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Environmental Music Edit Music Bags Minecraft Game

2024-12-10 17:56:29|Myriagame |source:minecraft skins

According to https://gazkii/Ambience/blob/Ambience.properties.example editor

# AmBinence config

#Atmospheric configuration file

# You May Specify Multiple Songs for A Single Event USINT AS AS AS SEPARATOR

# You can use the comma as a separator to specify multiple songs for a single event

# event.underground = song1, song2, song3, song4

#For example, event.underground = song1, song2, song3, song4

# NOTE: Make Sure You Are Not Using Any Song Names that Contain the Exact name of another song name as this Will cause conflicts

# Note: Make sure you do not use any song name of the exact name containing another song name [It means multiple song (NUM)], because this will cause conflict

# This feature is not available in 1.10 versions of the mod, or older.

# (That is, play multiple songs) is not available in the 1.10 version or earlier version of the MOD.

enabled = true

# === Events -Highest Priority

# === Incident -high priority

# Any non -ends will be iGnored

# Any unexpected event will be ignored

# e.g. if you do, want a "high up" song, do't include event.highup

# For example, if you don't want to be too "low", please do not include event.hight

event.mainmenu = scapetheme

event.boss = Attackii

event.underground = scapecave

Event.deepUnderGround = CaveBackground

event.highup = milesaway

event.village = thetradeParade

event.underwater = ZEALOT

event.minecart = dwarftheme

event.board = Seashantyii

event.horse = Flutesalad

Event.pig = GOBLINVILAGE

event.night = nightfull

event.rain = quest

event.dying = forbidden

event.fishing = SeashanTyi

event.pumpkinhead = danceofdeath

#

# Note: You must have a song attributed to this event to present cases where there is

# no song to play and a song for an event that no longer applies is strong playing.

# If you do't have a song here you obso risk potential crashes.

# Note: You must have a song played at the time of the incident to prevent the appearance

#, And events that are no longer applicable are still playing.

# If you have no songs here, you also have a potential risk of collapse.

event.gneric = Autumnvoyage

#event.villagenight =

#event.credits =

#event.horde =

#event.nether =

#event.end =

#event.bosswither =#event.bossdragon =

#可 可

# You can add songs for Custom bosses. If there is a mod that adds a boss with id

# Golemboss for Example, you can use event.bossgolemboss =

# You can add songs to the custom boss.If there is a module, you can add a boss with an ID

# Take Golemboss as an example, you can use event.bossgolemboss =

# === Events End

# === Specific Biomes -High Priority

# Biomes names have spaces replaced with +

# === A specific biological group -high priority

# The space of the name of the biological group is replaced by +

biome.sunflower+plains = Parade

biome.flower+Forest = Parade

biome.roofed+Forest = Start

biome.Deep+Ocean = Longwayhome

# === SPECIFIC BIOMES END

# === Biome tags -Medium/Low Priority

# These make use of the forge biome dictionary

# CASING is iGnored

# TheRe's Primary and Secondary Tags. ALL Primary Tags will get checked before the Secondary Ones

# === biological community label -medium/low priority

#This use of the FORGE biological group dictionary

# Lialashlycase ignore

# There are main and secondary labels.All the main tags will be checked before the secondary label

#Https://github.com/minecraftForge/mineCraftforge/blob/master/main/java/net/mineCraftForge/common/biomedical.java

# Medium priority

# 中 priority

primarytag.spooky = unknownland

primarytag.dead = Spooky

primarytag.lush = Expanse

Primarytag.nether = Moody

primarytag.end = wonder

Primarytag.mushroom = Wander

Primarytag.magical = Vision

Primarytag.ocean = newbiemelody

Primarytag.river = Greatness

# LOW

# Low priority

Secondarytag.Mesa = Barbarianism

Secondarytag.Forest = Dream

Secondarytag.plains = Harmony

Secondarytag.mountain = adventure

Secondarytag.hills = Medieval

Secondarytag.swamp = yestyear

Secondarytag.sandy = alkharid

Secondarytag.snowy = Starlight

Secondarytag.wasteland = FOREVER

Secondarytag.beach = Attention

# === biome tags end