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0.6.2.3 Version configuration file explaining the Demon Fruit (MINE MINE No Mi) Minecraft Game

2024-12-10 17:53:41|Myriagame |source:minecraft skins

[General] // Conventional

#Allows logia uters to avoid physical attacks; true by default // Allow immunopharmaceutical attacks of those with fruit abilities;

"Logia Invulnerability" = TRUE

#Allos logia users to have different effects where; false by default // Allow logic users to have different effects when entering; by default, False

"Logia Return Effect" = FALSE

#Allows logia used to hurt Other Logia users with projectiles; false by default // Allow players to hurt the player with a projection;

"Logias HURT LOGIAS" = False

#Allows devil fruits to drop from leaves if highher than

#Range: 0.0 ~ 100.0 // range: 0.0 ~ 100.0

"CHANCE for Devil Fruits to Drop from Leaves" = 0.0

#Allows players to receive expected on their doriki; True by default // allow players

"Extra Hearts" = TRUE

#Allows mobs to reward doriki, bounty or items; true by default // allows killing enemy rewards, bounty or items; defaults to TRUE

"Mobile" = TRUE

#Allows Abilities to Break or Replace Blocks; if turnet off it will make some about, Make some skills invalid;

GrieFing = TRUE

#Allows gasu gasu no mi, MOKU MOKU no mi and suna no mi users to fly, this option does not affay zoans white will be able to fly regoredLess; E by DEFAULT

// Allows gas fruit, smoke fruit, and rustling fruit players to fly. This option does not affect any biological flight that can fly, and defaults to false

"Special Flying" = false

#ReastricTs The Devil Fruit Spawns to only 1 of Each Type Per World; // Limit each world that can only produce different demon fruits in each world.

# None -no logic is applied, an infinite number of each fruit can exist // none -there is no restriction, the number of each fruit is unlimited

# SIMPLE -No More than One Fruit Type Can Be Acquired Via Nature Means (Chests, Leaves, FRUIT Reincarnations ETC) // Simple -must not exceed one kind of fruit types.

# Extended -Extra Rules are Apply on Top of the SIMPLE SET that Blocks Any Means (OR As Many As Posses) of Storing/Hoarding Fruits // It is useless, without explaining# none by default t // none default

#Allowed value: None, simple, extended // Allow value: None, Random, Experience

"One Devil FRUIT PER World Logic" = "None"

#Allows yami yami no mi users to earn additional from; true by default // Allowing dark fruit players to eat any demon fruit outside the dark fruit, the default true True True

"Yami yami no mi additional from" = true "

#Multiplies any doriki gained by this amount; 1 by default, min: 0, max: 10 // Obtain multiple transposition, defaults to 1, min: 0, max: 10

#Range: 0.0 ~ 10.0 // range: 0.0 ~ 10.0

"Doriki Reward Multiplier" = 1.0

#Guarentees a minimum of 1 Doriki Per Kill; False by Default // At least 1 point of power after killing the creature; default

"Minimum Doriki Per Kill" = false

#Runs a Check for All Abilities on a Player to Remove Dupes or Suspicious Abilities that Player Joins the World; True by Default //

"Ability Fraud Checks" = TRUE

#Multiplies any haki gained by this amount; 1 by default, min: 0, max: 10 // Get domineering benefits, defaults to 1, min: 0, max: 10

#Range: 0.0 ~ 10.0 // range: 0.0 ~ 10.0

"Haki exp multiplier" = 1.0

#Responsible for how Player Unlock Haoshoku Haki; // Responsible for hower unlock haoshoku haki; // Responsible for unlocking domineering

# None -haoshoku haki cannot be unlocked naturally // none -no one can unlock

# Random -only a Few Chosen One Receive it when they spawn // random -only the selected person can unlock it

# Experience -Will Unlock Based on the Total Amount of Haki Experience a Player Has // Experience -will be unlocked according to the total amount of domineering experience owned by the player

# Experience by default // default Experience

#Allowed values: None, Random, Experience // Allow value: None, Random, Experience

"Haoshoku haki unlock logic" = "Experience" #Destroys the Spawner AFTER ALL ites are killed; true by default // After all those who are generated by a strange cage are killed; Under recognition, it is true

"Desroy spawner" = true

#Removes the limit for doriki and haki exp gain, please not grow if the sound, s 2.147.483.647; False by Default

// Remove the limit of the gain and domineering experience gain, please note that even if the soft restrictions are removed, there are still some technical restrictions. In this case, its 2.147.483.647; the default is Falsee Falsee

