology が が 撃を 撃を けると けると けると けると が されます

Translation into:

Fairy

It is very different from the original work

Each fairy can be obtained from the maze

Method of operation

Right -click the fairy with the state of summoning props.Squat+right -click to click to recycle

Right -click to click to operate

WSAD key: Move

Left -click: Move the humanoid to the designated place

Right -click: Scaling

Z key: the operation is over

X key: skills

G key: team switch

H key: indicator

The fairy becomes HP to zero, or the operation will be lifted if the body is attacked

3.9 NPC

In addition, in this MOD, players can also summon the NPC in the original game to trade and buy items through emerald.There are four NPCs of the Griffin camp. They are Crug, Herrian, Gina, and Ms. Chun Tian.

They correspond to the original mobile game: Griffin founder Crug (Porigon), Girifen's senior agent Herrian (Utekin), logistical resource officer Ginana (Troshev)), The person in charge of the comprehensive service department Chunda Dachanta form.

Griffin NPC will not be generated naturally, but can only be synthesized by formula

Players can trade items through emeralds, including vehicles, resources, auxiliary props, and decorative items.NPCs will also recover enemy equipment, and recycling will get emerald.

In addition, Herrian can trade the enemy's stronghold generator.You can also receive the task in the early version, but the relevant design has been abandoned by the author

In the severe collapse area, players may encounter a bright ground, including the fifth NPC -heterogeneous, and players can trade exclusive equipment for certain humanoids and weapons here.

Entering the castle, there will be a fifth nPC and heterogeneous.

Right -click the GUI, you can trade exclusive humanoid equipment by the collapse sample.

Those who kill ELID infections can get the collapsed liquid sample.

The heterogeneous NPC corresponds to the abandoned heterogeneous in the game.Not to mention, the aesthetics of the old William thief have been online.

3.10 decorative square block

The author sets up a large number of decorative squares in this MOD.It can be roughly divided into five categories:

Functional square blocks, capable square blocks, pure decorative square blocks, loot dolls, battlefield remains.

3.10.1 Functional square block

Grain bags, large ammunition boxes, ammunition boxes.After destruction, you can get ammunition and rations.Two of these ammunition boxes will explode after being hit by the warhead multiple times.

Various types of ammunition boxes can get the corresponding ammunition after destruction.Among them, the grenade bag will explode after being hit by the warhead.

The two metal barrels will explode after being hit by the warhead and generate special flames, which is more damaged than ordinary flames and longer.

Two kinds of wire mesh.It will be given 1 damage to creatures, and the rest of the effect is the same as the spider web (spiders can move quickly, but they will be injured).It is mainly used to control the action of the ELID infection.

3.10.2 Rongci

Three weapon frames, right -click GUI.Although all three weapons can be placed in three weapons, it will only display gun models that conform to the weapon rack description.

3.10.3 Pure decorative square block

19 kinds of pure decorative squares, they have no additional effect except for decoration.(Anti -tank rejection horses, 1.5 high, cannot block the vehicle) (the collapse can be found at the missile warhead at the BOSS base missile base)

3.10.4 Valley Lives Dolls

There are no additional effects except for decoration and collection, except for decoration and collection.You can find it in the box in all the strongholds.

3.10.5 Battlefield remains

Two types of battlefield remains, which can be destroyed, can be used in ponds, plains, hillsides, and some large bases, which are generated in large quantities in the evil land.Please note that after the iron blood relics are approaching, there is a possibility of resurrected corpses.

3.11 auxiliary items

Grenader: Right -click to launch, long press and right -click to change the throw distance, explosion

Bandage: Right -click to use, restore your life, do not restore hunger value

Burning bomb (yellow): Right -click to launch, long press and right button to change the throw distance, explode, generate flames

Smoke bomb (gray): Right -click to launch, long press and right button to change the throw distance, generate smoke, and the smoke is slowly effectively effect

Shocking bomb (orange): Right -click to launch, long press and right -click to change the throw distance, explode, generate smoke, the blindness effect in smoke

Obtained through NPC.It can also be synthetic.

