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Configuration file tutorial L2HOSTILITY MINECRAFT Game

2024-12-10 17:55:28|Myriagame |source:minecraft skins

The translation of the configuration file of the L2HOSTILITY-COMMON.TOML is as follows.

#Difficult overall configuration

[scaling]

#Monster to increase each level of blood, 3% by default

HealthFactor = 0.03

#2% default

DamageFactor = 0.02

#Monster armor quality per level required, default level 10 to improve the quality

Armorfactor = 10

#Divineization: The improvement of the enchantment level of each level of the monster, the demeanor suggestion 0.1

EnchantmentFactor = 0.0

#Each visitor has improved the difficulty, and the default level of each dimension is 10

DimensionFactor = 10

#The difficulty of the difficulty to (0, ~, 0) is increased, and the default is increased by level 3 every 1000 grid (the server is recommended to set 0)

DistanceFactor = 0.003

#Monster blood volume/damage According to the probability of increasing the level, 100%default (all monsters are elite monsters)

Globalapplychance = 1.0

#The probability of holding entries, 100%default (all elite monsters have words)

Globaltraitchance = 1.0

#The probability of termination of the entry generated by the entry is generated, 10%by default (the probability of 10%of the entry is generated without continuing to generate other entries)

GlobalTraitSuppression = 0.1

#Allow generate legendary entry

AllowleGendary = TRUE

#Allow sub -block according to the cumulative difficulty of death monsters (server recommendation is set to FALSE)

AllowsectionDiffical = TRUE

#Allowing the difficulty clearance mechanism to eliminate the level of monsters holding the lowest level (if you do not want to let the player escape the class, set it to FALSE)

AllowBypassminimum = TRUE

#MOD dimension's basic difficulty (the value of all monsters rises this value)

Defaultlevelbase = 20

#MOD dimension level difference (please refer to the concept of formal difference in statistical normal distribution)

Defaultlevelvar = 16.0

#MOD dimension's difficulty multiple (all monster levels rising player level multiplied by this value, the main world is 1.0, the MOD dimension default monster level is 150%of the player)

DefaultLevelScale = 1.5

#5% by default

ExpdropFactor = 0.05

#Whether the blood volume per level is increased to use the index to increase.By default, linear.High -value server can be set as true exponentialHealth = false

#Wang by enlargement of each level of monster, use the index to improve.By default, linear.High -value server can be set to true

ExponentialDamage = false

#Allow malicious absorption of orb

AllowhostilityORB = TRUE

#Allow a malicious brushing cage

AllowhostilitySpawner = TRUE

#Player difficult configuration

[Difficulty]

#Player upgrade experience, counting the same -level monsters that need to kill, kill 30 monsters of the same level monsters by default. If you need to reduce the difficulty, you can increase this number

KillsperLevel = 30

#The difficulty level of the player's death, 80%difficulty in default

PlayerDeathDeCay = 0.8

#Configuration

[spawner]

#Generates the number of monsters

Hostilityspawncount = 16

#Monster level improvement

Hostilityspawnlevelbonus = 100

#Item data configuration

[Items]

#The difficulty of players' difficulty level

Bottleofcurselevel = 50

#To improve the difficulty level of players

Envyextralevel = 50

#Greedy curse to increase the difficulty level of players

Greedextralevel = 50

#To improve the difficulty level of players

Lustextralevel = 50

#To improve the difficulty level of players

Wrathextralevel = 50

#The improvement of malicious drops, drop 200%malicious items by default

GreedDropFactor = 2.0

#The probability of falling the entry items when jealous cursing and killing creatures, 2% of the default entry

Envydroprate = 0.02

#The probability of falling bottle malicious when killing the creature, 1%per level of monsters, up to 100%

Gluttonydroprate = 0.01

#To increase damage, 5% of the default player per level

Wratdamagebonus = 0.05

#To increase damage, the default player is 2% per level

Pridedamagebonus = 0.02#Avoving Curse's reduction of the level of entry levels, the default entry only requires 50%of the original level consumption

PridetraitFactor = 0.5

#To increase the upper limit of life, the default player is 2% per level

Pridehealthbonus = 0.02

#The maximum damage allowed to stand up to the end of the stand, and 90%of the upper limit of life by default

RingoflifeMaxDamage = 0.9

#, 5 seconds by default (100 games)

FlamethornTime = 100

#The reflection range of the cursing ring

Ringofreflectionradius = 16

#4 times the time entry time

WithwandFactor = 4

#The ugly curse ring consumes durability of the enemy's equipment, and the default 20%total durability

