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Spartan Weaponry Minecraft Game

2024-12-10 17:52:17|Myriagame |source:minecraft skins

This tutorial is a manual Chinese and some easy -to -understand annotations. Even Xiaobai, who has never modified the configuration file, can easily get started.

If you configure the file, open your MC folder first, find a folder named Config, find SpartanWeaponry-COMMON.TOML, and open the following content.

The MOD version from this configuration file is 1.16.5-2.2.0-RC-2. Different MC versions are generally common.

There are many configuration files. It is recommended to use the web search function to search for the content you want to modify.

[Dagger]

#Disables all recipes for all daggers.

disable = false

Disable the synthesis of all daggers, the default FALSE is not available, TRUE is disabled

#Aattack Speed ​​of Daggers.

#Range: 0.0 ~ 4.0

Speed ​​= 2.5

Attack speed, the range is 0.0 ~ 4.0

#Base damage of daggers.

#Range: 0.1 ~ 100.0

base_damage = 2.5

Basic damage, scope of 0.1 ~ 100 (for example: 1 dagger weapon damage is +1)

#Damage multiplier for daggers.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.0

Different material weapons damage growth values

[Parrying_dagger]

#Disables all recipes for all Parrying daggers.

disable = false

Disable the synthesis of all blocks of daggers, the default FALSE is not available, TRUE is forbidden

#Aattack Speed ​​of Parrying Daggers.

#Range: 0.0 ~ 4.0

Speed ​​= 2.5

Attack speed, the range is 0.0 ~ 4.0

#Base Damage of Parrying Daggers.

#Range: 0.1 ~ 100.0

base_damage = 2.5

Basic damage, scope of 0.1 ~ 100 (for example: when the value is high, the damage of the dagger -like weapons is +1)

#Damage Multiplier for Parrying Daggers.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.0

Different material weapons damage growth values

[Longsword]

#Disables all recipes for all longswords.

disable = false

Disable the synthesis of all long sword weapons, the default FALSE is unavailable, TRUE is disabled

#Aattack Speed ​​of Longswords.

#Range: 0.0 ~ 4.0

Speed ​​= 1.399999976158142

Attack speed, the range is 0.0 ~ 4.0

#Base damage of longswords.

#Range: 0.1 ~ 100.0

base_damage = 4.5

Basic damage, scope of 0.1 ~ 100 (for example: the value of the value is 1, the long sword weapon damage is +1)

#Damage Multiplier for Longswords.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.5

Different material weapons damage growth values

[katana]

#Disables all recipes for all katanas.

disable = false

Disable the synthesis of all the -knife weapons, the default FALSE is not available, TRUE is disabled

#Aattack Speed ​​of Katanas.

#Range: 0.0 ~ 4.0

Speed ​​= 2.0

Attack speed, the range is 0.0 ~ 4.0

#Base Damage of Katanas.

#Range: 0.1 ~ 100.0

base_damage = 3.5

Basic damage, scope of 0.1 ~ 100 (for example: when the value is raised 1, the damage of the weapons of too knife is +1)

#Damage Multiplier for Katanas.

#Range: 0.1 ~ 10.0

Damage_multiplier = 0.5 Different material weapons damage growth value

[Saber]

#Disables all recipes for all sabers.

disable = false

Disable the synthesis of all military knives and weapons, the default FALSE is not available, TRUE is disabled

#Aattack Speed ​​of Sabers.

#Range: 0.0 ~ 4.0

Speed ​​= 1.600000023841858

Attack speed, the range is 0.0 ~ 4.0

#Base Damage of Sabers.

#Range: 0.1 ~ 100.0

base_damage = 3.5

Basic damage, scope of 0.1 ~ 100 (for example: 1 military knife weapon damage is +1)

#DAMAGE MULTIPLIER for Sabers.

#Range: 0.1 ~ 10.0

damage_multiplier = 0.5

Different material weapons damage growth values

[Rapier]

#Disables all recipes for all rapiers.

disable = false

Disable the synthesis of all fast sword weapons, the default FALSE is not available, TRUE is disabled

#Aattack Speed ​​of Rapiers.

#Range: 0.0 ~ 4.0

Speed ​​= 2.4000000953674316

Attack speed, the range is 0.0 ~ 4.0

#Base damage of rapiers.