Four tools, values ​​are equivalent to the corresponding iron, but durable.Obtained through NPC.

Five types of armor.The three armor on the right can immune to the ELID effect.

Although in the setting of the MOD author, the army uses the second right and right three helmets; in fact, the regular army in the mobile game is wearing the right armor

After wearing the second right, the model effect is the same as the military shield. In the setting of some early player speculation, the Holy Shield is a kind of self -discipline exoskeleton conjecture.

In addition, the PMC armor also has the upgrade function, and the durability value of the upgraded armor will return to the full value.The synthesis formula of PMC armor is the same as that of standard armor formulas, but metal needs to be replaced with parts.

3.12 command operating system

Destroyed airdrop boxes can also be synthesized by formula.

The operation logic is similar to a smartphone.

Right -click on, and the upper right corner will display the in -game time.Among them, it is also integrated: task progress system (semi -waste case), formula, operation tutorial, firearm tutorial, plot system (waste case).

Fourth, the stronghold competition

When the player is close to the core of the base, the above icon will appear above.The icon is divided into two parts.Specific occupation rules are the same as GVCMOD rules.Players can also occupy the stronghold.

Progress icon: The ownership of the base will be displayed, red represents enemy occupation, and blue represents liberation.

Enemy icon: It will display the belonging direction of the base, red represents the enemy, and blue represents us (including players).The base of the base will slide to the enemy icon, with more colors.

The base of the base refreshes the enemy unit in a staging.

4.1 small stronghold and large base

The stronghold is divided into small and large strongholds.

Small strongholds are distributed in various terrain in large quantities, including resources and enemies.

Large -scale strongholds will be randomly generated according to the terrain. After the world map is built, it will be generated twice. It will be stuck when it is generated. It is rich in materials and high -value blocks.

However, it should be noted that when the large -scale stronghold's occupation of the progress icon reaches half, it will refresh the BOSS unit.

After defeating the BOSS unit, the BOSS will not drop the drop. Therefore, the normal circumstances will not drop the BOSS weapon, but it will generate a treasure chest on the core of the stronghold. Among them, there are emeralds, diamonds, and a rare humanoid core.

It should be noted that if the player does not complete the front task, it will not be able to directly strategically guide the large -scale strongholds of the follow -up tasks.

If the player does not complete the front task, a prompt will appear in the lower left corner:

hmggirlfront.base.World_Leveel1.name = Ginana: Detecting a strong reaction!

hmggirlfront.base.World_Leveel2.name = Ginana: You need to evacuate immediately!

But when the player completes a task, this task will be permanently completed, even if a new world is re -generated.

4.2 Rebel stronghold

In the extreme mode, the probability of generating the rebel base will increase significantly.Military units have extremely high intensity and refresh frequency within the stronghold.Fortunately, although the core of the stronghold in the rebel base will quickly refresh the military units with higher intensity, the military units themselves will not be regarded as enemy units in the stronghold competition.Dig a hole, just for a while.

There are currently no large -scale strongholds for rebels.

Fifth, collapse area and severe collapse area

In the collapsed area and severe collapse area, players will find three new blocks: polluting grass squares, soil (green) that are polluted by severe polluting, and the contaminated soil (gray).Although these three blocks can be excavated, the speed is very slow.

In the early MOD version, the generation of the collapsed area will cause computer stuck.This is because the collapsed area of ​​these versions was generated in the world for secondary generation, and a large number of square reset will cause computer stuttering.Players can keep the computer smooth by lowering the rendering distance.

In the original mobile game, the closest concept may be the exploration of the gray domain

Among them, the soil (green) that is severely contaminated will generate patients with ELID patients, which generates ignoring darkness and environmental blocking. Yes, the generated ELID can be directly strangled.When ELID is generated, it is generally generated at the same time Eliid zombies and Eliid skeletons.

