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Crimson Monthly Configuration File location and its content modify the Crimson Moon Minecraft Game

2024-12-10 17:56:38|Myriagame |source:minecraft skins

Configure file, default in .minecraft → Config folder. The configuration file name of the module is Crimsonmoon.json5.

Although this module can be displayed in the module menu, there is no configuration option. After looking at the configuration folder carefully, it is found that the name of the configuration file is actually Crimsonmoon.json5.It is my name after I open the folder, you can use NotePad ++). The following is the original configuration command and the Chinese control of the Google machine+some commands after my own comment (I do n’t understand, do n’t blame it)

// Delay in Seconds BetWeen Each Attempt to Spawn A New Mob in Every Loaded Chunk During A CRIMSON MOOD. Values ​​less than seconds may start to caig.

// During the dark red mood, try to generate a delay between new creatures in each loaded block (in seconds).The value of less than 5 seconds may begin to cause delay.(It should be during the Crimson Month, try to generate a delay between new creatures in each loaded block)

"SpawndlaySeconds": 5, 5,

// maximum amount of mobs allowed in a chunk when spawning new one during a crimson moon.

// When a new creature is generated during the dark moon, the maximum number of creatures allowed in a block.

"Maxmobcountperchunk": 3, 3,

// When or not bets are disabled during a crimson moon.

// Whether the bed is banned during the dark red moon.(If you turn off, you can sleep and skip the Crimson Month)

"DisableBeds": True,

// WHETHER the Red Shader is enabled. Set this to false to disable the shader.

// Whether to enable a red color device.Set this to FALSE to disable the color device.(This is the real source of reddish the screen. It is particularly refreshing if it is turned off. It does not turn the screen red, and the dynamic light source becomes red.

"EnableShader": True,

// WHETHER or Not the Moon Should have a Red-Tinted Texture During A Crimson Moon.

// Whether the moon should have a red texture during the dark red moon.

"CustomMoontexture": true, True,

// WHETHER or Not Rain Should have a Red-Tinted Texture During a Crimson Moon.

// Whether it should have a red texture during the dark red moon.

"Customraintexture": True, True,

// The Average Number of Days BetWeen Each Crimson Moon. 20 is approximately One Crimson Every 20 Days.

// The average number of days between each dark moon.20 is about a dark red moon every 20 days.(Very simple, adjust it to 1, every night, if you adjust it to 1, you can set up at night with instructions during the day, and immediately trigger the Crimson Month)

"AVERAGNIGHTSBETWEENCRIMSONMOONS": 20, 20,

// Innsity of the Red Glow of the Crimson Moon. 0.4 is default, 1.0 is none.

// The intensity of the red moon red light.0.4 is the default value, and 1.0 is none."GlowinTensity": 0.4,

// If true, Custom ites are enabled. Makes the value of the ance on the client & Server. Do not toggle this if you do not want to lose your customes.

// If it is True, the customized items are enabled.Make sure the values ​​on the client and server are the same.If you don't want to lose a custom -defined item, don't switch this option.

"EnableCustomItems": true,

// base damage of the carnage weapon.

// Basic damage to slaughter weapons.(It should be a weapon in the module)

"Carnagedamage": 5,

// Maximum Number of Chunks (AS A RADIUS) Around a Player to Spawn Entities During A Crimson Moon.

// During the scarlet month, the maximum number of blocks of entities around the player (calculated in the radius).

"Maxchunkspawnradius": 8, 8,

// a list of blocked Mod IDS for Crimson Moon Entity Spawns.

// The MOD ID list generated by the Crimson Moon entity.

"BlacklistModid": [[

"Mythicmounts"

],,,

// Blacklist of Entity spawn IDs.

// The blacklist of the entity generate ID.(By default Slim forbidden to generate)

"BlackListedEntityID": [[

"Minecraft: Slime"

]