#Range: 0.1 ~ 100.0

base_damage = 2.0

Basic damage, scope of 0.1 ~ 100 (for example: when the value is increased, the speed sword weapon damage is +1)

#Damage multiplier for rapiers.

#Range: 0.1 ~ 10.0

damage_multiplier = 0.5

Different material weapons damage growth values

[Greatsword]

#Disables all recipes for all gretswords.

disable = false

Disable the synthesis of all big sword weapons, the default FALSE is not available, TRUE is disabled

#Aattack Speed ​​of Greatswords.

#Range: 0.0 ~ 4.0

Speed ​​= 1.399999976158142

Attack speed, the range is 0.0 ~ 4.0

#Base Damage of Greatswords.

#Range: 0.1 ~ 100.0

base_damage = 4.0

Basic damage, scope of 0.1 ~ 100 (for example: 1 of the major sword weapons is +1)

#Damage Multiplier for Greatswords.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.5

Different material weapons damage growth values

[Club]

#Disables all recipes for all clubs.

disable = false

Disable the synthesis of all wooden rod weapons, the default FALSE is not available, TRUE is disabled

The following is the modification of the attributes of wooden sticks, but the pro -test is invalid

#Aattack Speed ​​of Clubs.

#Range: 0.0 ~ 4.0

Speed ​​= 1.2999999523162842

#Base Damage of Clubs.

#Range: 0.1 ~ 100.0

base_damage = 4.0

#Damage Multiplier for Clubs.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.0

Different material weapons damage growth values

[cestus]

#Disables all recipes for all cestusae.

disable = false

Disable the synthesis of all gloves and weapons, the default FALSE is not available, TRUE is disabled

The following is the modification of the attributes of wooden sticks, but the pro -test is invalid

#Aattack Speed ​​of CESTUSAE.

#Range: 0.0 ~ 4.0

Speed ​​= 3.5

#Base damage of cestusae.#Range: 0.1 ~ 100.0

base_damage = 2.0

#Damage Multiplier for CESTUSAE.

#Range: 0.1 ~ 10.0

damage_multiplier = 0.5

Different material weapons damage growth values

[Battle_hammer]

#Disables all recipes for all battle hammers.

disable = false

Disable the synthesis of all hammer weapons, the default FALSE is not available, TRUE is disabled

#Aattack Speed ​​of Battle Hammers.

#Range: 0.0 ~ 4.0

Speed ​​= 0.800000011920929

Attack speed, the range is 0.0 ~ 4.0

#Base Damage of Battle Hammers.

#Range: 0.1 ~ 100.0

base_damage = 5.0

Basic damage, scope of 0.1 ~ 100 (for example: 1 hammer weapon damage is +1)

#Damage Multiplier for Battle Hammers.

#Range: 0.1 ~ 10.0

damage_multiplier = 2.0

Different material weapons damage growth values

[Warhammer]

#Disables all recipes for all warhammers.

disable = false

Disable the synthesis of all war hammer weapons, the default FALSE is not available, TRUE is disabled

#Aattack Speed ​​of Warhammers.

#Range: 0.0 ~ 4.0

Speed ​​= 1.100000023841858

Attack speed, the range is 0.0 ~ 4.0

#Base damage of warhammers.

#Range: 0.1 ~ 100.0

base_damage = 4.0

Basic damage, scope of 0.1 ~ 100 (for example: the value of the value of the value is +1)

#Damage Multiplier for Warhammers.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.5

Different material weapons damage growth values

[Spear]

#Disables all recipes for all spears.

disable = false

Disable the synthesis of all spear (gun) weapons, the default FALSE is not available, TRUE is disabled

#Aattack Speed ​​of Spears.

#Range: 0.0 ~ 4.0

Speed ​​= 1.399999976158142

Attack speed, the range is 0.0 ~ 4.0

#Base Damage of Spears.

#Range: 0.1 ~ 100.0

base_damage = 5.5

Basic damage, range of 0.1 ~ 100 (example: 1 spear (gun) weapon damage is +1)

#Damage Multiplier for Spears.

