2024-12-10 17:52:47|Myriagame |source:minecraft skins
This tutorial is convenient for readers to watch and delete all English annotations and numerical range, if necessary, you can download the MOD to check it by itself
"Custom Field" {{#Add custom farmland to the village
B: addcustomVillageField = TRUE
#Customized the weight of the "ordinary" crops in farmland
I: Fieldnormalweight = 70
#Customized the weight of sugarcane in farmland
I: FieldReedweight = 10
#Pumpkin/watermelon generation weight
I: FieldStemweight = 10
}
delays {
#The time multiple required for breeding between animals
S: BreedingtimeoutMultiplier = 4.0
#Required for growth
S: Cactusregrophmultiplier = 4.0
#
S: ChilddurationMultiplier = 4.0
#Required for growth
S: CocoaregrowthMultiplier = 4.0
#Non -tree crop growth requires time multiple
S: CropReGrowthMultiplier = 4.0
#Required for drying on the dry soul drying rack
S: Dryingracktimemultiplier = 4.0
#The interval time multiple of chicken eggs
S: EggtimeoutMultiplier = 4.0
#Required for growth
S: FlowerRewrowthMultiplier = 1.0
#The interval time multiple of milk
I: MilkedTimeout = 20
#Hell warts need time multiple time multiple
S: NetherwartReGrowthMultiplier = 4.0
#The time multiple required for growth under non -sunlight (no sunlight) (1 is the closure feature, 0 is to allow the crop to grow in only the sun)
S: noSunlightRegethmultiplier = 2.0
#The time multiple required for the tree seedlings to grow into a tree
S: SaplingReGrowthMultiplier = 4.0#Sugarcane growth required for time multiple
S: SugarcaneregrowthMultiplier = 4.0
#Time multiple required for the growth of tree crops (here refers to trees crops such as Pantmar in Pantomas)
S: TreeCropROWTHMULTIPLIER = 4.0
#Crop (removing sugarcane) The time multiple required for the growth of the biological group (1 is the closing feature, 0 is that the crop can only grow in the specified biological group)
S: ingbiomeregrowthMultiplier = 2.0
#The time multiple required for the growth of sugarcane in the growth of the unsuitable biological group (1 is the closure feature, 0 is that sugarcane can only grow in the specified biological group)
S: ingbiomeregrowthMultipliersugarcane = 2.0
}
"Diffical Scaling" {{
#/Disable all difficult zoom effects
B: DifficultyScaling = TRUE
#The effect of the bone meal changes with the difficulty ('Difficultyscaling' and 'ModifyBoneMealgrowth' must be True to take effect))
B: DifficultyScalingBoneMeal = TRUE
#The negative effects brought by the value of life/hunger value, change with difficulty changes ('DifficultyScaling' must be True to take effect)
B: DifficultyScalingEffects = TRUE
#Life recovery speed changes with the difficulty of difficulty ('DifficultyScaling' must be True to take effect)
B: DifficultyScalinghealing = TRUE
#The hunger value reduces the speed of changes with difficulty ('DifficalScaling' must be TRUE to take effect)
B: DifficultyScalinghunger = TRUE
#The initial hunger after rebirth changes with the difficulty of difficulty ('DifficultyScaling' must be True to take effect)
B: DifficultyScalingRespawnhunger = TRUE
}
FOOD {
#Tooltips to show food value to food
B: addfoodtooltips = true
#B: Addwellfedeffect = TRUE
#Will be removed by this coefficient ('ModifyFoodValues' must be True)
S: FoodhungerDivider = 4.0
#Will be set to
except for this coefficient ('MODIFYFOONVALUES' to take effect) #Set to 0 to close this item
S: FoodhungrtosaturationDivider = 20.0
#Will be removed by this coefficient ('ModifyFoodValues' must be effective for TRUE).
