2024-12-10 17:55:28|Myriagame |source:minecraft skins
The translation of the configuration file of the L2HOSTILITY-COMMON.TOML is as follows.
#Difficult overall configuration
[scaling]
#Monster to increase each level of blood, 3% by default
HealthFactor = 0.03
#2% default
DamageFactor = 0.02
#Monster armor quality per level required, default level 10 to improve the quality
Armorfactor = 10
#Divineization: The improvement of the enchantment level of each level of the monster, the demeanor suggestion 0.1
EnchantmentFactor = 0.0
#Each visitor has improved the difficulty, and the default level of each dimension is 10
DimensionFactor = 10
#The difficulty of the difficulty to (0, ~, 0) is increased, and the default is increased by level 3 every 1000 grid (the server is recommended to set 0)
DistanceFactor = 0.003
#Monster blood volume/damage According to the probability of increasing the level, 100%default (all monsters are elite monsters)
Globalapplychance = 1.0
#The probability of holding entries, 100%default (all elite monsters have words)
Globaltraitchance = 1.0
#The probability of termination of the entry generated by the entry is generated, 10%by default (the probability of 10%of the entry is generated without continuing to generate other entries)
GlobalTraitSuppression = 0.1
#Allow generate legendary entry
AllowleGendary = TRUE
#Allow sub -block according to the cumulative difficulty of death monsters (server recommendation is set to FALSE)
AllowsectionDiffical = TRUE
#Allowing the difficulty clearance mechanism to eliminate the level of monsters holding the lowest level (if you do not want to let the player escape the class, set it to FALSE)
AllowBypassminimum = TRUE
#MOD dimension's basic difficulty (the value of all monsters rises this value)
Defaultlevelbase = 20
#MOD dimension level difference (please refer to the concept of formal difference in statistical normal distribution)
Defaultlevelvar = 16.0
#MOD dimension's difficulty multiple (all monster levels rising player level multiplied by this value, the main world is 1.0, the MOD dimension default monster level is 150%of the player)
DefaultLevelScale = 1.5
#5% by default
ExpdropFactor = 0.05
#Whether the blood volume per level is increased to use the index to increase.By default, linear.High -value server can be set as true exponentialHealth = false
#Wang by enlargement of each level of monster, use the index to improve.By default, linear.High -value server can be set to true
ExponentialDamage = false
#Allow malicious absorption of orb
AllowhostilityORB = TRUE
#Allow a malicious brushing cage
AllowhostilitySpawner = TRUE
#Player difficult configuration
[Difficulty]
#Player upgrade experience, counting the same -level monsters that need to kill, kill 30 monsters of the same level monsters by default. If you need to reduce the difficulty, you can increase this number
KillsperLevel = 30
#The difficulty level of the player's death, 80%difficulty in default
PlayerDeathDeCay = 0.8
#Configuration
[spawner]
#Generates the number of monsters
Hostilityspawncount = 16
#Monster level improvement
Hostilityspawnlevelbonus = 100
#Item data configuration
[Items]
#The difficulty of players' difficulty level
Bottleofcurselevel = 50
#To improve the difficulty level of players
Envyextralevel = 50
#Greedy curse to increase the difficulty level of players
Greedextralevel = 50
#To improve the difficulty level of players
Lustextralevel = 50
#To improve the difficulty level of players
Wrathextralevel = 50
#The improvement of malicious drops, drop 200%malicious items by default
GreedDropFactor = 2.0
#The probability of falling the entry items when jealous cursing and killing creatures, 2% of the default entry
Envydroprate = 0.02
#The probability of falling bottle malicious when killing the creature, 1%per level of monsters, up to 100%
Gluttonydroprate = 0.01
#To increase damage, 5% of the default player per level
Wratdamagebonus = 0.05
#To increase damage, the default player is 2% per level
Pridedamagebonus = 0.02#Avoving Curse's reduction of the level of entry levels, the default entry only requires 50%of the original level consumption
PridetraitFactor = 0.5
#To increase the upper limit of life, the default player is 2% per level
Pridehealthbonus = 0.02
#The maximum damage allowed to stand up to the end of the stand, and 90%of the upper limit of life by default
RingoflifeMaxDamage = 0.9
#, 5 seconds by default (100 games)
FlamethornTime = 100
#The reflection range of the cursing ring
Ringofreflectionradius = 16
#4 times the time entry time
WithwandFactor = 4
#The ugly curse ring consumes durability of the enemy's equipment, and the default 20%total durability
RingofcorrossFactor = 0.2
#Per second, 5% by default
Ringofhealingrate = 0.05
#The ugly curse ring consumes durable equipment, and the default 10%total durability
Ringofcorrossingpenalty = 0.1
