2024-12-10 17:52:59|Myriagame |source:minecraft skins
# Configuration file
all {
General configuration General Options
General {
# ENABLE SMLETING ROTEN FLSH Into Tallow [Default: TRUE]
B: "Flesh Smelting" = TRUE
// Enable the refining rotten and grease (burning the carrion to become oil, with 0.3 points of experience);
# ENABLE/Disable the Ability to Add Olive Oil to Food [DEFAULT: TRUE]
B: "Enable Olive Oiling" = TRUE
// Enable olive oil (can be synthesized with olive oil);
#Dd an item's registry name to this list to present it from bebing craftable with olive il
# Put each item name on a new line, do'T use commit
#[Default:]
S: "Olive Oil Food Blacklist" <
"
// Fill in the registered name here to prevent it from being coated with olive oil.
# If Enabled, Allows The Armor Meter to go beyond one row
# Only one extra row will event be rendered, beCAUSE The Armor Stat is natulally Capped at 30 [default: true]
B: "EXTRA Armor Hud" = TRUE
// Whether to enable the displayed additional armor value (only one more line will be used because the capacity of the armor value is 30);
# If Enabled, Ads A Hud Elemnt Over The Hunger Meter to Show Armor Toughness, if Applicable [Default: True]
B: "Armor Toughness Hud" = TRUE
// Whether the armor toughness is displayed (one line is one line by default);
# ENABLE/DISABLE The RANDOM OffSet Added to Wildberry Bush Models
// Whether to use the random offset of wildberry shrubs (if it is enabled, the wildberry shrub will look not in the middle of a block);
# Set this to false to prevent any of rustic's seeds from dropping from grass or vines [default: true]
B: "Enable SEED DROPS" = TRUE
// Whether the seeds of this module will fall when destroying the vines or grass;
# Decrease this number to make seeds more different to find
I: "SEED Drop Rate" = 7
// Reduce this number to make the seeds more difficult to drop (wheat seed drop rate is 10);
# This value set to true, vines will only drop grape seeds when braken with the white
B: "Grapeseed Drops Require Tool" = False
// If it is True, the seeds can be dropped only when using the tools in the white list to destroy grass/vines;
#ADD an item's registry name to all, vines to drop grape seeds when broken with it
# Put each item name on a new line, do'T use commit
#[Default: [minecraft: Iron_hoe], [minecraft: diamond_hoe]]
S: "Grapeseed Tool Whitelist" <
Minecraft: Iron_hoe
Minecraft: Diamond_hoe
"
// The white list described in the previous line;
# SET this to false if you Experience Any Ises with Rustic's Glass Bottle Emptying Recipe [Default: TRUE]
B: "ENABLE BOTTLE EMPTYING" = TRUE
// If you encounter any problems when using this module empty glass bottle formula, please set it to FALSE?(I don't know how to test)
# The minimum amount of increase that boyze crTure will provide to the new brew, in percent [range: -50 ~ 50, default: -1]
I: "Minimum Increase to Brew Quality" =-1
// How much quality is the minimum of each brewing (the unit is 0.01);
# The maximum amount of increase that boy,
I: "Maximum Increase to Brew Quality" = 4
// How much quality can the maximum improvement of wine each time (the unit is 0.01);
# How long it should take for a bream barrel to finish a brew, in ticks [range: 1200 ~ 120000, default: 12000]
I: "Maximum Brew Time" = 12000
// How long will it consume for each wine (the unit is tick, the default 12000tick = 600s, the range is 60s ~ 6000s);
# ENABLE/DISABLE All Slate Blocks and World Gen [Default: TRUE]
B: "Enable Slate" = TRUE
// Whether to enable all slate blocks and natural generation;
# ENABLE/DISABLE All Stone Pillar Blocks [Default: True]
B: "Enable Stone Pillars" = TRUE
// Whether all stone pillars are enabled and naturally generated by it;
# ENABLE/DISABLE All CLAY WALL BLLL BLAULT: TRUE] B: "ENable Clay Walls"
// Whether to enable all clay frame wall cubes and natural generation;
# ENABLE/DISABLE All Painted Wood Blocks [Default: TRUE]
B: "ENABLE PAINTED WOOD" = TRUE
// Whether to enable all painted wooden board cubes and natural generation;
# ENABLE/Disable All Table Blocks [DEFAULT: TRUE]
B: "Enable Tables" = TRUE
// Whether to enable all tables and blocks and natural generation;
# ENABLE/DISABLE All Chair Blocks [DEFAULT: TRUE]
B: "Enable Chairs" = TRUE
// Whether all chairs are enabled and naturally generated by it;
# ENABLE/Disable Lattice Blocks [DEFAULT: TRUE]
B: "Enable Lattice" = TRUE
// Whether to enable all grid blocks and natural generation;
# Treat "Olive Oil Food Blacklist" as a Whitelist Instead [default: false]
B: "Treat Olive Oil Blacklist as Whitelist" = false
// The blacklist of "coating olive oil" is a white list.Why do you do so back?
