2024-12-10 17:52:16|Myriagame |source:minecraft skins
# Configuration file
accelerator {
# Keep the RF/s required for superconducting electromagnet activation
I: accelerator_electromagnet_power = 5000
# Keep the superconducting super -cooler activation of the required liquid 氦 mb/s
I: accelerator_supercooler_cooland = 1
I: Accelerator_update_rate = 40
}
ARMOR {
# Different armor is durable.Order: boron, high -strength alloy, hard carbon alloy, boron nitride, radiation protection service
I: Armor_Durability <
twenty two
30
34
42
0
"
# Determined the enchantment quality when enchanting.Order: boron, high -strength alloy, hard carbon alloy, boron nitride, radiation protection service
I: Armor_enchantability <
6
15
12
20
5
"
# Armor -resistant attack efficiency.Order: boots, leg protection, chest armor, helmet
I: Armor_boron <
2
5
7
3
"
# Armor -resistant attack efficiency.Order: boots, leg protection, chest armor, helmet
I: Armor_tough <
3
6
7
3
"
# Armor -resistant attack efficiency.Order: boots, leg protection, chest armor, helmet
I: Armor_hard_carbon <
3
5
7
3
"
# Armor -resistant attack efficiency.Order: boots, leg protection, chest armor, helmet
I: Armor_boron_nitride <
3
6
8
3
"
# The protection effect of each protective service.Sequence: hood, top, pants, boots.I: Armor_hazmat <
3
6
7
3
"
# Different armor toughness.Order: boron, high -strength alloy, hard carbon alloy, boron nitride, radiation protection service
D: Armor_toughness <
1.0
2.0
1.0
2.0
0.0
"
#Maton the armor material registered as the artisan soul armor material?Order: boron, high -strength alloys, hard carbon, boron nitride, pyrophopia, uranium, magnesium, chocolate.
B: Armor_Conarm_register <
True
True
True
True
True
True
True
True
"
}
condenser {
I: CondenSer_Max_size = 24
I: CondenSer_min_size = 1
}
Energy_storage {
#.Sequence: Volt Electric Dilea [Basic, Advanced, Lully, Elite], Lithium ion Battery
I: Battery_CapAcity <
1600000
6400000
25600000
102400000
32000000
128000000
512000000
2048000000
"
}
ENTITIES {
# Minecraft will send a tracked and updated radius to the nuclear power process entity.
I: Entity_tracking_range = 64
# These entities will be registered?Sequence: Wild Gong.
B: Entity_register <
True
"
}
Fission {
# The base Energy Capacity of Fission Reactors. This is multiplied by the volume of the reactor to determine the reactor. = 64000
# The base maximum head of fire reactors. This is multiplied by the volume of the reactor to determine the maximum head.
I: FISSION_BASE_MAX_HEAT = 25000
# Modify the energy generated by the fission reactor.
D: FISSION_POWER = 6.0
# Modify the fuel rate used in the fission reactor.
D: FISSION_FUEL_USE = 2.0
# Modify the heat generated by the fission reactor.
D: FISSION_HEAT_GENRATION = 1.2
# The basic heat removed for each tick.Sequence: water, red stone, quartz, gold, fluorite, liquid stone, diamond, liquid pupa, last shadow, 凛, iron, emerald, copper, tin, magnesium, magnesium, magnesium, magnesium.
D: FISSION_COOLING_ATE <
20.0
80.0
80.0
120.0
120.0
100.0
120.0
120.0
140.0
140.0
60.0
140.0
60.0
80.0
100.0
"
# The heat removed for each tick/mb.Sequence: water, red stone, quartz, gold, fluorite, lapisite, diamond, liquid, the last shadow, 凛, iron, emerald, bronze, magnesium, magnesium, magnesium, magnesium, magnesium, magnesium
D: FISSION_ACTIVE_COOLING_ATE <
200.0
4000.0
6000.0
7000.0
8000.0
9000.0
14000.0
13200.0
11000.0
13000.0
6800.0 11000.0
4500.0
5000.0
8000.0
"
# Should the water cooler meet its location requirements to be effective?
B: FISSION_WATER_COOLER_REQUIREMENT = TRUE
#Chic variable reactor is it overheated?
B: FISSION_OVERHEAT = TRUE
# Will the fission reactor explode when it is overheated?
B: FISSION_EXPLOSIONS = FALSE
# Modify the radiation of the melting leak.
D: FISSION_MELTDOWN_RADIATION_MULTIPLIER = 1.0
#The minimum edge length of the reactor.
I: FISSION_MIN_SIZE = 1
# The maximum edge length of the reactor.
I: FISSION_MAX_SIZE = 24
# The percentage of the fission reactor, the comparator next to the reactor will output a full -intensity redstone signal.
I: FISSION_COMPARTOR_MAX_HEAT = 50
# If it is enabled, the reactor controller of negative heat or thermal neutrality will be based on the heat output comparator signal, just like a reactor with a positive heat -producing reactor without storage -based energy output.
B: FISSION_FORCE_HEAT_COMPARATOR = FALSE
# The maximum rate of the cooling device uses the cooler, the unit is MB/S
I: FISSION_ACTIVE_COOLER_MAX_Rate = 5
# Modify the loudness of the fissure sound.
D: FISSION_SOUND_VOLUME = 1.0
# *Only affect the new mechanism.*It depends on the extra energy generated by each deceleration block in the reactor unit.It is equivalent to the effective energy of the additional unit generated by the unit that is completely surrounded by the decelerator.Each reduction block will contribute one -sixth of the energy (the quantity of the additional energy to the reducer block is linearly proportional).
D: FISSION_MODRATOR_EXTRA_POWER = 1.0
# *Only affect the new mechanism.*For additional calories generated by each reducer block adjacent to the reactor unit.The effective heat generated by the extra unit generated by the unit of block completely surrounded by the decelerator.Each reduction block will contribute one -sixth of the heat (the quantity of the calories to the reducer block is linearly proportional).
D: FISSION_MODRATOR_EXTRA_HEAT = 2.0
# *Only affect the new mechanism.*The maximum amount of neutron radiation that can be assigned between the two units can be used to share neutron radiation between them and improve their efficiency.
I: FISSION_NEUTRON_REACH = 4
# Durable tick.Sequence: TBU, oxidize TBU.
D: Fission_thorium_fuel_time <
144000.0
144000.0
"
# Fuel basic capacity RF/T.Sequence: TBU, oxidize TBU.
D: Fission_thorium_power <60.0
84.0
"
# Basic production heat.Sequence: TBU, oxidize TBU.
D: FISSION_THORIUN_HEAT_GENRATION <
18.0
22.5
"
# Basic radiation.Sequence: TBU, oxidize TBU.
D: Fission_thorium_radiation <
1.00546875E-11
1.00546875E-11
"
# Durable tick.Sequence: Low-density uranium-233, low-density uranium oxide-233, high-density uranium -233, high-density uranium-233, low-density uranium-235, low-density uranium oxide-235, high-density uranium -235, high-density oxidationUranium-235.
