2024-12-10 17:53:38|Myriagame |source:minecraft skins
This tutorial is set by the author's setting without permission.
Foreword
Some of the configuration items of the Elenai Dodge 2 module may be difficult to understand. This tutorial explains the configuration file, and some players will need this tutorial.
Tutorial text
# Configuration file
General {
Client {
Controls {
# Configuration of dodge control
# How many system ticks you have between double tapping (these are faster than mincraft ticks).
#Double -click to dodge the determination time, the unit is the system TICKS, the system ticks will be faster than the Ticks in the original Minecraft
# Min: 1
# Max: 2147483647
#Minimum is 1, and the maximum is 2147483647
I: "double tap ticks" = 200
# ENable to make doding left, right or backwards require a double tap, and forwards require a tap of a movement key.
#After use, double -click to the left, right, or backward dodge, and you need to click on the movement key to dodge forward (TRUE is enabled, false is disabled)
B: "Enable Double Tap" = False
# ENABLE to make dodging forwards requirements a double tap of a movement key.
#After use, double -click the mobile key to dodge forward."Enable Double Tap" must be enabled to enable this item, otherwise this item will not work
B: "FORWARDS DOUBLE TOAP" = FALSE
}
HUD {
# About HUD configuration items
#Thether to Enable Compatability Mode for the Hud. If it isn't working as exten, try this.Please try this to enable this item
B: "compatability hud" = false
#Whether the gui fades out when it is inactive.
# GUI is fading out of non -activity status.
B: "Fadeout Inactive Hud" = False
#WHETHER to Show the Feathers in the UI.
# Whether to display feathers in UI
B: "show hud" = true
#TOTHER to Show Armor Weight Tooltips. If Quark Is Installed, Please RESTART The Game after Disabling 'Quark Settings-> Visual Stat y '.
# Whether to display the armor weight tool prompt, if the quark module is installed, please restart the game
B: "Show Tooltips" = TRUE
# When a show the tutorial on joining a new world.
# When the player enters a new world, does it show the tutorial in the upper right corner to it
B: "show tutorial" = true
#Thether The Feather Bar Will Flash When The Player Attems to Dodge with the Required Feathers Or High A Weight.
# When the player is trying to dodge when the remaining feathers (that is, insufficient physical strength) or excessive weight of armor, whether the feather strip will flash B: "Visual Dodge Failure" = false
# The x-offset of the feather bar.
#The X -axis offset of the feather strip (relative to the default location)
# Min: -2147483648
# Max: 2147483647
I: "X Offset" = 0
# The y-offset of the featurebar.
#The Y -axis offset of the feather strip (relative to the default location)
# Min: -2147483648
# Max: 2147483647
I: "Y OFFSET" = 0
}
}
Common {
Balance {
# Configuration of balanced
# When the player can dodge whilst Airborne.
#C whether the player can dodge in the air
B: "Enable Whilst Airborne" = false
#WHETHER the PLAYER Can Dodge Whilst Blocking.
#Arp player can dodge the shield quickly when using the shield block, good!
B: "Enable Whilst Blocking" = False
#WHETHER the PLAYER Can Dodge Whilst Sneaking.
#C whether player can dodge when sneak B: "Enable Whilst Sneaking" = False
# How much exhaustion is added when doding. For reference, sprinting adds 0.01 exhaustion per meter, and the hunger effect adds 0.1 per second.
#, As a reference, increased by 0.01 hunger consumption per meter, and the hunger effect increases by 0.1 per second (about hunger consumption, you can check the hunger entries in Minecraft Wiki)
# Min: 0.0
# MAX: 40.0
D: exhaustion = 0.4
# The force of the player's dodge before any Multipliers have been applied. This value is very sensitive.
#Player's dodge ability by default, this value is very sensitive
# Min: 0.0
# MAX: 1.7976931348623157E308
D: Force = 0.6
# How many had drumsticks the player Needs to dodge.
# Player needs at least how much hunger value is left when dodge, and the hunger value required by the disease is the same.
# Min: -1
# MAX: 20
I: "Hunger Requirement" = 6
# How many in-game ticks of invincibility the player has after dodging. 20 ticks is 1 second.
# How many ticks invincible frames are there after the player dodge, 1ticks = 0.05s, 20ticks = 1S # min: 0
# MAX: 100
I: "Invincibility Ticks" = 10
# POTIONS THAT PREVENT The Player from Dodging. Insert Values in the Format Modid: Potion. Idea Credit: Sandwichhorror
# What state effect will prevent players from dodge, please write the status effect you want to set in the range of the brackets below, and the format is modid: potion, for example: minecraft: slowness
S: "Potion Blacklist" <
"
# How high the player is pushed from the group when dodging. This value is proportional dodged due to friend.
# The height of leaving the ground when the player dodge, this value is the proportion distance of dodge the distance between the plane movement
# Min: 0.0
# MAX: 1.7976931348623157E308
D: Verticality = 0.25
}
Feathers {{
# The configuration items of feathers are similar to the original life value. Two points of feathers are equal to a feather icon
# How many have been feathers doding midair requires.
# How much feathers need to be avoided in the air. This configuration item needs to be enabled "Enable Whilst Airborne", otherwise it will not be effective
# Min: 0
# MAX: 20
I: "AirBorne Cost" = 4 # How Many Half Feathers Dodging Requires.
