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Instructions [CJB] Cloud Journey Begins Minecraft Game

2024-12-10 17:53:18|Myriagame |source:minecraft skins

Instruction


FTB ESSENTIALS class

FTB ESSENTIALS type

Kick out of the server

/kickme

Open the trash can

/trashcan display server rankings, including the number of deaths, game time, number of jumps, etc.

Change the nickname/nick transmitted to the random position of the birth point/spawn to the birth point/spawn, and try to find a non -ocean, safe landing point/RTP setter/sethome Transfer to home/Home [Name]

Set landmark/SetWARP Transfer to Landmark/Warp Delete Landmark/DelWARP List All Landmark/ListWARPS Request to XXX Players/TPA Request player to transmit to youRequest (will display a button on the screen) ✓/TPACCEPT refuse request (will display a button on the screen) ×/TPADENY


Original class

Original type

Kill yourself/kill Looking for the location of the building/Locate Time/Time Set

The difficulty is peace/simple/ordinary/difficulty/disciculty transmission/TP


Carpet

Carpet/curtain category

Speed ​​Control/TICK Controls online players or fake players/player

The command will generate a player called at the location of the player, whether or not it really exists, and maintains the same perspective and game mode as the executor.

If the player generates the real existence, the player will replace the generated fake players when it is online and restore the original game mode

/Player spawn

This command will allow fake players to withdraw from the current archive or server while retaining the items on him.

This command is only effective for fake players.

If the original game rules Keepinventory is set to FALSE, the fake player who kills the survival mode will make the player fall all the items

/Player Kill

The command will kick the target player out of archives or servers, and generate a fake player with the same name in his same position.

This command is only effective for real players who are currently playing

/Player shadow

Fake players can pick up nearby items normally, and these two commands allow players to throw the items.The Drop sub -command will only throw one item at a time, and the DropStack submachine will throw the whole item at one time.

At the end of these two commands, you can add an optional [] parameter to specify the content of the items to be thrown out or the frequency of throwing.[] can be:

Mainhand -throwing out the items on the main hand.

Offhand -throw out the items on the deputy.

0 ~ 35 integer -throwing the items of the specified slot, starting from the first grid of the shortcut bar to the last grid of the backpack.Note that the instruction is suspected to directly specify the array of the player's backpack, so the number of the items bar is the first grid from 0, that is, the 0 corresponding to the shortcut column.

All -throw out all the items of the slot.Note that using the /Player Drop All command will only cause the player to throw one of each item in the backpack.If you need to throw out all the items in the backpack, use the /Player DropStack All command.

Continuous -Makes players constantly throwing out the items, similar to the operation of holding the discarded key.

Interval -Players throw out the items every time they have a certain game.This parameter requires another parameter to designate the number of games with the interval between the item.For example, /Player Drop Interval 20 commands make players throw out the items every second.

ONCE -Players throw out the items once, which can be used to reset the disclusted interval between Continuous or Interval

/Player Drop []/Player DropStack []

This command allows players to switch the shortcut bar. can be an integer of 1 ~ 9, corresponding to the first to ninth shortcut column/Player

This command will make players jump once.

You can use [

Continuous: Let the player jump continuously.

Interval: Let players jump every time a certain game.This parameter requires another parameter to specify the number of games with a jump interval.

ONCE: Let the player jump once, the same as the default situation.

/Player jump [

This command allows the player to attack once or destroy the square, which is equivalent to the left -click.

You can use the [

Continuous: Let the player attack or destroy continuously, equivalent to holding the left button.

Interval: Let the player attack or destroy every time, equivalent to pressing the left button every other time.This parameter requires another parameter to specify the number of games with a jump interval.

ONCE: Same as the default situation

/Player Attack [