2024-12-10 17:56:26|Myriagame |source:minecraft skins
The following is the default configuration file setting and annotation translation of the MOD
The purpose of this tutorial is only to make everyone realize the degree of customization and intimateness of this mod:
# Configuration file
all {
Wing attack power
# Amphithere attack stringth [Range: 1.0 ~ 10000.0, default: 7.0]
S: "amphithere attack stringth" = 7.0
Wingpi flying speed
# How fast amphities fly. [Range: 0.0 ~ 3.0, default: 1.75]
S: "amphithere Flight Speed" = 1.75
The biggest health value of the wings
# Maximum amphities health [Range: 1.0 ~ 10000.0, default: 50.0]
S: "amphities" = 50.0
The weight of the wing is generated (the default setting involved in the setting of the generation weight is the lower the value, the lower the weight)
# Amphithere spawn weight. LOWER = LOWER CHANCE to Spawn [Range: 1 ~ 10000, DEFAULT: 5]
I: "amphithere spawn weight" = 5
Wing Tame Tame Time
# How many ticks it takes who riding an indamed amphities to take it. [Range: 1 ~ 10000, default: 400]
I: "amphithere take time" = 400
Yiyi discovered the farthest range of attacking villagers (Note: It may cause stuttering due to too much detection.
# How many blocks away can ampitheres detect villagers being hart. Note that increasing this couse lag. [Range: 1 ~ 10000, default: 64]]
I: "amphithere villager search length" = 64
After turning on this option, animals will stay away from and avoid the hostile creatures of this MOD (especially dragon)
# TRUE If Animals Should Run Away and Hide from Dragons and Other Hostile Ice and Fire Mobs. [DEFAULT: TRUE]
B: "Animals Fear Dragons" = TRUE
The block listed on this blacklist will not be destroyed or burned by the dragon
# Blacklist for Blocks that dragons are not to break or burn. "Minecraft: cheat" or "rats: rat_table" [default:]
S: "BlackListed Blocks from Dragon" <
"
The dragon will not generate in the following dimensions
# Dragons cannot spawn in the same
I: "BlackListed Dragon Dimensions" <-1
1
"
The one -eyed giant Bay will not be generated in the following dimension
# MISC Structures (Cyclops CAVES, Gorgon Temples, ETC) Cannit Spawn in These Dimensions' IDs
I: "BlackListed Misc. Structure Dimensions" <
-1
1
"
After opening, the chicken will be corrupted eggs
# True if Chickens Lay Rotten Eggs. [DEFAULT: TRUE]
B: "Chickens Lay Rotten Eggs" = TRUE
The number of chicken snake generation is checked (the more the number of inspections, the less opportunities to generate.
# A double check to see if the game can spawn cockatrice. Higher number = LOWER Chang to spawn.
I: "Cockatrice Spawn Check CHANCE" = 0
Chicken snake generation weight
# COCKATRICE Spawn Weight. LOWER = LOWER CHANCE to Spawn [Range: 1 ~ 10000, DEFAULT: 4]
I: "CockAtrice Spawn Weight" = 4
Several counts (counting every 6000tick) Chicken will have the opportunity to make corruption eggs
# 1 Out of this number Chance Per 6000 Ticks for a CHICKEN to Lay a Cockatrice Egg. [Range: 1 ~ 2147483647, Default: 30]
I: "Cockatrice Chicken Search Length" = 32
Whether to use the main menu background of this MOD theme
#Thether to display the dragon on the main menu or not [default: true]
B: "Custom Main Menu" = TRUE
The maximum range of the one -eyed giant found the nearby sheep
# How many blocks away can cyclopes detect sheep. Note that increasing this less lag. [Range: 1 ~ 10000, Default: 17]
I: "Cyclopes Sheep Search Length" = 17
The damage that the one -eyed giant attacks can generally cause
# Cyclops Attack Stringth [Range: 1.0 ~ 10000.0, Default: 15.0]
S: "Cyclops Attack Stringth" = 15.0 The damage that can cause the attacking attack
# Amount of damage down with cyclops bite attack. [Range: 1.0 ~ 10000.0, default: 40.0]
S: "Cyclops Bite Stringth" = 40.0
If you open the one -eyed giant, you will be able to directly destroy the trees