#Range: 0.1 ~ 10.0

damage_multiplier = 0.5

Different material weapons damage growth values

[Halberd]

#Disables all recipes for all has halberds.

disable = false

Disable the synthesis of all war halberd weapons, the default FALSE is not available, TRUE is disabled

#Aattack Speed ​​of Halberds.

#Range: 0.0 ~ 4.0

Speed ​​= 1.2000000476837158

Attack speed, the range is 0.0 ~ 4.0

#Base Damage of Halberds.

#Range: 0.1 ~ 100.0

base_damage = 5.0

Basic damage, scope of 0.1 ~ 100 (for example: the value of the value of the value is +1)

#Damage Multiplier for Halberds.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.5

The damage growth value of different material weapons [pike]

#Disables all recipes for all pikes.

disable = false

Disable the synthesis of all spear weapons, the default FALSE is unavailable, TRUE is disabled

#Aattack Speed ​​of Pikes.

#Range: 0.0 ~ 4.0

Speed ​​= 1.399999976158142

Attack speed, the range is 0.0 ~ 4.0

#Base damage of pikes.

#Range: 0.1 ~ 100.0

base_damage = 4.0

Basic damage, scope of 0.1 ~ 100 (for example: when the value is increased, the damage of the spear -like weapons is +1)

#Damage multiplier for pikes.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.0

Different material weapons damage growth values

[Lance]

#Disables all recipes for all lances.

disable = false

Disable the synthesis of all gangs and weapons, the default FALSE is unavailable, TRUE is disabled

#Aattack Speed ​​of Lances.

#Range: 0.0 ~ 4.0

Speed ​​= 1.0

Attack speed, the range is 0.0 ~ 4.0

#Base Damage of Lances.

#Range: 0.1 ~ 100.0

base_damage = 4.0

Basic damage, scope of 0.1 ~ 100 (for example: when the value is high, the damage of the ride -riding weapons is +1)

#Damage Multiplier for Lances.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.0

Different material weapons damage growth values

[Longbow]

#Disables all recipes for all longbows.

disable = false

Disable the synthesis of all long bows, the default false is not available, TRUE is disabled

[Heavy_crossbow]

#Disables all recipes for all heavy crossbows.

disable = false

Disable the synthesis of all heavy crossbow, the default false is not available, TRUE is disabled

[Throwing_knife]

#Disables all recipes for all throwing knives.

disable = false

Disable the synthesis of all flying knife weapons, the default FALSE is not available, TRUE is disabled

#Aattack Speed ​​of Throwing Knives.

#Range: 0.0 ~ 4.0

Speed ​​= 2.5

Attack speed, the range is 0.0 ~ 4.0

#Base Damage of Throwing Knives.

#Range: 0.1 ~ 100.0

base_damage = 1.5

Basic damage, scope of 0.1 ~ 100 (for example: when the value is high, the damage of the flying knife -like weapons is +1)

#Damage Multiplier for Throwing Knives.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.0

Different material weapons damage growth values

#Charge Time in Ticks for Throwing Knives.

#Range: 1 ~ 1000

charge_ticks = 5

The time for throwing a flying knife weapon, how much ticks (20ticks is 1 second) for numbers (20ticks)

[Tomahawk]

#Disables all recipes for all tomahawks.

disable = false

Disable the synthesis of all Indian bargain ax weapons, the default FALSE is not available, TRUE is disabled

#Aattack Speed ​​of Tomahawks.

#Range: 0.0 ~ 4.0

Speed ​​= 0.8999999761581421

Attack speed, the range is 0.0 ~ 4.0

#Base Damage of Tomahawks.

#Range: 0.1 ~ 100.0base_damage = 2.0

Basic damage, scope of 0.1 ~ 100 (for example: 1 of the values ​​of the value of the Indian axa weapon is +1)

#Damage Multiplier for Tomahawks.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.5

Different material weapons damage growth values

#Charge Time in Ticks for Tomahawks.

#Range: 1 ~ 1000

charge_ticks = 8

How much Ticks (20ticks is 1 second) required to throw the Indian Battle Ax weapon (20ticks is 1 second)

[javelin]

#Disables all recipes for all javelins.

disable = false

Disable the synthesis of all shotgun weapons, the default FALSE is not available, TRUE is disabled

#Aattack Speed ​​of Javelins.

