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Configuration file translation (1.12.2V1.1.7) Village (Rustic) Minecraft Game

2024-12-10 17:52:59|Myriagame |source:minecraft skins

# Configuration file

all {

General configuration General Options

General {

# ENABLE SMLETING ROTEN FLSH Into Tallow [Default: TRUE]

B: "Flesh Smelting" = TRUE

// Enable the refining rotten and grease (burning the carrion to become oil, with 0.3 points of experience);

# ENABLE/Disable the Ability to Add Olive Oil to Food [DEFAULT: TRUE]

B: "Enable Olive Oiling" = TRUE

// Enable olive oil (can be synthesized with olive oil);

#Dd an item's registry name to this list to present it from bebing craftable with olive il

# Put each item name on a new line, do'T use commit

#[Default:]

S: "Olive Oil Food Blacklist" <

"

// Fill in the registered name here to prevent it from being coated with olive oil.

# If Enabled, Allows The Armor Meter to go beyond one row

# Only one extra row will event be rendered, beCAUSE The Armor Stat is natulally Capped at 30 [default: true]

B: "EXTRA Armor Hud" = TRUE

// Whether to enable the displayed additional armor value (only one more line will be used because the capacity of the armor value is 30);

# If Enabled, Ads A Hud Elemnt Over The Hunger Meter to Show Armor Toughness, if Applicable [Default: True]

B: "Armor Toughness Hud" = TRUE

// Whether the armor toughness is displayed (one line is one line by default);

# ENABLE/DISABLE The RANDOM OffSet Added to Wildberry Bush Models

// Whether to use the random offset of wildberry shrubs (if it is enabled, the wildberry shrub will look not in the middle of a block);

# Set this to false to prevent any of rustic's seeds from dropping from grass or vines [default: true]

B: "Enable SEED DROPS" = TRUE

// Whether the seeds of this module will fall when destroying the vines or grass;

# Decrease this number to make seeds more different to find

I: "SEED Drop Rate" = 7

// Reduce this number to make the seeds more difficult to drop (wheat seed drop rate is 10);

# This value set to true, vines will only drop grape seeds when braken with the white

B: "Grapeseed Drops Require Tool" = False

// If it is True, the seeds can be dropped only when using the tools in the white list to destroy grass/vines;

#ADD an item's registry name to all, vines to drop grape seeds when broken with it

# Put each item name on a new line, do'T use commit

#[Default: [minecraft: Iron_hoe], [minecraft: diamond_hoe]]

S: "Grapeseed Tool Whitelist" <

Minecraft: Iron_hoe

Minecraft: Diamond_hoe

"

// The white list described in the previous line;

# SET this to false if you Experience Any Ises with Rustic's Glass Bottle Emptying Recipe [Default: TRUE]

B: "ENABLE BOTTLE EMPTYING" = TRUE

// If you encounter any problems when using this module empty glass bottle formula, please set it to FALSE?(I don't know how to test)

# The minimum amount of increase that boyze crTure will provide to the new brew, in percent [range: -50 ~ 50, default: -1]

I: "Minimum Increase to Brew Quality" =-1

// How much quality is the minimum of each brewing (the unit is 0.01);

# The maximum amount of increase that boy,

I: "Maximum Increase to Brew Quality" = 4

// How much quality can the maximum improvement of wine each time (the unit is 0.01);

# How long it should take for a bream barrel to finish a brew, in ticks [range: 1200 ~ 120000, default: 12000]

I: "Maximum Brew Time" = 12000

// How long will it consume for each wine (the unit is tick, the default 12000tick = 600s, the range is 60s ~ 6000s);

# ENABLE/DISABLE All Slate Blocks and World Gen [Default: TRUE]

B: "Enable Slate" = TRUE

// Whether to enable all slate blocks and natural generation;

# ENABLE/DISABLE All Stone Pillar Blocks [Default: True]

B: "Enable Stone Pillars" = TRUE

// Whether all stone pillars are enabled and naturally generated by it;

# ENABLE/DISABLE All CLAY WALL BLLL BLAULT: TRUE] B: "ENable Clay Walls"

// Whether to enable all clay frame wall cubes and natural generation;

# ENABLE/DISABLE All Painted Wood Blocks [Default: TRUE]

B: "ENABLE PAINTED WOOD" = TRUE

// Whether to enable all painted wooden board cubes and natural generation;

# ENABLE/Disable All Table Blocks [DEFAULT: TRUE]

B: "Enable Tables" = TRUE

// Whether to enable all tables and blocks and natural generation;

# ENABLE/DISABLE All Chair Blocks [DEFAULT: TRUE]

B: "Enable Chairs" = TRUE

// Whether all chairs are enabled and naturally generated by it;

# ENABLE/Disable Lattice Blocks [DEFAULT: TRUE]

B: "Enable Lattice" = TRUE

// Whether to enable all grid blocks and natural generation;

# Treat "Olive Oil Food Blacklist" as a Whitelist Instead [default: false]

B: "Treat Olive Oil Blacklist as Whitelist" = false

// The blacklist of "coating olive oil" is a white list.Why do you do so back?