Eliid zombie corresponding to the Eliid infection in the original mobile game

Eliid Skeleton corresponds to Eliid infection in the original mobile game

In addition, when the player does not wear a full set of armor that can protect ELID but close to the soil (green) that is severely polluted (green), the player will get slow and ELID (low -radiation wide area infection) effect.Essence

When the player puts on a full set of armor that can protect ELID, the ELID effect disappears.

5.1 collapse area

The collapsed area, corresponding to the red zone in the mobile game setting, will generate a small amount of ELID patients and ELID skeletons.For relative heavy collapse areas

Including:

House ruins: It contains soil that is severely contaminated, which will generate ELID zombies and ELID skeletons.

No one observed whistle: contains ammunition boxes and metal barrels, as well as decorative squares of some electronic equipment.Ammunition will be ejaculated by ELID, be careful

Waste Castle: Contains ammunition box.Ammunition will be ejaculated by ELID, be careful

5.2 Severing collapse zone

The heavy collapse area, corresponding to the black area set in the mobile game, will generate a large number of ELID zombies and ELID skeletons, and spread throughout the rebel fortress.

Including:

Rebel Castle: There will be one -eyed giant refresh.There are metal barrels around, and the ejaculation can quickly clear the enemy

Rebel supply vehicle: There will be one -eyed giant and 牝 (pìn) deer brushing.There are metal barrels around, and the ejaculation can quickly clear the enemy

Corresponding to the one -eyed giant in the original mobile game ,_AR and Lugu.

Waste ammunition library: contain a small amount of ammunition and metal barrel.Dangerous, the metal barrel will be directly ejected, causing the player to return to the West immediately

In addition, in the severe collapsed area, players may encounter a bright ground castle, including NPC -heterogeneous, players can trade exclusive equipment for certain humanoids and weapons here.

Entering the castle, there will be a fifth nPC and heterogeneous.

Six, Introduction to the enemy

The generation of the enemy is related to the progress:

Regarding the generation of enemies, the original text is as follows:

・ Join ス テムを テムを

・ Join ・ Open し くと くと い くと する する の の の の が変わ が変わ り ます

・ Now の するモブが するモブが appears の

Early period: Blood Blood Rail (1 ~ 3) の み み

Entering 捗 1: Blood Blossom Rings (1 ~ 3), 鉄 鉄 捗 捗 捗 み み み み み み ポ ス ポ ー ン させる で で liberation

Entry 2: Blood Blood Rail (1 ~ 3), Blood Blood Human Soldiers (4 ~ 6), Blood Blood armored soldiers (7,8) み み み カ リ ー ポ ス ポ ー ン させる で で liberation

Entry 3: すべて (1 ~ 9) "ボ ス_ ス ケ ア ク ロウを撃 捗 捗 捗 で で で liberation

・ CFG_SPAWN_ORIGINAL を True にすると 捗に 捗に 捗に くすべて くすべて ス ポ ー ン し ます

The translation is as follows:

・ Add progress system

・ The difficulty of the enemy will change if the open progress will change

・ Refresh in the specified progress now

Early period: Only iron blood robotics (1-3)

Progress 1: Only iron blood robotics (1 ~ 3), iron blood humanoid soldie

Progress 2: Only iron blood robotics (1-3), iron blood doll soldiers (4-6), Iron Blood armored soldiers (7,8) "Herrian receiving task card" rear unlocking (now Herrian's task system is not being subject to being being selectedIs it canceled)

Progress 3: All (1 ~ 9) Unlock the "BOSS_Light Scarecrow"

· If CFG_SPAWN_ORIGINAL is true, it has nothing to do with progress

6.1 Iron Blood Enemy

Iron Blood Rail (1-3)

Introduction of the author of the MOD:

・ Iron Blood Rail 01 (the original setting is a patrolr)

Four -foot self -discipline weapon.Armed only organic guns.

・ Iron Blood Rail 02 (the original setting is a investigator, players are often called small planes)

Flying (doubtful) self -regulatory weapons.Armed forces also have only organic guns.Honestly, because you don't know the name, it is very suitable.

・ Iron Blood Rail 03 (The original work was set for soldier ants, players are often called chopsticks because of the reasons for comics)

Small four -legged self -rate weapons.Guruating a lot.Armed only organic guns.

