2024-12-10 17:52:42|Myriagame |source:minecraft skins
Discretional explanation
Nutritional value: Refers to the hunger value and saturation that the food itself can recover is a relative value. All foods are full of nutritional value without being eaten.The nutritional value will decrease with the number of foods of the same food. The lower the nutritional value, the lower the hunger value and saturation that the food can recover
Diet record: Refers to the food that players have eaten, and only record the food that the player has eaten 12 times in default
Initial edible threshold (New.Player.food.einen.threshold): Refers to a new birth player after eating food how many times, the MOD starts to take effect
This tutorial is convenient for readers to watch and delete all English comments. If necessary
For the content of the blacklist of food and Foodgroups, please refer to another tutorial
"main" {{#If it is false, it will invalidate the entire module
B: Food.modifier.enabled = TRUE
}
client {
#If True, the left button of the air will turn on the food container (such as lunch box)
B: left.click.opens.food.containers = false
}
#All modifications of this item will be emptied when restarting the game
#(Foodgroups related settings, please see /config/spiceoflife/example-food-group.json, and in/config/spiceoflife/directory))))
Foodgroups {
}
Server {
#If it is true, the hunger value of food recovery will be affected by nutritional value
B: Affect.food.hunger.Values = TRUE
#If it is true, the saturation of food recovery will be affected by nutritional value
B: Affect.food.saturation.modifiers = false
# Note:
#When Hunger.values is True & Saturation.modifiers as false, saturation will automatically decrease with the reduction of hunger (default)
#When Hunger.values is true & Saturation.modifiers as true, the saturation will not further reduce the proportion
#When hunger.values is False & Saturation.modifiers as true, nutritional value will only affect saturation
#When hunger.values is false & saturation.modifiers as false, nutritional value will not affect hunger and saturation
#If True, food with a negative value for hunger value will be further reduced with the reduction of nutritional value
#(AFFECT.FOOND.HUNGER.VALUES must be true to take effect)
B: Affect.negative.food.hunnger.Values = false
#If it is true, foods with negative recovery saturation will be further reduced with the reduction of nutritional value#(AFFECT.FOOD.SATURATION.MODIFIERS can only take effect)
B: Affect.negative.food.Saturation.modifiers = false
#If True, the player will be cleared after exceeding the initial consumption threshold,
B: Clear.history.after.food.einen.threshold.reached = false
#This item is not designed, and it is temporarily invalidated by the author
D: Food.containers.chance.to.drop.food = 0.25
#The number of items that can be stacked in each grid in the food container
I: Food.containers.max.stacksize = 2
#The maximum upper limit of food for food
#The maximum consumption time of the default is 32. Set this item to 0 will cancel the upper limit of the consumption time
#(If this item is 0 and Food.eating.Speed.modifier> 0, a food time with a nutritional value of 0%will become almost infinitely long)
I: Food.eating.duration.max = 0
#If the setting value is greater than 0, the food speed of food will be affected by nutritional value (the lower the nutritional value, the slower the food consumption speed)
#/(Nutritional_value^Eative_Speed_modifier))
D: Food.eating.Speed.modifier = 1.0
#
I: FOOD.HISTONGTH = 12
#If True, the player will not be reset after each death
B: Food.history.persist.through.death = false
#When the food restores the hunger value, the decimal entry calculation mode
#: 'Round' (Four House and Five Entry), 'Floor' (Tarn up down), 'CEILING'
S: FOOD.HUNGER.ROUNDING.MODE = Round
#The here is a nutritional value calculation formula
#Use Evalex expression parser
#Reference https://github.com/uklimaschewski/evalex Get syntax/function document
##
#可 可:
#Count: Inside the diet record, the number of foods for food
#Hunger_count: In the diet record, the total hunger value of food recovery (1 hunger value = 1/2 chicken leg)
#Saturation_count: Inside the diet record, the total saturation of food recovery
#Max_history_length: The upper limit of the record of the player's diet record
#CUR_HISTONRY_LENTH: Number of records of the current player diet record
#FOOD_HUNGER_VALUE: The hunger value of food by default
#Food_saturation_mod: The saturation of food by default recovery
#CUR_HUNGER: Player is currently hungry
#Cur_saturation: Players are currently saturated
#TOTAL_FOOD_EATEN: The total number of foods for players eat food
#FOOD_GROUP_COUNT: This food belongs to several Foodgroups
#Distinct_food_groups_eaten: In the current diet record of the player, the number of different Foodgroups
#TOTAL_FOOD_GROUPS: The total number of effective Foodgroups
#Exact_count: After being recorded by the diet record, the total number of foods for players eat food
##
S: Food.modifier.Formula = Max (0, (1-Count/12))^min (8, Food_Hunger_value)
#If it is True, a diet record will be given when each player is born
B: give.food.Journal.as.starting.Item = false
#If it is True, a diet record will be given when each player exceeds the initial edible threshold
#(If give.food.journal.as.starting.Item is true, it will not give it extra)
B: Give.food.Journal.on.dimishing.returns. Start = False#How many times a new player eats food, the MOD starts to take effect after it takes effect
I: new.player.food.eaten.threshold = 6
#If it is true, any food that is not in Foodgroups will not be affected by MOD
#(Foodgroups related refer
B: Use.food.groups.as.whitelists = false
#If it is True, the upper limit of the dietary record (FOOD.HISTONGTH) will be determined by "the total value of the recovery of hunger" instead of "the number of consumption times"
#Example: If the upper limit of the diet record is 12, after turning on this item, consume 2 6 hungry foods or 3 4 hungry foods or 12 hungry value foods will update the diet records.
#(1 hungry value = 1/2 chicken leg)
B: Use.hunger. Stored.FOR.FOOD.HISTONGTH = FALSE
#If it is true, the upper limit of the dietary record (FOOD.HISTONGTH) will be determined by "player time" instead of "consumption times"
#Example: If the upper limit of the diet record is 12, after starting this item, the diet record will be updated every 12 game days
#(Use.hunger.restored.For.food.food.history.Length can only take effect)
#("Time" here is the client time rather than the server time, that is, only the player will calculate the time when online)
B: Use.time.FOR.FOOD.HISTONGTH = false
#If it is true, the upper limit of the dietary record (Food.history.Length) will be determined by "server time" instead of "consumption times"
#(Use.hunger.restored.For.food.food.history.Length can only take effect)
#(Use.time.FOR.FOOD.FOOD.LENGTH MUST will only take effect when True)
#("Time" here is the server time, that is, the time when the player will also calculate the time)
B: Use.time.progress.time.while.logged.off = false
}
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