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An automated magic synthetic table idea based on AE2 and items [M3] MANAMETALMOD MINECRAFT Game

2024-12-10 17:56:17|Myriagame |source:minecraft skins

Notice!IntersectionThis tutorial is completely based on the situation of sufficient materials (at least a set of target items) and AE2!Intersection

introduction

In the construction of the automated factory, kinetic energy crystals have played a vital role, and synthesis requires an infrastructure -magic synthetic table without exception.When the demand for kinetic energy crystals is more troublesome, manual synthesis is a bit troublesome -a total of nine columns, do not support NEI automatic filling, and have a synthetic pain, too painfulSo this tutorial is for you.

Know the magic synthetic table

There are 6 sides of the Magic Synthetic Channel. Isn't this nonsense? Four of them can place the items that are input in the magic powder bar, but it cannot put items on the synthetic column we need

Therefore, this feature cannot be used, which means that we have lost four input ports.

Enter all kinds of wool examples from the side

The top can move the input items in the order from top to bottom, and will not put the items in the synthetic slot, which also provides the possibility of automation:

As shown in the figure, enter the first line of the item in the item bar

The bottom can extract the completed items.

Unfortunately, kinetic crystals-migrants cannot interact with the magic synthetic table at all, so it is not realistic to use magic crystal to achieve automation.

Early attempt for automation

You try to put the material into the funnel above, and of course things are not so wonderful.The magic synthetic table does not want to know what you want to synthesize, of course, to sort your items from top to bottom

Integrated raw materials into Taichung to magic synthesis

Then we have ushered in the first question: how can we let the material go to the place you want?

The answer is very simple: put the items corresponding to each field in Taichung in advance, and then enter

In this way, I encountered a new problem: how can we solve the items only stacked in one position regardless of other positions?

It's very simple ... Just put the corresponding group of items in each position so that each field can only output "1" items, and one item stacked when it reaches the upper limit.A similar item.Unmanned nature

It can be seen that after the synthesis occurs, items are supplemented

The funnel of a semi -automated production of crystals is completed in the bottom, but the speed of the funnel obviously cannot keep up with the speed of synthesis

After the automatic output below for a period of time

In terms of the original version, automatic synthesis does not seem to be achieved

AE2 Tangtang debut

There is no mourning for the original method for a moment. Now it is the god logistics module to the battlefield: AE2!Only those who entered the topic were dandruff

Use AE2's model terminal to process the processing mode to record the raw materials and products, as shown in the figure

Insert the model into the ME interface, put a magic synthetic table directly below the ME interface, the magic synthetic table is stuck in the magic with raw materials in advance, and then placed a red stone fire handle next to the magic synthetic table to lock the funnel that will be put down., Then use funnel to catch the product of the magic synthetic table

It looks like this from the front (ensure that the ME interface is connected correctly)

What we need to do currently: Unlock the funnel when synthesis and let the synthesis return to the network. When the synthesis is terminated, the funnel is locked to prevent the limit of limits from running.

Synthetic unlocking?Lock when it is terminated?

The standard sender can solve this problem

Insert the synthetic card to the standard sender, connect to the network, mark what you want to synthesize on the right, and set it on the left to "Synthetic sending mode", as shown in the figure

In this way, when we allocate the synthetic task, the box in front of the standard sender will be strongly charged, which means that the funnel will be locked

Wait, isn't this running down with our thoughts?

Use the red stone fire handle to replace this signal!

As shown in the figure, the standard sender is the iron block in front of the standard. The iron block activates the red stone fire handle that causes the red stone fire handle to extinguish, and the funnel is unlocked and missed the item.

Then use the movement crystal to pump the things in the funnel into the ME interface

Then you can be fully automated to synthesize

Put two reference maps of 16 threads here