Iron Blood Human Soldier (4 ~ 6)

Introduction of the author of the MOD:

・ Iron Blood Soldier Podity 04 (The original set is set to the cutter, players are often called laver head)

Human shape made by iron blood.Armed forces are two auxiliary machine guns.

・ Iron Blood Soldier Pods 05 (The original work is a bep, players are often called bald heads)

Human shape made by iron blood.Armed assault rifle.By the way, the occasional drop of iron rifle players can also use it.

・ Iron Blood Soldiers Polishment 06 (The original work was set as hunting gull, players are often called sniper)

Human shape made by iron blood.Armed forces are sniper rifles.Although the shooting interval is long, the range is also long, so the shooting should be at close range.

Iron blood (7 ~ 9)

(Strong invincible must stand C position)

Introduction of the author of the MOD:

・ Iron Blood Soldier Pods 07 (The original work is set as a guardian, players are often called Shield Niang)

Human shape made by iron blood.Armed forces are pistols and shields.Although the durable value is high, the attack power is very low.

・ Iron Blood armored soldiers 08 (the original set is set as a holy shield)

Armor -made human form for iron blood.Armed forces are electric rods and large shields.The durability value is very high and the attack power is very high, so it should be knocked down before approaching.

In addition, there will be the core of the human form that is equivalent to ☆ 3,4 in rare drops.

・ Iron Blood armored soldiers 09 (the original work is set in scorpion armor beasts, because it is described as strong and invincible in the radar mode, so the player is named and invincible)

Motor weapons manufactured by iron.Armed forces are objective rifles.The range, durability value, and very high attack power should be given priority.

In addition, there will be the core of the human form that is equivalent to ☆ 3,4 in rare drops.

Iron blood (10 ~ 12)

Introduction of the author of the MOD:

・ Iron Blood armored soldiers 10 (the original setting is steel lion, the connection method of feet and armor is one of the mysteries that plagued the player)

Motor weapons of iron blood.Military is the main gun.The range, durability, and attack power are very high, but the forward shakes long, so you should attach attack

In addition, there will be the core of the human form that is equivalent to ☆ 3,4 in rare drops.

・ Iron Blood Rail 11 (the original set is set as a robbery)

Four -footed weapons.Improved product of iron blood robotics 01.Armed forces are mortars.

・ Iron Blood Soldiers 12 (the original work is Dragon Cavalry, players are often called Dragon Riding, Ms. Dragon)

Human shape made by iron blood.Armed forces are ride -type motor weapons.The foot moves very quickly, in order not to be approached.

Iron blood (13 ~ 14)

Introduction of the author of the MOD:

・ Iron Blood Soldier Pods 13 (the original set is set as a striker)

Human shape made by iron blood.The armed Gatling gun.Because pulling the barrage attack, the close distance is dangerous

・ Iron Blood Soldier Puppet 14 (The original work is set to be the beast, players are often called knife girls)

Human shape made by iron blood.Armed forces are small knives.The feet movement is very fast and easy to approach, please pay attention.

Iron blood (01 change, 10 changes)

Introduction of the author of the MOD:

・ Iron Blood Rail 01 Reform (There is no correspondence in the original work, but some translation versions correspond to the "Patrol Swap" in the original work)

Improvement of iron blood robotics 01.It has become a fixed type, armed and armored have been strengthened

・ Iron Blood armored soldiers 10 reforms (there is no correspondence in the original work, but some translation versions correspond to the "steel lion Swap" in the original work))

The improved type of iron blood armored soldiers 10.Become a fixed type, the extension and accuracy of the range have been improved.

Jupiter cannon and iron generator

Introduction to the original mobile game:

Jupiter: The giant cannon developed by iron stolen military science and technology cannot be moved, but it has a powerful firepower and ultra -remote range that cannot be matched with tactical human forms.It can cut off its energy by surrounding tactics, so that its main guns stop operation, and can only use the machine gun tower to fight back.

