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[IR Tutorial] ① Railway rail construction [IR] immersive railroiding

2024-12-10 17:54:46|Myriagame |source:minecraft skins

This tutorial is set by the author to use the CC By-NC-SA protocol.

Minecraft IR immersion railway full tutorial

Foreword


IMMMERSIVE Railroading (IR) adds a new railway system to the MC world, which aims to show a true magnificent railway with realistic physical and real proportions.This tutorial will be based on Minecraft 1.12.2, immersed the latest 1.10.0 official version of the railway, and gives a relatively comprehensive introduction to railway rail construction, locomotive driving, train connection and automation, railway customs, and vehicle manufacturing.

Readers are welcome to make a good and supplement to this tutorial in the comment area.

(1) Railway rail construction


1. Basic introduction (rail blueprint)

You can use the rail blueprint to build the rail.After holding the blueprint for the ground, the preview of the railway will be automatically displayed on the ground after the ground is aimed at the ground. Right -click on the ground can be placed on the rails, and the left -click on the rail can be knocked off.The rails cannot be placed in the air, upper half of the incomplete half brick squares (such as steps), nor can they be placed on ice (but can be placed on the blue ice/floating ice).rail.

When laying the rails, if there is a block in front of the railroad rail, the square will be destroyed; the falls of sand, gravel and other cubes will become a drop on the rail, but the snow can be covered on the rail (snow will not affect the train of the train.speed).

In the immersive railway, there are 16 different placing directions in the railway (you can change to more in the settings, here you do not talk about it here), as shown in the figure below:

Right -click on the air -by -track blueprint for the air. You can open the settings panel and set various parameters of the rail.In the panel, the left side is the various parameters of the railroad rail, and the right side is the preview of the track. The parameters on the left will be displayed in real time.Then explain these parameters. Press the ESC key to exit the interface after setting.

(1) Railway length

The first parameter on the left is the length of the rails, and the unit is a block (that is, the "grid"), and the default length is 10 square blocks.The length of the rail can be set in 1 to 1,000 square blocks, but it is not recommended that you have more than 400 square meters when placed in a single place, otherwise there may be a stuttering phenomenon.(And in case you accidentally ordered the railway, hundreds of grid railways will disappear instantly ...)

(2) Railway distance

The distance between the rail is the width of the rail, from large to small, the Brucel Rail (wide rail), standard rails, narrow rails, MINECRAFT, and models.You should choose the corresponding track distance according to the size of the vehicle, otherwise the vehicle model will be zoomed at the track distance, causing the vehicle to be too large or too small.Most vehicles are standard rails, so it is recommended to use the standard track uniformly.

In particular, the size of the MINCRAFT gap is equivalent to the original mining car rail of MC, with only 1 square width; the model track is smaller.The Minecraft spacing and model gauge are more biased towards displaying the locomotive model instead of building a real railway.

(3) Type of railway

The type options can set the type of rails. There are five types of rails: straight, slope, curve, road fork, car transfer table, and custom curve. We will explain it later. There is no excessive introduction here.

(4) Railway style

You can get different types of rails through the "Railway Style" option.The three types of railways are used for immersed railways, namely Default, Concrete Ties (concrete rail pillow), and rails only, as shown in the figure below.The immersive railway can get more railway styles by installing an additional package, which will be mentioned in the future.(Don't ask me why these rail names are all English, I don't know how to change ... qaq))

(5) Railway base

The rail base is a layer of filling between the block and the rails under the rail. The default is none.The rail base includes 36 categories such as round stones, concrete, and wooden boards.You can beautify your railway by setting up the rail base, but the railway base should not be placed too much, otherwise it may cause stuttering.(Actually, the formal translation of the rail base should be Daoji)

(6) Fill in the rail base

You can use the rail base to fill the railway construction to facilitate the construction of the railway.The rail base is filled with the squares filled under the rail. When the corresponding square is set to fill the rail base, there is no square under the rails to be placed.However, the rail base is not replaced by the ice on the rails that cannot be placed in the rails, so you need to manually destroy these blocks in order to fill the rail base.The picture below shows the effect of setting the rails after the rail base is filled with the rails.(7) Railway position

The "position" parameter is a relatively advanced option that is used to set up how to align with the square on the ground when setting the rail.The default value of the position parameters is "alignment block". At present, as long as you know that the alignment square block and the altitude pixel are enough, the others are basically not used.This thing is not easy to explain, you can understand it yourself.

type

Effect

Alignment

The default style is aligned with the square on the ground when placing the rail.

