2024-12-10 17:53:44|Myriagame |source:minecraft skins
This tutorial is set by the author's setting without permission.
Translated a new configuration file, the high version (1.20.1) seems to have a second configuration file.Find first, find the second configuration file and upload the second configuration file
[General]
[General.General]
#How Many Abilities Should be dropped on Player Death.
#Mapability when the player dies (1 is to drop 1)
Dropabilitiesonplayerdeath = 1
#These Mobs Will Not Be Affected by Hostile Area Potion Effects Such as Poison or Weakness.
#This creatures will not receive the Debuff effect effect.For example, weakness, poisoning.
FriendlyMobs = ["Minecraft: Armor_Stand", "Minecraft: BAT", "Minecraft: Bee", "Minecraft: Boat", "Minecraft: Cat", "Minecraft: Chicken", "Minecraft: C OD "," MINECRAFT: COW ", "Minecraft: doon", "Minecraft: Dolphin", "Minecraft: Fox", "Minecraft: Horse", "Minecraft: Llama", "Minecraft: Mooshroom", "MiCraft: Mooshroom", "mi" nerft: Ocelot ","Minecraft: panda, "Minecraft: Parrot", "Minecraft: Pig", "Minecraft: Pufferfish", "Minecraft: Polarbear", "Minecraft: Salmon", "Minecraft: Salmon" "Minecraft: Sheep", "Minecraft:Squid "," Minecraft: Trader_llama "," Minecraft: Tropical_fish "," Minecraft: TURTLE "," Minecraft: Egg "," Minecraft: Bee "," MineCraft: Villageer "," "" "" "" " Minecraft: Iron_golem "," Minecraft: Wandering_trader ", "Minecraft: Wolf", "Minecolonies:.*"]#If Ability Effects Should Apply. Disable this if you donted any Abilities to work. Useful for defugging.
#If you want to enable the ability, change it to TRUE.If you don't want any ability to take effect, change to disable (FALSE)
tickabilities = true
#The Multiplier for Ability XP Requirement
#Required for upgrading
Abilityxpmultiplier = 10
#IF POTION Abilities Should Should Show Particle Effects. This Will Also Make Them AS In-Game Symbols.#
ShowpotionEffectParticles = false
#IF PLAYERS Should Have PARTICLE EFFECTS for The Abilities they Carry.
#Whether to show the particle effect of the capabilities held by the player
showplayerparticleS = false
#IF on-Player Entities Shoulder PARTICLE EFFECTS for The Abilities they Carry.
#The ability to carry the particle effect.
ShowentityparticleS = TRUE
#True: Abilities Drop When Players Die; False: Abilities Drop When Players Die by the Hand of Other Players.
#True: Players will fall when they die.FALSE: When the player is killed by other players, it will drop ability
alwaysdropabilities = false
#Mobs that want have Abilities that can be dropped via totems. You can add things like 'minecraft: pig'.
#能力, you can add creatures below.For example: 'MINECRAFT: Pig'
mobdropblacklist = []
#1/X CHANCE for Mobs to have Abilities.
#The probability of biological holding capacity totem = 1/MobileityChance
mobabilityChance = 50
#The Amount of Exhaustion that Should By Applied to the Player Per Active Ability Per Second.
#This is the description should be [every ability will apply X to fatigue every second] should be linked to the core of the potion.
ExhaustionPrabilitytick = 0.01
#The Maximum Rarity of Totems to Spawn When A Player FIRST LOGS In. [0-3], -1 Disables Totem spawning.
TOTEMMAXIMSPAWNRITY = 1
#The Maximum Amount of Abilities A Player Can Have, -1 is infinite.
#The number of players hold ability, -1 is unlimited capabilities
maxplayerabilities = -1
[Core]
[Pre -MOD configuration]
[Core.General]
#Set 'True' TO ENABLE Development Debug Mode. This Will Result in a LOWER PERFORMANCE!
#True to enable debugging mode, which will reduce performance
debug = false
#IF MOD Composition Loader Should Crash Hard If Errors Occur in that Process.
#Will collapse
CrashonmodCompatcrash = false
#If the recipe loader should crash when finding invalid recipes.
#When I found an invalid formula, it collapsed
CrashoninvalIdRecipe = False
#IF An Anonymous Modup Analytics Request May Bet to Our Analytics Service.
#Anonymous sent to the developer
analytics = true
#IF The Version Checker Should be enabled.
#Whether to enable version detection
versionchecker = true
[Core.ability_totem]
#This Many Totems Combined in a Crafting Grid Produces a New Random Totem (0 to Disable)
#News can synthesize a new totem, 0 is closed
TOTEMCRAFTINGCOUNT = 3
#When Combining Totems, Percentage CHANCE of Getting One Higher Rarity Than Normal.
#
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