In this MOD, priority to killing iron -bloodmaker can achieve the effect of cutting off power.

6.2 Military Unit

Military humanoid unit

Introduction to the original mobile game:

鹿 (pìn) deer (carefully look at the connection method of 牝 牝 feet and the armor plate, not only does not solve the mystery of the steel lion, but deepen the mystery): the military's conventional combat mecia, on the basis of "steel lion", on the basis of "steel lion"Upgrade and transformation, equipped with remote military firepower systems, and have stronger armor and high -speed continuous shooting capabilities.(In this MOD, Luolu has a headshot injury, so it is counted as the enemy of humanoid.

Meridist_AR: Military combat human figure, equipped with rifle and strong killing grenades launch device, armored is relatively weak than other models.(In this MOD, one -eyed giant will shoot while shooting, and will also shoot grenades and actively pursue.

Holy Shield_GA: Military conventional combat human form, equipped with conventional electric shock weapons and military shields, melee strength is powerful and has a heavy armor.(In this mod, more than double the blood than the conventional Holy Shield, the other)

Military armored unit

Introduction to the original mobile game:

Nine -headed snake (also known as green invincible): The regular military mech ordered by the military, upgraded and improved on the basis of the "Scorpion armor", equipped with a higher -level long -range military firepower system and armored.The enemy carried out devastating force.

6.3 ELID infected unit unit

ELID infection

Introduction to the original mobile game:

ELID infected peopleStill a terrible threat.(In this MOD, ELID zombies will actively attack all non -Elid creatures)

ELID infected person_Tramid: Military human soldiers who have suffered from collapsed radiation pollution have lost their minds and completely caught in an aggressive mad state.Make relatively complicated actions for launching grenades.(In this MOD, ELID Skeleton will actively shoot all non -Elid creatures)

6.4 BOSS unit

Introduction to the original mobile game:

Scarecrow: Good at collecting and analyzing intelligence, not good at positive operations, and lower status in iron and blood humanoids.The rational faction, no poisonous tongue, loyalty to duty, contempt and emotional, and the Gurifen human figure, who only knows how to obey the emotion, is full of superiority.

Appears in large -scale bases

Introduction to the original mobile game:

Grasson hand: It is equivalent to elite scouts, which is slightly higher than the scarecrow. The two often partner.The reckless and impulsive, carefree female man, keen to fight the right battle, does not like bullying the weak.

Appears in the large -scale base

Introduction to the original mobile game:

Hunters: Mobility and intelligence are relatively high. They are good at harassing and pursuing operations. The cooperation of scarecrow and sister -in -law to play the strongest strength.Calm and calm, like to use various means to force the enemy to the way, and then catch it again. In the face of Griffin, it is very proud, but disdain to use too despicable means.

Appears in large bases_Forest Base

Introduction to the original mobile game:

Interference: Responsible for providing combat strategies and good at cracking and interference. You can directly command the combat humanoid. It is a slightly advanced human form and is directly responsible for the metering officer.Behind the elegant and gentle words and deeds, it is a huge empty hole. Like human drama, it may be to want to find their own personality.

Appears in the large -scale base

Introduction to the original mobile game:

Destroyer: Good at the blasting task, the lifting of the bomb is also an expert, and the combat ability is also good. Sometimes it will partner with alchemy warlock.Usually proud, poisonous tongue, is actually a proud, a bit of a child's temper, forced to cry when he is anxious, and cares about his height.

Becoming a large -scale stronghold

Introduction to the original mobile game:

Alchemy warlock: good at dealing with various tactical needs, and also proficient in interrogation for confession. It is an elite of iron -blood combat, and sometimes partner with the destroyer.Arrogant, arrogant and cruel. For the purpose of achieving the goal, there is a tendency to abuse, and the tendency to abuse, treats Griffin as a playful playron that satisfies desire, but psychologically mature and can stand up for the iron -blood companion.

