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1.20.1 Everlastingabilities Minecraft Game

2024-12-10 17:53:44|Myriagame |source:minecraft skins

This tutorial is set by the author's setting without permission.

Translated a new configuration file, the high version (1.20.1) seems to have a second configuration file.Find first, find the second configuration file and upload the second configuration file

[General]

[General.General]

#How Many Abilities Should be dropped on Player Death.

#Mapability when the player dies (1 is to drop 1)

Dropabilitiesonplayerdeath = 1

#These Mobs Will Not Be Affected by Hostile Area Potion Effects Such as Poison or Weakness.

#This creatures will not receive the Debuff effect effect.For example, weakness, poisoning.

FriendlyMobs = ["Minecraft: Armor_Stand", "Minecraft: BAT", "Minecraft: Bee", "Minecraft: Boat", "Minecraft: Cat", "Minecraft: Chicken", "Minecraft: C OD "," MINECRAFT: COW ", "Minecraft: doon", "Minecraft: Dolphin", "Minecraft: Fox", "Minecraft: Horse", "Minecraft: Llama", "Minecraft: Mooshroom", "MiCraft: Mooshroom", "mi" nerft: Ocelot ","Minecraft: panda, "Minecraft: Parrot", "Minecraft: Pig", "Minecraft: Pufferfish", "Minecraft: Polarbear", "Minecraft: Salmon", "Minecraft: Salmon" "Minecraft: Sheep", "Minecraft:Squid "," Minecraft: Trader_llama "," Minecraft: Tropical_fish "," Minecraft: TURTLE "," Minecraft: Egg "," Minecraft: Bee "," MineCraft: Villageer "," "" "" "" " Minecraft: Iron_golem "," Minecraft: Wandering_trader ", "Minecraft: Wolf", "Minecolonies:.*"]#If Ability Effects Should Apply. Disable this if you donted any Abilities to work. Useful for defugging.

#If you want to enable the ability, change it to TRUE.If you don't want any ability to take effect, change to disable (FALSE)

tickabilities = true

#The Multiplier for Ability XP Requirement

#Required for upgrading

Abilityxpmultiplier = 10

#IF POTION Abilities Should Should Show Particle Effects. This Will Also Make Them AS In-Game Symbols.#

ShowpotionEffectParticles = false

#IF PLAYERS Should Have PARTICLE EFFECTS for The Abilities they Carry.

#Whether to show the particle effect of the capabilities held by the player

showplayerparticleS = false

#IF on-Player Entities Shoulder PARTICLE EFFECTS for The Abilities they Carry.

#The ability to carry the particle effect.

ShowentityparticleS = TRUE

#True: Abilities Drop When Players Die; False: Abilities Drop When Players Die by the Hand of Other Players.

#True: Players will fall when they die.FALSE: When the player is killed by other players, it will drop ability

alwaysdropabilities = false

#Mobs that want have Abilities that can be dropped via totems. You can add things like 'minecraft: pig'.

#能力, you can add creatures below.For example: 'MINECRAFT: Pig'

mobdropblacklist = []

#1/X CHANCE for Mobs to have Abilities.

#The probability of biological holding capacity totem = 1/MobileityChance

mobabilityChance = 50

#The Amount of Exhaustion that Should By Applied to the Player Per Active Ability Per Second.

#This is the description should be [every ability will apply X to fatigue every second] should be linked to the core of the potion.

ExhaustionPrabilitytick = 0.01

#The Maximum Rarity of Totems to Spawn When A Player FIRST LOGS In. [0-3], -1 Disables Totem spawning.

TOTEMMAXIMSPAWNRITY = 1

#The Maximum Amount of Abilities A Player Can Have, -1 is infinite.

#The number of players hold ability, -1 is unlimited capabilities

maxplayerabilities = -1

[Core]

[Pre -MOD configuration]

[Core.General]

#Set 'True' TO ENABLE Development Debug Mode. This Will Result in a LOWER PERFORMANCE!

#True to enable debugging mode, which will reduce performance

debug = false

#IF MOD Composition Loader Should Crash Hard If Errors Occur in that Process.

#Will collapse

CrashonmodCompatcrash = false

#If the recipe loader should crash when finding invalid recipes.

#When I found an invalid formula, it collapsed

CrashoninvalIdRecipe = False

#IF An Anonymous Modup Analytics Request May Bet to Our Analytics Service.

#Anonymous sent to the developer

analytics = true

#IF The Version Checker Should be enabled.

#Whether to enable version detection

versionchecker = true

[Core.ability_totem]

#This Many Totems Combined in a Crafting Grid Produces a New Random Totem (0 to Disable)

#News can synthesize a new totem, 0 is closed

TOTEMCRAFTINGCOUNT = 3

#When Combining Totems, Percentage CHANCE of Getting One Higher Rarity Than Normal.

#