#Range: 0.0 ~ 4.0

Speed ​​= 1.2000000476837158

Attack speed, the range is 0.0 ~ 4.0

#Base damage of javelins.

#Range: 0.1 ~ 100.0

base_damage = 1.5

Basic damage, scope of 0.1 ~ 100 (for example: 1 -tuning of the value of the benchmarking weapons is +1)

#Damage multiplier for javelins.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.0

Different material weapons damage growth values

#Charge time in ticks for javelins.

#Range: 1 ~ 1000

charge_ticks = 10

How much Ticks required for throwing gun -like weapons, the number represents how much Ticks (20ticks is 1 second)

[BoomERANG]

#Disables all recipes for all boomeraangs.

disable = false

Disable the synthesis of all back -to -force dart weapons, the default FALSE is unavoidable, TRUE is a disable

#Aattack Speed ​​of Boomerangs.

#Range: 0.0 ~ 4.0

Speed ​​= 2.0

Attack speed, the range is 0.0 ~ 4.0

#Base Damage of Boomerangs.

#Range: 0.1 ~ 100.0

base_damage = 4.0

Basic damage, scope of 0.1 ~ 100 (for example: when the value is increased, the damage of the force of the darts is +1)

#Damage Multiplier for Boomerangs.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.0

Different material weapons damage growth values

#Charge Time in Ticks for Boomeraangs.

#Range: 1 ~ 1000

charge_ticks = 5

How much Ticks required for throwing back force dart weapons, the number represents how much Ticks (20ticks is 1 second)

[BATTLEAXE]

#Disables all recipes for all battleaxes.

disable = false

Disable the synthesis of all Tomahawk weapons, the default FALSE is not available, TRUE is disabled

#Aattack Speed ​​of Battleaxes.

#Range: 0.0 ~ 4.0

Speed ​​= 1.0

Attack speed, the range is 0.0 ~ 4.0

#Base Damage of Battleaxes.

#Range: 0.1 ~ 100.0

base_damage = 4.0

Basic damage, range of 0.1 ~ 100 (for example: 1 Tomahawk weapon damage is +1)

#Damage Multiplier for Battleaxes.

#Range: 0.1 ~ 10.0

damage_multiplier = 2.0

Different material weapons damage growth values

[Flanged_mace]

#Disables all recipes for all flanged maces.disable = false

Disable the synthesis of all convex nail -head hammer weapons, the default FALSE is not available, TRUE is disabled

#Aattack Speed ​​of FLANGED MACES.

#Range: 0.0 ~ 4.0

Speed ​​= 1.2000000476837158

Attack speed, the range is 0.0 ~ 4.0

#Base Damage of FLANGED MACES.

#Range: 0.1 ~ 100.0

base_damage = 3.0

Basic damage, scope of 0.1 ~ 100 (for example: when the value is adjusted 1, the damage of the bump head hammer weapon is +1)

#Damage Multiplier for Flangeed Maces.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.5

Different material weapons damage growth values

[GLAIVE]

#Disables all recipes for all gLAIVES.

disable = false

Disable the synthesis of all long -handle knife weapons, the default FALSE is not available, TRUE is disabled

#Aattack Speed ​​of GLAIVES.

#Range: 0.0 ~ 4.0

Speed ​​= 1.0

Attack speed, the range is 0.0 ~ 4.0

#Base Damage of GLAIVES.

#Range: 0.1 ~ 100.0

base_damage = 4.0

Basic damage, scope of 0.1 ~ 100 (for example: when the value is high, the damage of the long -handle knife weapon is +1)

#Damage Multiplier for GLAIVES.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.5

Different material weapons damage growth values

[QuartersStaff]

#Disables all recipes for all quarstaves.

disable = false

Disable the synthesis of all long stick weapons, the default FALSE is not available, TRUE is disabled

#Aattack Speed ​​of Quarters.

#Range: 0.0 ~ 4.0

Speed ​​= 1.399999976158142

Attack speed, the range is 0.0 ~ 4.0

#Base Damage of Quarters.

