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EXU: Using the original redstone's solar generator high -efficiency capacity plan [EXU] more practical devices (Ext

2024-12-10 17:55:49|Myriagame |source:minecraft skins

This tutorial is set by the author's setting without permission.

When I recently played 1.7.10 integrated package, I accidentally found that the EXU's solar generator could not generate electricity and output at the same time, so I wanted to use the original redstone elements to make the solar generator most efficiently.

Let's talk about the distribution of sunlight sensors:

The advantage is that the material acquisition is simple, and the area is small

But the disadvantage is the efficiency difference

The amount of electrical electricity is only 10W, that is, the one -day power generation is 10w, which

Talk about the optimization method:

Since solar generators cannot generate electricity and output at the same time, and the switching mode has 10 seconds of cooling

The ideal situation is to switch the transmission mode when the energy is full. When the energy is 0, the power generation mode is switched

The author may also think of this, so EXU's generator can use the comparator output signal strength to the output of the RF inside of the generator

However, if the internal RF of the generator is less than 100000/15RF, the comparator output signal is 0, so only the original redstone cannot be used for the highest efficiency output

The final scheme (maybe not the smallest area, but basically the limit output that the original redstone can do):

(Put a item in the thrower)

The disadvantages of this scheme are obvious, the area is too large (6*8), and the fee material (relative to the sun sensor scheme), but the advantages are also that the solar energy can basically be fully power output at full power output

Hope to help you