D: Fission_uranium_fuel_time <
64000.0
64000.0
64000.0
64000.0
72000.0
72000.0
72000.0
72000.0
"
# Fuel basic capacity RF/T.Sequence: Low-density uranium-233, low-density uranium oxide-233, high-density uranium -233, high-density uranium-233, low-density uranium-235, low-density uranium oxide-235, high-density uranium -235, high-density oxidationUranium-235.
D: FISSION_URANIM_POWER <
144.0
201.6
576.0
806.4
120.0
168.0
480.0
672.0
"
# Basic production heat.Sequence: Low-density uranium-233, low-density uranium oxide-233, high-density uranium -233, high-density uranium-233, low-density uranium-235, low-density uranium oxide-235, high-density uranium -235, high-density oxidationUranium-235.
D: FISSION_URANIM_HEAT_GENRATION <
60.0
75.0
360.0
450.0 50.0
62.5
300.0
375.0
"
# Fuel basic radiation.Sequence: Low concentrated uranium-233, low concentrated uranium oxide-233, high concentrated uranium-233, high concentrated uranium-233, low concentrated uranium -235, low concentrated uranium-235, high concentrated uranium -235, high concentrated oxidation oxidationUranium-235.
D: Fission_uranium_radiation <
9.846562499999999e-8
9.846562499999999e-8
3.93767578125E-7
3.93767578125E-7
5.078125E-11
5.078125E-11
1.08203125E-10
1.08203125E-10
"
# Durable tick.Sequence: Low density 3 -236, low-density oxidation -236, high-density 镎 -236, high-density oxidation 镎 -236.
D: FISSION_NEPTUNIUM_FUEL_TIME <
102000.0
102000.0
102000.0
102000.0
"
# Fuel basic capacity RF/T.Sequence: Low density 3 -236, low-density oxidation -236, high-density 镎 -236, high-density oxidation 镎 -236.
D: FISSION_NEPTUNIUM_POWER <
90.0
126.0
360.0
504.0
"
# Basic production heat.Sequence: Low density 3 -236, low-density oxidation -236, high-density 镎 -236, high-density oxidation 镎 -236.
D: FISSION_NEPTUNIUM_HEAT_GENRATION <
36.0
45.0
216.0
270.0
"
# Basic radiation.Sequence: Low concentration 3 -236, low concentrated oxidation 镎 -236, high concentrated 镎 -236, high concentrated oxidation 镎 -236.
D: FISSION_NEPTUNIUM_RADIATION
1.603125E-7 1.603125E-7
4.429687499999997e-7
4.429687499999997e-7
"
# Durable tick.Sequence: Low density 3 -239, low-density oxidation -239, high-density 钚 -239, high-density oxidation -239, low density 钚 -241, low density oxidation -241, high density 钚 -241, high density oxidation oxidation钚 -241.
D: FISSION_PLUTONIUM_FUEL_TIME <
92000.0
92000.0
92000.0
92000.0
60000.0
60000.0
60000.0
60000.0
"
# Fuel basic capacity RF/T.Sequence: Low density 3 -239, low-density oxidation -239, high-density 钚 -239, high-density oxidation -239, low density 钚 -241, low density oxidation -241, high density 钚 -241, high density oxidation oxidation钚 -241.
D: FISSION_PLUTONIUM_POWER <
105.0
147.0
420.0
588.0
165.0
231.0
660.0
924.0
"
# Basic production heat.Sequence: Low concentration 3 -239, low concentrated oxidation 钚 -239, high concentrated 钚 -239, high concentrated oxidation 钚 -239, low concentrated 钚 -241, low concentrated oxidation 钚 -241, high concentrated 钚 -241, high concentrated oxidation oxidation oxidation钚 -241
D: FISSION_PLUTONIUM_HEAT_GENRATION <
40.0
50.0
240.0
300.0
70.0
87.5
420.0
525.0
"
# Basic radiation.Sequence: Low concentration 3 -239, low concentrated oxidation 钚 -239, high concentrated 钚 -239, high concentrated oxidation 钚 -239, low concentrated 钚 -241, low concentrated oxidation 钚 -241, high concentrated 钚 -241, high concentrated oxidation oxidation oxidation钚 -241.
D: FISSION_PLUTONIUM_RADIATION <9.859375e-7
9.859375e-7
2.8046875E-6
2.8046875E-6
0.001117524999999999
0.001117524999999999
0.0044689609375
0.0044689609375
"
# Durable tick.Sequence: MOX-239, MOX-241
D: FISSION_MOX_FUEL_TIME <
84000.0
56000.0
"
# Fuel basic capacity RF/T.Sequence: MOX-239, MOX-241
D: FISSION_MOX_POWER <
155.4
243.6
"
# Basic production heat.Sequence: MOX-239, MOX-241
D: FISSION_MOX_HHEAT_GENRATION <
57.5
97.5
"
# Basic radiation.Order: MOX-239, MOX-241.
D: FISSION_MOX_RADIATION <
6.484656249999999e-7
0.0011171875281249998
"
# Durable tick.Sequence: Low concentrated 4 -242, low concentrated oxidation-242, high concentrated 镅 -242, high concentrated oxidation 镅 -242
D: FISSION_AMERICIUM_FUEL_TIME <
54000.0
54000.0
54000.0
54000.0
"
# Fuel basic capacity RF/T.Sequence: Low concentrated 4 -242, low concentrated oxidation-242, high concentrated 镅 -242, high concentrated oxidation 镅 -242
D: FISSION_AMERICIUM_POWER <
192.0
268.8
768.0
1075.2>
# Basic production heat.Sequence: Low concentrated 4 -242, low concentrated oxidation-242, high concentrated 镅 -242, high concentrated oxidation 镅 -242
D: FISSION_AMERICIUM_HEAT_GENRATION <
94.0
117.5
564.0
705.0
"
# Basic radiation.Sequence: Low concentrated 4 -242, low concentrated oxidation-242, high concentrated 镅 -242, high concentrated oxidation 镅 -242.
