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MA3 does not have a list of modules [MA3/MNA] Magic Art 3: Mana and Artific

2024-12-10 17:53:59|Myriagame |source:minecraft skins

远 HD repair: never compatible.Please use Oculus and u.


Vore Stone Variants: The emerald, diamonds and coal mines in this module will not drop the secret gem.


❗ Structure variant:

This module allows the main world's fortress (with the end of the portal of the ground) cannot trigger the original achievement of finding the fortress.This makes an upgrade requirement for M & A to become impossible.

Solution:

-Doten the module (the update version is removed for the new fortress)

-If the eyes of the last shadow are still guided to the generated fortress, this may need to reset the world/block

-P production/download a packet to identify new structures to complete achievements

-The data packet published on the problem tracker is here: https://github.com/telepathicgrunt/repurposedStructures/files/5945218/rs_eye_advancement.zip

If these methods can't work:

-In use commands to grant achievement/upgrade

-Ings to remove structural variant modules


要 YUNG's fortress optimization

Like the Repurposed Structures, this module will cover the original fortress, making it impossible for achievements to trigger.

Known solution:

-P production/download a packet to identify their structure to complete achievements

-In use commands to grant achievement

-Wee this module


致 Performance optimization can cause most visual effects in the module to be displayed.


❗ Mohist

The core for the server plug -in will delete the progress of the jewelry bar and M & A when the player dies, even if it enables Keepinventory.This is not a problem with M & A, but it does affect the progress of M & A.Please take the risk use by yourself.

There are currently no known solutions.


W️Anvil Tweaks

The module prevents spell components using an anvil.The available option is to replace the standard anvil, or uninstall Anvil Tweaks.


具️ General Machinery Tools

The tool module of common machinery can cause abnormalities in destruction and exchange components and its amplitude upgrade behavior.If you have the permissions of the configuration file, you can solve this problem by changing the basic statistics and step -by -step increases of each amplitude level.The following is an example in the configuration file, provided by @prog.

BREAK Config

 [mna: components/break "]

#Biome BlackLists-Biomes that this Spell Part Cannit Be Cast In. Commaodaraated, no spaces.

BiomeBlackLists = "" "" ""

#Dimension Blacklists-Dimensions that this spell part cannot be case in. Comma equipment, no spaces.

DimensionBlackLists = "" "

["Mna: componits/break" .magnitude]

#Default Value

#Range: 0.0 ~ 9999.0

Default = 2.0 #Maximum Value

#Range: 0.0 ~ 9999.0

Maximum = 6.0

#Complexity value (how much does changeing by one tick change the complexity)

#Range: 0.0 ~ 9999.0

Step_complexity = 15.0

#Stetep Value (How much Does One Click in the Inscript Table Change The Value)

#Range: 0.0 ~ 9999.0

Step = 2.0

#Minimum Value

#Range: 0.0 ~ 9999.0

Minimum = 2.0

Exchange config

 [mna: components/exchaange "]

#Biome BlackLists-Biomes that this Spell Part Cannit Be Cast In. Commaodaraated, no spaces.

BiomeBlackLists = "" "" ""

#Dimension BlackLists-Dimensions that this spell part cannot be capras

["Mna: componits/exce" .magnitude]

#Default Value

#Range: 0.0 ~ 9999.0

Default = 2.0

#Maximum Value

#Range: 0.0 ~ 9999.0

Maximum = 6.0

#Complexity value (how much does changeing by one tick change the complexity)

#Range: 0.0 ~ 9999.0

Step_complexity = 5.0

#Stetep Value (How much Does One Click in the Inscript Table Change The Value)

#Range: 0.0 ~ 9999.0

Step = 2.0

#Minimum Value

#Range: 0.0 ~ 9999.0

Minimum = 2.0

`` `

Please note that this is not only a problem with Mekanism. Any module that affects the original mining level will have similar problems. The affected spells must be re -made to reflect their configuration changes.A ️ A AI optimization of lithium destroys the professional village occupation, or more specifically, it destroys the ability to find a working block for the custom occupation.

The solution is to add the following line to the Radium.properties file:

 mixin.ai.poi = false 


构 Mysterious agriculture: The predators will not be planted on their soil variants (they are not correctly marked with cultivated land)

Solution: Add these tags to the game with a packet (such as an additional data packet)

Please note that the additional data packets include the ultimate arable land of mysterious agriculture because it is often included in the package.If not, you need to delete the project from the packet.


添 Thermal agriculture destroys the harvest function of the structure by adding "air" as a harvest block.

导 Substitution pre -genetic device leads to the composition list of components in the desk and Olympic altar.

I Hammerlib caused the game to collapse when the GUI of opening the wander of the Weaver.