#Whether or not cyclops can break Logs or Leaves in their Way [default: true]
B: "Cyclops Griefing" = TRUE
Maximum health giant life
# Maximum cyclops health [Range: 1.0 ~ 10000.0, default: 150.0]
S: "Cyclops Max Health" = 150.0
The nearest distance generated by the hostile biological distance of this MOD
# How many blocks away does dangerous (Dragons, CyClops, ETC.) World Gen Have to Generate from spawn [Range: 0 ~ 2147483647, default: 200]
I: "Dangerous World Gen Distance from spawn" = 200
The basic attack power of death worm (directly proportional to its size, most of the other layout data involved in the layout of death worms is also the same)
# Default dethworm attacking stringth, this is scaled to the world's particular size [range: 1.0 ~ 10000.0, default: 3.0]
S: "deth world base attack stringth" = 3.0
Basic health value of death worm
# Default dethwork health, this is scaled to the word's particular size [range: 1.0 ~ 10000.0, default: 10.0]]
S: "deth world base health" = 10.0
Death worm generation number check (the more the number of inspections, the less opportunities to generate)
# A double check to see if the game can spawn dethworms. Higher number = LOWER CHANCE to Spawn. [Range: 0 ~ 10000, Default: 3]
I: "Death Worm spawn Check CHANCE" = 3
Death worm generation weight
# Deathworm spawn weight. LOWER = LOWER CHANCE to Spawn [Range: 1 ~ 10000, DEFAULT: 2]
I: "Death Worm Spawn Weight" = 2
Death worm found the farthest range of potential prey
# How many blocks away can dethwoms spot portential prey. Note that increasing this cured cause lag [Range: 1 ~ 10000, default: 64] I: "deth; "= 64
After opening, the death worm will also treat the monsters as potential prey to actively attack
# True if will develop to target to target and attack monsters [default: true]
B: "Death Worms Target Monsters" = TRUE
Dragon's maximum attack power
# Max Dragon Attack Damage. Attack damage is scaled to this [Range: 1 ~ 10000, Default: 17]
I: "Dragon Attack Damage" = 17
The generated radiation range of minerals in the dragon hole
# Ratio of Stone (this number) to Ores in Dragon Caves [Range: 1 ~ 10000, DEFAULT: 45]
I: "Dragon Cave Ore Ratio" = 45
How many squares can generate gold piles in the dragon nest
# 1 Out of this number CHANCE PER BLOCK that Gold Willate in Dragon Lairs. [Range: 1 ~ 10000, Default: 4]
I: "Dragon Den Gold amount" = 4
Time to incubate dragon eggs
# How long it takes (in ticks) for a dragon egg to haatch [Range: 1 ~ 2147483647, default: 7200]
I: "Dragon Egg Hatch Time" = 7200
Only when players can hear the sound of dragon fan wings in many places
# Dragon Flap Noise Distance -Larger Number, FURTHER AWAY You Can Hear It [Range: 0 ~ 10000, Default: 4]
I: "Dragon Flap Noise Distance" = 4
The scope of influence of the Dolley Clever (in every block)
# Dragon Flute Distance -How many Chunks Away is the Dragon Flute Effective? [Range: 0 ~ 10000, DEFAULT: 4]
I: "Dragon Flute Distance" = 4
The maximum distance of the sound of the drain can hear the destroyed or the box was opened
# How far away dragons will detect Gold Blocks Being Destroyed or Chests Being Opened [Range: 0 ~ 10000, Default: 17]
I: "Dragon Gold Search Length" = 17
Dragon's deliberate destruction behavior, 2 is not damaging, 1 is to destroy the fragile block (Note: doubt, you still need to test practice) # Dragon Griefing -2 is no geryfing, 1 is breaking weak blocks, 0 is default [range: 0~ 2, default: 0]
I: "Dragon Griefing" = 0
Dragon's greatest health
# Max dragon health. Health is scaled to this [Range: 1 ~ 100000, default: 500]
I: "Dragon Health" = 500
How many tick dragons will be reduced every time, and the degree of feeding of dragons will be reduced
#Every Interval in Ticks, Dragon Hunger Decreases. [Range: 1 ~ 10000, Default: 3000]