D: FISSION_AMERICIUM_RADIATION <
1.284375e-4
1.284375e-4
4.546875E-4
4.546875E-4
"
# Durable tick.Sequence: Low concentration 4 -243, low concentrated oxidation-243, high concentrated 锔-243, high concentrated oxidation 锔 -243, low concentrated 锔 -245, low concentrated oxidation-245, high concentrated 锔 -245, high concentrated oxidation oxidation-245, low concentrated 锔 -247, low concentrated oxidation-247, high concentrated 锔-247, high concentrated oxidation 锔-247
D: FISSION_CURIUL_FUEL_TIME <
52000.0
52000.0
52000.0
52000.0
68000.0
68000.0
68000.0
68000.0
78000.0
78000.0
78000.0
78000.0
"
# Fuel basic capacity RF/T.Sequence: Low concentration 4 -243, low concentrated oxidation-243, high concentrated 锔-243, high concentrated oxidation 锔 -243, low concentrated 锔 -245, low concentrated oxidation-245, high concentrated 锔 -245, high concentrated oxidation oxidation-245, low concentrated 锔 -247, low concentrated oxidation-247, high concentrated 锔-247, high concentrated oxidation 锔-247
D: FISSION_CURIUM_POWER <
210.0
294.0
840.0
1176.0
162.0
226.8
648.0 907.2
138.0
193.2
552.0
772.8
"
# Basic production heat.Sequence: Low concentration 4 -243, low concentrated oxidation-243, high concentrated 锔-243, high concentrated oxidation 锔 -243, low concentrated 锔 -245, low concentrated oxidation-245, high concentrated 锔 -245, high concentrated oxidation oxidation-245, low concentrated 锔 -247, low concentrated oxidation-247, high concentrated 锔-247, high concentrated oxidation 锔-247
D: FISSION_CURIUN_HEAT_GENRATION <
112.0
140.0
672.0
840.0
68.0
85.0
408.0
510.0
54.0
67.5
324.0
405.0
"
# Basic radiation.Sequence: Low concentration 4 -243, low concentrated oxidation-243, high concentrated 锔-243, high concentrated oxidation 锔 -243, low concentrated 锔 -245, low concentrated oxidation-245, high concentrated 锔 -245, high concentrated oxidation oxidation-245, low concentration 锔 -247, low concentrated oxidation-247, high concentrated 锔-247, high concentrated oxidation-247.
D: FISSION_CURIUD_RADION <
5.659375e-4
5.659375e-4
0.002173046875
0.002173046875
2.875e-5
2.875e-5
2.4296875E-5
2.4296875E-5
2.68760078125E-5
2.68760078125E-5
1.680090625e-5
1.680090625e-5
"
# Durable tick.Sequence: Low concentration 4 -248, low concentrated oxidation-248, high concentrated 锫 -248, high concentrated oxidation 锫 -248
D: FISSION_BERKELIIM_FUEL_TIME <
86000.0 86000.0
86000.0
86000.0
"
# Fuel basic capacity RF/T.Sequence: Low concentration 4 -248, low concentrated oxidation-248, high concentrated 锫 -248, high concentrated oxidation 锫 -248
D: FISSION_BERKELIM_POWER <
135.0
189.0
540.0
756.0
"
# Basic production heat.Sequence: Low concentration 4 -248, low concentrated oxidation-248, high concentrated 锫 -248, high concentrated oxidation 锫 -248
D: FISSION_BERKELIIM_HEAT_GENRATION <
52.0
65.0
312.0
390.0
"
# Basic radiation.Sequence: Low concentration 4 -248, low concentrated oxidation-248, high concentrated 锫 -248, high concentrated oxidation-248.
D: FISSION_BERKELIIM_RADIATION <
1.414062499999998e-4
1.414062499999998e-4
2.59765625e-4
2.59765625e-4
"
# Durable tick.Sequence: Low concentration 4 -249, low concentrated oxidation-249, high concentrated 锎 -249, high concentrated oxidation 锎 -249, low concentrated 锎 -251, low concentrated oxidation -251, high concentrated 锎 -251, high concentrated oxidation oxidation锎 -251
D: FISSION_CALIFORNIUM_FUEL_TIME <
60000.0
60000.0
60000.0
60000.0
58000.0
58000.0
58000.0
58000.0
"
# Fuel basic capacity RF/T.Sequence: Low concentration 4 -249, low concentrated oxidation-249, high concentrated 锎 -249, high concentrated oxidation 锎 -249, low concentrated 锎 -251, low concentrated oxidation -251, high concentrated 锎 -251, high concentrated oxidation oxidation锎 -251
D: FISSION_CALIFORNIUM_POWER <
216.0 302.4
864.0
1209.6
225.0
315.0
900.0
1260.0
"
# Basic production heat.Sequence: Low concentration 4 -249, low concentrated oxidation-249, high concentrated 锎 -249, high concentrated oxidation 锎 -249, low concentrated 锎 -251, low concentrated oxidation -251, high concentrated 锎 -251, high concentrated oxidation oxidation锎 -251
D: FISSION_CALIFORNIUM_HEAT_GENRATION <
116.0
145.0
696.0
870.0
120.0
150.0
720.0
900.0
"
# Basic radiation.Sequence: Low concentration 4 -249, low concentrated oxidation-249, high concentrated 锎 -249, high concentrated oxidation 锎 -249, low concentrated 锎 -251, low concentrated oxidation -251, high concentrated 锎 -251, high concentrated oxidation oxidation锎 -251.
D: FISSION_CALIFORNIUM_RADION <
0.04754453125
0.04754453125
0.029865625
0.029865625
0.04751796875
0.04751796875
0.02975937499999998
0.02975937499999998
"
B: FISSION_EXPERIMENTAL_MECHANICS = FALSE
D: FISSION_GRAPHITE_EXTRA_HEAT = 2.0
D: FISSION_GRAPHITE_EXTRA_POWER = 1.0
B: FISSION_NEW_MECHANICS = FALSE
I: FISSION_UPDATE_ATE = 40
}
fusion {
# Modify the energy generated by the fusion reactor
D: fuse_base_power = 3.6
# Modify the life of the fusion reactor fuel
D: fuse_fuel_use = 1.5
# Modify the heat generated during the runtime of the fusion reactor
D: FUSION_HEAT_GENRATION = 1.0 # Modify the heating rate before the fusion reactor runtime.
D: FUSION_HEANG_MULTIPLIER = 1.0
#Chic variable reactor is it overheated?
B: Fusion_overhead = TRUE
# Modify the radiation of the melting leak.
D: FUSION_MELTDON_RADIATION_MultIPLier = 1.0
#Cost reactor can actively cool (if you encounter lag, it is disabled)?
B: Fusion_active_cooling = TRUE
# The heat removed for each tick/mb.Sequence: water, red stone, quartz, gold, fluorite, liquid stone, diamond, liquid pupa, last shadow, 凛, iron, emerald, copper, tin, magnesium, magnesium, magnesium, magnesium.
D: fullion_active_cooling_rate <
400.0
25600.0
24000.0
38400.0
32000.0
22400.0
56000.0
52800.0
43200.0
51200.0
19200.0
28800.0
20800.0
24000.0
28800.0
"
# The minimum size of the fusion ring
I: fullion_min_size = 1
# The maximum size of the fusion ring
I: fullion_max_size = 48
# The efficiency of the fusion reactor, where the comparator adjacent to the core will output a full -intensity redstone signal.