#Note: This item will take effect after the application of 'FoodhungrtosatanceNDIDER', that is, the saturation is further reduced
S: FoodsaturationDivider = 1.0
#('ModifyFoodStacksize' must be true to take effect)
I: FoodStacksizemultiplier = 1
#Whether to modify the speed of eating according to food nutritional value
B: MODIFYFOODEATINGSPED = TRUE
#Whether to modify the maximum stack of food according to food nutritional value
B: MODIFYFOODSTACKSIZE = TRUE
#/Disable the modification of all food nutritional value
B: MODIFYFOODVALUES = TRUE
#/Disable the nutritional value of the MOD supported by manual settings ('ModifyFoodValues' must be True to take effect)
B: UsehoFoodValues = True
#Basic "full" full "effect duration is (hunger value*100)^1.2 (unit unit)
#The final duration will take the coefficient below as the result
S: WellfeddurationMultiplier = 1.0
#"The fullness" effect will make life recovery faster. For example: 0.25 means that under the effect of "full", the rate of life recovery is accelerated by 25%. Setting to 1 means the recovery speed of life reaches the fastest (approximately approximately (approximately approximate1 Life/Tick) S: Wellfedeffectiveness = 0.25
}
"getting seeds" {{
#Add 1 wheat synthesis of 1 wheat seed synthesis
B: AddseedSCraftingRecipe = TRUE
#The chance of falling all seeds is modified to the same (including the drop of grass and the ground)
B: AllSeedsequal = TRUE
#('ModifyHoeuse' must be True to take effect)
I: HOETOLDAMAGEMULTIPLier = 5
#According to whether there is water nearby to change the hoe to use the hoe
B: MODIFYHOEUSE = TRUE
#The synthesis method of removing wooden hoe and stone hoe
B: Removehorecipes = TRUE
#Destruction of high grass will no longer drop the seeds
B: RemoveTallgrassSeeds = TRUE
#The probability of obtaining the seed with a hoe with a hoe ('ModiFyhoeuse' must be effective for TRUE)
I: SEEDCHANCE = 20
}
#The following is compatible with the Harvesstcraft module
Harvesstcraft {
#Will acquire the crops of Harvesstcraft
B: addcroptradesfarmer = true
#Harvesstcraft items will appear in the box of the dungeon/temple
B: addharvesstcraftchestloot = true
#Farmers will sell saplings of Harvesstcraft
B: addsaplingtradesfarmer = true
#The butcher villagers will sell "high -grade" food in Harvestcraft
B: addtradesbutcher = true
#Find the weight of the food in the box
I: ChestlootChance = 5
#The maximum stack of food found in the box (AddharvesstcraftcheStloot must be true to take effect)
I: Chestlootmaxstacksize = 16
#The mature crops in Harvesstcraft cannot be used directly for planting. Plant crops must use seeds
B: Foodsunplantable = TRUE
}
harvesting {
#The coefficient of the probability of effectiveness; the smaller the coefficient, the more likely the bone meal can not ripen the crops. Setting to 0 will completely disable the bone powder
S: bonemealeffectiveness = 0.5
#/Disable the right -click harvest crop
B: enablerickhtclickharvesting = true
#Reduced the effect of bone meal to the growth of plants (premise that the bone meal is effective)
B: MODIFYBONEMEALGROWTH = TRUE
#/Disable the modification of the items (crops and seeds) dropped when the crop is destroyed
B: MODIFYCROPDROPSBREAK = TRUE
#/Disable the modification of the items (crops and seeds) dropped when the crop is right -clicking
B: MODIFYCROPDROPSRIGHTCLICK = TRUE
#When destroying 1 non -tree crops, the maximum value of the crops that can be dropped (Modifycropdrops must be True to take effect)
I: ProduceperharvestedBreakmax = 4
#When destroying 1 non -treated crops, the minimum value of the crops that can be dropped (Modifycropdrops must be true to take effect)
I: ProduceperharvestedBreakmin = 2
#Right -click to harvest a non -tree crop, the maximum value of the crops that can be dropped (Modifycropdrops must be true to take effect)
I: ProduceperharveStrickmax = 4