Alignment pixel

Unlimited

Both are equivalent to randomly, not very different, but the latter is smoother.

Lock pixel

Smooth lock

Move forward and back can be placed randomly, and the left and right movement follows the "alignment block".

Similarly, the two are not much different, but the latter is smoother.

(8) Railway port

This is still unclear what it is used.The current known role is that if the rail -rail base is set up, when the railway port option is selected, the fill range of the rail base filling party will be widening four grids.

2. Railway track type

There are 6 types of railways immersed in the railway, which are straight, slope, curve, road fork, car transfer table and custom curve.Next, we will explain the six rails separately.

(1) Go straight

There is no need to talk about this, it is a straight railway, you will often use it later.

(2) Slope

The railway slope, you can use it to increase the height of the rail.However, it should be noted that no matter how long the railings are, a section of slope can only be increased by up to 1 grid; to continuously increase the height of the rails, you can stack the multi -section slope together.Be careful not to let the slope be too steep, because the slope will slow down the locomotive, and the steep slope may even slow down some locomotives (mainly steam locomotives) to 0 halfway, and then slide back to the bottom of the slope.

In the setting panel of the rail blueprint, in addition to conventional parameters such as rail length and raily style, the optional parameters of the slope are vertical and smooth.垂直平滑设置在斜坡的底端或顶端要不要平滑地和地面上轨道接在一起,一共有4个选项,分别是“全部”、“近侧”(底端)、“远侧”(顶端)、"None", the default "All".This option is not well displayed in MC, you can use the figure below to understand.

(3) Curly

Where the railway turns.It is not recommended that you place a small and short curve, otherwise some big cars may be stuck in the turning place.There are three optional parameters in the curve, which are vertical smoothness, direction locking and curve angle.The vertical smoothness has been mentioned on it. As for why the curve of the plane also has vertical smoothing options, this is placed later.

There are three options: "direction" is locked (default), left lock and right lock.When the player is placed on the curve, the curve can have two directions, one is the left hand side towards the player, and the other is the right hand side of the player; when the direction is set to no lock, the curve is specifically placed in which direction mainly depends on the player's mainly depends on the player’s.Where is the direction of the Xingxing facing; when the set is locked on the left side, the curve must be facing the left side; if it is set to the right, the curve must be facing the right side.There is also a sliding bar below the "direction" button, which is used to set the angle of the curve.The angle of the curve is 90 degrees, and the options are 67.5 degrees, 45 degrees, and 22.5 degrees (seem to be changed to more in IR settings).

(4) Dao fork

You can connect two sections of railways with Dao forks and transfer the vehicle from this railway line to another railway line.Dao Tan also has three parameters: vertical smoothness, direction, and angle. Please refer to the above part. You will not talk about it here.(There is also a parameter called "Curvosity" in Dao forks, which has not yet been found.)

The state of the Tao fork can be controlled by the redstone signal. When the redstone signal is affected, the road fork will be opened, and the locomotive will enter the fork; the road fork is closed without the redstone signal (that is, the default state). The locomotive will ignore the fork.Go forward according to the original road.According to further research, the redstone signal can only work near the front of the top of Dao fork.

In addition to using the redstone signal control channel fork, you can also use the "Switch Key" that comes with the immersive railway to control the channel fork.Holding the right -right -clicking of the hand -holding key can switch between the state of the road for "locking straight", "lock fork" and "unlock".Locking straight will close the fork, and the lock fork will keep the fork. Both are not controlled by the redstone signal.The unlocking state will turn off the open fork and then restore redstone control.(5) Transfer platform

The transfer table is a large device for rotating vehicles. You can use it to rotate the locomotive in 16 different directions to achieve the functions of the train.The radius of the transfer table is determined by the rail radius set in the rail blueprint. After driving the vehicle to the rail on the transfer table, right -click on the transfer table with a large wrench.The nearest railings.However, the transfer table is easy to cause stuttering, and it is actually rarely used.

