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Extraskills How to customize items skill level Extraskills Minecraft Game

2024-12-10 17:56:19|Myriagame |source:minecraft skins

Taking advantage of uploading this MOD, by the way, how to limit the self -defined skills of weapons:

Need to work in front of the front reskillable to use it

Create a custom skill

If you don't even read this tutorial if you don't even read the introduction, this may help you a little bit

The MOD will generate a simple example in the Skills.json file of the Extraskills folder in the Extraskills folder in Config:

 [{"name": "example", "localname": "example", "background": "stone"}] 

The skill of this example will not be added to the game, but it is really added after being modified.

 [

{{

"Name": "Cloth",

"LocalName": "Cloth",

"Background": "stone", "stone",

"IconsNames": "Cloth.png"

}

]

The above is to modify the skill "Cloth":

name is the name displayed by skill;

LocalName is the registration name of skills (the recommendation is the same);

Background is the skill background (not an icon);

iconsNames is the icon of the skill (the author's example is not included, you need to add it by yourself).

You can start making skill icons when you write the above examples into config/extraskills/skills.json.

For more detailed tutorials, you can see the Extraskills introduction page.

use

If the above steps are not wrong, there will be a skill called Cloth, as shown in the figure

Then I modify the skills in config/reskilled.cfg

Weapon skill limit format in Reskilled:

For example, to limit a diamond sword, you need Attack 16:

 Minecraft: Diamond_Sword = Reskilistic: Attack | 16 

Reskilistic: mining

Reskilled: Gathering Collection

Reskilled: Attack attack

reskilled: defense defense

reskilled: building

reskilled: faring farming

Reskilistic: agility agile

Reskilled: Magic Magic

The skills of these Reskilistic modules come with

If you want to add Extraskills skills:

The prefix of the skill is no longer Reskilistic, but Extraskills

Take the CLOTH skill just as an example:

I have limited the crown of the impermanence of FISH's undead rise, which requires 16 Magic and CLOTH of the 2nd level:

 MOD_LAVACOW: SKELETONKINGIN_CROWN = Reskilled: Magic | 16, Extraskills: Cloth | 2 

If you do n’t have any problems, you can successfully limit it, as shown in the figure:

Just limit the success

expand

When you save the custom skills and start the game, the corresponding configuration in config/reskilled.cfg will be generated:

 Extraskills: Cloth "{

I: "Base Level Cost" = 30

B: enabled = true

I: "Level Cap" = 8

S: "Level Staggering" <

1 | 1

"

B: LevelButton = TRUE

I: "Skill Point Interval" = 2

Probably this is, you can modify the maximum level and initial upgrade experience of skills