#
# Min: 0
# MAX: 20
I: Cost = 2
#Thether to enable 'half feathers'. Instead of weight values rounding double, they will intends as a half feather. is set to an oadd number.
#Whether to enable "half feathers", they will not give up the weight value, but they are displayed as half -root feathers.If the "COST" value is a wonderful number, you can use these values
B: "Half Feathers" = False
# The amount of ticks required to regene on a feather. Please only change this when you have full feather.
# The time required to restore a little feather, the unit is ticks, please change this item when the feather is sufficient
# Min: 1
# Max: 2147483647
I: "regeneration rate" = 80
}
Weights {
# Configuration of the weight of armor
# The weight of each item of Armor. This overrides the default generated values. Each 'Steel Feather' is equivalent to a weight of 2. Insert values as such: Mo DID: Itemname = Value. Any item with a weight over 24 will not showits weight as a tooltip. Idea Credit: Sandwichhorror
# The weight of each armor, the weight of the armor will be displayed as a gray feather, and the value set by the range parenthe up below will cover the default value. The format is Modid: itemname = value.Tip s: "Weights Override" <
Minecraft: leather_boots = 1
Minecraft: leather_legings = 2
Minecraft: leather_chestplate = 3
Minecraft: leather_helmet = 1
Minecraft: Iron_boots = 2
Minecraft: Iron_legings = 3
Minecraft: Iron_chestplate = 5
Minecraft: Iron_helmet = 3
Minecraft: Diamond_Boots = 3
Minecraft: Diamond_Leggings = 4
Minecraft: Diamond_Chestplate = 6
Minecraft: Diamond_helmet = 3
Minecraft: Golden_Boots = 2
Minecraft: Golden_Legings = 2
Minecraft: Golden_chestplate = 3
Minecraft: Golden_Helmet = 2
Minecraft: Chainmail_Boots = 2
Minecraft: chainmail_Legings = 2
Minecraft: chainmail_chestplate = 3
Minecraft: Chainmail_Helmet = 2
Minecraft: Elytra = 2
Twilightforest: naga_chestplate = 3
Twilightforest: naga_legings = 2
Twilightforest: Ironwood_helmet = 2
Twilightforest: Ironwood_chestplate = 5
Twilightforest: Ironwood_Legings = 3
Twilightforest: Ironwood_Boots = 2
Twilightforest: Fiery_helmet = 3
Twilightforest: freeRY_CHESTPLATPLE = 7
Twilightforest: FIERY_LEGGINGS = 4
Twilightforest: FIERY_BOOTS = 3
Twilightforest: Steeleaf_helmet = 3
Twilightforest: Steeleaf_chestplate = 5
Twilightforest: Steeleaf_Legings = 4
Twilightforest: Steeleaf_Boots = 3
Twilightforest: knightmetal_helmet = 3
TwilightForest: KnightMetal_chestplate = 7
TwilightForest: KnightMetal_Legings = 5 TwilightForest: KnightMetal_Boots = 2
Twilightforest: Yeti_helmet = 2
Twilightforest: Yeti_chestplate = 5
Twilightforest: Yeti_Legings = 3
Twilightforest: Yeti_Boots = 2
Twilightforest: ARCTIC_HELMET = 1
TwilightForest: Arctic_chestplate = 3
Twilightforest: ARCTIC_LEGGINGINGS = 2
Twilightforest: ARCTIC_BOOTS = 1
Betterwithmods: Steel_helmet = 3
Betterwithmods: Steel_chest = 7
Betterwithmods: Steel_PANTS = 4
Betterwithmods: Steel_Boots = 2
Atop: AMETHYST_HELMET = 3
Atop: AMETHYST_CHESTPLATPLATE = 6
Atop: AMETHYST_LEGGINGINGS = 5
Atop: AMETHYST_BOOTS = 3
Atop: MUD_HELMET = 1
Atop: MUD_CHESTPLETE = 3
Atop: MUD_LEGGINGS = 2 Atop: MUD_BOOTS = 1
Atop: Peridot_helmet = 3
Atop: Peridot_chestplate = 6
Atop: Peridot_legings = 4
Atop: Peridot_boots = 3
Atop: Ruby_helmet = 3
Atop: Ruby_Chestplate = 6
Atop: Ruby_Leggings = 4
Atop: Ruby_boots = 3
# As can be seen, there are many items that include some other modules in the default configuration. There are many items in this list.
"
}
Misc {
# Miscellaneous
#Thether the player's dodge creates a puff of smoke.
#Arvisy whether to dodge a smoke
B: "Enable Particles" = TRUE
# When the player dodge is weaker in the end.
#Player's dodge distance will be shorter in the last ground
B: "End Dodge" = TRUE
# When the player dodges fresher in the nether.
# Player's dodge distance will be farther in the lower bound B: "nether dodge" = true
#Thether the player is notify when the endure effect is overPowered by the heavy effect.
# Whether the weight effect of the player is greater than the feathers.
B: "Overwhelmed Message" = TRUE
}
INTEGRATION {
# # 联
Toughasnails {
#
# When to enjoy tough as nails support
# Whether to enable the linkage to the module of the will
B: enabled = true
# How much Exhaustion (Thirsstines) is added when the player regenerates a dodge feather.
# When the player's feather recovers, how much thirst will consume the degree of thirst
# Min: 0.0
# MAX: 40.0
D: exhaustion = 6.0
}
}
}
}
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