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Flying to Future Tutorial PART4: Building a spacecraft [FP] FuturePack Mod

2024-12-10 17:53:21|Myriagame |source:minecraft skins

This issue talks about the construction and use of spacecraft.

Computer

The computer is the core part of the spacecraft. First, place the computer and right -click to open the GUI.

In order to facilitate description, six frames were drawn:

The three buttons in the red box are: the main world, the current dimension of the spacecraft, and the dimension of coordinate direction;

In the orange frame is the "display" of the computer -based computer, which shows the dimension selected by the player (the dimension specified in the button in the red box);

Put the planet coordinates in the yellow frame;

It can be regarded as the "OK" button of the computer -based computer in the powder frame;

Several "pair" icons in the dark blue box show the status of the spacecraft;

Click the button in the green box to switch to the interface of the same dimension transition.

Spacecraft

There are a total of 6 icons in the blue box, which represents the meaning of from left to right:

量 Energy: 是否 Whether the energy is sufficient;

Openness: Whether the spacecraft is "sealed enough";

Pusher: Is the pusher of the spacecraft sufficient;

Generator: Whether the spacecraft contains a generator;

Transfer: Whether the spacecraft contains the conveyor;

Fuel: Whether the spacecraft has sufficient fuel.

Build a spacecraft

氖 energy

After right -clicking the computer, the chat box will prompt "there is no enough energy energy."The operation of the computer requires 1000NE, but the power storage of the computer cannot be seen in the GUI. It can only be learned by the electronic scanner to know the specific reserves.

Power on the computer.

Openness

Right -click again after power supply to the computer, and it will prompt that "your spacecraft is open."The computer -based computer needs to be in a relatively closed environment, and build a gorgeous spacecraft shell with a metal cube.

In fact, the determination of the computer -based computer is very "casual". As long as a metal block is placed behind the computer -based computer, it will be determined as a qualified closed environment.

However, the building residue will only build a match box.By the way, put the computer on the "spacecraft".

Pusher

Right -click the computer -based computer again, and it will prompt how many pushers need for the spacecraft.

The larger the spacecraft, the more promoters you need.

The placement of the propeller is very casual, and you don't have to put it on the outside of the spacecraft. You can put it in any position of your spacecraft, such as in the cabin.

Provide a pusher with a redstone signal to make it "open state": glowing and spraying smoke particles.

Whether the propeller is "open" does not affect the normal operation of the spacecraft. You only need to ensure that the propeller is on your spacecraft.Providing redstone signals is just for beauty and increased ritual.

dynamo

After installing the propeller, right -click the computer -based computer again, it will prompt that the spacecraft needs something to manufacture energy.At this time, you only need to place any generator in a module on the spacecraft to even the generator that cannot work.

It is recommended to place the computer on the computer to save the wiring trouble.

Conveyor

After putting on the generator, click on the computer again, it will prompt that the spacecraft has no conveyor.

The conveyor is convenient for players to transmit up and down between the ground and the spacecraft.It is recommended to use transmission (top/bottom), and the functions are more diverse.

Note that below the conveyor must be a metal square, otherwise the conveyor cannot disintegrate normally.Because the conveyor needs to consume energy, it is recommended to place the generator.

fuel

After the conveyor is placed, right -click the computer -based computer again, it will prompt the spacecraft to lack the required fuel required for an intersection.

The production of rocket fuel needs to consume a lot of crystal powder, but after the exploration of the technology dungeon in the previous chapter, I believe you will no longer worry about fuel.

Each pusher requires 1000MB of bit atomic fuel (that is, a rocket fuel).

The amount of fuel is based on the number of pushers on the spacecraft, not the number of blocks occupied by the spacecraft, so the pusher on the spacecraft should be placed according to actual needs to avoid waste.

Place a fuel tank on the spacecraft and fill in the rocket fuel inside.After putting the rocket fuel in the fuel tank, the rocket fuel will automatically convert into a bit atom fuel and return a small amount of flame flour.

After adding the fuel, click on the computer again.

Minimal space ship

Because the judgment of the spacecraft is casual, it can make a very simple spacecraft.The picture shows a qualified spacecraft, regardless of whether you recognize it, anyway, the game is recognized.

Please stand on the solar board when using it.Otherwise, the spacecraft will leap out and leave you in place.

Simply transition

Click on the leftmost buttons of the vehicle carrier to enter the same dimension transition interface.

First adjust the direction and distance of the transition with the three black squares in the red circle, and the adjustment method is similar to the knob.

After the adjustment is completed, click the button in the green circle to calculate the location.At the same time, a map of a spacecraft is about to arrive at the location.

Click the button on the leftmost side of the computer to return to the main interface, and click the button in the red circle to confirm.

The spacecraft will jump to the specified place in the pop -up interface again.

The same dimension jump consumption of fuel is rarely tested several times to consume 1MB of bit atomic fuel.

Using this function with caution, the transition of the same dimension will make the position of other dimensions changing.