RingofcorrossFactor = 0.2

#Per second, 5% by default

Ringofhealingrate = 0.05

#The ugly curse ring consumes durable equipment, and the default 10%total durability

Ringofcorrossingpenalty = 0.1

#The minimum potion of the magic bomb is effective, 10 seconds by default (200 games)

WitchChargeMindification = 200

#Data configuration

[Traits]

#Reinstalling the amount of blood per order, 50% by default

Tankhealth = 0.5

#Reinstalling the nursing nursing nursing, the default 10

Tankarmor = 10.0

#Reinstalling the toughness of the armor of each order, the default 4

Tanktough = 4.0

#, Default 20%

Speedy = 0.2

#Regeneration per second to reply per second, 2% by default

Regen = 0.02

#The reduction of damage per layer, 50% by default

AdaptFactor = 0.5

#The damage of the reflection per step, 30% by default

ReflectFactor = 0.3

#Time, 10 seconds by default (200 games)

Dispelltime = 200

#, Default 5 seconds

Fierytime = 5#weak effect time, default 10 seconds (200 games)

Weaktime = 200

#Time time, default 10 seconds (200 game carved)

Slowtime = 200

#Time, default 10 seconds (200 games carved)

Poisontime = 200

#Time, default 10 seconds (200 games carved)

Withertime = 200

#Effect time, default 10 seconds (200 games carved)

Levitiontime = 200

#Blind effect time, default 10 seconds (200 games carved)

Blindtime = 200

#Stoping effect time, default 10 seconds (200 game carved)

ConfsionTime = 200

#Time, default 3 seconds (60 game carving)

Soulburnertime = 60

#Time, default 10 seconds (200 games carved)

Freezingtime = 200

#Time, default 10 seconds (200 games carved)

Cursetime = 200

#The password entry actively transmits cooling, defaults to 5 seconds (100 games carved)

Teleportduration = 100

#16 grids default

Teleportrange = 16

#The maximum distance of exclusion, 10 cells default, and the end thrust is 0

RepellRange = 10

#Corrosion consume durability per level, and 30%defaults to 30%current durability

CorrosionDurability = 0.3

#Corrosion penetration and penetration of the damage of each level of damage, the default 25%

Corrovedamage = 0.25

#Durable per level, default 10%of the durability of loss

EROSINUNURABILITY = 0.1

#Penetrates the damage per step, the default is 25%

EROSINDAMAGE = 0.25

#1 second default (20 games)

Ragnaroktime = 20

#Killing halo basic damage, default 10

Killerauradamage = 10

#Killing halo range, default 6 grid KilleraurARARARANGE = 6

#The basic time interval of the killing halo, 6 seconds (120 game carving) by default, half of the 2 -order time, one -third of the 3rd

Killerainterval = 120

#Launching bullet time interval, default 2 seconds (40 game carving)

ShulkerInterval = 40

#Time interval, 3 seconds default (60 game carving)

ExplodeshulkerInterineVal = 60

#Each level 10% per order

Drawamage = 0.1

#To increase negative effect time ratio, default 50%of the current remaining time

Draining = 0.5

#The maximum value of the negative effect time, the total time after the default improvement does not exceed 1 minute (1200 game carving)

DrainingMax = 1200

#, The inner entry of the game immediately disappears after the closure

#For the legendary entry, the two switches must be opened to appear

["Trait Toggle"]

##重

Allow_tank = true

##神 神

Allow_speedy = TRUE

#Protect

Allow_protection = true

##隐

Allow_invisible = true

##

Allow_fiery = true

#Recycled

Allow_regenerate = TRUE

#adapt

Allow_adaptive = true

#Reflection

Allow_reflet = TRUE

#

Allow_dementor = TRUE

###

Allow_dispell = TRUE

##不

Allow_undying = true

#传

Allow_teleport = TRUE

#

Allow_repelling = TRUE

###

Allow_weakness = TRUE#a a

Allow_slowness = true

###

Allow_poison = TRUE

##

Allow_wither = TRUE

##升

Allow_Levitation = TRUE

#

Allow_blindness = true

#

Allow_nausea = TRUE

##

Allow_soul_burner = true

#

Allow_freezing = TRUE

##

Allow_cursed = TRUE

#潜

Allow_shulker = TRUE

#

Allow_grenade = true

#

Allow_corross = true

##蚀

Allow_erossation = TRUE

#Killing Halo

Allow_killer_aura = true

#

Allow_ragnarok = true

##生

Allow_growth = TRUE

#Split

Allow_split = TRUE

##

Allow_drain = true