I: "Dragon Hunger Tick Rate" = 3000
Longfa realized the longest distance of potential prey
# How many blocks away can draw portal prey.
I: "Dragon Target Search Length" = 64
The longest distance that the dragon can wander near the "home"
# How many blocks away can drawer from their defined "Home". [Range: 1 ~ 10000, DEFAULT: 40]
I: "Dragon Wander from Home Distance" = 40
After the use, the dragon will be cleared (Note: may lead to a serious lag problem)
# True if dragons can despawn. Note that if this is false there may be serious lag issues.
B: "Dragons Despawn" = TRUE
After enrolling, the dragon will destroy the block that blocks him. If your dragon has caused a random explosion accident, please turn it off.
# True if dragons can break blocks if they get stuck.
B: "Dragons Dig When Stuck" = True
After use, you will be able to get the dragon blood from the dragon corpse
# True if dragons can drop their blood on deth. [Default: true]
B: "Dragons Drop Blood" = TRUE
After use, you will be able to get the dragon heart from the dragon corpse
# True if dragons can drop their heart on deth. [Default: true]
B: "Dragons Drop Heart" = TRUE
After use, you will be able to get the flying dragon skull from the dragon corpse
# True if dragons can drop their skull on deth.
The default attack power of Longgang Sword
# Default Attack Stringth of a DragonSteel Sword. [Range: 5.0 ~ 2.14748365E9, Default: 25.0]
S: "Dragonsteel Sword Base Attack Stringth" = 25.0
Simplified dragon's way of searching AI, this will make the dragon's road search more "stupid", but this will reduce the burden on the server that has loaded many dragons
# TURNING This to True Simplifies the Dragon's Pathfinding Process, Making them Dumber When Finding a Path, But Better for Servers with Many Laaded Dragons. [DEFAUL. T: FALSE]
B: "Experimental Dragon Path Finder" = false
The structure and biology of the MOD after enabling the MOD will be generated in the ultra -flat world
#TheTher to Generate Structures or Mobs on Superflat Worlds [Default: TRUE]
B: "Generate All Structures on Superflat" = TRUE
How many blocks will have the opportunity to generate dragon points
# 1 Out of this number Chance Per Chunk for Generation [Range: 1 ~ 10000, DEFAULT: 180]
I: "Generate Dragon Cave Chang" = 180
After opening, it will be allowed to generate dragon points
#WHETHER to Generate Dragon Caves or Not [Default: True]
B: "Generate Dragon Caves" = TRUE
How many blocks will have the opportunity to generate the dragon nest (really, I really should make it up before the player forms a stereotype of this MOD, but unfortunately there is no in reality -the last shadow citizen)
# 1 Out of this number Chance Per Chunk for Generation [Range: 1 ~ 10000, DEFAULT: 360]
I: "Generate Dragon ROOST CHANCE" = 360
After opening, it will be allowed to generate dragon nest
#ToTher to Generate Dragon Roosts or Not [DEFAULT: TRUE]
B: "Generate Dragon ROOSTS" = TRUE
How many blocks will have the opportunity to generate dragon skeleton
# 1 Out of this number Chance Per Chunk for Generation [Range: 1 ~ 10000, DEFAULT: 300]
I: "General Dragon Skeleton CHANCE" = 300
After opening, the dragon skeleton will be allowed
#TheTher to Generate Dragon Skeletons or Not
After opening, it will be allowed to generate the Glacier Biological Group
#ToTher to Generate Glacier Biomes or not [default: true]
B: "Generate Glaciers" = TRUE
After opening, it will be allowed to generate sapphire veins
#WHETHER to Generate Sapphire Ore or Not [Default: True]
B: "Generate Sapphire Ore" = TRUE
After opening, it will be allowed to generate silver ore veins
#TheTher to Generate Silver Ore or Not [DEFAULT: TRUE]
B: "Generate Silver Ore" = TRUE
How many blocks will have the opportunity to generate Xuecun
# 1 Out of this number Chance Per Chunk for Generation [Range: 1 ~ 10000, DEFAULT: 100]
I: "Generate Snow Village CHANCE" = 100