I: fuses_comparators_max_efficience = 90
# Keep the required RF/s required for electromagnet activation
I: fuse_electromagnet_power = 1000
#Capyle plasma to get angry at the beginning?Disable can reduce stuttering.
B: FUSION_PLASMA_CRAZINESS = TRUE
#A reactor noise effect volume adjustment.
D: fuse_sound_volume = 1.0
# Fuel combination is durable tick.Sequence: hydrogen-hydrogen, hydrogen-氘, hydrogen-氚, hydrogen-氦 3, hydrogen-lithium 6, hydrogen-lithium 7, hydrogen-boron 11, 氘-氘, 氘-氚 氘 3, ...,,,,, ...氚-boron 11, 氚-氚, ..., 氚-boron 11, ..., boron 11-boron 11
D: fullion_fuel_time <
100.0
208.3 312.5
312.5
1250.0
1250.0
625.0
312.5
156.3
500.0
1250.0
500.0
2500.0
833.3
1250.0
1250.0
6250.0
3125.0
833.3
2500.0
625.0
1250.0
2500.0
2500.0
5000.0
5000.0
2500.0
5000.0
"
# Basic production capacity RF/T.Sequence: hydrogen-hydrogen, hydrogen-氘, hydrogen-氚, hydrogen-氦 3, hydrogen-lithium 6, hydrogen-lithium 7, hydrogen-boron 11, 氘-氘, 氘-氚 氘 3, ...,,,,, ...氚-boron 11, 氚-氚, ..., 氚-boron 11, ..., boron 11-boron 11
D: fullion_power <
640.0
480.0
160.0
160.0
640.0
240.0
960.0
1120.0
1600.0
1280.0
160.0
1200.0
80.0
480.0
320.0
80.0
40.0
80.0 960.0
40.0
1120.0
240.0
80.0
40.0
40.0
40.0
40.0
20.0
"
# The thermal variables of the fuel combination efficiency curve are proportional to the best temperature.Sequence: hydrogen-hydrogen, hydrogen-氘, hydrogen-氚, hydrogen-氦 3, hydrogen-lithium 6, hydrogen-lithium 7, hydrogen-boron 11, 氘-氘, 氘-氚 氘 3, ...,,,,, ...氚-boron 11, 氚-氚, ..., 氚-boron 11, ..., boron 11-boron 11
D: fullion_heat_variable <
2140.0
1380.0
4700.0
4820.0
5660.0
4550.0
4640.0
4780.0
670.0
2370.0
5955.0
5335.0
7345.0
3875.0
5070.0
7810.0
7510.0
8060.0
6800.0
8060.0
8800.0
12500.0
8500.0
9200.0
13000.0
12000.0
11000.0
14000.0
"
# Basic radiation of fuel combination.Sequence: hydrogen-hydrogen, hydrogen-氘, hydrogen-氚, hydrogen-氦 3, hydrogen-lithium 6, hydrogen-lithium 7, hydrogen-boron 11, 氘-氘, 氘-氚 氘 3, ...,,,,, ...氚-boron 11, 氚-氚, ..., 氚-boron 11, ..., boron 11-boron 11.
D: FUSION_RADIATIN <4.921875E-9
4.921875E-9
0.001828129921875
4.921875E-9
0.001265629921875
4.921875E-9
4.921875E-9
9.14067421875E-4
0.001828129921875
4.921875E-9
4.921875E-9
5.62504921875E-4
5.62504921875E-4
0.0036562549218750002
5.62504921875E-4
5.62504921875E-4
0.001125004921875
0.001125004921875
4.921875E-9
4.921875E-9
4.921875E-9
4.921875E-9
4.921875E-9
5.62504921875E-4
5.62504921875E-4
0.001125004921875
0.001125004921875
0.001125004921875
"
B: fullion_alternate_sound = false
B: fullion_enable_sound = true
I: fullion_update_rate = 40
}
generators {{
#.Order: Uranium, 镅, 铀, 锎.
I: RTG_POWER <
50
250
150
750
"
#.Order: foundation, advanced, depleted, elite.
I: solar_power <
40 160
640
2560
"
# The half -life of adjacent radioactive blocks.Order:, uranium, exhaustion, exhausted uranium, exhausting 镎, depleted 钚, dry 镅, depleted 锔, dry exhaustion 锫, dry exhaustion.
D: decay_lifetime <
74880.0
24480.0
43920.0
47520.0
42600.0
15360.0
63360.0
10200.0
8640.0
78240.0
"
# RF output.Sequence:, uranium, exhaustion, exhausting uranium, exhausted 镎, exhausted 钚, exhausted 镅, exhausted 锔, exhausted 锫, and exhausted.
I: decay_power <
80
80
10
10
10
10
20
20
25
40
"
I: Generator_rf_per_eu = 4
I: Generator_update_raate = 20
}
heat_exchanger {
# The minimum length of the heat exchanger.
I: head_exchanger_min_size = 1
# The maximum length of the heat exchanger.
I: head_exchanger_max_size = 24
#The thermal guidance rate of this type of pipeline.For thermal exchange pipelines, heating will be accelerated at the rate, but cooling will be slowed down at a rate.For condensation pipelines, it will only be accelerated at the rate.Order: copper, hard carbon, heat conductive alloy.
D: Heat_exchanger_Conductivity <
0.9
1.0
1.2
"
# Cooling heat coolant requires the calorie multiplier.
D: Heat_exchanger_cooland_mult = 30.0
#Chimonal steam will be turned into standard steam instead of low -voltage steam after heating?
B: Heat_exchanger_alternate_exhaust_recipe = false # the input and output tank capacities of eACH EXCHANGER TUBE.
I: Heat_exchanger_tube_TANK_CAPACITY <
32000
64000
"
# The input and output tank capacities of each condenser tube.
I: Heat_exchanger_Condenser_tube_TANK_CAPACITY <
128000
32000
"
# Multiplier for the Fraction of Stored Fluid that Exchange Tubes Will Spread to Adjacent Components.
D: Heat_exchanger_tube_Spream_ratio = 0.5
# Multiplier for the Fraction of Stored Fluid that Condnser Tubes Will Spread to Adjacent Components.
D: Heat_exchanger_Condenser_tube_SPREAD_RATIO = 0.5
}
ORS {
#/Blacklist for the dimension of minerals
I: ol_dims <
0
7
-11325
-9999
"
# Is the dimension table a whitelist or a blacklist?
B: ol_dims_list_type = false
#Is a mineral?Order: copper, tin, lead, 钍, uranium, boron, lithium, magnesium.
B: ol_gen <
False
False
False
False
False
False
False
False
"
# The number of per block minerals.Order: copper, tin, lead, 钍, uranium, boron, lithium, magnesium.
I: ol_size <
8
8
88
8
8
8
8
"
#.Order: copper, tin, lead, 钍, uranium, boron, lithium, magnesium.