"Remove Doriki and Haki Exp Limits" = False

#List with Ability names that are banned, the names can be written in any case with or Without spaces //

"Banned Abilities" = ["Example1", "Example2"]

#Defines Which Logic to Apply after a Player's Death // This option defines what the player is retained after death

# None -NOTHING is kept // None -Nothing keeps

# Auto (DEFAULT) -ONLY The FACTION/RACE/FIGHTING Style Stats Are Kept // Auto -faction, race and combat types will be retained

# FULL -Everything is Kept // Full -Keep everything

# CUSTOM -will use the 'stats to keep' section to determine white stats to keep // CUSTOM -will be kept using 'to determine which state keeps keep

#Allowed values: None, Auto, FULL, CUSTOM // CUSTOM -Keep the use of the state to determine which status is maintained

"Keep Stats after Death" = "Auto"

[General. "Stats To Keep"] // To maintain statistics data

Belly = true // Belly

Race = true // lineup

"Fighting style" = true // combat type

"Devil Fruit" = True // Demon Fruit

Bounty = true // bounty

"Haki exp" = true // domineering experience

Doriki = true //

FACTION = TRUE //

[General. "Devil Fruits Reincarnation"] // Generally, the reincarnation of the devil fruit

#Sets The % CHANCE for A Devil from to get Reincarnated from A Dropped Apple; 15 by Default // Set a reincarnation of a dropped Apple. The default is 15#RANGE: 0.0 ~ 100.0 // range: 0.0 ~ 100.0.0

"Dropped Apple Reincarnation CHANCE" = 15.0

#Sets The % CHANCE for A Devil from to get Reincarnated from an Apple InSide An Entity's Inventory; 1 by DEFAULT

// Set a demon fruit in a physical backpack by a chance of reincarnation by an apple; defaults to 1

#Range: 0.0 ~ 100.0 // range: 0.0 ~ 100.0

"Inventory Apple Reincarnation CHANCE" = 1.0

#Sets The % CHANCE for A Devil from to get Reincarnated from An Apple Inside of a Nearby Chest; 1 by Default // Set a chance to reincarnate a demon fruit from the apple in the box;

#Range: 0.0 ~ 100.0 // range: 0.0 ~ 100.0

"Chest Apple Reincarnation CHANCE" = 1.0

[Structures] // Structure

[Structures.dojos] // Dojo

#Allows dojos to spawn in the world; true by default

// Allow the dojo to generate on the map, the default TRUE

"Spawn dojos" = true

#Sets the% CHANCE for a dojo to spawn; 60 by default, min IS 0 and Max is 100 // Set a doctoral chance of generating.100;

#Range: 0.0 ~ 100.0 // range: 0.0 ~ 100.0

"Dojo spawn Chang" = 60.0

[Structures. "Small Ships"] // Small ships

#Allows ships to spawn in the world; true by default // Allow small ships to generate on the map, the default is True

"Spawn ships" = true

#Sets The % CHANCE for A Small Ship to Spawn, The % is Calculated Per Chunk (16x16), 20 % by default, min is 0 and max is 100;

// Set the chance of generating a small ship.

#Range: 0.0 ~ 100.0 // range: 0.0 ~ 100.0

"Small Ships Spawn CHANCE" = 20.0

[Structures. "Large Ships"] //

#Allows large ships to spawn in the world; true by default // Allow large ships to generate on the map.

"Spawn large ships" = true

#Sets the % CHANCE for a Large Ships to Spawn, The % is Calculated Per Chunk (16x16), 25 % by default, min is 0 and max is 100; // Set the chance of generating a large ship, % calculate per block per block(16X16), 80% default, minimum is 0, the maximum is 100;

#Range: 0.0 ~ 100.0 // range: 0.0 ~ 100.0

"Large Ships Spawn CHANCE" = 25.0

[Structures.camps] // camp

#Allows camps to spawn in the world; true by default // Allow the camp to generate on the map, the default is True

"Spawn camps" = true

#Sets The % CHANCE for A Camp to Spawn, The % is Calculated Per Chunk (16x16), 60 % by default, min is 0 and max is 100;

// Set the chance of generating the camp,% calculate per block (16x16), 60% by default, the minimum value of 0, and the maximum value of 100;

#Range: 0.0 ~ 100.0 // range: 0.0 ~ 100.0

"CAMPS SPAWN CHANCE" = 60.0

[Structures. "Small Bases"] // Small base

#Allows Small Bases to Spawn in the World; True by Default // Allow the base to generate on the map; the default is TRUE

"Spawn small bases" = true

#Sets the % CHANCE for a Small Base to Spawn, The % is Calculated Per Chunk (16x16), 80 % by default, min is 0 and max is 100;

// Set the chance of generating a small base.

