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Configure file translation [RT] Random Things) Minecraft Game

2024-12-10 17:52:13|Myriagame |source:minecraft skins

This tutorial is set by the author's setting without permission.

Configure file path config/randomthings.cfg

The translation of junior high school students is not very good.

# Configuration file

Features {

B: ArtificiaLendportal = TRUE

# Whether to let the block where the end anchor is located is loaded

B: EndranchorchunkLoading = TRUE

# Every pod will have golden eggs

B: Goldnegg = TRUE

# Whether it should be enabled by magnetic enchantment.

B: Magneticenchantment = true

# Try to remove the strange water texture around all non -complete blocks.For example, when you are on a ladder underwater, this may look strange [default: false]

B: Removeunderwatertexture = false

}

Internet {

# ID

I: Spectreid = -343800852

}

numbers {

#

I: AdvanceditemCollectorMaxRange = 10

# How many pieces can it be transformed (melting) before stopping

I: Ancientfurnacelimit = 10000

# ”(0 = unlimited)

I: BlockDestabilizerlimit = 50

# A (conventional) item collector radius

I: ItemCollectorrange = 3

# Nr .___ Tingling coil per TICK's energy (___ in the number is random)

I: NUMBEREDSPECTRECOILENERGY = 128

# How far can the effect of the rain shield be produced?(Block as a unit)

I: RainShieldRange = 80

# After defeating the last shadow dragon, how much does the soul increase?(0.07 = 7%)

D: Spiritchancendincrease = 0.07

# (Full moon) how much soul will increase the probability of the soul (2 = increase by 2%at full moon)

D: SpiritChanceMoonmult = 2.0

# The basic probability of the soul resurrection (appearing) when the physical death is dead (0.01 = 1%)

D: SpiritChancenormal = 0.01

# How long does the soul stay in the world after generation (20 = 1 second)

I: SpiritlifeTime = 400

# In order to get the bottle of time for 1 second, how much tick is needed in the past (20 = 1 second)

I: TimeinabottleperSecond = 20

}

visual {

# Replaces the noisy default rune texture with a fire version

B: Flatrunes = false

# When set to true the coordinates a position file / portKey point to wON'T be displayed in its tooltip B: HideCoordInters = False

}

voxelprojector {

# Should the Client Save Models Received by the Server to Disk So that they Don'T'T'T'T'T'T'T'T'T'T'T'T'T'T'T'T'T'T'T't have to be requeststed agin Later?

B: Clientmodelsaving = TRUE

# The amount of bytes that can be used to transfer models to clients per two

I: ModeltransferbandWidth = 1000

}

############################################## This############################################## This######

#WORLDGEN

#---------------------------------------------------------------------------------------------------#

# Set as FALSE to disable the generation of each item

############################################## This############################################## This######

worldgen {{

B: Ancientfurnace = TRUE

B: Beans = TRUE

B: biomecrystal = true

B: Glowmushrooms = TRUE

B: lavacharm = true

B: lotus = true

B: Magichood = TRUE

B: nature-core = true

B: NUMBEREDSPECTRECOILS = TRUE

B: Peacecandle = TRUE

B: PitcherPlants = TRUE

B: sakanade = true

B: slimecube = true

B: Summoningpendulum = TRUE

B: WaterChest = TRUE

}