2024-12-10 17:56:29|Myriagame |source:minecraft skins
According to https://gazkii/Ambience/blob/Ambience.properties.example editor
# AmBinence config
#Atmospheric configuration file
# You May Specify Multiple Songs for A Single Event USINT AS AS AS SEPARATOR
# You can use the comma as a separator to specify multiple songs for a single event
# event.underground = song1, song2, song3, song4
#For example, event.underground = song1, song2, song3, song4
# NOTE: Make Sure You Are Not Using Any Song Names that Contain the Exact name of another song name as this Will cause conflicts
# Note: Make sure you do not use any song name of the exact name containing another song name [It means multiple song (NUM)], because this will cause conflict
# This feature is not available in 1.10 versions of the mod, or older.
# (That is, play multiple songs) is not available in the 1.10 version or earlier version of the MOD.
enabled = true
# === Events -Highest Priority
# === Incident -high priority
# Any non -ends will be iGnored
# Any unexpected event will be ignored
# e.g. if you do, want a "high up" song, do't include event.highup
# For example, if you don't want to be too "low", please do not include event.hight
event.mainmenu = scapetheme
event.boss = Attackii
event.underground = scapecave
Event.deepUnderGround = CaveBackground
event.highup = milesaway
event.village = thetradeParade
event.underwater = ZEALOT
event.minecart = dwarftheme
event.board = Seashantyii
event.horse = Flutesalad
Event.pig = GOBLINVILAGE
event.night = nightfull
event.rain = quest
event.dying = forbidden
event.fishing = SeashanTyi
event.pumpkinhead = danceofdeath
#
# Note: You must have a song attributed to this event to present cases where there is
# no song to play and a song for an event that no longer applies is strong playing.
# If you do't have a song here you obso risk potential crashes.
# Note: You must have a song played at the time of the incident to prevent the appearance
#, And events that are no longer applicable are still playing.
# If you have no songs here, you also have a potential risk of collapse.
event.gneric = Autumnvoyage
#event.villagenight =
#event.credits =
#event.horde =
#event.nether =
#event.end =
#event.bosswither =#event.bossdragon =
#可 可
# You can add songs for Custom bosses. If there is a mod that adds a boss with id
# Golemboss for Example, you can use event.bossgolemboss =
# You can add songs to the custom boss.If there is a module, you can add a boss with an ID
# Take Golemboss as an example, you can use event.bossgolemboss =
# === Events End
# === Specific Biomes -High Priority
# Biomes names have spaces replaced with +
# === A specific biological group -high priority
# The space of the name of the biological group is replaced by +
biome.sunflower+plains = Parade
biome.flower+Forest = Parade
biome.roofed+Forest = Start
biome.Deep+Ocean = Longwayhome
# === SPECIFIC BIOMES END
# === Biome tags -Medium/Low Priority
# These make use of the forge biome dictionary
# CASING is iGnored
# TheRe's Primary and Secondary Tags. ALL Primary Tags will get checked before the Secondary Ones
# === biological community label -medium/low priority
#This use of the FORGE biological group dictionary
# Lialashlycase ignore
# There are main and secondary labels.All the main tags will be checked before the secondary label
#Https://github.com/minecraftForge/mineCraftforge/blob/master/main/java/net/mineCraftForge/common/biomedical.java
# Medium priority
# 中 priority
primarytag.spooky = unknownland
primarytag.dead = Spooky
primarytag.lush = Expanse
Primarytag.nether = Moody
primarytag.end = wonder
Primarytag.mushroom = Wander
Primarytag.magical = Vision
Primarytag.ocean = newbiemelody
Primarytag.river = Greatness
# LOW
# Low priority
Secondarytag.Mesa = Barbarianism
Secondarytag.Forest = Dream
Secondarytag.plains = Harmony
Secondarytag.mountain = adventure
Secondarytag.hills = Medieval
Secondarytag.swamp = yestyear
Secondarytag.sandy = alkharid
Secondarytag.snowy = Starlight
Secondarytag.wasteland = FOREVER
Secondarytag.beach = Attention
# === biome tags end
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