I: ore_rate <
6
6
8
4
4
8
6
4
"
# The minimum value of the Y -axis of the mineral.Order: copper, tin, lead, 钍, uranium, boron, lithium, magnesium.
I: ol_min_height <
0
0
0
0
0
0
0
0
"
# The maximum value of the Y -axis of the mineral.Order: copper, tin, lead, 钍, uranium, boron, lithium, magnesium.
I: ol_max_height <
32
32
32
32
32
32
32
32
"
#Can the original minerals will drop extra resources?Sequence: rhombus manganese, pink powder, pink powder, fluorite, sulfur, fluorine salt, square fluorine potassium.
B: ol_drops <
False
False
False
False
False
False
False
"
#Can the unpopular minerals hidden from the mineral dictionary and Jei?
B: hide_disabled_ores = false
# 的 The level of ore.Order: copper, tin, lead, 钍, uranium, boron, lithium, magnesium.I: ol_harvesst_levels <
1
1
1
8
2
8
8
8
"
}
Other {
# Merge all the creative pattern tabs into one?
B: Single_creative_tab = FALSE
# Register for the game to process the machine?Sequence: nuclear furnace, small manufacturing machine, isotope separator, decay accelerator, fuel processor, alloy furnace, fluid injectioner, metal melting machine, ultra -cooler, electrolytic, neutron splitter, metal molding machine, compressor, compressor, compressor, compressorChemical reactor, salt mixed machine, crystallizer, fluid concentrated machine, fluid extractor, centrifugal machine, rock crusher.
B: register_processor <
True
True
True
True
True
True
True
True
True
True
True
True
True
True
True
True
True
True
True
True
"
# Register a passive machine for the game?Sequence: 集 collector, stone manufacturer, unlimited water source, nitrogen collector.
B: register_passive <
True
True
True
True
"
# Give the game registration tool type?Order: boron, high -strength alloys, hard carbon, boron nitride.
B: register_tool <
False
False
FALSE FALSE
"
# Register a type of armor for the game?Order: boron, high -strength alloys, hard carbon, boron nitride.
B: register_armor <
True
True
True
True
"
# Press the Ctrl key instead of the shift key to display the extra tool prompt information?
B: ctrl_info = false
#Is when the probability of displaying the product in the Jei loop is included in the air item bar, if the number of output items is 0?If it is FALSE, the minimum stacking number is 1 -although some information about the formula is lost in this way, it looks more neat.This will only affect the display of JEI, not the actual function of the machine.
B: Jei_Chance_items_include_null = False
#Can organisms will be dropped rare items?
B: rare_drops = false
# Born in the box?
B: dungeon_loot = true
# Will the wasteland biological group be generated in the main world?
B: wasteland_biome = true
# The weight assigned to the wasteland biological group -higher numbers corresponding to higher generation probability.
I: wasteland_biome_weight = 2
# Will it generate the dimension of waste soil?
B: wasteland_dimension_gen = false
# Set the dimension ID of the dimension dimension.
I: wasteland_dimension = 4598
# The spread of light mushrooms.
I: Mushroom_Spream_rate = 16
# Will the light mushroom be generated in the lower bound?
B: Mushroom_gen = TRUE
# Decided how many light mushrooms were generated once.
I: Mushroom_gen_size = 64
# The possibility of generating light mushrooms is determined.
I: Mushroom_gen_rate = 40
# Is it registered with fission fluid?If your square ID is very small, keep it closed.
B: register_fluid_blocks = true
# Register the alternative to the thermal basic fluid?If you do not install COFH, it is recommended to set it to True.
B: register_cofh_fluids = false
# Register NC Raw Material Emc Values if project is installed?
B: register_project_emc = TRUE
# Will ore dictionary inputs be used for 'Ingot <--> Block' Crafting and 'Dust-> Ingot' Furnace Recipes? If false, the nc Ingredient will be used. _dict_raw_material_recipes = false
# According to the MOD list below, will the ore dictionary output be prioritized?If it is False, the default mineral dictionary entry is used when the machine output is determined.
B: ol_dict_priority_Bool = true
# Determine the priority of the mineral dictionary entry of each MOD -The ID of the early MOD in this list has higher priority.This is used to determine which MOD items generated in the machine formula.If no matching mod is found, use the default bar.
S: ol_dict_priority <
Minecraft
Thermalfoundation
ImmersiveEngineering
IC2
Mekanism
Appliednergistics2
ActuallyadDitions
"
B: Connect_textures = TRUE
B: Connect_textures_each <
True
True
"
}
Processors {
# Basis is treated per tick.Sequence: Small manufacturing machine, isotope separator, decay accelerator, fuel processor, alloy furnace, fluid injection, metal melting machine, ultra -cooler, electrolytic, neutron radiors, metal molding machines, compressors, chemical reactions, chemical reactionsDevice, salt mixture, crystal device, solubvice, fluid extractor, centrifugal machine, gravel machine.
I: procesor_time <
25
50
50
25
25
40
50
100
100
50
25
40
50
40
100
40
100
100 160
"
#.Sequence: Small manufacturing machine, isotope separator, decay accelerator, fuel processor, alloy furnace, fluid injection, metal melting machine, ultra -cooler, electrolytic, neutron radiors, metal molding machines, compressors, chemical reactions, chemical reactionsDevice, salt mixture, crystal device, solubvice, fluid extractor, centrifugal machine, gravel machine.
I: procesor_power <
1000
1000
1000
2000
1000
1000
2000
2000
1000
2000
1000
2000
1000
2000
1000
1000
2000
4000
8000
"
# Upgrade energy rules.Sequence: processing time, processing energy.
D: Speed_upgrade_power_laws_fp <
1.0
2.0
"
# Basic speed upgrade multiple.Sequence: processing time, processing energy.
D: Speed_upgrade_multipliers_fp <
1.0
1.0
"
# Energy upgrade energy consumption rules.Follow: Treatment of energy consumption.
D: Energy_upgrade_power_LAWS_FP <
1.0
"
# The basic multiplier of energy upgrade.Follow: Treatment of energy consumption.
D: Energy_upgrade_multipliers_FP <
1.0
"
# Transformation between EUs of RF and IC2.
I: rf_per_eu = 4
# Gui.nc.config.enable_ic2_eu.comment
B: ENABLE_IC2_EU = TRUE
# Set to True, NC machines can be compatible with the energy of the GTCE module.B: ENABLE_GTCE_EU = TRUE
# If it is set to real, the machine of nuclear power process can handle the gases of common machinery
B: ENABLE_MEK_GAS = TRUE
# Tick for each machine upgrade -for various processes, such as GUI upgrades and multi -block structure inspections.
I: Machine_update_rate = 20
#The rate of production materials for passive machines.Sequence: 集 collector, stone creation machine, unlimited water source, nitrogen collector
I: procesor_passive_rate <
200
8
400
200
"
#Can passive machine will automatically output the output material in adjacent containers or fluid processors?