#Right -click to harvest a non -tree crop, the minimum value of the crop that can be dropped (ModifyCropdrops must be true to take effect)
I: ProduceperharvestedRightClickmin = 2
#When destroying 1 non -treated crops, the maximum value of the seeds that can be dropped (Modifycropdrops must be true to take effect)
I: SEEDSPERHARVESTBREAKMAX = 0
#When destroying 1 non -treated crops, the minimum value of the seeds that can be dropped (Modifycropdrops must be True to take effect)
I: SEEDSPERHARVESTBREAKMIN = 0
#Right -click to harvest a non -tree crop, the maximum value of the seeds that can be dropped (ModifyCropdrops must be true to take effect) I: SEEDSPERHARVESTRIKHTCLICKMAX = 0
#Right -click to harvest a non -tree crop, the minimum value of the seeds that can be dropped (ModifyCropdrops must be true to take effect)
I: SEEDSPERHARVESTRIGHTCLICLKMIN = 0
}
health {{
#The blood volume of food recovery = food nutritional value/this coefficient (Foodregenshealth must be True to take effect)
I: Foodhealdivider = 4
#Eating food will restore blood volume
B: FOODREGENSHEALTH = FALSE
#Speed or slow down the health recovery (set to 0 to disable the health value to naturally recover)
I: HealthRegenratepercentage = 100
#The lower the health, the slower the natural recovery speed. The coefficient of the speed is set here (the lower the coefficient, the more obvious the effect, the slower the recovery speed) (ModifyRegenrateOwhealth must be effective for TRUE)
I: LowhealthRegenratemodifier = 5
#Required to recover the minimum hunger value
I: minhungrtoheal = 7
#The lower the health, the slower the natural recovery speed, the slower
B: MODIFYREGENRATEOWHEALTH = TRUE
}
hunger {
#Even if you don't do anything, players will slowly lose their hunger
B: ConstantHungerloss = TRUE
#Player's hunger value is the damage suffered when 0
I: DamageonStarve = 200
#When naturally restoring the blood volume, you will not consume additional hunger
B: Disableheadinghungerdrain = TRUE
#Increase or reduce the loss of hunger value (set to 0 will no longer be lost)
S: hungerLossratepercentage = 133.33334350585938
#The initial hunger coefficient of the player after the rebirth ('DifficalScaling' and 'DifficalScalingRespawaster' must be effective for TRUE)
I: Respawnhungedifficultymodifier = 4#Peace/Simple Mode Player's initial hunger after rebirth
I: RespawnhungerValue = 20
}
"Low Stats" {
#When the hunger value/health value, display text above the screen
B: addguitext = true
#
B: AddlowhealthminingsLowdown = TRUE
#An low life value, give player nausea effects ('addlowstateffects' must be used to take effect)
B: addlowhealthnapea = true
#An low life value, give players a slow effect ('addlowstateFFECTS' must be used to take effect)
B: addlowhealthSlowness = TRUE
#('Addlowstateffects' must be used to take effect)
B: Addlowhealthweakness = TRUE
#
B: addlowhunger miningslowdown = true
#Give player nausea effects ('addlowstateFFECTS' must be effective for TRUE)
B: addlowhunmernausea = true
#Give players slowly when you are hungry ('addlowstateffects' must be used to take effect)
B: addlowHUNGERSLOWNESS = TRUE
#('AddlowStateffects' must be used to take effect)
B: AddlowHungerweakness = TRUE
#/Disable the effect of all low health/hunger values
B: AddlowStateffects = TRUE
}
#The following is compatible with Natura module
natura {
#Add formula to convert barley/wheat into flour: 2x barley/wheat-> flour B: addalternatenaturaflmedRecipes = false
#Remove the default barley/wheat to the formula of flour
#Note: If the 'addseedScraftingRecipe' is turned on, then these formulas will be removed by default, otherwise the two will conflict.
B: RemovenaturaflourCraftingRecipes = TRUE
#Remove the default flour-> The furnace formula of bread
B: RemovenaturafloursMeltingRecipe = TRUE
}
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