}
World Generation Configuration World Generation Options
Worldd {
# If Set to True, Slate Will Generate in the Nether Instead of the Overworld [DEFAULT: FALSE]
B: "Nether Slate" = false
// If it is True, slate will be generated in the lower realm rather than the main world;
# NUMBER of Times The Generator Will Try to Place a Slate Vein Per Chunk [Range: 0 ~ 30, Default: 5] i: "Slate Veins Per Chunk" "= 5" = 5 "= 5" = 5 "= 5" = 5 "= 5" = 5 "= 5" = 5
// The world generator will try to fill the heblite veins in a block several times (the translation is not fine, forgive me);
# NUMBER of Blocks Per Slate Vein [Range: 0 ~ 25, Default: 20]
I: "Slate Vein Size" = 20
// The size of the pecium rock veins (the unit is a square);
# CHANCE for Olive Trees to Try to Generate in a CHUNK [Range: 0.0 ~ 1.0, Default: 0.03]
S: "Olive Tree Generation CHANCE" = 0.03
// The probability of trying to generate olive trees in a block;
# Maximum Number of Times The Generator Will Attempt to Place An Olive Tree in a Chinese [Range: 0 ~ 128, Default: 5]
I: "Max Olive Tree Generation Attempts" = 5
// The world generator will try to fill the olive trees in a block several times;
# CHANCE for Ironwood Trees to Try to Generate in a CHUNK [Range: 0.0 ~ 1.0, Default: 0.015]]
S: "Ironwood Generation CHANCE" = 0.015
// The probability of Tieshu trying to generate in a block;
# Maximum Number of Times The Generator Will Attempt to Place An Ironwood Tree in a CHUNK [Range: 0 ~ 128, Default: 4]
I: "Max IronWood Generation Attempts" = 4
// The world generator will try to fill the iron tree in one block several times;
# CHANCE for An Herb to try to generate in a chunk [Range: 0.0 ~ 1.0, default: 0.125]
S: "Herb Generation CHANCE" = 0.125
// The probability of the herbal trying to generate it in a block;
# Maximum Number of Times The Generator Will Attempt to Place An Herb in A Chunk [Range: 0 ~ 128, Default: 8]
I: "Max Herb Generation Attempts" = 8
// The world generator will try to fill the herbs in a block several times;
# CHANCE FOR WILDBERRY Bushes to Try to Generate in A Chunk [Range: 0.0 ~ 1.0, DEFAULT: 0.05]
S: "Wildberry Generation CHANCE" = 0.05
// Wildberry shrubs try to generate the probability of generating in a block;
# Maximum Number of Times The Generator Will Attempt to Place A Wildberry Bush in A Chunk [Range: 0 ~ 128, DEFAULT: 4]]
I: "Max Wildberry Generation Attempts" = 4
// The world generator will try to fill the wildberry shrub in a block several times;
#ADD NUMERICAL DIMENSION ID
# DIMENSIONS that are not listted here without receose rustic's overworld world generation
#[DEFAULT: [0]]]
S: "Overworkd Generation Dimension Whitelist" <
0
"
// Fill in the dimension ID in this table to make the generator of the main world of the module effectively;
#ADD NUMERICAL DIMENSION IDS to This List to Allow Rustic's Nether World Gen to Occur in Those Dimensions
# DIMENSIONS that are not listted here without receose rustic's nether world generation # [default: [-1]]
S: "Nether Generation Dimension Whitelist" <
-1
"
// Fill in the dimension ID in this table to make the generator under this module be effective in it.
}
Bee related configuration Bee Related Options
Bees {
# CHANCE for Beehivings to Try to Generate in A CHUNK [Range: 0.0 ~ 1.0, DEFAULT: 0.03]
S: "Beehive Generation CHANCE" = 0.03
// The probability of honeycomb tried to generate in a block;
# Maximum Number of Times The Generator Will Attempt to Place a Beehive in a Chinese [Range: 0 ~ 128, Default: 3]]
I: "Max Beehive Generation Attempts" = 3
// The world generator will try to fill the honeycomb a few times in a block;
# The time it takes for an apirry to produce a new bee is multiplied by this value
# Larger Numbers Make Bees REPRODUCE LESS OFTEN [Range: 0.0 ~ 10.0, DEFAULT: 1.0]
S: "Bee Reproduction Multiplier" = 1.0
// This number records the rate of time consumption of a new bee for the output of bee houses (1.0 times default);
# The time it takes for an apirry to produce a honeycomb is multiplied by this value
# Larger Numbers Make Bees Produce Honeycomb Less often [Range: 0.0 ~ 10.0, Default: 1.0]
S: "Bee Honeycomb Multiplier" = 1.0
// This number records the multiple rate of time (Rustic: Honeycomb) for bee houses (1.0 times default); # Higher Values Increase the Frequency with Which Apiaaries forcibly Age A CROP [RANGE: 0.0 ~ 10.0 ~0.0 ~ 10.0.0 , DEFAULT: 1.0]
S: "Bee Crop Boost Multiplier" = 1.0
// The higher the value, the higher the frequency of catalytic crops in the bee.
}
Compatible configuration MOD Compatability Related Options
Compat {
# SET this to false to disable Silver Chain, CHANDELIER, CANDLE, and LANTERN BLOCKS [DEFAULT: TRUE]
B: "Enable Silver Decorably Blocks" = TRUE
// Whether to enable a series of silver blocks;
# With this enabled, Rustic Will Automaticly Add Recipes for some of ForeStry's Machines USIC's Fluids [Default: True].
B: "Enable Forestry Compat" = TRUE
// Whether to allow this module to automatically add the synthetic table of forestry machines (original Forestry's Machines) to its liquid.
}
}
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