After opening, Xuecun will be allowed
#ToTher to Generate Snow Villages or not [default: true]
B: "Generate Snow Villages" = True
Glacier generate weight (Note: The larger the value, the greater the weight)
# GLACIER Spawn Weight. Higher Number = More Common [Range: 1 ~ 10000, DEFAULT: 4]
I: "Glacier spawn weight" = 4
Snake Fat Banshe
# Maximum Gorgon Health [Range: 1.0 ~ 10000.0, Default: 100.0]
S: "Gorgon Max Health" = 100.0
Junying generating weight
# Hippogryph spawn weight. LOWER = LOWER CHANCE to Spawn. [Range: 1 ~ 10000, DEFAULT: 2]
I: "Hippogryph Spawn Weight" = 2
After opening, the relevant information related to the block chain will be written into the log. The author hopes that in the future, the problem of lag caused by all block chain loading in the future, but the problem is that the server console is easily "spam" as a result.Saiming (Note: The author said is likely to refer to the problem described here)
#TOTHER to Log Cascading World Gen Lag. We Hope to Fix All Cascading Lag in the Future, but the server console spam is over the top. [Default: false]
B: "Log Cascading World Gen" = false
The highest point where the dragon can fly
# How high dragons can fly, in y height. [Range: 100 ~ 1000, default: 128] I: "Max Dragon Flight Height" = 128
The highest point that Junying can fly
# How high styleian birds can fly, in y height. [Range: 10 ~ 1000, default: 80]
I: "Max StymPhalian Bird Flight Height" = 80
Fear of the basic attack power of ant workers
# Base myrmex (worker) Attack Stringth [Range: 1.0 ~ 10000.0, Default: 3.0]
S: "Myrmex Base Attack Stringth" = 3.0
How many blocks will have the opportunity to generate ant points
# One out of this number chance polk to generate a myrmex hive. [Range: 1 ~ 10000, default: 150]
I: "Myrmex Colony Gen CHANCE" = 150
How many members are allowed to exist up to the same ant acupoint
# How many maximum indeiduals a myrmex colony can have. [Range: 10 ~ 10000, default: 80]
I: "Myrmex color max size" = 80
How many ticks may be the next egg
# How many ticks it takes for a myrmex queen to produce an egg. [Range: 1 ~ 10000, default: 2500]
I: "Myrmex Gestation Length" = 2500
How much tick fears will grow to the next stage
# How many ticks it takes for a myrmex to move from a larva to a pupa, and from a pupa to an adult. [Range: 1 ~ 100000, Default: 35000]
I: "Myrmex Hatch LENGTH" = 3000
Small Elf Village scale
# Size of pixie villages [Range: 1 ~ 10000, default: 5]
I: "Pixie Village Size" = 5
After opening, the elf will be able to steal things from the player
# True if pixies are allowed to steal from players [default: true]
B: "Pixies STEAL ITEMS" = TRUE
Sea python attack power (directly proportional to its size, most of the other parts involved in the layout data of the sea python are also the same)
# Default sea serpent attacking stringth, this is scaled to the sea serpent's particular size [Range: 1.0 ~ 10000.0, Default: 4.0]
S: "Sea Serpent Base Attack Stringth" = 4.0 Basic Hainter Hain
# Default sea serpent health, this is scaled to the sea serpent's particular size [range: 1.0 ~ 10000.0, default: 20.0]
S: "Sea Serpent Base Health" = 20.0
After opening, the sea python will be able to destroy the square along the way
#WHETHER or Not Sea Serpents Can Break Weak Blocks in Their Way [Default: TRUE]
B: "Sea Serpent Griefing" = TRUE
Siren's biggest health
# Maximum Siren Health [Range: 1.0 ~ 10000.0, Default: 50.0]
S: "Siren Max Health" = 50.0
Every time, every tick Siren will be able to use singing to affect the player, without considering the middle cooling in the middle
# How long (in ticks) can a siren use ites sing effect on a player, without a cooldown. [Range: 100 ~ 24000, default: 12000]
I: "Siren Max Sing Time" = 12000
How long will Siren wait for the charming player to approach