#Range: 0.1 ~ 100.0

base_damage = 3.0

Basic damage, scope of 0.1 ~ 100 (for example: the value of the values ​​is 1, the damage of the long stick -like weapons is +1)

#Damage Multiplier for Quarters.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.5

Different material weapons damage growth values

[Scythes]

#Disables all recipes for all scythes.

disable = false

Disable the synthesis of all sickle weapons, the default FALSE is not available, TRUE is disabled

#Aattack Speed ​​of Scythes.

#Range: 0.0 ~ 4.0

Speed ​​= 1.0

Attack speed, the range is 0.0 ~ 4.0

#Base Damage of Scythes.

#Range: 0.1 ~ 100.0

base_damage = 5.0

Basic damage, scope of 0.1 ~ 100 (for example: 1 sickle -like weapon damage is +1)

#Damage Multiplier for Scythes.

#Range: 0.1 ~ 10.0

damage_multiplier = 1.0

Different material weapons damage growth values

[Copper]

#Base Damage for Copper Weapons

#Range: 0.1 ~ 100.0

base_damage = 1.5

Basic damage, scope of 0.1 ~ 100 (for example: when the value is adjusted 1, the damage of copper -made weapons is +1)

#Durability for Copper Weapons

#Range: 1 ~ 100000

durability = 200 copper weapons durability

#Set to true to disable Copper Weapons

disable = false

Disable all copper weapons, the default FALSE is not available, TRUE is disabled

[TIN]

#Base Damage for TIN Weapons

#Range: 0.1 ~ 100.0

base_damage = 1.75

Basic damage, scope of 0.1 ~ 100 (for example: 1 tin weapon damage is +1)

#Durability for tin weapons

#Range: 1 ~ 100000

durability = 180

The durability of tin weapons

#Set to true to disable tin weapons

disable = false

Disable all tin weapons, the default FALSE is not available, TRUE is disabled

[bronze]

#Base Damage for Bronze Weapons

#Range: 0.1 ~ 100.0

base_damage = 2.0

Basic damage, scope of 0.1 ~ 100 (for example: the value of the values ​​is 1, the bronze weapon damage is +1)

#Durability for Bronze Weapons

#Range: 1 ~ 100000

durability = 320

The durability of bronze weapons

#Set to true to disable Bronze Weapons

disable = false

Disable all bronze weapons, the default false is unavoidable, TRUE is disabled

[Steel]

#Base Damage for Steel Weapons

#Range: 0.1 ~ 100.0

base_damage = 2.5

Basic damage, scope of 0.1 ~ 100 (for example: when the value is high, the damage of the steel weapon is +1)

#Durability for Steel Weapons

#Range: 1 ~ 100000

durability = 480

Durability of steel weapons

#Set to true to disable Steel Weapons

disable = false

Disable all steel weapons, the default FALSE is not available, TRUE is disabled

[Silver]

#Base Damage for Silver Weapons

#Range: 0.1 ~ 100.0

base_damage = 1.5

Basic damage, scope of 0.1 ~ 100 (for example: when the value is high, the damage of the silver weapon is +1)

#Durability for Silver Weapons

#Range: 1 ~ 100000

durability = 48

The durability of silver weapons

#Set to true to disable Silver Weapons

disable = false

Disable all silver weapons.

[Invar]

#Base Damage for Invar Weapons

#Range: 0.1 ~ 100.0

base_damage = 2.200000047683716

Basic damage, scope of 0.1 ~ 100 (for example: the value of the value of the value is +1)

#Durability for invar Weapons

#Range: 1 ~ 100000

durability = 440

The durability of Yingang weapons

#Set to true to disable Invar Weapons

disable = false

Disable all Yin Steel -made weapons, the default FALSE is not available, TRUE is disabled

[Platinum]

#Base Damage for Platinum Weapons

#Range: 0.1 ~ 100.0

base_damage = 3.5

Basic damage, scope of 0.1 ~ 100 (for example: 1 platinum weapon damage is +1)

#Durability for Platinum Weapons

#Range: 1 ~ 100000

durability = 1024

The durability of platinum weapons

#Set to true to disable platinum weaponsdisable = false

Disable all platinum weapons, the default FALSE is not available, TRUE is disabled

[Electrum]

#Base Damage for Electrum Weapons

#Range: 0.1 ~ 100.0

base_damage = 2.0

Basic damage, scope of 0.1 ~ 100 (for example: the value of the value is high, the damage of the amber gold -made weapon is +1)