(6) Custom curve.

In the following section "Golden Dao Nail and Railway Customization".

3. Golden Dao Nail and Railway Customized

(1) Golden Dao Nail

The method of laid railway above mentioned above needs to set the rail parameters in the rail blueprint, and then place the rail on the ground.However, when building a railway, we often cannot know what parameters are the most suitable. If we have to measure the best length, angle, etc. to build the railway, it is too troublesome (although it is true); andSometimes the railway we want to build is irregular, and it is very complicated to use the rules, slopes, etc. provided by the setting panel.

To cope with this situation, immersed railway also provides a tool called "Golden Dao Nail". You can use it to adjust the raily directly according to the actual situation.To use the golden road function, you need to check the "Place the Blueprint" option in the rail blueprint, and then hold the rail blueprint to right -click on the launching point of the rails, and you will place a golden road on the ground and a section of a preview state.Railway.Holding the golden road on the ground with the golden road, you can bind the railway on the ground, and you can perform the next operation.

Holding the golden road, right -clicking the place where the rails are extended to the rails, the golden road will automatically adjust the length of the rails to make the rails try their best to reach the corresponding position.Golden Dao Nail can also make the curve have a slope, but it still cannot make the height of a single slope exceed 1 square block.It should be noted that if you set the type of rail on the railroad rail as "straight", "curve", "slope" or "Dao fork", this extension function cannot change the original direction of the rails, will not change the rail line and reach the reachOn the square of the right, as shown in the figure below.

Holding the golden road, right -click on the air, you can also open the setting panel (the same as the rail blueprint) of the corresponding rails. You can adjust the type, style, length and length of the rails according to the actual situation.After holding down the Shift button, the left button is destroyed to preview the golden road on the railway, which can make the setting railway be placed.

Although the golden roads can adjust the railway of straight, curve, and slope types, these adjustments are relatively limited and cannot break the range of slope, curve, and straight.If you want to build a more complicated and irregular line, you must try to combine the rules and slopes.Therefore, the immersive railway gives a very flexible rail type: a custom curve.It is recommended that you use the "custom curve" with the bonus nail.

The custom curve does not have the limitation of railway types such as curve and slope, which can be flexibly changed, and directly extend the railway to the cubic cubic cubes of the golden road.As long as the starting point and end of the railway are determined, the remaining rails, straight, curve and other railway sections will be automatically generated.Therefore, the custom curve can even replace the type of rails of straight, curve, and slopes (premise that it is well used).As shown in the figure below:

(2) Railway modifier

If you want to modify the style of the rails that have been built and do not want to remove the railroad rails, you can use the "railway modifier" tool provided by immersed railways to directly modify the style of the railway on the ground.

Handheld rail modifier, right -click on the air, you can open the setting panel of the railway modifier, set the three parameters of "raily style", "railway base" and "rail distance".After modifying, you can right -click the rail on the ground with the rail modifier to modify the railway to the corresponding style.

This is all the contents of this tutorial. With this section, you can lay some most basic lines for railway vehicles.In the next section, we will discuss how to drive railway locomotives.appendix

Many websites and starters Chinese 1.10.0 version IR uses the old version of the Chinese language package. There are no translations in some places. Readers can go to https://ahz.lanzouq.com/idrxw27ct06h to download the new version of 1.10.0 made by the author's 1.10.0 version.Chinese bags, and use it as described in it.Due to my limited ability, some places may not translate properly, so please forgive me.

All the pictures, texts, and lists in this article are exclusive to the author alone.

The MC version, forge version and MOD version used in this tutorial are as follows:

MC version

1.12.2

Forge version

14.23.5.2859

Immersive railway

Immersiverailroiding-1.12.2-Forge-1.10.0.jar

Track API

Trackapl-1.2.jar

Universal Mod Core

UniversalModCore-1.12.2-FORGE -.2.1.jar

TRACK API and UNIVERSAL MOD CORE are the front mods of immersive railways. If these two are not installed, you cannot run the immersive railway.