2024-12-10 17:53:16|Myriagame |source:minecraft skins
This tutorial is set by the author to use the CC by-NC protocol.
Some of the integration packs we are familiar with (such as Flying Road 3, Greedy Integrated Pack) have to stop some cheating behaviors. The author may want to follow the rules of the game set, but there are always players who will not accept:
"I just want to add the XX module, how can I want to do it?"
Therefore, it is possible to teach how to bypass the anti -cheating by sending videos and the like to resist the author's behavior. The author does not like to see this, and many players are not willing to see it.
In this case, I think of another way to prevent this:
—— Take the road of others and let others have no way to go.
This is the theme I want to say. Using CRT to achieve the anti -cheating of switched can be used. Players do not want anti -cheating to let them check themselves.
The realization is actually very simple, the general idea is:
Give a variable that is used to store anti -cheating switches, and then use this to control the anti -cheating switch.It's that simple.
According to my habits, first create a ZS file as a variable proxy.
Public Class Proxyvar {Public static var cheat as bool = false; // Whether it can be cheated, the default value is false, which can be modified in the future
}
Then you can create another ZS to store things related to cheating.
{if class that = "assh: java;">> if (proxyvar.cheat == false) {
// Fill in anti -cheating related code
}
Oh yes, it is easy for players to switch to cheating.
proxyvar.cheat = false;
Put this alone as a config.
But do I think it ’s not beautiful, so I prefer this, creating a ZS as an agent for CONFIG:
Public Function Enablecheat (Cheat As Bool) as void {Proxyvar.cheat = cheat;
}
Function modified with Public in ZC (ZenCode) can be directly called by all scripts, so your config can be written directly:
// Whether it can be cheated to cheat, false is not cheating and defaults to Falseenablecheat (false);
Of course, the above code does not have to write like this, but this is my habit.
Because the player does not directly manipulate the value in the PROXYVAR, even if the Config blindly changes, the ERROR will not have a big problem, and it will directly use the set default value. Therefore, it is best not to use Proxyvar directly as config for players.
Based on this idea, various configurations can also be provided in Config to adjust the collocation package, as long as the author is not troublesome.(For example, set the number of output items)
National Service DNF Dark Ni
2025-01-28 09:19:27The new screenshot of the be
2025-01-28 09:18:57The 15th anniversary wallpap
2025-01-28 09:18:273DM Xuanyuan Sinicization Gr
2025-01-28 09:17:57French magazine is the first
2025-01-28 09:17:27The sneak game "Republic" wi
2025-01-28 09:16:57The story between humans and
2025-01-28 09:16:27Capture "Trinity 3: Artifact
2025-01-28 09:15:27Wind direction change "Myste
2025-01-28 09:14:57DICE's new project "Dream" w
2025-01-28 09:14:27Pirate Minecraft Skins
Minecraft Skins
2024-12-10 04:11:27Pirate Minecraft Skins
Minecraft Skins
2024-12-10 04:11:26Master Minecraft Skins
Minecraft Skins
2024-12-10 04:11:25King Minecraft Skins
Minecraft Skins
2024-12-10 04:11:25Guide Minecraft Skins
Minecraft Skins
2024-12-10 04:11:24Dark Knight Minecraft Skins
Minecraft Skins
2024-12-10 04:11:23Sparta Minecraft Skins
Minecraft Skins
2024-12-10 04:11:23Moncraft Skins of the War
Minecraft Skins
2024-12-10 04:11:22Red Witch Minecraft Skins
Minecraft Skins
2024-12-10 04:11:22Golden Cavaliers Minecraft S
Minecraft Skins
2024-12-10 04:11:22