#The minimum potion of the magic bomb is effective, 10 seconds by default (200 games)
WitchChargeMindification = 200
#Data configuration
[Traits]
#Reinstalling the amount of blood per order, 50% by default
Tankhealth = 0.5
#Reinstalling the nursing nursing nursing, the default 10
Tankarmor = 10.0
#Reinstalling the toughness of the armor of each order, the default 4
Tanktough = 4.0
#, Default 20%
Speedy = 0.2
#Regeneration per second to reply per second, 2% by default
Regen = 0.02
#The reduction of damage per layer, 50% by default
AdaptFactor = 0.5
#The damage of the reflection per step, 30% by default
ReflectFactor = 0.3
#Time, 10 seconds by default (200 games)
Dispelltime = 200
#, Default 5 seconds
Fierytime = 5#weak effect time, default 10 seconds (200 games)
Weaktime = 200
#Time time, default 10 seconds (200 game carved)
Slowtime = 200
#Time, default 10 seconds (200 games carved)
Poisontime = 200
#Time, default 10 seconds (200 games carved)
Withertime = 200
#Effect time, default 10 seconds (200 games carved)
Levitiontime = 200
#Blind effect time, default 10 seconds (200 games carved)
Blindtime = 200
#Stoping effect time, default 10 seconds (200 game carved)
ConfsionTime = 200
#Time, default 3 seconds (60 game carving)
Soulburnertime = 60
#Time, default 10 seconds (200 games carved)
Freezingtime = 200
#Time, default 10 seconds (200 games carved)
Cursetime = 200
#The password entry actively transmits cooling, defaults to 5 seconds (100 games carved)
Teleportduration = 100
#16 grids default
Teleportrange = 16
#The maximum distance of exclusion, 10 cells default, and the end thrust is 0
RepellRange = 10
#Corrosion consume durability per level, and 30%defaults to 30%current durability
CorrosionDurability = 0.3
#Corrosion penetration and penetration of the damage of each level of damage, the default 25%
Corrovedamage = 0.25
#Durable per level, default 10%of the durability of loss
EROSINUNURABILITY = 0.1
#Penetrates the damage per step, the default is 25%
EROSINDAMAGE = 0.25
#1 second default (20 games)
Ragnaroktime = 20
#Killing halo basic damage, default 10
Killerauradamage = 10
#Killing halo range, default 6 grid KilleraurARARARANGE = 6
#The basic time interval of the killing halo, 6 seconds (120 game carving) by default, half of the 2 -order time, one -third of the 3rd
Killerainterval = 120
#Launching bullet time interval, default 2 seconds (40 game carving)
ShulkerInterval = 40
#Time interval, 3 seconds default (60 game carving)
ExplodeshulkerInterineVal = 60
#Each level 10% per order
Drawamage = 0.1
#To increase negative effect time ratio, default 50%of the current remaining time
Draining = 0.5
#The maximum value of the negative effect time, the total time after the default improvement does not exceed 1 minute (1200 game carving)
DrainingMax = 1200
#, The inner entry of the game immediately disappears after the closure
#For the legendary entry, the two switches must be opened to appear
["Trait Toggle"]
##重
Allow_tank = true
##神 神
Allow_speedy = TRUE
#Protect
Allow_protection = true
##隐
Allow_invisible = true
##
Allow_fiery = true
#Recycled
Allow_regenerate = TRUE
#adapt
Allow_adaptive = true
#Reflection
Allow_reflet = TRUE
#
Allow_dementor = TRUE
###
Allow_dispell = TRUE
##不
Allow_undying = true
#传
Allow_teleport = TRUE
#
Allow_repelling = TRUE
###
Allow_weakness = TRUE#a a
Allow_slowness = true
###
Allow_poison = TRUE
##
Allow_wither = TRUE
##升
Allow_Levitation = TRUE
#
Allow_blindness = true
#
Allow_nausea = TRUE
##
Allow_soul_burner = true
#
Allow_freezing = TRUE
##
Allow_cursed = TRUE
#潜
Allow_shulker = TRUE
#
Allow_grenade = true
#
Allow_corross = true
##蚀
Allow_erossation = TRUE
#Killing Halo
Allow_killer_aura = true
#
Allow_ragnarok = true
##生
Allow_growth = TRUE
#Split
Allow_split = TRUE
##
Allow_drain = true
National Service DNF Dark Ni
2025-01-28 09:19:27The new screenshot of the be
2025-01-28 09:18:57The 15th anniversary wallpap
2025-01-28 09:18:273DM Xuanyuan Sinicization Gr
2025-01-28 09:17:57French magazine is the first
2025-01-28 09:17:27The sneak game "Republic" wi
2025-01-28 09:16:57The story between humans and
2025-01-28 09:16:27Capture "Trinity 3: Artifact
2025-01-28 09:15:27Wind direction change "Myste
2025-01-28 09:14:57DICE's new project "Dream" w
2025-01-28 09:14:27Pirate Minecraft Skins
Minecraft Skins
2024-12-10 04:11:27Pirate Minecraft Skins
Minecraft Skins
2024-12-10 04:11:26Master Minecraft Skins
Minecraft Skins
2024-12-10 04:11:25King Minecraft Skins
Minecraft Skins
2024-12-10 04:11:25Guide Minecraft Skins
Minecraft Skins
2024-12-10 04:11:24Dark Knight Minecraft Skins
Minecraft Skins
2024-12-10 04:11:23Sparta Minecraft Skins
Minecraft Skins
2024-12-10 04:11:23Moncraft Skins of the War
Minecraft Skins
2024-12-10 04:11:22Red Witch Minecraft Skins
Minecraft Skins
2024-12-10 04:11:22Golden Cavaliers Minecraft S
Minecraft Skins
2024-12-10 04:11:22