#Durability for Electrum Weapons

#Range: 1 ~ 100000

durability = 180

The durability of amber golden weapon

#Set to true to disable electrum weapons

disable = false

Disable all amber golden weapons, the default FALSE is unavailable, TRUE is disabled

[nickel]

#Base Damage for Nickel Weapons

#Range: 0.1 ~ 100.0

base_damage = 2.0

Basic damage, scope of 0.1 ~ 100 (for example: if the value is raised 1, the damage of nickel weapons is +1)

#Durability for nickel weapons

#Range: 1 ~ 100000

durability = 200

The durability of nickel weapons

#Set to true to disable nickel weapons

disable = false

Disable all nickel weapons, the default FALSE is not available, TRUE is disabled

[Lead]

#Base Damage for Lead Weapons

#Range: 0.1 ~ 100.0

base_damage = 2.0

Basic damage, scope of 0.1 ~ 100 (for example: when the value is high, the lead -made weapon damage is +1)

#Durability for Lead Weapons

#Range: 1 ~ 100000

durability = 240

The durability of lead weapons

#Set to true to disable lead weapons

disable = false

Disable all lead weapons, the default FALSE is not available, TRUE is disabled

[Explosives]

#Disables All Recipes for Explosive Related items

disable_recipe = false

Disable the synthesis of all explosive items, the default FALSE is not available, TRUE is disabled

#Disables Terrain Damage for Explosives in this model such as dynamite and explosive arrows. Is overridden by the 'mobgriefing' gamerule.

disable_terrain_damage = false

Close the explosion of the MOD to destroy the terrain, the default false is not closed, TRUE is closed

#Time (in ticks) It takes for dynamite to explode

#Range: 20 ~ 600

fuse_ticks_dynamite = 60

The time required for explosive explosion, how much ticks required for numbers (20ticks for 1 second)

#Explosion Stringth for Dynamite

#Range: 0.10000000149011612 ~ 10.0

Explosion_stringh_dynamite = 2.0

The power of explosive explosion, defaults to 2.0, can be modified from 0.1 ~ 10.0

[Projectiles]

#Disables recipes for all new arrows.

disable_new_arrow_recipes = false

Disable the synthesis of all the MOD arrows, the default FALSE is unavailable, TRUE is disabled

#Disables recipes for both diamond arrows and diamond bolts.

Disable_diamond_ammo_recipes = FALS disables the synthesis of diamond arrows and diamond crossbows.

#Disables all variants of the arrow quiver and the bolt quiver in this mode

disable_quiver_recipes = false

Disable the synthesis of the arrow bags and crossbow bags in the MOD, the default FALSE is not available, TRUE is disabled

#BOWS in this blacklist will not get arrows public out of the arrow quiver. Use the registry id of the bow to this. E.G. "MineCraft: Bow" ""

Quiver_bow_blacklist = ["Botania: Crystal_bow", "Iceandfire: DragonBone_bow"]]

For the list of arrow bows, please refer to the example of MOD.

[projectiles.wood_arrow]

#Base Damage for Wood Arrows

#Range: 0.1 ~ 100.0

base_damage = 0.20000000298023224

Basic damage of wooden arrows

#Range muliplier for wood arrows

#Range: 0.1 ~ 100.0

Range_multiplier = 1.5

The shooting distance rate of wooden arrows

[Projectiles.iron_arrow]

#Base Damage for Iron Arrows

#Range: 0.1 ~ 100.0

base_damage = 3.0

Basic damage of iron arrows

#Range muliplier for Iron arrows

#Range: 0.1 ~ 100.0

Range_multiplier = 0.75

The shooting distance rate of iron arrow

[projectiles.diamond_arrow]

#Base Damage for Diamond Arrows

#Range: 0.1 ~ 100.0

base_damage = 3.5

Basic damage of diamond arrows

#Range muliplier for diamond arrows

#Range: 0.1 ~ 100.0

Range_multiplier = 1.25

Diamond Arrow's shooting distance multiplier

[Projectiles.bolt]