}

World Generation Configuration World Generation Options

Worldd {

# If Set to True, Slate Will Generate in the Nether Instead of the Overworld [DEFAULT: FALSE]

B: "Nether Slate" = false

// If it is True, slate will be generated in the lower realm rather than the main world;

# NUMBER of Times The Generator Will Try to Place a Slate Vein Per Chunk [Range: 0 ~ 30, Default: 5] i: "Slate Veins Per Chunk" "= 5" = 5 "= 5" = 5 "= 5" = 5 "= 5" = 5 "= 5" = 5

// The world generator will try to fill the heblite veins in a block several times (the translation is not fine, forgive me);

# NUMBER of Blocks Per Slate Vein [Range: 0 ~ 25, Default: 20]

I: "Slate Vein Size" = 20

// The size of the pecium rock veins (the unit is a square);

# CHANCE for Olive Trees to Try to Generate in a CHUNK [Range: 0.0 ~ 1.0, Default: 0.03]

S: "Olive Tree Generation CHANCE" = 0.03

// The probability of trying to generate olive trees in a block;

# Maximum Number of Times The Generator Will Attempt to Place An Olive Tree in a Chinese [Range: 0 ~ 128, Default: 5]

I: "Max Olive Tree Generation Attempts" = 5

// The world generator will try to fill the olive trees in a block several times;

# CHANCE for Ironwood Trees to Try to Generate in a CHUNK [Range: 0.0 ~ 1.0, Default: 0.015]]

S: "Ironwood Generation CHANCE" = 0.015

// The probability of Tieshu trying to generate in a block;

# Maximum Number of Times The Generator Will Attempt to Place An Ironwood Tree in a CHUNK [Range: 0 ~ 128, Default: 4]

I: "Max IronWood Generation Attempts" = 4

// The world generator will try to fill the iron tree in one block several times;

# CHANCE for An Herb to try to generate in a chunk [Range: 0.0 ~ 1.0, default: 0.125]

S: "Herb Generation CHANCE" = 0.125

// The probability of the herbal trying to generate it in a block;

# Maximum Number of Times The Generator Will Attempt to Place An Herb in A Chunk [Range: 0 ~ 128, Default: 8]

I: "Max Herb Generation Attempts" = 8

// The world generator will try to fill the herbs in a block several times;

# CHANCE FOR WILDBERRY Bushes to Try to Generate in A Chunk [Range: 0.0 ~ 1.0, DEFAULT: 0.05]

S: "Wildberry Generation CHANCE" = 0.05

// Wildberry shrubs try to generate the probability of generating in a block;

# Maximum Number of Times The Generator Will Attempt to Place A Wildberry Bush in A Chunk [Range: 0 ~ 128, DEFAULT: 4]]

I: "Max Wildberry Generation Attempts" = 4

// The world generator will try to fill the wildberry shrub in a block several times;

#ADD NUMERICAL DIMENSION ID

# DIMENSIONS that are not listted here without receose rustic's overworld world generation

#[DEFAULT: [0]]]

S: "Overworkd Generation Dimension Whitelist" <

0

"

// Fill in the dimension ID in this table to make the generator of the main world of the module effectively;

#ADD NUMERICAL DIMENSION IDS to This List to Allow Rustic's Nether World Gen to Occur in Those Dimensions

# DIMENSIONS that are not listted here without receose rustic's nether world generation # [default: [-1]]

S: "Nether Generation Dimension Whitelist" <

-1

"

// Fill in the dimension ID in this table to make the generator under this module be effective in it.

}

Bee related configuration Bee Related Options

Bees {

# CHANCE for Beehivings to Try to Generate in A CHUNK [Range: 0.0 ~ 1.0, DEFAULT: 0.03]

S: "Beehive Generation CHANCE" = 0.03

// The probability of honeycomb tried to generate in a block;

# Maximum Number of Times The Generator Will Attempt to Place a Beehive in a Chinese [Range: 0 ~ 128, Default: 3]]

I: "Max Beehive Generation Attempts" = 3

// The world generator will try to fill the honeycomb a few times in a block;

# The time it takes for an apirry to produce a new bee is multiplied by this value

# Larger Numbers Make Bees REPRODUCE LESS OFTEN [Range: 0.0 ~ 10.0, DEFAULT: 1.0]

S: "Bee Reproduction Multiplier" = 1.0

// This number records the rate of time consumption of a new bee for the output of bee houses (1.0 times default);

# The time it takes for an apirry to produce a honeycomb is multiplied by this value

# Larger Numbers Make Bees Produce Honeycomb Less often [Range: 0.0 ~ 10.0, Default: 1.0]

S: "Bee Honeycomb Multiplier" = 1.0

// This number records the multiple rate of time (Rustic: Honeycomb) for bee houses (1.0 times default); # Higher Values ​​Increase the Frequency with Which Apiaaries forcibly Age A CROP [RANGE: 0.0 ~ 10.0 ~0.0 ~ 10.0.0 , DEFAULT: 1.0]

S: "Bee Crop Boost Multiplier" = 1.0

// The higher the value, the higher the frequency of catalytic crops in the bee.

}

Compatible configuration MOD Compatability Related Options

Compat {

# SET this to false to disable Silver Chain, CHANDELIER, CANDLE, and LANTERN BLOCKS [DEFAULT: TRUE]

B: "Enable Silver Decorably Blocks" = TRUE

// Whether to enable a series of silver blocks;

# With this enabled, Rustic Will Automaticly Add Recipes for some of ForeStry's Machines USIC's Fluids [Default: True].

B: "Enable Forestry Compat" = TRUE

// Whether to allow this module to automatically add the synthetic table of forestry machines (original Forestry's Machines) to its liquid.

}

}