B: passive_push = true
# Required
I: Cobble_gen_power = 0
# Nuclearcraft machine can the ore processing ore?
B: ol_processing = true
# Specify the output of the wooden processing formula of the small manufacturing machine.Sequence: log-> wooden board, wooden board-> wooden stick.
I: Manufactory_wood <
6
4
"
# Do you use a rock machine formula that generates only nuclear power processes?
B: ROCK_CRUSHER_ALTERNATE = FALSE
# If it is enabled, the GTCE machine will be added to the corresponding nuclear power process machine formula.Sequence: Small manufacturing machine, isotope separator, decay accelerator, fuel processor, alloy furnace, fluid injection, metal melting machine, ultra -cooler, electrolytic, neutron irrader, metal molding machine, compressor, chemical response, chemical reactionDevice, salt mixture, crystal device, solubvice, fluid extractor, centrifugal machine, gravel machine.
B: gtce_recipe_integration <
True
True
True
True
True
True
True
True
True
True
True
True
True
True
True
True
True true
True
"
# Has you record the additional formula of GTCE?
B: gtce_recipe_logging = false
# The effective input of the machine depends on the existing stack and possible formula in its input grid?
B: Smart_processor_input = TRUE
# Active cooler and electromagnets such as passive machines have scattered their items, fluids, and energy to adjacent passive machines?
B: passive_permeation = true
#Can machines to produce particle effects when running?
B: Processor_particleS = TRUE
B: gtce_recipes = true
I: procesor_rf_per_eu = 4
I: procesor_update_rate = 20
D: Speed_upgrade_multipliers <
1.0
1.0
"
I: Speed_upgrade_power_laws <
1
1
"
}
Radiation {
#Can nuclear radiation is enabled in the game world?Note that after using this feature, you need to restart the game to display radiation -related items in JEI.
B: Radiation_enabled = False
# Gui.nc.config.radiation_immune_players.comment
S: Radiation_immune_players <
"
# The maximum value of block radiation per TICK.
I: Radiation_WORLD_CHUNKS_PER_TICK = 5
# Player's radiation update rate.
I: Radiation_player_tick_rate = 5
# And background radiation level list, format example: "DIMID_RADIATIONLEVEL".
S: Radiation_worlds <
4598_2.25
"
# Biological group and background radiation level list.This value is added with the world background radiation.Format example: "Modid: Biomename_radiationLevel".
S: Radiation_biomes <
Nuclearcraft: nuclear_wasteland_0.25
"
# Structure and background radiation list.These values are superimposed with the background of the world or group.Format: 'StructureName_radiationLevel'.
S: Radiation_Structures MineShaft_0.00005 Stronghold_0.001 " # And radiation level limit list, format example: "DIMID_RADIATIONLEVEL". S: Radiation_world_limits < " # Biological group and the upper limit of radiation level.This value is added with the world background radiation.Format example: "Modid: Biomename_radiationLevel". S: Radiation_biome_limits < " #. I: Radiation_from_biomes_dims_blacklist < 144 " # And a group of mineral radiation levels.Can be used to cover the default value.Format example: "'Orename_radiationLevel". S: Radiation_ores < " # And the radiation level of a set of items.Can be used to cover the default value.Format example: MODID: name: meta_radiationLevel ". S: Radiation_items < IC2: NUCLEAR: 0_0.0000000048108553 IC2: NUCLEAR: 1_1.45e-9 IC2: NUCLEAR: 2_2.25E-10 IC2: NUCLEAR: 3_4.15E-5 IC2: NUCLEAR: 4_0.000000833741517857143 IC2: NUCLEAR: 5_1.61111111111111111E-10 IC2: NUCLEAR: 6_2.5E-11 IC2: NUCLEAR: 7_4.611111111111111e-6 IC2: NUCLEAR: 8_0.0000000048108553 IC2: NUCLEAR: 9_0.000000833741517857143 IC2: NUCLEAR: 10_0.0345 IC2: NUCLEAR: 11_4.6120111111111115e-6 IC2: NUCLEAR: 12_9.222222222223e-6 IC2: NUCLEAR: 13_1.844804444444446e-5 IC2: NUCLEAR: 14_1.29111111111112e-4 IC2: Nuclear: 15_2.58222222222224e-4 IC2: NUCLEAR: 16_5.16444444444445E-4 " # Block entry and radiation level of a set of blocks.Can be used to cover the default value.Format example: MODID: name: meta_radiationLevel ". S: Radiation_blocks < " # List of Fluids and their Radiation Levels. Can be used to overwrite default values. If the Fluid has a Corresponding block, then it will also given a radiate L Evel. Format: 'Fluidname_radiationLevel'. S: Radiation_flumps < " # Specify the radiation value or radiation resistance obtained after intake.Set to negative values to specify the eliminated radiation value or cutting radiation resistance.Can be used to cover the default value.Format instance: modid: name: meta_radiationLevel_radiationResistance. S: Radiation_Foods < Minecraft: Golden_apple: 0_-20_0.1 Minecraft: Golden_apple: 1_-100_0.5 Minecraft: Golden_carrot: 0_-4_0 Minecraft: Spider_eye: 0_0_0.5 Minecraft: Poisonous_potato: 0_0_0.5 Minecraft: Fish: 3_0_2 Minecraft: rabbit_Sthe: 0_0_0.1 Minecraft: chorus_fruit: 0_0_-0.25 Minecraft: Beetroot: 0_0_0.25 Minecraft: Beetroot_soup: 0_0_1.5 Quark: GOLDEN_FROG_LEG: 0_-4_0 " # Forced mineral dictionary list. Format: 'Modid: name: meta'. S: Radiation_ores_blacklist < " #. Format: 'Modid: name: Meta'. S: Radiation_items_blacklist < > # Forced block list. Format: 'Modid: name: meta'. S: Radiation_blocks_blacklist < " #.Format: Fluidname. S: Radiation_fluids_blacklist < " # The maximum radiation value they can bear before the player was died. D: max_player_rads = 1000.0 #Player's radiation over time, reduce the current radiation of the player's current radiation per one. D: Radiation_player_DeCay_rate = 0.0 #The radiation at the decay rate of time, reduce the current radiation of the actual radiation per one. D: Radiation_entity_DeCay_rate = 4.0E-5 # Control the speed of transmission of radiation between blocks. D: Radiation_Spream_rate = 0.1 # Control the ratio of radiation levels necessary for transmission between two blocks. D: Radiation_Spream_gradient = 0.5 # Control the speed of radiation in the block. D: Radiation_DeCay_rate = 0.001 # The minimum rate of player, block radical (RADS/T) -The value below this value will be ignored. D: Radiation_lowest_rate = 1.0E-15 # Block may have the maximum radiation level, unit RADS/T.Negative numbers mean unlimited. D: Radiation_chunk_limit = -1.0 # Gui.config.radiation.radiation_check_blocks.comment B: Radiation_Check_blocks = False # The chunk randing level in Rad/T Beyond Which Blocks Will Start to be Affected by Radiation. D: Radiation_block_effect_limit = 10.0 # The maximum number of attempts per chunk radiant update to mutate blocks. I: Radiation_block_effect_max_rate = 0 # MULTIPLIES the RATE of Irradiation While in Rain. D: Radiation_rain_mult = 1.0 # MULTIPLIES The Rate of Irradiation While Swimming. D: Radiation_swim_mult = 2.0 # When using radiation Ning, the amount of radiation that can be removed. D: Radiation_radaway_amount = 300.0 # When using slow -effective radiation Ning, the amount of radiation that can be removed.D: Radiation_radaway_Slow_amount = 300.0 # When the removal speed of radiation during radiation, unit RADS/T. D: Radiation_radaway_rate = 7.5 # When the removal speed of radiation is used for the use of gentle radiation, the unit RADS/T. D: Radiation_radaway_Slow_raate = 0.025 # The time taken for a dose of radating poisoning to be added to the player's rad count in ticks. D: Radiation_poison_time = 60.0 # Time to wait after taking radiation. D: Radiation_radaway_cooldown = 0.0 # When using RAD-X, you can get radiation resistance points. D: Radiation_rad_x_amount = 25.0 # The dissipation time of RAD-X, unit ticks. D: Radiation_rad_x_lifetime = 12000.0 # Time to wait after taking RAD-X. D: radiant_rad_x_cooldown = 0.0 # Three levels of radiation shielding boards provided by radiation resistance.Order: light, medium and heavy. D: Radiation_shielding_level < 1.0E-4 0.01 1.0 " # If you open it with the hard core container, the radiation shield can be used for block entities. B: radiant_tile_shielding = false # The maximum removal rate of the block radiation of the washing device. D: Radiation_Scrubber_fraction = 0.1 # The range of scrubberrs' search for occluding blocks. I: Radiation_Scrubber_radius = 4 # Use a non-linear scrubbing rate equation insterad of the linear behaviour? B: Radiation_Scrubber_alt = false # The Four Parameters A, B, C, D in The Non-Linear Scrubbing Rate Equation 'F = A^[-(s/b)^(s/c + 1)^(1/d)], where'F'is the remaining fraction of Radiation Left in the Chunk's Update Buffer After Scrubbing and 'S' S 'S' S'the Effective Number of the Chunk After AC Counting for ins. It is recoming that you only mode if you know what you are doing.D: Radiation_Scrubber_param < 2.14280951676725 3.0 4.0 2.0 " # Can be used. I: Radiation_Scrubber_power = 500 # The number of borax required per second. I: Radiation_Scrubber_Borax_raate = 0 # The randiation level, as a power of ten, at a which the geiger counter block will emit a full-strong comparator signal. D: Radiation_geiger_block_redstone = 3.0 # If it is enabled, the synthesis of radiation shielding attachments will be added to all registered armor. B: Radiation_shielding_default_Rcipes = false # Do not add a list of armored armor items.Format: 'Modid: Armorname: Meta'. S: Radiation_shielding_item_blacklist < " #Chanded synthetic armor items should be added to this list.It is mainly used when automatically generating shielding synthesis is disabled.Format: ‘Modid: Armorname: Meta’. S: radiant_shielding_costom_stacks < " #An armored items and its default radiation shielding level list.Format: ‘Modid: Armorname: Meta_resistance’.Note: If Crafttweaker is installed, this is not the only way to add these values.By changing its formula to add a NBT tag of ‘ncradiationResistance’, armored radiation resistance can be given, which will increase its default resistance by 50%. S: radiant_shielding_default_levels < Nuclearcraft: Helm_hazmat_2.0 Nuclearcraft: chest_hazmat_3.0 nuclearcraft: legs_hazmat_2.0 Nuclearcraft: Boots_hazmat_2.0 " # If it is enabled, the radioactive items in the player's backpack will radiate the block and player where the player is located. B: Radiation_hardcore_Stacks = TRUE # The radioactive items in the container will radiate the block where the container block is located at this rate at this rate. D: Radiation_hardcore_Containers = 0.0 # The radioactive items dropped on the ground will radiate the block where it is. B: Radiation_dropped_items = true # If it is enabled, the player's radiation level will still be retained after death. B: Radiation_death_persist = false # Specify the coefficient used to maintain player radiation level when enabled "persistent radiation death". D: Radiation_death_persist_fraction = 1.0 # The time for players to immune to radiation (seconds) after dying. D: Radiation_death_immunity_time = 60.0 # Lists of Potion Effects Experienced at Various Percentages of Radiation Level by Players. ..., POTIONAMEZ@Streangth '. S: radiant_player_debuff_lists < 40.0_minecraft: Weakness@1 55.0_minecraft: Weakness@1, MINECRAFT: Mining_fative@1 70.0_minecraft: Weakness@2, MINECRAFT: Mining_fative@1, MINECRAFT: Hunger@1 80.0_minecraft: Weakness@2, MINECRAFT: Mining_fative@2, MINECRAFT: Hunger@1, Minecraft: Poison@1 90.0_minecraft: weakness@3, minecraft: mining_fative@3, minecraft: hunger@2, minecraft: point@1, minecraft: under@1 " # The potion effect of the potion effect when the percentage of passive creatures is at different radiation levels.Format example: "Radpercent_potionNamea@Streangth, PotionNameb@Streangth, ..., PotionNamez@Stringth". S: Radiation_passive_debuff_Lists < 40.0_minecraft: Weakness@1 55.0_minecraft: Weakness@1, MINECRAFT: Mining_fative@1 70.0_minecraft: Weakness@2, MINECRAFT: Mining_fative@1, MINECRAFT: Hunger@1 80.0_minecraft: Weakness@2, MINECRAFT: Mining_fative@2, MINECRAFT: Hunger@1, Minecraft: Poison@1 90.0_minecraft: weakness@3, minecraft: mining_fative@3, minecraft: hunger@2, minecraft: point@1, minecraft: under@1 " # The potion effect of the potion effect when the percentage of different radiation levels.Format example: "Radpercent_potionNamea_stringh, PotionNameb_stringh, ..., PotionNamez_stringth". S: radiant_mob_buff_lists < 40.0_minecraft: Speed@1 55.0_minecraft: Speed@1, Minecraft: JUMP_BOOST@1 70.0_minecraft: Speed@2, minecraft: jump_boost@1, minecraft: Resistance@1 80.0_minecraft: Speed@2, Minecraft: Jump_Boost@2, Minecraft: Resistance@1, Minecraft: Absorption@1 90.0_minecraft: Speed@3, Minecraft: Jump_Boost@3, MINECRAFT: Resistance@2, MINECRAFT: Absorption@1, MINECRAFT: Regronitive@1 " # If it is enabled, horses can be equipped with radiation -proof horse armor. B: Radiation_horse_armor = FALSE # The size of the radiation information HUD. D: Radiation_hud_size = 1.0 # The angle of the radiation position is compared to the HUB center.0 degrees represents above, 45 degrees represent the upper right corner, and so on. D: Radiation_hud_position = 225.0 # Optional configuration to specify the location of the radiation effect on the screen (if you do not want to display on the side or angle) -If this configuration, you will use this configuration instead of an angle -based configuration.Two dual -precision floating -point values [x, y], they specify the distance between the right side of the upper left corner of the upper screen screen and the extension (y). D: Radiation_hud_position_cartesian < " # If it is enabled, the number of black contours will be displayed below the radiation bar. B: Radiation_hud_text_outline = False # If it is disabled, even if there is no coverage of the cover, the radiation effect will be displayed, and the ticking sound will be heard at the same time. B: Radiation_require_counter = true # If you open it, display the block boundaries when holding or watching a stinger or radiating washing device. B: Radiation_CHUNK_BOUNDARIES = TRUE # If it is set to a positive integer, the radiation level of the effective digital length will not display the prefix of the unit. I: Radiation_unit_prefixes = 0 # The total radiation volume that can be exposed before disintegration can be determined. D: Radiation_badge_Durability = 250.0 # Determining the radiation badge to inform the player's exposure of the exposure of the radiation level is part of durability. D: Radiation_badge_info_rate = 0.1 S: Radiation_block_effects < Nuclearcraft: DRY_EARTH: 0_20_MaterialMapColor@8368696 Nuclearcraft: DRY_EARTH: 0_20_MaterialMapColor@9923917 Minecraft: Air: 0_10_materialMapColor@31744 " D: Radiation_medicine_cooldown = 0.0 B: Radiation_mob_buffs = TRUE B: Radiation_passive_debuffs = TRUE D: Radiation_poison_rate = 0.025 D: Radiation_Scrubber_raate = 0.025 I: Radiation_WORLD_TICK_ATE = 20 } SALT_FISSION { # Modify the energy generated by the fission reactor of melting salt. D: SALT_FISSION_POWER = 1.0 # Modify the fuel use rate of fission reactor. D: SALT_FISSION_FUEL_USE = 1.0 1.0 # Modify the heat generated by the fission reactor of the melting salt. D: SALT_FISSION_HEAT_GENRATION = 1.0 #Chide salt fissure reactor is it overheated and melted? B: SALT_FISSION_OVERHEAT = TRUE # Modify the radiation of the melting leak. D: SALT_FISSION_MELTDON_RADIATION_MultIPLier = 1.0 # The minimum edge length of the melting salt fission reactor. I: SALT_FISSION_MIN_SIZE = 1 # Maximum margin length of melting salt fission reactor. I: SALT_FISSION_MAX_SIZE = 24 # The heat removed for each tick.Sequence: water, red stone, quartz, gold, fluorite, liquid stone, diamond, liquid pupa, last shadow, 凛, iron, emerald, copper, tin, magnesium, magnesium, magnesium, magnesium.D: SALT_FISSION_COOLING_ATE < 240.0 360.0 360.0 480.0 520.0 480.0 600.0 560.0 480.0 640.0 320.0 640.0 320.0 480.0 440.0 " # The percentage of the calories when the melting salt fission reactor emits a full redstone signal. I: SALT_FISSION_Redstone_MAX_HEAT = 50 # The maximum rate of taking out the maximum rate of the fuel assignor and the recyclers, the unit MB/S. I: SALT_FISSION_MAX_DISTRIBUTION_Rate = 4 # Multiplier for the Fraction of Stored Fluid that Vessels Will Spread to Adjacent Components. D: SALT_FISSION_VESSEL_SPREAD_RATIO = 0.5 # Multiplier for the Fraction of Stored Fluid that Heaters Will Spread to Adjacent Components. D: SALT_FISSION_HEATER_SPREAD_RATIO = 0.5 } TOOLS { # (Wood = 0, stone = 1, and so on).Sequence: boron, hardening alloy, hardening alloy crane mouth hoe I: Tool_minING_LEVEL < 2 2 3 3 3 3 4 4 " # The maximum value of the tool.Sequence: boron, hardening alloy, hardening alloy crane mouth hoe I: Tool_Durability < 547 2735 929 4645 1245 6225 1928 9640 " # Determine the speed of the excavation block (wood = 2.0, stone = 4.0, and so on).Sequence: boron, hardening alloy, hardening alloy crane mouth hoe D: Tool_speed < 8.0 8.0 10.0 10.0 11.0 11.0 12.0 12.0 " # The damage of each attack (wood = 0.0, stone = 1.0, and so on).Sequence: boron, hardening alloy, hardening alloy crane mouth hoe D: Tool_attack_damage < 2.5 2.5 3.0 3.0 3.0 3.0 3.5 3.5 " # Determined the enchantment quality when enchanting.Sequence: boron, hardening alloy, hardening alloy crane mouth hoe I: Tool_enchantability < 6 6 15 15 12 12 20 20 " # Strengthen the number of grooves.Order: boron, high -strength alloy, hard carbon alloy, boron nitride. D: Tool_handle_modifier < 0.85 1.1 1.0 0.75 " #Matin materials are registered as a tool material for artisan soul?Order: boron, high -strength alloys, hard carbon, boron nitride, pyrophopia, uranium, magnesium, chocolate. B: Tool_tic_register < True true True True True True True True " } turbine { # The minimum length of the turbine. I: Turbine_min_size = 1 # The maximum length of the turbine. I: turbine_max_size = 24 # Rotor blades to convey energy from fluid flow. Sequence: Steel, Extreme Alloy, Silicon Carbide CMC Material. D: Turbine_blade_efficience < 1.0 1.1 1.25 " #. Sequence: steel, extreme alloy, silicon carbide CMC material. D: turbine_blade_expansion < 1.4 1.6 1.8 " #. D: turbine_stator_expansion = 0.75 #. Sequence: magnesium, 铍, aluminum, gold, copper, silver. D: Turbine_COIL_CONDUCTITY < 0.86 0.9 0.98 1.04 1.1 1.12 " # The basic multiplier of RF energy per MB steam. Sequence: high pressure, low pressure, standard. D: turbine_power_per_mb < 16.0 4.0 4.0 " # Treat the expansion level of this type of steam.Order: high pressure, low pressure, standard. D: turbine_expansion_level < 4.0 2.0 2.0 " # Each rotor blades are treated at most percentage of each tick. I: Turbine_MB_PER_BLADE = 100 #. D: turbine_sound_volume = 1.0 }
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