#Base Damage for Bolts

#Range: 0.1 ~ 100.0

base_damage = 4.0

Basic damage of crossbow arrows

#Range muliplier for bolts

#Range: 0.1 ~ 100.0

Range_multiplier = 1.0

Crossbow shooting distance multiplier

#Armor PierCing Factor for Bolts

#Range: 0.0 ~ 1.0

ARMOR_PIERCING_FACTOR = 0.25

The crossbow of the crossbow arrow is penetrating (percentage, 1 is 100%)

[projectiles.diamond_bolt]

#Base Damage for Diamond Bolts

#Range: 0.1 ~ 100.0

base_damage = 5.0

Basic damage of diamond crossbow

#Range muliplier for diamond bolts

#Range: 0.1 ~ 100.0

Range_multiplier = 1.0

Diamond cross -arrow shooting distance multiplier

#Armor PierCing Factor for Diamond Bolts

#Range: 0.0 ~ 1.0

ARMOR_PIERCING_FACTOR = 0.5

Diamond cross -arrow's armor penetration (percentage, 1 is 100%)

[Projectiles.explosive]

#Base Damage for Explosive Arrows#Range: 0.1 ~ 10.0

base_damage = 2.0

Basic damage of explosive arrows

#Range muliplier for explosive arrows

#Range: 0.1 ~ 100.0

Range_multiplier = 1.0

The shooting distance rate of the explosion arrow

[LOOT]

#Set to False to Disable Spawning Iron Weapons in Village Weaponsmith Chests Via Loot Table Injection

add_iron_weapons_to_village_blacksmith = true

The villagers can trade the MOD iron weapon. The default TRUE is allowed, and false is prohibited

#Set to False to Disable Spawning Longbow and Heavy Crossbow-Related Loot in Village Fletcher Chests Via Loot Table Injection

add_bow_and_crossbow_loot_to_village_fletcher = TRUE

Make villagers trading the MOD's long bow and heavy crossbow. You default TRUE as the permission, and false is prohibited

#Set to false to disable spawning diamond weapons in end city chests via loot table inject

add_diamond_weapons_to_end_city = true

Make the end of the city city box that can open the MOD drilling weapon

#Chance for Zombies to Spawn with Iron Melee Weapons on All Difficulties Apart from Hard and Hardcore

#Range: 0.0 ~ 1.0

zombie_with_melee_spawn_Chance_normal = 0.05000000074505806

The probability of the iron melee weapon held by the MOD when it is generated, except for difficulty and difficulty (percentage, 1 is 100%)

#Chance for Zombies to Spawn with Iron Melee Weapons on HardCore Difliculty

#Range: 0.0 ~ 1.0

zombie_with_melee_spawn_Chaance_hard = 0.25

Under the difficulty of difficulty, the probability of the MOD iron melee weapon holding the MOD (percentage, 1 is 100%) when it is generated.

#Set to true to disable spawning a zombie with any weapons from this mod

disable_spawning_zombie_with_weapon = false

It is forbidden to hold the weapon of the MOD when generating. The default false is not prohibited. True is forbidden

#Set to true to disable the new mob heads from bebing drops using the decapite wepon trait from this mod..

disable_new_head_drops = false

It is forbidden to drop the new creature head of the MOD, and the default Fakse is not prohibited. True is forbidden

[Trading]

#Set to true to disable villagers (Weaponsmiths and Fletches) from Trading Weapons from This Mod

disable = false

Forbidden villagers from trading in the MOD of the MOD of villagers, the default FALSE is not available. True is forbidden

[Traits]

[traits.damage_bonus]

#Chaanges The "Chest Damage Bonus" Weapon Trart Multiplier Value#Range: 1.0 ~ 50.0

Chest_multiplier = 2.0

The damage rate of the "chest damage bonus" entry

#CHANGES The "RIDING DAMAGE BONUS" Weapon Trait Multiplier Value

#Range: 1.0 ~ 50.0

riding_multiplier = 2.0

"Riding damage bonus" entry damage multiplication rate

#Changes the "Throwing Damage Bonus" Weapon Trait Multiplier Value

#Range: 1.0 ~ 50.0

Throw_multiplier = 2.0

"Drop damage bonus" entry (excluding javelin) damage multiplier

#Changes the "Chest Damage Bonus" Weapon Trart Multiplier Value

#Range: 1.0 ~ 50.0

Throw_javelin_multiplier = 3.0

"Drop damage bonus" entry (junction gun) damage multiplier

#Changes The "Unarmored Damage Bonus" Weapon Trait Multiplier Value

#Range: 1.0 ~ 50.0

unarmored_multiplier = 3.0

"No armor damage bonus" entry damage multiplier

#If set to true, any damage bonus that checks for armor will only apply if the hit mob has less than the total armor value threshold, while still checking for armor