# How long (in ticks) a Siren has to wait after failing to lose in a player [Range: 100 ~ 24000, Default: 2000]
I: "Siren Time Between song" = 2000
After opening the wing, the wing will be allowed to generate
# True if amphities are allowed to spawn [default: true]
B: "spawn amphities" = true
After opening, the chicken snake will be allowed to generate
# True if cockatrices are allowed to spawn [default: true]
B: "Spawn Cockatrices" = TRUE
After the opening, the one -eyed giant will be allowed to generate
# True if cyclops cas are allowed to spawn [default: true]
B: "Spawn Cyclopes" = TRUE
One -eyed giant generation opportunity
# 1 Out of this number Chance Per Chunk for Generation [Range: 1 ~ 10000, Default: 170]
I: "Spawn Cyclops CHANCE" = 170
After opening, the death worm will be allowed to generate
# True if dethworms are allowed to spawn [default: true]
B: "Spawn Death Worms" = TRUE
Snake Fap Lady Generate Opportunities
# 1 Out of this number Chance Per Chunk for Generation [Range: 1 ~ 10000, Default: 75] I: "spawn gorgon Chang" = 75
After opening, it will be allowed to generate the snake hair demon temple to generate
# True if gorgon temples are allowed to spawn [default: true]
B: "spawn gorgons" = true
After opening, the hippocampus will be allowed to generate
# True if hippocampi are allowed to spawn [default: true]
B: "spawn hippocampus" = true
Horse Horse Generation Opportunities
# 1 Out of this number Chance Per Chunk for Generation [Range: 1 ~ 10000, DEFAULT: 70]
I: "Spawn Hippocampus CHANCE" = 70
After opening, it will be allowed to generate Junying
# True if hippogramphs are allowed to spawn [default: true]
B: "Spawn Hippography" = TRUE
After opening, an ant acupoint will be allowed
# True if myrmex colonies are allowed to spawn [default: true]
B: "spawn myrmex" = true
After opening, it will be allowed to generate a small elf village
# True if pixie villages are allowed to spawn [default: true]
B: "spawn pixies" = true
Elves generate opportunities
# 1 Out of this number Chance Per Chunk for Generation [Range: 1 ~ 10000, DEFAULT: 60]
I: "Spawn Pixies CHANCE" = 60
Sea python generation opportunity
# 1 Out of this number Chance Per Chunk for Generation [Range: 1 ~ 10000, DEFAULT: 200]
I: "Spawn Sea Serpent CHANCE" = 200
After opening, the sea python will be allowed to generate
# True if Sea Serpents are allowed to spawn [default: true]
B: "spawn sea serpents" = true
After opening, you will be allowed to generate a reef
# True if simren islands are allowed to spawn [default: true]
B: "spawn simrens" = true
Siren opportunity
# 1 Out of this number Chance Per Chunk for Generation [Range: 1 ~ 10000, DEFAULT: 300]
I: "Spawn Sirens CHANCE" = 300 Copper Feather Waterbird Generation Opportunities
# 1 Out of this number Chance Per Chunk for Generation [Range: 1 ~ 10000, DEFAULT: 100]
I: "Spawn StymhPhalian Bird CHANCE" = 100
After opening, the copper feather waterbird will be allowed to generate
# True if styleian birds are allowed to spawn [default: true]
B: "Spawn Stymphalian Birds" = TRUE
After opening, the shemale will be allowed to generate
# True if trys are allowed to spawn [default: true]
B: "spawn trolls" = true
Bronze feather attack power
# StyMPhalian Bird Feather Attack Stringth. [Range: 0.0 ~ 10000.0, DEFAULT: 1.0]
S: "STYMPHALIN BIRD Feather Attack Stringth" = 1.0
How much will the bronze feathers turn into their items (0 means not)
# 1/This number Chang for a STYMPHALIAN Feather to Turn into An Item Before Despawning. Zero Means Never. [Range: 0 ~ 10000, Default: 25]
I: "STYMPHALIAN BIRD Feather Drop CHANCE" = 25
The maximum distance of copper feathers and other similar cluster behaviors
# HOW FAR AWAY StyMPHALIAN BIRDS Will Consider Birds to Be in the Same Flock. [Range: 1 ~ 10000, Default: 40]
I: "STYMPHALIAN BIRD FLOCK LENGTH" = 40
The maximum distance of the bronze feathers waterbird discovered the potential prey