Appears in large bases_ observation base

Introduction to the original mobile game:

Dreamingist: The ability to bid to combat and have super long -distance fixed -point strikes. Elesa directly ordered the command.Find the judge.The elegant smile is arrogant and elusive, and the mental state is extremely unstable. It always shows the crazy and uncontrolled side in self -centered combat. With the terrible destructive powerEssenceFortunately, it usually does not appear on the front battlefield.Appears in large bases

Introduction to the original mobile game:

Judge: Leading to the command ability and responsible for the defense and safety system of the Iron Blood Headquarters, which is equivalent to Elesa's guard, will only obey Elesa's personal order. It is a human figure made after the butterfly incident.EssenceSeriously the ancient board, full of majesty and style of soldiers, absolutely loyalty to Elissa, but they are relatively short, making people feel lack of momentum. People who have raised this point will be moldy.

Appears in large bases_missive wells base

Seven, disassembled the value of firearm damage

After the numerical disassembly, the calculation formula of the damage calculation of this MOD is as follows (the numerical disassembly of the β.23.2 version is dismantled without disassembly):

The final damage of each warhead = shooting damage * damage coefficient + displacement damage;

in:

Darge damage = firearm damage * ammunition damage -low -level equipment damage correction;

Damage coefficient = (hitting the destruction coefficient + headshot of the head of the head) * armored defense coefficient * armor piercing coefficient

Displacement damage = 人 Enemies Reverse the distance * explosion coefficient ⌋

The detailed explanation of variables is as follows:

Damage of firearms: When the mouse is hovering, display the FireDamege value in the details

Ammunition damage: When the mouse hovers, the Power value in the details shows the details

Low -level equipment damage correction: For some low -level ammunition equipment, it will reduce the shooting damage by 0.5

These three constitute a shooting damage.

Destroyer destruction coefficient: the damage caused by the enemy after being hit.The destruction coefficient of 1.0

The headshot of the head of the head: the damage caused by the enemy after the headshot is included in the destruction coefficient of 0.5.Some enemies have no headshot damage, hitting mechanical enemies, such as patrolists, and no invincible will have no headshot damage.

Armored defense coefficient: The damage caused by the enemy's own armor is reduced.Level 1 armor is reduced to 20%, and two invincible level 2 armored armor is reduced to 10%.

Armor -piercing coefficient: Only when an enemy with armor is shot by armor -piercing bombs, it will cause 5 times armor -piercing damage to the maximum to 1.

These four constitute a shooting damage.

Enemies to repel distance: When the enemy is hit, there will be a chance to be repelled with a distance

Explosion coefficient: The exclusive explosion coefficient of the grenade, the explosion can cause displacement

The two are taken down to form a displacement damage.

Examples as: below:

When the player uses a white armor -piercing M1 Garland rifle to shoot the enemy's head, the shooting damage at this time is: FireDamege (firepower) of the M1 Galande rifle itself, and the power of the white armor -piercing bomb 0.5 (power power), While the armor -piercing bullet does not have low -level equipment damage correction, the data of damage correction is referred to the << Human shape equipment >> ammunition equipment part, so no additional damage is reduced.Therefore:

Siren damage = 14 * 0.5 -0 = 7

At this time, the damage coefficient is: Because the Holy Shield is an enemy of humanoid, it contains headshot damage, so the two cause a total of 1.5 damage factor.And because the Holy Shield has a level 1 armor, the damage caused by the shield is reduced to 20%, but the player is shooting with armor -piercing bombs, which will cause 5 times armor -breaking damage.Therefore:

Damage coefficient = (1 + 0.5) * 0.2 * 5 = 1.5

However, because the Holy Shield has a high weight, it does not cause displacement and no explosion, so there is no displacement damage:

Display damage = * * 位 位 = 0

Then at this time, the damage of a shot is:

Final damage = shooting damage * damage coefficient + displacement damage = 7 * 1.5 + 0 = 10.5

The detailed test data is as follows:

Empty gun pistol bomb 1.25/1.5/1.75 assault rifle bullet 1.25/1.5/2 armor -piercing bomb 0.5/0.75/1

Harmony playing mechanical hitting humanoid headshot Passing shield playing mechanical hitting humanoid headshots and playing shields playing mechanical hitting humanoid headshots