check_armor_value = false

The damage gain of all detection armor (such as the "chest damage bonus" entry) only takes effect when the attacking biological armor value is lower than the threshold (the next item is explained) (the default is the body without wearing the armor.), The default FALSE is not open, TRUE is the opening

#Max Armor Value Allowed for Any Damage Bonus that Checks for Armor to Apply, without any armor equipped

#Range: 1.0 ~ 50.0

max_armor_value = 1.0

The armor value threshold mentioned above can only take effect only when the creature is lower than the value. The default is 1, that is, the armor value does not take effect, and the range can be modified from 1.0 ~ 50.0

If the author does not want this gain to take effect on the BOSS to prevent excessive weapons (especially the high multipliers of injury increases of the rapid sword), you can modify the armor value of the boss

PS: The zombie comes with 2 armor value in the original version

#Changes The "Undead Damage Bonus" Weapon Trait Multiplier Value

#Range: 1.0 ~ 50.0

undead_multiplier = 1.5

"Undead damage bonus" entry damage multiplication rate

#Changes The "Backstab Damage Bonus" Weapon Trait Multiplier Value

#Range: 1.0 ~ 50.0

backstab_multiplier = 3.0

"Backstab Damage Bonus (Back Spaying Damage Bonus, MOD's Sinicization of MOD is not Sinicization of this entry)"

[traits.damage_absorption]

#Changes The Percentage of Damage Absorbed by the "Damage Absorption" Weapon Trait

#Range: 0.0 ~ 1.0damage_absorption_factor = 0.25

"Damage absorption" entry damage absorption multiplier rate

[traits.ream]

#Changes the Reach of Any Weapons with The "Reach I" Weapon Trait

#Range: 5.0 ~ 15.0

reach1_value = 6.0

The attack distance of the "attack distance i" entry, the default is 6.0, the modified range can be 5.0 ~ 15.0

#Changes the Reach of Any Weapons with The "Reach II" Weapon Trait

#Range: 5.0 ~ 15.0

reach2_value = 7.0

The attack distance of the "attack distance II" entry, the default is 7.0, the modified range can be 5.0 ~ 15.0

The original attack distance is 3.0

[traits.sweep]

#Changes The Percentage of Damage Inflicted to ENEMIES WHEN SWEEP Attacked on Weapons with The "SWEEP II" Weapon Trait

#Range: 0.0 ~ 100.0

Sweep2_percentage = 50.0

"Sweeping II" entry damage percentage

#Changes The Percentage of Damage Inflicted to ENEMIES WHEN SWEEP Attacked on Weapons with The "SWEEP III" Weapon Trait

#Range: 0.0 ~ 100.0

Sweep3_percentage = 100.0

"Sweeping III" entry damage percentage

As for why you can't modify the "Sweep I" entry, this entry is a qualification for the weapon to sweep.

[traits.armor_pierce]

#Changes the percentage of damage that iGnores Armor on Weapons with the "Armor Piercing" Weapon Trait

#Range: 0.0 ~ 100.0

percentage = 50.0

"Armor Dripping" entries ignore the percentage of armor damage

[traits.quick_strike]

#Tweaks the hart Resistance Ticks for Weapons that use the "Quick Strike" Weapon Trait

#Range: 10 ~ 20

hart_resistance_ticks = 14

The "Fight Strike" entry is attacked to resist time, and the number is the required time (20ticks is 1 second)

[traits.decapitate]

#Tweaks the percentage of skull drops from weapons with the "decapitate" weapon tract

#Range: 0.0 ~ 100.0

skull_drop_percentage = 25.0

The trigger probability of "Decapitate" entry "entry

[Jei]

#Set to true to forcibly show dispired items in jei, event if they cannot be crafted.

Force_show_disabled_items = false

It is forbidden to display the formula of the disabled weapon for the Jei item manager.