# How many blocks away can styleian birds spot portential prey.
I: "STYMPHALIAN BIRD TARGET Search Length" = 64
After opening, the copper feathers will actively attack animals in the form of hunting
# True if styleian birds are allowed to target and attack animals [default: false]
B: "STYMPHALIAN BIRDS TARGET Animals" = False
After opening, the drop of copper feathers will be registered by the mineral dictionary as: Ingotcopper, Ingotbronze, Nuggetcopper, NuggetBronze (simply what is related to bronze)
# TRUE If StyMPhalian Birds Can Drop items Registered in the Ore Dictionary to Ingotcopper, Ingotbronze, Nuggetcopper, Nuggetbronze. [Default: TRUE] "ST YMPHALIAN BIRDS DROP ORE DICT Items "= TRUE
After opening it, it is also effective to destroy the settings that will also be effective for the tamed dragon
# True if tabled dragons can follow the griefing rules. [Default: true]
B: "TAMED DRAGON GRIEFING" = TRUE
Food shemale attack power
# Troll Attack Stringth [Range: 1.0 ~ 10000.0, DEFAULT: 10.0]
S: "Troll Attack Stringth" = 10.0
The biggest health of the food shemale
# Maximum Trol Health [Range: 1.0 ~ 10000.0, DEFAULT: 50.0]
S: "Troll Max Health" = 50.0
Check the number of shemale generation check
# A double check to see if the game can spawn trolls. Higher number = LOWER CHANCE to Spawn. [Range: 0 ~ 10000, default: 1]
I: "Troll Spawn CHECK CHANCE" = 1
Food shemale generate weight
# Troll spawn weight. LOWER = LOWER CHANCE to Spawn [Range: 1 ~ 10000, Default: 500]
I: "Troll Spawn Weight" = 500
After the opening of the sheep, the shemale will drop its weapon
# True if trolls are allowed to drop their weapon on deth. [DEFAULT: true]
B: "Trolls Drop Weapon" = True
After opening, the charm of Siren will cause the player's perspective to become powder
# True to make the screen pink when size size players [default: true]
B: "Use Siren Shader" = TRUE
The text in the alien beasts will be displayed in the original font
#Thether to use the vanilla font in the bestial or not [default: false]
B: "Use Vanilla FONT" = FALSE
After opening, the villagers will take the initiative to stay away from and avoid the hostile creatures of the MOD (also especially the dragon)
# True if villas should run away and hide from dragons and the other hostile ice mobs. [DEFAULT: TRUE]
B: "Villagers Fear Dragons" = TRUE
Dragon will only generate in the following dimension # Dragons can only spawn in thednsions' IDS
I: "Whitelisted Dragon Dimensions" <
0
"
Various structures can only be generated in the following dimensions
# MISC Structures (Cyclops CAVES, Gorgon Temples, ETC) Can only spawn in thedisensions' IDs
I: "Whitelisted Misc. Structure Dimensions" <
0
"
After opening, the dimension will be used, and the white list will be used when closed
# True to use Dimensional Blacklist, false to use the whitelist. [Default: true]
B: "Use Dimension Blacklist" = TRUE
}
postscript:
I remember that this MOD has been popular for a period of time after I and I named@我 TAT coordinated the encyclopedia information, but what follows is what the bamboo and players are too unfriendly in all aspects of the MOD.Complaining, what impressed me was that someone in the encyclopedia told me that he would not play if he saw the integration package equipped with this MOD now.However, the problem is that the author clearly wrote on the original post: "We will allow players and integrated packagers to perform some basic or more advanced modifications to meet the two major characters of Dragon Warriors or Dragon Knights."
This shows that the vast majority of people do not realize that the default settings that are too unfriendly except for them and the direct abandonment of the MOD have not realized that there is another solution for the beauty of the two.EssenceSo there is this tutorial.Although I think this should have done this at that time, instead of waiting for many players to have stereotypes about this MOD before writing, it is always better than listening to the dead sheep.
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