#Range: 0.0 ~ 100.0 // range: 0.0 ~ 100.0

"Small Bases Spawn CHANCE" = 80.0

[Structures. "Large Bases"] // Large base

#Allows large bases to spawn in the world; true by default // Allow large bases to generate on the map, the default TRUE

"Spawn large bases" = true

#Sets The % CHANCE for A Large Base to Spawn, The % is Calculated Per Chunk (16x16), 70 % by default, min is 0 and max is 100;

// Set the chance of generating a large base.

#Range: 0.0 ~ 100.0 // range: 0.0 ~ 100.0

"Large Bases Spawn CHANCE" = 70.0

[Quests] // task and the like

#Allows quests to be accepted/complete; true by default // Allow task is acceptable/completed; defaults to TRUE

Quests = true

#Allows Quests to reward players with Abilities, Otherwise All Abilities will be unlocked from the beginning; True by default // The skill will be unlocked from the beginning, the default is TRUE

"Quest Progression" = TRUE

["World event"] // world affairs

["World events" .traders] // "World Event". Merchants

#Allows traders to spawn in the world; true by default // allow merchants to generate on the map.

"Trader spawns" = true

#Determines the Time (in Seconds) Between Two Spawn Attempts;

#Range: 1 ~ 99999 // range: 1 ~ 99999

"Time between trader spawns" = 1800

#Determines the % CHANCE for a Trader to spawn; 1 by default // determines the chance of a businessman generated; defaults to 1

#Range: 1 ~ 100 // range: 1 ~ 100

"CHANCE for Trader spawns" = 1

["World event" .trainers] // "World Event". Trainer

#Allows trainers to spawn in the world; true by default // Allow the trainer to generate on the map, the default True True

"Trainer spawns" = true

#Determines the Time (in Seconds) Between Two Spawn Attempts;

#Range: 1 ~ 99999 // range: 1 ~ 99999

"Time between trainer spawns" = 1800

#Determines the % CHANCE for a Trainer to Spawn; 15 by default // determine the chance of the training division, and the default is 15 %

#Range: 1 ~ 100 // range: 1 ~ 100

"CHANCE for Trainer spawns" = 15

["World event" .Ambushes] // "World Event".

#Allows action to spawn in the world; true by default // Allowers to generate on the map, the default True

"Ambushe spawns" = true

#Determines the Time (in Seconds) Between Two Spawn Attempts; 3600 by Default // Deter

#Range: 1 ~ 99999 // range: 1 ~ 99999

"Time Between Ambushes spawns" = 3600#Determines the % CHANCE for a Ambush to Spawn; 15 by default // determines the chance of ambush, 15 % default, defaults to 15 %

#Range: 1 ~ 100 // range: 1 ~ 100

"CHANCE for Ambush spawns" = 15

[ORS] // ore

#Kairoseki vein spawn count; 3 by default

#Range: 0 ~ 100

"CHANCE for Vein to spawn" = 3

#Kairoseki spawn height; 128 by default

#Range: 0 ~ 256

"Kairoseki Max spawn size" = 128

// About Hailou stone ore, it will not be translated

[Cregs] // crew

#Bounty Requirement for Creating a Crew; 0 Means no requirement; 0 by default //

#Range: 0 ~ 10000 // range: 0 ~ 10000

"Bounty Requirement" = 0

#Sends a message to all players when a new crew gets formed; false by default // When a new team is formed, send a message to all players; default

"World Message" = false

#Disabled the Friendly Damage Between CrewMates; True by Default // Close the teammates between the crew;

"Disable friendly damage" = true

[Bounty] // Bounty

#Allows WANTED POSTER PACKAGES to Drop from the Sky; True by Default // Allow a reward order to fall from the sky; default

"WANTED POSTER PACKAGE DROPS" = TRUE

#Time it takes for another package to drop;

#Range:> 0 // range: greater than 0

"Time Between Package Drops" = 18000

[System] // System

#Allows the game to show a text message when the installed mod is outDated; true by default // If the mod is outdated, display a chat bar information, the default is true True.

"Update Message" = TRUE

#Keeps The Fov Fixed WHEN The Player Has Speed ​​Effects Active // ​​When the player has a speed effect, keep the field of vision fixed

"Fov remainer" = false