2024-12-10 17:56:27|Myriagame |source:minecraft skins
Benefit instructions: You need to open the notenoughwands file under the config folder through the notepad
The English name of the wand can be viewed on this site
I tried it at 1.12.2, and the other versions were not guaranteed to be effective
The following takes time magic wand as an example. Other wands are similar
#set this to false if you don't want the durability bar for wands userB: ShowDurabilityBarForrf = True
(Settings whether to display RF for a long time.
#A Global Setting to Control All Wands at ONCE for RF/XP/DURABILITY usage. If set to 'default' then every wand C an configure this on its own (I.E. NORMAL MODE).You can also use 'easy_rf', 'normal_rf', or 'Hard_rf' to set the wands to use rf in various disticulty modes [default: default].S: WandsettingPreset = DEFAULT
(I didn't understand the translation, please leave a message with a big brother)
#Factor to apply to the count whereacceleration_wand_fakeplayerFactor = 1.0
(Whether the wand can be used by the machine, -1 is not possible)
#if true this wand will be less effect for face playersB: Acceleration_wand_lesseffectiveForfakeplayer = false
(I didn't understand the translation, please leave a message with a big brother)
#How rare should be in Chests? LOWER is more rare (0 is not in chests) acceleration_wand_lootrarity = 4
(Setting time The chance of the wand in the box is 4, 0 does not appear)
#Maximum durability for this wandacceleration_wand_maxDurability = 0
(The maximum durability of the time for setting time is zero.
#Maximum RF This Wand Can Holdacceleration_wand_maxrf = 0
(The RF capacity of the wand is zero. This item and the following items are not zero, and RF needs to be consumed when used. If it is not tested, it may be zero.
#How much RF This Wand Should ConsuMe on USAGEacceleration_wand_needsrf = 0
(Setting time Wand needs to consume 0RF at a time)
#How much levels this wand should consume on usageacceleration_wand_needsxp = 5
(Setting time Wand needs 5 points of experience (level?), For zero without consumption)
The above is the general part, the following is special
#Allow capturing hostile mobsB: Capturing_wand_allowhostile = true
(Whether the above staff is allowed to capture hostile creatures. Ture is, whether false is)
#Allow capturing passive mobsB: Capturing_wand_allowpassive = True
(Whether the above staff is allowed to capture neutral creatures. Ture is, whether FALSE is)
#Add this to the HP*Difficalmult to get the final differently that the affects XP/RF USAGE (A Final Resul T OF 1.0 Means that the default XP/RF is user)D: CAPTURING_WAND_DIFFCULTYDD = 1.0
(Add this value to the result of HP * difficulty level to get the final difficulty level that affects XP/RF (final result 1.0 indicates the default XP/RF)
#Multiply theHP of a Mob with this number to get the diffical scale that aFFECTS XP/RF USAGE (A FINAL Result of 1.0 Means that the Default XP/RF ISED)D: freezing_wand_difficultymult = 0.0
(Multiplying the hp of the creature with this number to get the difficulty level of the use of XP/RF (final result 1.0 means using the default XP/RF)
Master Protection Wand (Master Protection Wand)
#How far, the player propty blocks will be hilightedI: Master_protection_wand_blockshowradius = 10
(Not clear, please ask the big guys to give pointers)
Protection Wand (Protection Wand)
#if this is true then the property wand will present all kind of intraction with protectiond blocks. If this is false THENNLY BLOCK BREAKING is PreventeddB: InteractionProtection = false
(Ture is true, false is false. If this is true, then the protective stick will prevent the interaction of all types of the protective block. If this is false, it will only prevent the block from destroying it.)
#The maximum number of blocks to protectively with this wand (Set to 0 for Maximum)I: Protection_wand_maximumProteCTDBLOCKS = 16
(Set up this magic wand at most how many squares can be protected, 0 is an unlimited limit)
Swapping Wand (Swapping Wand)
#How far away the hardness can be to allow swapping (100 Means Basically Everything Allowed) D: swapping_wand_hardnessd Istance = 35.0
(Set up the hardness gap between the two blocks exchanged for this wand, 100 means that almost everything is available)
Teleport Wand (Teleportation Wand)
#If Set to THEN SNEAK-RIGHT CLICK Will Teleport Through Walls. Otherwise Sneak-Right Click Will Teleport Half Distance [default: true]B: Teleportation_wand_teleportthroughWalls = True
(Set whether this wand can pass through the wall, ture is, is false)
#Volume of the Teleport sound (Set to 0 to Disable)D: Teleportation_wand_volume = 1.0
(Set the sound size emitted during transmission, 0 is silent)
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