0.3 = 1.5 * 0.2

0.3 = 1.5 * 0.2

Pistol 4461.25/6/77.5/9/10.51.5/1.8/2.1

Pack 11.50.3 (1.25/1.5/1.75)*1 (1.25/1.5/1.75)*1.5 (1.25/1.5/1.75)*0.3

0.3 = 1.5 * 0.2

Surer gun 557.51.56/7/89/10.5/121.8/2.1/2.4

Pack 11.50.31.2/1.4/1.6 (1.2/1.4/1.6:

(7.5-0.5) * 1.5 = 10.50.3 = 1.5 * 0.2

Assault rifle 6691.8

7.5-0.5/9/1210.5/13.5/182.25-0.5*0.3/2.7/3.6

Number 11.50.3

(1.25/1.5/2)*1 (1.25/1.5/2)*1.5 (1.25/1.5/2)*0.3

0.3 = 1.5 * 0.2

1.5 = 1.5 * 0.2 * 5 rifle 1414214.2

17.5-0.5/21/2826.25-1.5*0.5/5.25-0.5*0.3/6.3/8.47/10/1410.5/15/21110.5/15/21

Number 11.50.3

(1.25/1.5/2)*1 (1.25/1.5/2)*1.5 (1.25/1.5/2)*0.3 (0.5/0.75/1)*1 (0.5/0.75/1)*1.5 (0.5/0.75///1)*1.5

1.5 = 1.5 * 0.2 * 5 machine gun 88124.2

4/6/86/9/126/9/12

Number 11.50.3

(0.5/0.75/1)*1 (0.5/0.75/1)*1.5 (0.5/0.75/1)*1.5

Deer Hunter 2/2.5/3*8 Dusk 12/14/18*1 霰 Grenades (no displacement) 1.5/1.8/2 霰 bombs 3*12365410.848/60/7272/no data/no data 14.4/16.8/21.636/42/5454/63/No data 10.8/12.6/16.24/5/66/7.5/91.2/1.5/1.8

Number 11.50.32/2.5/32*1.52/2.5/3 (12/14/18)*3 (12/14/No data)*3*1.5 (12/14/18)*3*0.33*1.5-0.4/3*1.8-0.4/3*2 (4/5/6:

48 = 3*8*272 = 2*8*3*1.514.4 = 3*2*8*0.3

Dalm bomb, hit data collection, target patrol Swap

Shooting damage steel lion steel lion Swap scorpion armor beast sacred shield sacred shield sacred deer nine snakes

The explosion coefficient 1.21.92.5 empty gun 141.471.44.24.2211.4

456 times without displacement

0.10.50.10.30.31.50.1

Fly 4/5/6/76/7/8/99/11/12/13 Armor coefficient

0.10.50.10.20.210.1

Big Flying 7/9/1110 ~ 2020 ~ 28 armor -piercing green 14*171472121217 armor -piercing coefficient

5255515

After analyzing the maximum values ​​of large -fire flying alone, after the armor piercing

110.51110.5

114+71.2*6 = 7.26

205+151.9*8 = 15.28

286+222.5*9 = 22.59

Eight, unfinished content

As of β.23.2, this MOD contains some discarded content and pre -loaded content.It is expected that the author will improve these contents in future updates.

8.1 Abandoned content

Radiation

The only plants that can be placed on the radiation soil.It will not be generated naturally.

Daily task

In the early versions, it can be collected at Crug and Herrian NPC and right -click.Can be found in the creation mode.

Plot task

In the early versions, it can be collected at Crug and Herrian NPC and right -click.Can be found in the creation mode.The author clearly gives up this content.

~ Key

The author seems to want a function to check the gun, press the ~ key switch to appear.

8.2 Pre -load content

New Nesto

villa

In the new stronghold, the author has not set up an enemy.

gunboat

There is no way to get.

Iron weapon

The weapons used by iron BOSS have no way to obtain.

Camouflage camouflage network

Right -click on, but there will be no way to let go. There is no way to get.