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GM and unique features [TD] Thermal Dynamics Minecraft Game

2024-12-10 17:56:57|Myriagame |source:minecraft skins

In thermodynamics, three different types of pipelines were added. The objects they transported separately were energy (RF), objects (solids) and fluids.Different channels have similar characteristics and have their own unique characteristics.Now look at the summary to prepare these characteristics when preparing for the pipeline.

Universal characteristics:

I. Different levels of pipelines that transmit the same objects can be connected to each other

II, for pipes that have been automatically connected, use wrenches to separate them

III and transmission objects are transmitted in different levels of pipelines that have been connected. The transmission status is determined by the current pipeline (except for the energy pipeline).For example, to promote the connection between the pipeline and the basic item pipeline, items will be faster when advancing the pipeline of the item, and it will be slower when the basic items pipeline.

IV, opaque pipes do not change the pipeline characteristics, but just make it opaque.

V. All pipes have their own cache (except for the superconducting pipeline). When the transmission object is transmitted, the cache will be filled first, and then try to transmit the extra objects.For example, if you use a liquid pipeline of 100MB to transmit a bottle of 10MB of apple juice, the output will not receive any fluid in a short time -they all have pipelines and address them until the output end.The shortcomings caused by the unpopular layout and the demand for resource interaction are very fatal.

Energy pipeline unique features

I. When the energy pipelines of different levels are connected to each other, the transmission rate of the entire line depends on the pipeline with the lowest transmission capacity.For details, please refer to the barrel effect.

II, energy pipelines are safe and there is no risk of explosion

Unique features of fluid pipelines

I. The cache fluid of the fluid pipe may interfere with your construction.When you try to connect the pipelines that already have a fluid cache with different types of fluid pipelines, they will automatically disconnect and adjust it with a wrench -until you empty one of the caches.

II and fluid pipeline transmission is different, and the transmission rate is different. For example, the transmission of magma with the same pipeline will be much slower than the transmission of water.

III and fluid pipelines are risky. When using constrained fluid pipes to transmit extremely cold or extremely thermal fluids, such as magma (1300K), extremely cold iced (50K), it will damage and release the fluid and cause damage.Please harden the pipeline to eliminate risks.

I. The concept of [pressurization] in the fluid pipeline is existed. The maximum transmission rate of individual pipelines depends on whether the pressure is compressed, not the transmission object.

Object pipeline

I. The transmission of items is a process of [addressing].Whether the input source detection is acceptable to the output end. If the "true" is returned, the output item will be sent to the output end.If the output is full during the sending process, or is removed, the item will be returned at the position at the output end and returns the input source.When the input source uses the server, the return item will block the server and cause the servo to down.

II and item pipelines will ensure that the items will not fall out of the pipeline to the maximum extent, unless the item hovers in a single pipeline.(Then the item will fall out in the form of dropped items)