2024-12-10 17:52:39|Myriagame |source:minecraft skins
Remote IO remote interface use guide
Such a fun MOD actually has no one who wrote a tutorial
I will write
environment
Minecraft 1.7.10
Forge 10.13.2.1291
Remote IO 2.3 referred to as RIO
This tutorial uses MOD
INDISTRIALCRAFT 2 2.2.696-EXPERIMENTAL for short IC2
Buildcraft 6.4.5 referred to as BC
Railcraft 9.5.0.0 referred to as RC for short
Applied Energistics 2 RV2-BETA-14 referred to as AE2
THAUMCRAFT 1.7.10-4.2.3.5 referred to as TC4
Thermal expansion 4.0.0rc7 referred to as TE4
Basic introduction
Remote IO remote interface, theoretically to turn the interface block into a target block, thereby achieving remote connection.
The basic way of use is as follows:
Handheld positioning chip, shift-right-click the target block to get the target coordinates.
Place the remote interface in the destination, hold the positioning chip, right -click the interface block and load the target.
Then, put the interface chip according to the actual needs to let the block near the interface block identify.
Load remote access upgrades, players can right -click to open the target block container.
Loading remote camouflage upgrades can simulate the appearance of the target block, which is particularly effective for directional blocks such as IC2/BC/TE4.
Handheld interface tool, shift-right-click the interface block, configure the chip, adjust the direction.
Instance teaching
Take simple items as an example. For clearly visible, use pipes to display.
Example layout:
The remote item transmission layout can be seen that the furnace on the left can transmit the melted gold ingots into the box through the pipeline.
But the remote interface on the right seems to have no connection of the upper pipeline.
Positioning chip
Hold the positioning chip, shift-right-click the box, then right-click the remote interface.
The remote interface is now flashing blue lights.
Losted a item to transmit the chip in:
Remote transmission chip
The remote interface kept the blue light state and successfully connected to the pipeline.
What to do if the player wants to manually open the box container, throw a remote visit and upgrade
Remote access chip
Right -click on the remote interface, you can see the box lid next to you open.
Finally, it is remotely pretend to upgrade. Add this chip to simulate the appearance of the target block and rotate the direction.
Remote camouflage chip
Other chip demonstrations
The fluid transmission chip is water, magma, RC fuel, TC4 elements, TE4 liquid redstone in order from top to bottom.
Only the fluid transmission chip can work. Blue light flashing means that the target block provides the rest.
Fluid transmission chip
Source transmission chip: synthesis requires TC4 items
Source transmission chip
Redstone transmission chip: remote interface binds red stone firebars for redstone lamps
Redstone transmission chip
From top to bottom:
EU transmission chip: synthesis requires IC2 items; in the figure
RF transmission chip: In the figure, energy supply BC loading machine
AE transmission chip: synthesis requires AE2 items, Function AE box in the figure
EU-RF-AE transmission chip
Welfare
The water storage tank, the magma is hot, forget the screenshot, see the hell teaching part.
The remote backpack, the formula is unknown, the handheld positioning system Shift-right-click to bind the character, right-click the remote backpack, add remote items chip, with pipe/funnel, support delivery to the backpack.
Remote access, the basic items in the formula Linker are unknown. How to use: shift-right-click the container, right-click with a remote access tool to open the target container
Actual teaching
Hell uses a magma heater, heating the IC2 steam engine, binding to remote interface A, and output steam to remote interface B, and a RC world anchor on the ground.
Magma heat
The main world uses the RIO water storage tank to supply the remote interface A water.Also lost a RC world anchor.
Water storage tank
Use BC water storage tanks or other steam containers/machines to be bound to remote interface B to output steam.
What I didn't mention, such as
Simple camouflage chip, I don’t know how to synthesize it at all
PDA, that is a built -in manual, unfinished
Sky window, I don’t know what to do
The synthetic table does not know if it can be automated, not as good as BC.
Finally summarize the indicator light,
Remote interface: default red light, binding the target flashing blue light, the chip loading completely fix the blue light, the target is lost flashing red light
Water storage tank: default no light, water in 2 directions, fixed blue lights
Magnatal heat control: default no light, 2 planes with magma, fixed red lights
By the way, the editor is really difficult to use. Firefox 36 and IE 11 cannot expand the editor -in -chief area.
You cannot directly knock the source code, and the damn tool strip can click on the top once.
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